blob: 874c83f0b9044ada2893052bfdc3876af350f03f [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtTest/QTest>
#include <Qt3DRender/qrendertargetoutput.h>
#include <Qt3DRender/private/uniform_p.h>
#include <Qt3DRender/private/graphicshelpergl3_3_p.h>
#include <Qt3DRender/private/attachmentpack_p.h>
#include <QOpenGLBuffer>
#include <QOpenGLFunctions_3_3_Core>
#include <QOpenGLShaderProgram>
#include <QOpenGLVertexArrayObject>
#if !defined(QT_OPENGL_ES_2) && defined(QT_OPENGL_3_2)
#define TEST_SHOULD_BE_PERFORMED 1
using namespace Qt3DRender;
using namespace Qt3DRender::Render;
namespace {
const QByteArray vertCode = QByteArrayLiteral(
"#version 330 core\n" \
"in vec3 vertexPosition;\n" \
"in vec2 vertexTexCoord;\n" \
"out vec2 texCoord;\n" \
"void main()\n" \
"{\n" \
" texCoord = vertexTexCoord;\n" \
" gl_Position = vec4(vertexPosition, 1.0);\n" \
"}\n");
const QByteArray vertCodeUniformBuffer = QByteArrayLiteral(
"#version 330 core\n" \
"in vec3 vertexPosition;\n" \
"in vec2 vertexTexCoord;\n" \
"in int vertexColorIndex;\n" \
"out vec2 texCoord;\n" \
"flat out int colorIndex;\n" \
"void main()\n" \
"{\n" \
" texCoord = vertexTexCoord;\n" \
" colorIndex = vertexColorIndex;\n" \
" gl_Position = vec4(vertexPosition, 1.0);\n" \
"}\n");
const QByteArray fragCodeFragOutputs = QByteArrayLiteral(
"#version 330 core\n" \
"out vec4 color;\n" \
"out vec2 temp;\n" \
"void main()\n" \
"{\n" \
" color = vec4(1.0, 0.0, 0.0, 1.0);\n" \
" temp = vec2(1.0, 0.3);\n" \
"}\n");
const QByteArray fragCodeUniformsFloat = QByteArrayLiteral(
"#version 330 core\n" \
"out vec4 color;\n" \
"uniform float multiplier;\n" \
"uniform vec2 multiplierVec2;\n" \
"uniform vec3 multiplierVec3;\n" \
"uniform vec4 multiplierVec4;\n" \
"void main()\n" \
"{\n" \
" vec4 randomMult = multiplierVec4 + vec4(multiplierVec3, 0.0) + vec4(multiplierVec2, 0.0, 0.0);\n" \
" color = vec4(1.0, 0.0, 0.0, 1.0) * randomMult * multiplier;\n" \
"}\n");
const QByteArray fragCodeUniformsInt = QByteArrayLiteral(
"#version 330 core\n" \
"out ivec4 color;\n" \
"uniform int multiplier;\n" \
"uniform ivec2 multiplierVec2;\n" \
"uniform ivec3 multiplierVec3;\n" \
"uniform ivec4 multiplierVec4;\n" \
"void main()\n" \
"{\n" \
" ivec4 randomMult = multiplierVec4 + ivec4(multiplierVec3, 0) + ivec4(multiplierVec2, 0, 0);\n" \
" color = ivec4(1, 0, 0, 1) * randomMult * multiplier;\n" \
"}\n");
const QByteArray fragCodeUniformsUInt = QByteArrayLiteral(
"#version 330 core\n" \
"out uvec4 color;\n" \
"uniform uint multiplier;\n" \
"uniform uvec2 multiplierVec2;\n" \
"uniform uvec3 multiplierVec3;\n" \
"uniform uvec4 multiplierVec4;\n" \
"void main()\n" \
"{\n" \
" uvec4 randomMult = multiplierVec4 + uvec4(multiplierVec3, 0) + uvec4(multiplierVec2, 0, 0);\n" \
" color = uvec4(1, 0, 0, 1) * randomMult * multiplier;\n" \
"}\n");
const QByteArray fragCodeUniformsFloatMatrices = QByteArrayLiteral(
"#version 330 core\n" \
"out vec4 color;\n" \
"uniform mat2 m2;\n" \
"uniform mat2x3 m23;\n" \
"uniform mat3x2 m32;\n" \
"uniform mat2x4 m24;\n" \
"uniform mat4x2 m42;\n" \
"uniform mat3 m3;\n" \
"uniform mat3x4 m34;\n" \
"uniform mat4x3 m43;\n" \
"uniform mat4 m4;\n" \
"void main()\n" \
"{\n" \
" float lengthSum = m2[0][0] + m23[0][0] + m32[0][0] + m24[0][0] + m42[0][0] + m3[0][0] + m34[0][0] + m43[0][0] + m4[0][0];\n" \
" color = vec4(1, 0, 0, 1) * lengthSum;\n" \
"}\n");
const QByteArray fragCodeUniformBuffer = QByteArrayLiteral(
"#version 330 core\n" \
"out vec4 color;\n" \
"in vec2 texCoord;\n" \
"flat in int colorIndex;\n" \
"uniform ColorArray\n" \
"{\n" \
" vec4 colors[256];\n" \
"};\n" \
"void main()\n" \
"{\n" \
" color = colors[colorIndex] + vec4(texCoord.s, texCoord.t, 0.0, 1.0);\n" \
"}\n");
const QByteArray fragCodeSamplers = QByteArrayLiteral(
"#version 330 core\n" \
"in vec2 texCoord;\n" \
"out vec4 color;\n" \
"uniform sampler1D s1;\n" \
"uniform sampler2D s2;\n" \
"uniform sampler2DArray s2a;\n" \
"uniform sampler3D s3;\n" \
"uniform samplerCube scube;\n" \
"uniform sampler2DRect srect;\n" \
"void main()\n" \
"{\n" \
" color = vec4(1, 0, 0, 1) *" \
" texture(s1, texCoord.x) *" \
" texture(s2, texCoord) *" \
" texture(s2a, vec3(texCoord, 0.0)) *" \
" texture(s3, vec3(texCoord, 0.0)) *" \
" texture(scube, vec3(texCoord, 0)) *" \
" texture(srect, texCoord);\n" \
"}\n");
} // anonymous
class tst_GraphicsHelperGL3_3 : public QObject
{
Q_OBJECT
private Q_SLOTS:
void init()
{
m_window.reset(new QWindow);
m_window->setSurfaceType(QWindow::OpenGLSurface);
m_window->setGeometry(0, 0, 10, 10);
QSurfaceFormat format;
format.setVersion(3, 3);
format.setProfile(QSurfaceFormat::CoreProfile);
format.setDepthBufferSize(24);
format.setSamples(4);
format.setStencilBufferSize(8);
m_window->setFormat(format);
m_glContext.setFormat(format);
m_window->create();
if (!m_glContext.create()) {
qWarning() << "Failed to create OpenGL context";
return;
}
if (!m_glContext.makeCurrent(m_window.data())) {
qWarning() << "Failed to maed OpenGL context current";
return;
}
if ((m_func = m_glContext.versionFunctions<QOpenGLFunctions_3_3_Core>()) != nullptr) {
m_glHelper.initializeHelper(&m_glContext, m_func);
m_initializationSuccessful = true;
}
}
void cleanup()
{
m_glContext.doneCurrent();
}
void alphaTest()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// Deprecated
}
void bindBufferBase()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
GLuint bufferId = 0;
// WHEN
m_func->glGenBuffers(1, &bufferId);
// THEN
QVERIFY(bufferId != 0);
// WHEN
m_func->glBindBuffer(GL_UNIFORM_BUFFER, bufferId);
m_glHelper.bindBufferBase(GL_UNIFORM_BUFFER, 2, bufferId);
// THEN
const GLint error = m_func->glGetError();
QVERIFY(error == 0);
GLint boundToPointBufferId = 0;
m_func->glGetIntegeri_v(GL_UNIFORM_BUFFER_BINDING, 2, &boundToPointBufferId);
QVERIFY(boundToPointBufferId == GLint(bufferId));
// Restore to sane state
m_func->glBindBuffer(GL_UNIFORM_BUFFER, 0);
m_func->glDeleteBuffers(1, &bufferId);
}
void bindFragDataLocation()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
QOpenGLShaderProgram shaderProgram;
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeFragOutputs);
// WHEN
QHash<QString, int> fragLocations;
fragLocations.insert(QStringLiteral("temp"), 2);
fragLocations.insert(QStringLiteral("color"), 1);
m_glHelper.bindFragDataLocation(shaderProgram.programId(), fragLocations);
// THEN
QVERIFY(shaderProgram.link());
const GLint error = m_func->glGetError();
QVERIFY(error == 0);
const GLint tempLocation = m_func->glGetFragDataLocation(shaderProgram.programId(), "temp");
const GLint colorLocation = m_func->glGetFragDataLocation(shaderProgram.programId(), "color");
QCOMPARE(tempLocation, 2);
QCOMPARE(colorLocation, 1);
}
void bindFrameBufferAttachment()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
{
// GIVEN
GLuint fboId;
m_func->glGenFramebuffers(1, &fboId);
Attachment attachment;
attachment.m_point = QRenderTargetOutput::Color0;
GLint maxAttachmentsCount = 0;
m_func->glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &maxAttachmentsCount);
// THEN
QVERIFY(fboId != 0);
QVERIFY(maxAttachmentsCount >= 3);
// WHEN
m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fboId);
QOpenGLTexture texture(QOpenGLTexture::Target2D);
texture.setSize(512, 512);
texture.setFormat(QOpenGLTexture::RGBA8U);
texture.setMinificationFilter(QOpenGLTexture::Linear);
texture.setMagnificationFilter(QOpenGLTexture::Linear);
texture.setWrapMode(QOpenGLTexture::ClampToEdge);
if (!texture.create())
qWarning() << "Texture creation failed";
texture.allocateStorage();
QVERIFY(texture.isStorageAllocated());
GLint error = m_func->glGetError();
QVERIFY(error == 0);
m_glHelper.bindFrameBufferAttachment(&texture, attachment);
// THEN
GLenum status = m_func->glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
QCOMPARE(int(status), GL_FRAMEBUFFER_COMPLETE);
error = m_func->glGetError();
QVERIFY(error == 0);
GLint textureAttachmentId = 0;
m_func->glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
&textureAttachmentId);
QCOMPARE(GLuint(textureAttachmentId), texture.textureId());
// Restore state
m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
m_func->glDeleteFramebuffers(1, &fboId);
}
{
// GIVEN
QOpenGLTexture texture(QOpenGLTexture::TargetCubeMap);
texture.setSize(512, 512);
texture.setFormat(QOpenGLTexture::RGBA32F);
texture.setMinificationFilter(QOpenGLTexture::Linear);
texture.setMagnificationFilter(QOpenGLTexture::Linear);
texture.setWrapMode(QOpenGLTexture::ClampToEdge);
if (!texture.create())
qWarning() << "Texture creation failed";
texture.allocateStorage();
QVERIFY(texture.isStorageAllocated());
GLint error = m_func->glGetError();
QVERIFY(error == 0);
{ // Check All Faces
// GIVEN
GLuint fboId;
m_func->glGenFramebuffers(1, &fboId);
// THEN
QVERIFY(fboId != 0);
// WHEN
m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fboId);
Attachment attachment;
attachment.m_point = QRenderTargetOutput::Color0;
attachment.m_face = Qt3DRender::QAbstractTexture::AllFaces;
m_glHelper.bindFrameBufferAttachment(&texture, attachment);
// THEN
GLenum status = m_func->glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
QVERIFY(status == GL_FRAMEBUFFER_COMPLETE);
error = m_func->glGetError();
QVERIFY(error == 0);
GLint textureIsLayered = 0;
m_func->glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_FRAMEBUFFER_ATTACHMENT_LAYERED,
&textureIsLayered);
QCOMPARE(textureIsLayered, GL_TRUE);
// Restore state
m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
m_func->glDeleteFramebuffers(1, &fboId);
}
{ // Check Specific Faces
// GIVEN
GLuint fboId;
m_func->glGenFramebuffers(1, &fboId);
// THEN
QVERIFY(fboId != 0);
// WHEN
m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fboId);
Attachment attachment;
attachment.m_point = QRenderTargetOutput::Color0;
attachment.m_face = Qt3DRender::QAbstractTexture::CubeMapNegativeZ;
m_glHelper.bindFrameBufferAttachment(&texture, attachment);
// THEN
GLenum status = m_func->glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
QVERIFY(status == GL_FRAMEBUFFER_COMPLETE);
error = m_func->glGetError();
QVERIFY(error == 0);
GLint textureFace = 0;
m_func->glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,
&textureFace);
QCOMPARE(textureFace, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z);
GLint textureIsLayered = 0;
m_func->glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_FRAMEBUFFER_ATTACHMENT_LAYERED,
&textureIsLayered);
QCOMPARE(textureIsLayered, GL_FALSE);
// Restore state
m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
m_func->glDeleteFramebuffers(1, &fboId);
}
}
}
void bindFrameBufferObject()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
GLuint fboId;
m_func->glGenFramebuffers(1, &fboId);
// THEN
QVERIFY(fboId != 0);
// WHEN
m_glHelper.bindFrameBufferObject(fboId, GraphicsHelperInterface::FBODraw);
// THEN
GLint error = m_func->glGetError();
QVERIFY(error == 0);
GLint boundindFBOId = 0;
m_func->glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &boundindFBOId);
QVERIFY(GLuint(boundindFBOId) == fboId);
// WHEN
m_glHelper.bindFrameBufferObject(fboId, GraphicsHelperInterface::FBORead);
// THEN
error = m_func->glGetError();
QVERIFY(error == 0);
boundindFBOId = 0;
m_func->glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &boundindFBOId);
QVERIFY(GLuint(boundindFBOId) == fboId);
// WHEN
m_glHelper.bindFrameBufferObject(fboId, GraphicsHelperInterface::FBOReadAndDraw);
// THEN
error = m_func->glGetError();
QVERIFY(error == 0);
boundindFBOId = 0;
m_func->glGetIntegerv(GL_FRAMEBUFFER_BINDING, &boundindFBOId);
QVERIFY(GLuint(boundindFBOId) == fboId);
// Cleanup
m_func->glDeleteFramebuffers(1, &fboId);
}
void bindShaderStorageBlock()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// Not supported in OpenGL 3.3
}
void bindUniformBlock()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
QOpenGLShaderProgram shaderProgram;
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCodeUniformBuffer);
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformBuffer);
QVERIFY(shaderProgram.link());
// WHEN
GLint index = m_func->glGetUniformBlockIndex(shaderProgram.programId(), "ColorArray");
m_glHelper.bindUniformBlock(shaderProgram.programId(), index, 1);
// THEN
const GLint error = m_func->glGetError();
QVERIFY(error == 0);
}
void blendEquation()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
GLint equation = 0;
m_func->glGetIntegerv(GL_BLEND_EQUATION_RGB, &equation);
QCOMPARE(equation, GL_FUNC_ADD);
// WHEN
m_glHelper.blendEquation(GL_FUNC_REVERSE_SUBTRACT);
// THEN
m_func->glGetIntegerv(GL_BLEND_EQUATION_RGB, &equation);
QCOMPARE(equation, GL_FUNC_REVERSE_SUBTRACT);
}
void blendFunci()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// Not supported by OpenGL 3.3
}
void blendFuncSeparatei()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// Not supported by OpenGL 3.3
}
void boundFrameBufferObject()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
GLuint fboId;
m_func->glGenFramebuffers(1, &fboId);
// WHEN
m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fboId);
// THEN
GLint boundBuffer = 0;
m_func->glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &boundBuffer);
QCOMPARE(GLuint(boundBuffer), fboId);
// THEN
QCOMPARE(m_glHelper.boundFrameBufferObject(), fboId);
// Reset state
m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
m_func->glDeleteFramebuffers(1, &fboId);
}
void checkFrameBufferComplete()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
GLuint fboId;
m_func->glGenFramebuffers(1, &fboId);
Attachment attachment;
attachment.m_point = QRenderTargetOutput::Color0;
m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fboId);
QOpenGLTexture texture(QOpenGLTexture::Target2D);
texture.setSize(512, 512);
texture.setFormat(QOpenGLTexture::RGBA8U);
texture.setMinificationFilter(QOpenGLTexture::Linear);
texture.setMagnificationFilter(QOpenGLTexture::Linear);
texture.create();
texture.allocateStorage();
m_glHelper.bindFrameBufferAttachment(&texture, attachment);
// THEN
GLenum status = m_func->glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
QVERIFY(status == GL_FRAMEBUFFER_COMPLETE);
QVERIFY(m_glHelper.checkFrameBufferComplete());
// Restore
m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
m_func->glDeleteFramebuffers(1, &fboId);
}
void clearBufferf()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
// GIVEN
GLuint fboId;
m_func->glGenFramebuffers(1, &fboId);
// THEN
QVERIFY(fboId != 0);
// WHEN
m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fboId);
// Create 4 attachments
QOpenGLTexture *textures[4];
for (int i = 0; i < 4; ++i) {
Attachment attachment;
attachment.m_point = static_cast<QRenderTargetOutput::AttachmentPoint>(i);
QOpenGLTexture *texture = new QOpenGLTexture(QOpenGLTexture::Target2D);
textures[i] = texture;
texture->setSize(512, 512);
texture->setFormat(QOpenGLTexture::RGBA32F);
texture->setMinificationFilter(QOpenGLTexture::Linear);
texture->setMagnificationFilter(QOpenGLTexture::Linear);
texture->setWrapMode(QOpenGLTexture::ClampToEdge);
if (!texture->create())
qWarning() << "Texture creation failed";
texture->allocateStorage();
QVERIFY(texture->isStorageAllocated());
GLint error = m_func->glGetError();
QVERIFY(error == 0);
m_glHelper.bindFrameBufferAttachment(texture, attachment);
}
GLenum status = m_func->glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
QVERIFY(status == GL_FRAMEBUFFER_COMPLETE);
// Set Draw buffers
GLenum clearBufferEnum = GL_COLOR_ATTACHMENT3;
m_func->glDrawBuffers(1, &clearBufferEnum);
const GLint bufferIndex = 0; // index of the element in the draw buffers
GLint error = m_func->glGetError();
QVERIFY(error == 0);
// WHEN
const QVector4D clearValue1 = QVector4D(0.5f, 0.2f, 0.4f, 0.8f);
m_func->glClearBufferfv(GL_COLOR, bufferIndex, reinterpret_cast<const float *>(&clearValue1));
error = m_func->glGetError();
QVERIFY(error == 0);
// THEN
QVector<QVector4D> colors(512 * 512);
textures[3]->bind();
m_func->glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_FLOAT, colors.data());
textures[3]->release();
for (const QVector4D c : colors) {
QVERIFY(c == clearValue1);
}
// WHEN
const QVector4D clearValue2 = QVector4D(0.4f, 0.5f, 0.4f, 1.0f);
m_glHelper.clearBufferf(bufferIndex, clearValue2);
// THEN
textures[3]->bind();
m_func->glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_FLOAT, colors.data());
textures[3]->release();
for (const QVector4D c : colors) {
QVERIFY(c == clearValue2);
}
// Restore
m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
m_func->glDeleteFramebuffers(1, &fboId);
for (int i = 0; i < 4; ++i)
delete textures[i];
}
void createFrameBufferObject()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// WHEN
const GLuint fboId = m_glHelper.createFrameBufferObject();
// THEN
QVERIFY(fboId != 0);
// Restore
m_func->glDeleteFramebuffers(1, &fboId);
}
void depthMask()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
GLboolean depthWritingEnabled = false;
m_func->glGetBooleanv(GL_DEPTH_WRITEMASK, &depthWritingEnabled);
// THEN
QVERIFY(depthWritingEnabled);
// WHEN
m_glHelper.depthMask(GL_FALSE);
// THEN
m_func->glGetBooleanv(GL_DEPTH_WRITEMASK, &depthWritingEnabled);
QVERIFY(!depthWritingEnabled);
// WHEN
m_glHelper.depthMask(GL_TRUE);
// THEN
m_func->glGetBooleanv(GL_DEPTH_WRITEMASK, &depthWritingEnabled);
QVERIFY(depthWritingEnabled);
}
void depthTest()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
m_func->glDisable(GL_DEPTH_TEST);
m_func->glDepthFunc(GL_LESS);
// WHEN
m_glHelper.depthTest(GL_LEQUAL);
// THEN
QVERIFY(m_func->glIsEnabled(GL_DEPTH_TEST));
GLint depthMode = 0;
m_func->glGetIntegerv(GL_DEPTH_FUNC, &depthMode);
QCOMPARE(depthMode, GL_LEQUAL);
// WHEN
m_glHelper.depthTest(GL_LESS);
QVERIFY(m_func->glIsEnabled(GL_DEPTH_TEST));
m_func->glGetIntegerv(GL_DEPTH_FUNC, &depthMode);
QCOMPARE(depthMode, GL_LESS);
}
void disableClipPlane()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
m_func->glEnable(GL_CLIP_DISTANCE0 + 5);
// THEN
QVERIFY(m_func->glIsEnabled(GL_CLIP_DISTANCE0 + 5));
// WHEN
m_glHelper.disableClipPlane(5);
// THEN
QVERIFY(!m_func->glIsEnabled(GL_CLIP_DISTANCE0 + 5));
}
void disablei()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
m_func->glEnablei(GL_BLEND, 2);
// THEN
QVERIFY(m_func->glIsEnabledi(GL_BLEND, 2));
// WHEN
m_glHelper.disablei(GL_BLEND, 2);
// THEN
QVERIFY(!m_func->glIsEnabledi(GL_BLEND, 2));
}
void disablePrimitiveRestart()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
m_func->glEnable(GL_PRIMITIVE_RESTART);
// THEN
QVERIFY(m_func->glIsEnabled(GL_PRIMITIVE_RESTART));
// WHEN
m_glHelper.disablePrimitiveRestart();
// THEN
QVERIFY(!m_func->glIsEnabled(GL_PRIMITIVE_RESTART));
}
void drawBuffers()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
GLuint fboId;
m_func->glGenFramebuffers(1, &fboId);
// THEN
QVERIFY(fboId != 0);
// WHEN
m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fboId);
QOpenGLTexture *textures[4];
// Create 4 attachments
for (int i = 0; i < 4; ++i) {
Attachment attachment;
attachment.m_point = static_cast<QRenderTargetOutput::AttachmentPoint>(i);
QOpenGLTexture *texture = new QOpenGLTexture(QOpenGLTexture::Target2D);
textures[i] = texture;
texture->setSize(512, 512);
texture->setFormat(QOpenGLTexture::RGBA32F);
texture->setMinificationFilter(QOpenGLTexture::Linear);
texture->setMagnificationFilter(QOpenGLTexture::Linear);
texture->setWrapMode(QOpenGLTexture::ClampToEdge);
if (!texture->create())
qWarning() << "Texture creation failed";
texture->allocateStorage();
QVERIFY(texture->isStorageAllocated());
GLint error = m_func->glGetError();
QVERIFY(error == 0);
m_glHelper.bindFrameBufferAttachment(texture, attachment);
}
// THEN
GLenum status = m_func->glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
QVERIFY(status == GL_FRAMEBUFFER_COMPLETE);
// WHEN
GLenum bufferEnum = GL_COLOR_ATTACHMENT4;
m_func->glDrawBuffers(1, &bufferEnum);
// THEN
GLint enumValue = -1;
m_func->glGetIntegerv(GL_DRAW_BUFFER0, &enumValue);
QCOMPARE(enumValue, GL_COLOR_ATTACHMENT4);
// WHEN
GLint newBufferEnum = 2;
m_glHelper.drawBuffers(1, &newBufferEnum);
// THEN
m_func->glGetIntegerv(GL_DRAW_BUFFER0, &enumValue);
QCOMPARE(enumValue, GL_COLOR_ATTACHMENT0 + newBufferEnum);
// WHEN
newBufferEnum = 0;
m_glHelper.drawBuffers(1, &newBufferEnum);
// THEN
m_func->glGetIntegerv(GL_DRAW_BUFFER0, &enumValue);
QCOMPARE(enumValue, GL_COLOR_ATTACHMENT0 + newBufferEnum);
// Restore
m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
m_func->glDeleteFramebuffers(1, &fboId);
for (int i = 0; i < 4; ++i)
delete textures[i];
}
void enableClipPlane()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
m_func->glDisable(GL_CLIP_DISTANCE0 + 4);
// THEN
QVERIFY(!m_func->glIsEnabled(GL_CLIP_DISTANCE0 + 4));
// WHEN
m_glHelper.enableClipPlane(4);
// THEN
QVERIFY(m_func->glIsEnabled(GL_CLIP_DISTANCE0 + 4));
}
void enablei()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
m_func->glDisablei(GL_BLEND, 4);
// THEN
QVERIFY(!m_func->glIsEnabledi(GL_BLEND, 4));
// WHEN
m_glHelper.enablei(GL_BLEND, 4);
// THEN
QVERIFY(m_func->glIsEnabledi(GL_BLEND, 4));
}
void enablePrimitiveRestart()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
m_func->glDisable(GL_PRIMITIVE_RESTART);
// THEN
QVERIFY(!m_func->glIsEnabled(GL_PRIMITIVE_RESTART));
// WHEN
m_glHelper.enablePrimitiveRestart(883);
// THEN
QVERIFY(m_func->glIsEnabled(GL_PRIMITIVE_RESTART));
GLint restartIndex = 0;
m_func->glGetIntegerv(GL_PRIMITIVE_RESTART_INDEX, &restartIndex);
QCOMPARE(restartIndex, 883);
// Restore
m_func->glDisable(GL_PRIMITIVE_RESTART);
}
void enableVertexAttribute()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
QOpenGLVertexArrayObject vao;
vao.create();
QOpenGLVertexArrayObject::Binder binder(&vao);
QOpenGLShaderProgram shaderProgram;
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCodeUniformBuffer);
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformBuffer);
QVERIFY(shaderProgram.link());
shaderProgram.bind();
// WHEN
GLint positionLocation = m_func->glGetAttribLocation(shaderProgram.programId(), "vertexPosition");
GLint texCoordLocation = m_func->glGetAttribLocation(shaderProgram.programId(), "vertexTexCoord");
GLint colorIndexLocation = m_func->glGetAttribLocation(shaderProgram.programId(), "vertexColorIndex");
m_glHelper.enableVertexAttributeArray(positionLocation);
m_glHelper.enableVertexAttributeArray(texCoordLocation);
m_glHelper.enableVertexAttributeArray(colorIndexLocation);
// THEN
const GLint error = m_func->glGetError();
QVERIFY(error == 0);
}
void frontFace()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
m_func->glFrontFace(GL_CW);
// THEN
GLint face = 0;
m_func->glGetIntegerv(GL_FRONT_FACE, &face);
QCOMPARE(face, GL_CW);
// WHEN
m_glHelper.frontFace(GL_CCW);
// THEN
m_func->glGetIntegerv(GL_FRONT_FACE, &face);
QCOMPARE(face, GL_CCW);
}
void getRenderBufferDimensions()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
GLuint renderBufferId = 0;
m_func->glGenRenderbuffers(1, &renderBufferId);
QVERIFY(renderBufferId != 0);
// WHEN
m_func->glBindRenderbuffer(GL_RENDERBUFFER, renderBufferId);
m_func->glRenderbufferStorage(GL_RENDERBUFFER, GL_SRGB8_ALPHA8, 512, 512);
m_func->glBindRenderbuffer(GL_RENDERBUFFER, 0);
const QSize dimensions = m_glHelper.getRenderBufferDimensions(renderBufferId);
// THEN
QCOMPARE(dimensions, QSize(512, 512));
// Restore
m_func->glDeleteRenderbuffers(1, &renderBufferId);
}
void getTextureDimensions()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
QOpenGLTexture texture(QOpenGLTexture::Target2D);
texture.setSize(512, 512);
texture.setFormat(QOpenGLTexture::RGBA8U);
texture.setMinificationFilter(QOpenGLTexture::Linear);
texture.setMagnificationFilter(QOpenGLTexture::Linear);
texture.create();
texture.allocateStorage();
// WHEN
const QSize dimensions = m_glHelper.getTextureDimensions(texture.textureId(), GL_TEXTURE_2D);
// THEN
QCOMPARE(dimensions, QSize(512, 512));
}
void pointSize()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
m_func->glEnable(GL_PROGRAM_POINT_SIZE);
// THEN
QVERIFY(m_func->glIsEnabled(GL_PROGRAM_POINT_SIZE));
GLfloat size = 0;
m_func->glGetFloatv(GL_POINT_SIZE, &size);
QCOMPARE(size, 1.0f);
// WHEN
m_glHelper.pointSize(false, 0.5f);
// THEN
QVERIFY(!m_func->glIsEnabled(GL_PROGRAM_POINT_SIZE));
m_func->glGetFloatv(GL_POINT_SIZE, &size);
QCOMPARE(size, 0.5f);
}
void maxClipPlaneCount()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
GLint maxCount = -1;
m_func->glGetIntegerv(GL_MAX_CLIP_PLANES, &maxCount);
// THEN
QCOMPARE(maxCount, m_glHelper.maxClipPlaneCount());
}
void programUniformBlock()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
QOpenGLShaderProgram shaderProgram;
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCodeUniformBuffer);
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformBuffer);
QVERIFY(shaderProgram.link());
// WHEN
const QVector<ShaderUniformBlock> activeUniformBlocks = m_glHelper.programUniformBlocks(shaderProgram.programId());
// THEN
QCOMPARE(activeUniformBlocks.size(), 1);
const ShaderUniformBlock uniformBlock = activeUniformBlocks.first();
QCOMPARE(uniformBlock.m_activeUniformsCount, 1);
QCOMPARE(uniformBlock.m_name, QStringLiteral("ColorArray"));
GLint blockIndex = m_func->glGetUniformBlockIndex(shaderProgram.programId(), "ColorArray");
GLint blockBinding = -1;
m_func->glGetActiveUniformBlockiv(shaderProgram.programId(), blockIndex, GL_UNIFORM_BLOCK_BINDING, &blockBinding);
QCOMPARE(blockIndex, uniformBlock.m_index);
QCOMPARE(blockBinding, uniformBlock.m_binding);
}
void programAttributesAndLocations()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
QOpenGLShaderProgram shaderProgram;
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeSamplers);
QVERIFY(shaderProgram.link());
// WHEN
QVector<ShaderAttribute> activeAttributes = m_glHelper.programAttributesAndLocations(shaderProgram.programId());
// THEN
QCOMPARE(activeAttributes.size(), 2);
std::sort(activeAttributes.begin(), activeAttributes.end(), [] (const ShaderAttribute &a, const ShaderAttribute &b) { return a.m_name < b.m_name; });
const ShaderAttribute attribute1 = activeAttributes.at(0);
QCOMPARE(attribute1.m_name, QStringLiteral("vertexPosition"));
QCOMPARE(attribute1.m_size, 1);
QCOMPARE(attribute1.m_location, shaderProgram.attributeLocation("vertexPosition"));
QCOMPARE(attribute1.m_type, GLenum(GL_FLOAT_VEC3));
const ShaderAttribute attribute2 = activeAttributes.at(1);
QCOMPARE(attribute2.m_name, QStringLiteral("vertexTexCoord"));
QCOMPARE(attribute2.m_size, 1);
QCOMPARE(attribute2.m_location, shaderProgram.attributeLocation("vertexTexCoord"));
QCOMPARE(attribute2.m_type, GLenum(GL_FLOAT_VEC2));
}
void programUniformsAndLocations()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
QOpenGLShaderProgram shaderProgram;
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsFloat);
QVERIFY(shaderProgram.link());
// WHEN
QVector<ShaderUniform> activeUniforms = m_glHelper.programUniformsAndLocations(shaderProgram.programId());
// THEN
QCOMPARE(activeUniforms.size(), 4);
std::sort(activeUniforms.begin(), activeUniforms.end(), [] (const ShaderUniform &a, const ShaderUniform &b) { return a.m_name < b.m_name; });
const ShaderUniform uniform1 = activeUniforms.at(0);
QCOMPARE(uniform1.m_location, shaderProgram.uniformLocation("multiplier"));
QCOMPARE(uniform1.m_offset, -1);
QCOMPARE(uniform1.m_blockIndex, -1);
QCOMPARE(uniform1.m_arrayStride, -1);
QCOMPARE(uniform1.m_matrixStride, -1);
QCOMPARE(uniform1.m_size, 1);
QCOMPARE(uniform1.m_type, GLenum(GL_FLOAT));
QCOMPARE(uniform1.m_name, QStringLiteral("multiplier"));
const ShaderUniform uniform2 = activeUniforms.at(1);
QCOMPARE(uniform2.m_location, shaderProgram.uniformLocation("multiplierVec2"));
QCOMPARE(uniform2.m_offset, -1);
QCOMPARE(uniform2.m_blockIndex, -1);
QCOMPARE(uniform2.m_arrayStride, -1);
QCOMPARE(uniform2.m_matrixStride, -1);
QCOMPARE(uniform2.m_size, 1);
QCOMPARE(uniform2.m_type, GLenum(GL_FLOAT_VEC2));
QCOMPARE(uniform2.m_name, QStringLiteral("multiplierVec2"));
const ShaderUniform uniform3 = activeUniforms.at(2);
QCOMPARE(uniform3.m_location, shaderProgram.uniformLocation("multiplierVec3"));
QCOMPARE(uniform3.m_offset, -1);
QCOMPARE(uniform3.m_blockIndex, -1);
QCOMPARE(uniform3.m_arrayStride, -1);
QCOMPARE(uniform3.m_matrixStride, -1);
QCOMPARE(uniform3.m_size, 1);
QCOMPARE(uniform3.m_type, GLenum(GL_FLOAT_VEC3));
QCOMPARE(uniform3.m_name, QStringLiteral("multiplierVec3"));
const ShaderUniform uniform4 = activeUniforms.at(3);
QCOMPARE(uniform4.m_location, shaderProgram.uniformLocation("multiplierVec4"));
QCOMPARE(uniform4.m_offset, -1);
QCOMPARE(uniform4.m_blockIndex, -1);
QCOMPARE(uniform4.m_arrayStride, -1);
QCOMPARE(uniform4.m_matrixStride, -1);
QCOMPARE(uniform4.m_size, 1);
QCOMPARE(uniform4.m_type, GLenum(GL_FLOAT_VEC4));
QCOMPARE(uniform4.m_name, QStringLiteral("multiplierVec4"));
}
void programShaderStorageBlock()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// Not supported in 3.3
}
void releaseFrameBufferObject()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
GLuint fboId;
m_func->glGenFramebuffers(1, &fboId);
// THEN
QVERIFY(fboId != 0);
// WHEN
m_glHelper.releaseFrameBufferObject(fboId);
// THEN
QVERIFY(!m_func->glIsFramebuffer(fboId));
}
void setMSAAEnabled()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
m_func->glDisable(GL_MULTISAMPLE);
// THEN
QVERIFY(!m_func->glIsEnabled(GL_MULTISAMPLE));
// WHEN
m_glHelper.setMSAAEnabled(true);
// THEN
QVERIFY(m_func->glIsEnabled(GL_MULTISAMPLE));
// WHEN
m_glHelper.setMSAAEnabled(false);
// THEN
QVERIFY(!m_func->glIsEnabled(GL_MULTISAMPLE));
}
void setAlphaCoverageEnabled()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
m_func->glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
// THEN
QVERIFY(!m_func->glIsEnabled(GL_SAMPLE_ALPHA_TO_COVERAGE));
// WHEN
m_glHelper.setAlphaCoverageEnabled(true);
// THEN
QVERIFY(m_func->glIsEnabled(GL_SAMPLE_ALPHA_TO_COVERAGE));
// WHEN
m_glHelper.setAlphaCoverageEnabled(false);
// THEN
QVERIFY(!m_func->glIsEnabled(GL_SAMPLE_ALPHA_TO_COVERAGE));
}
void setClipPlane()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// Deprecated in 3.3 core
}
void setSeamlessCubemap()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
m_func->glDisable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
QVERIFY(!m_func->glIsEnabled(GL_TEXTURE_CUBE_MAP_SEAMLESS));
// WHEN
m_glHelper.setSeamlessCubemap(true);
// THEN
QVERIFY(m_func->glIsEnabled(GL_TEXTURE_CUBE_MAP_SEAMLESS));
// WHEN
m_glHelper.setSeamlessCubemap(false);
// THEN
QVERIFY(!m_func->glIsEnabled(GL_TEXTURE_CUBE_MAP_SEAMLESS));
}
void setVerticesPerPatch()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
m_func->glDisable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
// THEN
QVERIFY(!m_func->glIsEnabled(GL_TEXTURE_CUBE_MAP_SEAMLESS));
// WHEN
m_glHelper.setSeamlessCubemap(true);
// THEN
QVERIFY(m_func->glIsEnabled(GL_TEXTURE_CUBE_MAP_SEAMLESS));
// WHEN
m_glHelper.setSeamlessCubemap(false);
// THEN
QVERIFY(!m_func->glIsEnabled(GL_TEXTURE_CUBE_MAP_SEAMLESS));
}
#define SUPPORTS_FEATURE(Feature, IsSupported) \
QVERIFY(m_glHelper.supportsFeature(Feature) == IsSupported);
void supportsFeature()
{
SUPPORTS_FEATURE(GraphicsHelperInterface::MRT, true);
SUPPORTS_FEATURE(GraphicsHelperInterface::UniformBufferObject, true);
SUPPORTS_FEATURE(GraphicsHelperInterface::BindableFragmentOutputs, true);
SUPPORTS_FEATURE(GraphicsHelperInterface::PrimitiveRestart, true);
SUPPORTS_FEATURE(GraphicsHelperInterface::RenderBufferDimensionRetrieval, true);
SUPPORTS_FEATURE(GraphicsHelperInterface::TextureDimensionRetrieval, true);
SUPPORTS_FEATURE(GraphicsHelperInterface::UniformBufferObject, true);
SUPPORTS_FEATURE(GraphicsHelperInterface::ShaderStorageObject, false);
SUPPORTS_FEATURE(GraphicsHelperInterface::Compute, false);
SUPPORTS_FEATURE(GraphicsHelperInterface::DrawBuffersBlend, false);
// Tesselation could be true or false depending on extensions so not tested
SUPPORTS_FEATURE(GraphicsHelperInterface::BlitFramebuffer, true);
}
#define ADD_UNIFORM_ENTRY(FragShader, Name, Type, ComponentSize, ExpectedRawSize) \
QTest::newRow(#FragShader"_"#Type) << FragShader << QStringLiteral(Name) << Type << ComponentSize << ExpectedRawSize;
void uniformsByteSize_data()
{
QTest::addColumn<QByteArray>("fragShader");
QTest::addColumn<QString>("name");
QTest::addColumn<int>("type");
QTest::addColumn<int>("componentSize");
QTest::addColumn<int>("expectedByteSize");
ADD_UNIFORM_ENTRY(fragCodeUniformsFloat, "multiplier", GL_FLOAT, 1, 4);
ADD_UNIFORM_ENTRY(fragCodeUniformsFloat, "multiplierVec2", GL_FLOAT_VEC2, 1, 4 * 2);
ADD_UNIFORM_ENTRY(fragCodeUniformsFloat, "multiplierVec3",GL_FLOAT_VEC3, 1, 4 * 3);
ADD_UNIFORM_ENTRY(fragCodeUniformsFloat, "multiplierVec4", GL_FLOAT_VEC4, 1, 4 * 4);
ADD_UNIFORM_ENTRY(fragCodeUniformsInt, "multiplier", GL_INT, 1, 4);
ADD_UNIFORM_ENTRY(fragCodeUniformsInt, "multiplierVec2", GL_INT_VEC2, 1, 4 * 2);
ADD_UNIFORM_ENTRY(fragCodeUniformsInt, "multiplierVec3", GL_INT_VEC3, 1, 4 * 3);
ADD_UNIFORM_ENTRY(fragCodeUniformsInt, "multiplierVec4", GL_INT_VEC4, 1, 4 * 4);
ADD_UNIFORM_ENTRY(fragCodeUniformsUInt, "multiplier", GL_UNSIGNED_INT, 1, 4);
ADD_UNIFORM_ENTRY(fragCodeUniformsUInt, "multiplierVec2", GL_UNSIGNED_INT_VEC2, 1, 4 * 2);
ADD_UNIFORM_ENTRY(fragCodeUniformsUInt, "multiplierVec3", GL_UNSIGNED_INT_VEC3, 1, 4 * 3);
ADD_UNIFORM_ENTRY(fragCodeUniformsUInt, "multiplierVec4", GL_UNSIGNED_INT_VEC4, 1, 4 * 4);
ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m2", GL_FLOAT_MAT2, 1, 4 * 2 * 2);
ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m23", GL_FLOAT_MAT2x3, 1, 4 * 2 * 3);
ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m32", GL_FLOAT_MAT3x2, 1, 4 * 3 * 2);
ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m24", GL_FLOAT_MAT2x4, 1, 4 * 2 * 4);
ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m42", GL_FLOAT_MAT4x2, 1, 4 * 4 * 2);
ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m3", GL_FLOAT_MAT3, 1, 4 * 3 * 3);
ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m34", GL_FLOAT_MAT3x4, 1, 4 * 3 * 4);
ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m43", GL_FLOAT_MAT4x3, 1, 4 * 4 * 3);
ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m4", GL_FLOAT_MAT4, 1, 4 * 4 * 4);
ADD_UNIFORM_ENTRY(fragCodeSamplers, "s1", GL_SAMPLER_1D, 1, 4);
ADD_UNIFORM_ENTRY(fragCodeSamplers, "s2", GL_SAMPLER_2D, 1, 4);
ADD_UNIFORM_ENTRY(fragCodeSamplers, "s2a", GL_SAMPLER_2D_ARRAY, 1, 4);
ADD_UNIFORM_ENTRY(fragCodeSamplers, "s3", GL_SAMPLER_3D, 1, 4);
ADD_UNIFORM_ENTRY(fragCodeSamplers, "scube", GL_SAMPLER_CUBE, 1, 4);
ADD_UNIFORM_ENTRY(fragCodeSamplers, "srect", GL_SAMPLER_2D_RECT, 1, 4);
}
void uniformsByteSize()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
QFETCH(QByteArray, fragShader);
QFETCH(QString, name);
QFETCH(int, type);
QFETCH(int, componentSize);
QFETCH(int, expectedByteSize);
QOpenGLShaderProgram shaderProgram;
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragShader);
QVERIFY(shaderProgram.link());
GLint location = shaderProgram.uniformLocation(name);
// WHEN
const QVector<ShaderUniform> activeUniforms = m_glHelper.programUniformsAndLocations(shaderProgram.programId());
ShaderUniform matchingUniform;
for (const ShaderUniform &u : activeUniforms) {
if (u.m_location == location) {
matchingUniform = u;
break;
}
}
// THEN
QCOMPARE(matchingUniform.m_location, location);
QCOMPARE(matchingUniform.m_type, GLuint(type));
QCOMPARE(matchingUniform.m_size, componentSize);
// WHEN
const int computedRawByteSize = m_glHelper.uniformByteSize(matchingUniform);
// THEN
QCOMPARE(expectedByteSize, computedRawByteSize);
// Restore
m_func->glUseProgram(0);
}
void useProgram()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
QOpenGLShaderProgram shaderProgram;
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeFragOutputs);
// THEN
QVERIFY(shaderProgram.link());
GLint currentProg = 0;
m_func->glGetIntegerv(GL_CURRENT_PROGRAM, &currentProg);
QVERIFY(currentProg == 0);
// WHEN
m_glHelper.useProgram(shaderProgram.programId());
// THEN
m_func->glGetIntegerv(GL_CURRENT_PROGRAM, &currentProg);
QCOMPARE(GLuint(currentProg), shaderProgram.programId());
// WHEN
m_glHelper.useProgram(0);
// THEN
m_func->glGetIntegerv(GL_CURRENT_PROGRAM, &currentProg);
QVERIFY(currentProg == 0);
}
void vertexAttribDivisor()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
}
void vertexAttributePointer()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
// GIVEN
QOpenGLVertexArrayObject vao;
vao.create();
QOpenGLVertexArrayObject::Binder binder(&vao);
QOpenGLShaderProgram shaderProgram;
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCodeUniformBuffer);
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformBuffer);
QVERIFY(shaderProgram.link());
GLint positionLocation = m_func->glGetAttribLocation(shaderProgram.programId(), "vertexPosition");
GLint texCoordLocation = m_func->glGetAttribLocation(shaderProgram.programId(), "vertexTexCoord");
GLint colorIndexLocation = m_func->glGetAttribLocation(shaderProgram.programId(), "vertexColorIndex");
const int vertexCount = 99;
QOpenGLBuffer positionBuffer(QOpenGLBuffer::VertexBuffer);
positionBuffer.setUsagePattern(QOpenGLBuffer::StaticDraw);
positionBuffer.create();
positionBuffer.bind();
positionBuffer.allocate(vertexCount * sizeof(QVector3D));
QOpenGLBuffer texCoordBuffer(QOpenGLBuffer::VertexBuffer);
texCoordBuffer.setUsagePattern(QOpenGLBuffer::StaticDraw);
texCoordBuffer.create();
texCoordBuffer.allocate(vertexCount * sizeof(QVector2D));
QOpenGLBuffer colorIndexBuffer(QOpenGLBuffer::VertexBuffer);
colorIndexBuffer.setUsagePattern(QOpenGLBuffer::StaticDraw);
colorIndexBuffer.create();
colorIndexBuffer.allocate(vertexCount * sizeof(int));
// WHEN
shaderProgram.bind();
positionBuffer.bind();
m_glHelper.enableVertexAttributeArray(positionLocation);
m_glHelper.vertexAttributePointer(GL_FLOAT_VEC3, positionLocation, 3, GL_FLOAT, GL_TRUE, 0, 0);
texCoordBuffer.bind();
m_glHelper.enableVertexAttributeArray(texCoordLocation);
m_glHelper.vertexAttributePointer(GL_FLOAT_VEC2, texCoordLocation, 2, GL_FLOAT, GL_TRUE, 0, 0);
colorIndexBuffer.bind();
m_glHelper.enableVertexAttributeArray(colorIndexLocation);
m_glHelper.vertexAttributePointer(GL_INT, colorIndexLocation, 1, GL_INT, GL_TRUE, 0, 0);
// THEN
const GLint error = m_func->glGetError();
QVERIFY(error == 0);
}
void glUniform1fv()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
QOpenGLShaderProgram shaderProgram;
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsFloat);
QVERIFY(shaderProgram.link());
// WHEN
m_func->glUseProgram(shaderProgram.programId());
GLfloat value = 883.0f;
const GLint location = shaderProgram.uniformLocation("multiplier");
m_glHelper.glUniform1fv(location, 1, &value);
// THEN
GLfloat setValue = 0.0f;
m_func->glGetUniformfv(shaderProgram.programId(), location, &setValue);
QCOMPARE(value, setValue);
// Restore
m_func->glUseProgram(0);
}
void glUniform2fv()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
QOpenGLShaderProgram shaderProgram;
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsFloat);
QVERIFY(shaderProgram.link());
// WHEN
m_func->glUseProgram(shaderProgram.programId());
GLfloat values[2] = { 383.0f, 427.0f };
const GLint location = shaderProgram.uniformLocation("multiplierVec2");
m_glHelper.glUniform2fv(location, 1, values);
// THEN
GLfloat setValues[2] = { 0.0f, 0.0f };
m_func->glGetUniformfv(shaderProgram.programId(), location, setValues);
for (int i = 0; i < 2; ++i)
QCOMPARE(setValues[i], values[i]);
// Restore
m_func->glUseProgram(0);
}
void glUniform3fv()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
QOpenGLShaderProgram shaderProgram;
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsFloat);
QVERIFY(shaderProgram.link());
// WHEN
m_func->glUseProgram(shaderProgram.programId());
GLfloat values[3] = { 572.0f, 1340.0f, 1584.0f };
const GLint location = shaderProgram.uniformLocation("multiplierVec3");
m_glHelper.glUniform3fv(location, 1, values);
// THEN
GLfloat setValues[3] = { 0.0f, 0.0f, 0.0f };
m_func->glGetUniformfv(shaderProgram.programId(), location, setValues);
for (int i = 0; i < 3; ++i)
QCOMPARE(setValues[i], values[i]);
// Restore
m_func->glUseProgram(0);
}
void glUniform4fv()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
QOpenGLShaderProgram shaderProgram;
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsFloat);
QVERIFY(shaderProgram.link());
// WHEN
m_func->glUseProgram(shaderProgram.programId());
GLfloat values[4] = { 454.0f, 350.0f, 883.0f, 355.0f };
const GLint location = shaderProgram.uniformLocation("multiplierVec4");
m_glHelper.glUniform4fv(location, 1, values);
// THEN
GLfloat setValues[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
m_func->glGetUniformfv(shaderProgram.programId(), location, setValues);
for (int i = 0; i < 4; ++i)
QCOMPARE(setValues[i], values[i]);
// Restore
m_func->glUseProgram(0);
}
void glUniform1iv()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
QOpenGLShaderProgram shaderProgram;
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsInt);
QVERIFY(shaderProgram.link());
// WHEN
m_func->glUseProgram(shaderProgram.programId());
GLint value = 883;
const GLint location = shaderProgram.uniformLocation("multiplier");
m_glHelper.glUniform1iv(location, 1, &value);
// THEN
GLint setValue = 0;
m_func->glGetUniformiv(shaderProgram.programId(), location, &setValue);
QCOMPARE(value, setValue);
// Restore
m_func->glUseProgram(0);
}
void glUniform2iv()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
QOpenGLShaderProgram shaderProgram;
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsInt);
QVERIFY(shaderProgram.link());
// WHEN
m_func->glUseProgram(shaderProgram.programId());
GLint values[2] = { 383, 427 };
const GLint location = shaderProgram.uniformLocation("multiplierVec2");
m_glHelper.glUniform2iv(location, 1, values);
// THEN
GLint setValues[2] = { 0, 0 };
m_func->glGetUniformiv(shaderProgram.programId(), location, setValues);
for (int i = 0; i < 2; ++i)
QCOMPARE(values[i], setValues[i]);
// Restore
m_func->glUseProgram(0);
}
void glUniform3iv()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
QOpenGLShaderProgram shaderProgram;
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsInt);
QVERIFY(shaderProgram.link());
// WHEN
m_func->glUseProgram(shaderProgram.programId());
GLint values[3] = { 572, 1340, 1584 };
const GLint location = shaderProgram.uniformLocation("multiplierVec3");
m_glHelper.glUniform3iv(location, 1, values);
// THEN
GLint setValues[3] = { 0, 0, 0 };
m_func->glGetUniformiv(shaderProgram.programId(), location, setValues);
for (int i = 0; i < 3; ++i)
QCOMPARE(values[i], setValues[i]);
// Restore
m_func->glUseProgram(0);
}
void glUniform4iv()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
QOpenGLShaderProgram shaderProgram;
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsInt);
QVERIFY(shaderProgram.link());
// WHEN
m_func->glUseProgram(shaderProgram.programId());
GLint values[4] = { 454, 350, 883, 355 };
const GLint location = shaderProgram.uniformLocation("multiplierVec4");
m_glHelper.glUniform4iv(location, 1, values);
// THEN
GLint setValues[4] = { 0, 0, 0, 0 };
m_func->glGetUniformiv(shaderProgram.programId(), location, setValues);
for (int i = 0; i < 4; ++i)
QCOMPARE(values[i], setValues[i]);
// Restore
m_func->glUseProgram(0);
}
void glUniform1uiv()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
QOpenGLShaderProgram shaderProgram;
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsUInt);
QVERIFY(shaderProgram.link());
// WHEN
m_func->glUseProgram(shaderProgram.programId());
GLuint value = 883U;
const GLint location = shaderProgram.uniformLocation("multiplier");
m_glHelper.glUniform1uiv(location, 1, &value);
// THEN
GLuint setValue = 0U;
m_func->glGetUniformuiv(shaderProgram.programId(), location, &setValue);
QCOMPARE(value, setValue);
// Restore
m_func->glUseProgram(0);
}
void glUniform2uiv()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
QOpenGLShaderProgram shaderProgram;
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsUInt);
QVERIFY(shaderProgram.link());
// WHEN
m_func->glUseProgram(shaderProgram.programId());
GLuint values[2] = { 383U, 427U };
const GLint location = shaderProgram.uniformLocation("multiplierVec2");
m_glHelper.glUniform2uiv(location, 1, values);
// THEN
GLuint setValues[2] = { 0U, 0U };
m_func->glGetUniformuiv(shaderProgram.programId(), location, setValues);
for (int i = 0; i < 2; ++i)
QCOMPARE(values[i], setValues[i]);
// Restore
m_func->glUseProgram(0);
}
void glUniform3uiv()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
QOpenGLShaderProgram shaderProgram;
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsUInt);
QVERIFY(shaderProgram.link());
// WHEN
m_func->glUseProgram(shaderProgram.programId());
GLuint values[3] = { 572U, 1340U, 1584U };
const GLint location = shaderProgram.uniformLocation("multiplierVec3");
m_glHelper.glUniform3uiv(location, 1, values);
// THEN
GLuint setValues[3] = { 0U, 0U, 0U };
m_func->glGetUniformuiv(shaderProgram.programId(), location, setValues);
for (int i = 0; i < 3; ++i)
QCOMPARE(values[i], setValues[i]);
// Restore
m_func->glUseProgram(0);
}
void glUniform4uiv()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
QOpenGLShaderProgram shaderProgram;
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsUInt);
QVERIFY(shaderProgram.link());
// WHEN
m_func->glUseProgram(shaderProgram.programId());
GLuint values[4] = { 454U, 350U, 883U, 355U };
const GLint location = shaderProgram.uniformLocation("multiplierVec4");
m_glHelper.glUniform4uiv(location, 1, values);
// THEN
GLuint setValues[4] = { 0U, 0U, 0U, 0U };
m_func->glGetUniformuiv(shaderProgram.programId(), location, setValues);
for (int i = 0; i < 4; ++i)
QCOMPARE(values[i], setValues[i]);
// Restore
m_func->glUseProgram(0);
}
void glUniformMatrix2fv()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
QOpenGLShaderProgram shaderProgram;
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsFloatMatrices);
QVERIFY(shaderProgram.link());
// WHEN
m_func->glUseProgram(shaderProgram.programId());
GLfloat values[4] = { 454.0f, 350.0f, 883.0f, 355.0f };
const GLint location = shaderProgram.uniformLocation("m2");
m_glHelper.glUniformMatrix2fv(location, 1, values);
// THEN
GLfloat setValues[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
m_func->glGetUniformfv(shaderProgram.programId(), location, setValues);
for (int i = 0; i < 4; ++i)
QCOMPARE(values[i], setValues[i]);
// Restore
m_func->glUseProgram(0);
}
void glUniformMatrix3fv()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
QOpenGLShaderProgram shaderProgram;
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsFloatMatrices);
QVERIFY(shaderProgram.link());
// WHEN
m_func->glUseProgram(shaderProgram.programId());
GLfloat values[9] = { 454.0f, 350.0f, 883.0f, 355.0f, 1340.0f, 1584.0f, 1200.0f, 427.0f, 396.0f };
const GLint location = shaderProgram.uniformLocation("m3");
m_glHelper.glUniformMatrix3fv(location, 1, values);
// THEN
GLfloat setValues[9] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f };
m_func->glGetUniformfv(shaderProgram.programId(), location, setValues);
for (int i = 0; i < 9; ++i)
QCOMPARE(values[i], setValues[i]);
// Restore
m_func->glUseProgram(0);
}
void glUniformMatrix4fv()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
QOpenGLShaderProgram shaderProgram;
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsFloatMatrices);
QVERIFY(shaderProgram.link());
// WHEN
m_func->glUseProgram(shaderProgram.programId());
GLfloat values[16] = { 454.0f, 350.0f, 883.0f, 355.0f, 1340.0f, 1584.0f, 1200.0f, 427.0f, 396.0f, 1603.0f, 55.0f, 5.7f, 383.0f, 6.2f, 5.3f, 327.0f };
const GLint location = shaderProgram.uniformLocation("m4");
m_glHelper.glUniformMatrix4fv(location, 1, values);
// THEN
GLfloat setValues[16] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f };
m_func->glGetUniformfv(shaderProgram.programId(), location, setValues);
for (int i = 0; i < 16; ++i)
QCOMPARE(values[i], setValues[i]);
// Restore
m_func->glUseProgram(0);
}
void glUniformMatrix2x3fv()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
QOpenGLShaderProgram shaderProgram;
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsFloatMatrices);
QVERIFY(shaderProgram.link());
// WHEN
m_func->glUseProgram(shaderProgram.programId());
GLfloat values[6] = { 454.0f, 350.0f, 883.0f, 355.0f, 1340.0f, 1584.0f};
const GLint location = shaderProgram.uniformLocation("m23");
m_glHelper.glUniformMatrix2x3fv(location, 1, values);
// THEN
GLfloat setValues[6] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f };
m_func->glGetUniformfv(shaderProgram.programId(), location, setValues);
for (int i = 0; i < 6; ++i)
QCOMPARE(values[i], setValues[i]);
// Restore
m_func->glUseProgram(0);
}
void glUniformMatrix3x2fv()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
QOpenGLShaderProgram shaderProgram;
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsFloatMatrices);
QVERIFY(shaderProgram.link());
// WHEN
m_func->glUseProgram(shaderProgram.programId());
GLfloat values[6] = { 454.0f, 350.0f, 883.0f, 355.0f, 1340.0f, 1584.0f};
const GLint location = shaderProgram.uniformLocation("m32");
m_glHelper.glUniformMatrix3x2fv(location, 1, values);
// THEN
GLfloat setValues[6] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f };
m_func->glGetUniformfv(shaderProgram.programId(), location, setValues);
for (int i = 0; i < 6; ++i)
QCOMPARE(values[i], setValues[i]);
// Restore
m_func->glUseProgram(0);
}
void glUniformMatrix2x4fv()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
QOpenGLShaderProgram shaderProgram;
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsFloatMatrices);
QVERIFY(shaderProgram.link());
// WHEN
m_func->glUseProgram(shaderProgram.programId());
GLfloat values[8] = { 383.0f, 427.0f, 454.0f, 350.0f, 883.0f, 355.0f, 1340.0f, 1584.0f};
const GLint location = shaderProgram.uniformLocation("m24");
m_glHelper.glUniformMatrix2x4fv(location, 1, values);
// THEN
GLfloat setValues[8] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f };
m_func->glGetUniformfv(shaderProgram.programId(), location, setValues);
for (int i = 0; i < 8; ++i)
QCOMPARE(values[i], setValues[i]);
// Restore
m_func->glUseProgram(0);
}
void glUniformMatrix4x2fv()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
QOpenGLShaderProgram shaderProgram;
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsFloatMatrices);
QVERIFY(shaderProgram.link());
// WHEN
m_func->glUseProgram(shaderProgram.programId());
GLfloat values[8] = { 383.0f, 427.0f, 454.0f, 350.0f, 883.0f, 355.0f, 1340.0f, 1584.0f};
const GLint location = shaderProgram.uniformLocation("m42");
m_glHelper.glUniformMatrix4x2fv(location, 1, values);
// THEN
GLfloat setValues[8] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f };
m_func->glGetUniformfv(shaderProgram.programId(), location, setValues);
for (int i = 0; i < 8; ++i)
QCOMPARE(values[i], setValues[i]);
// Restore
m_func->glUseProgram(0);
}
void glUniformMatrix3x4fv()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
QOpenGLShaderProgram shaderProgram;
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsFloatMatrices);
QVERIFY(shaderProgram.link());
// WHEN
m_func->glUseProgram(shaderProgram.programId());
GLfloat values[12] = { 55.0f, 5.7f, 383.0f, 6.2f, 5.3f, 383.0f, 427.0f, 454.0f, 350.0f, 883.0f, 355.0f, 1340.0f};
const GLint location = shaderProgram.uniformLocation("m34");
m_glHelper.glUniformMatrix3x4fv(location, 1, values);
// THEN
GLfloat setValues[12] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f };
m_func->glGetUniformfv(shaderProgram.programId(), location, setValues);
for (int i = 0; i < 12; ++i)
QCOMPARE(values[i], setValues[i]);
// Restore
m_func->glUseProgram(0);
}
void glUniformMatrix4x3fv()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
// GIVEN
QOpenGLShaderProgram shaderProgram;
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsFloatMatrices);
QVERIFY(shaderProgram.link());
// WHEN
m_func->glUseProgram(shaderProgram.programId());
GLfloat values[12] = { 55.0f, 5.7f, 383.0f, 6.2f, 383.0f, 427.0f, 454.0f, 350.0f, 883.0f, 355.0f, 1340.0f, 1584.0f};
const GLint location = shaderProgram.uniformLocation("m43");
m_glHelper.glUniformMatrix4x3fv(location, 1, values);
// THEN
GLfloat setValues[12] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f };
m_func->glGetUniformfv(shaderProgram.programId(), location, setValues);
for (int i = 0; i < 12; ++i)
QCOMPARE(values[i], setValues[i]);
// Restore
m_func->glUseProgram(0);
}
void blitFramebuffer()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
GLint maxSamples;
m_func->glGetIntegerv(GL_MAX_SAMPLES, &maxSamples);
if (maxSamples < 1)
QSKIP("This test requires an implementation that supports multisampled textures");
// GIVEN
GLuint fbos[2];
GLuint fboTextures[2];
m_func->glGenFramebuffers(2, fbos);
m_func->glGenTextures(2, fboTextures);
m_func->glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, fboTextures[0]);
m_func->glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, maxSamples, GL_RGBA8, 10, 10, true);
m_func->glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0);
m_func->glBindTexture(GL_TEXTURE_2D, fboTextures[1]);
m_func->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 10, 10, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
m_func->glBindTexture(GL_TEXTURE_2D, 0);
m_func->glBindFramebuffer(GL_FRAMEBUFFER, fbos[1]);
m_func->glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, fboTextures[1], 0);
GLenum status = m_func->glCheckFramebufferStatus(GL_FRAMEBUFFER);
QCOMPARE(status, GLenum(GL_FRAMEBUFFER_COMPLETE));
m_func->glBindFramebuffer(GL_FRAMEBUFFER, fbos[0]);
m_func->glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, fboTextures[0], 0);
status = m_func->glCheckFramebufferStatus(GL_FRAMEBUFFER);
QCOMPARE(status, GLenum(GL_FRAMEBUFFER_COMPLETE));
m_func->glEnable(GL_MULTISAMPLE);
m_func->glClearColor(0.2f, 0.2f, 0.2f, 0.2f);
m_func->glClear(GL_COLOR_BUFFER_BIT);
m_func->glDisable(GL_MULTISAMPLE);
m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbos[1]);
// WHEN
m_glHelper.blitFramebuffer(0,0,10,10,0,0,10,10, GL_COLOR_BUFFER_BIT, GL_NEAREST);
m_func->glBindFramebuffer(GL_READ_FRAMEBUFFER, fbos[1]);
GLuint result[10*10];
m_func->glReadPixels(0,0,10,10,GL_RGBA, GL_UNSIGNED_BYTE, result);
// THEN
GLuint v = (0.2f) * 255;
v = v | (v<<8) | (v<<16) | (v<<24);
for (GLuint value : result) {
QCOMPARE(value, v);
}
m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
m_func->glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
m_func->glDeleteFramebuffers(2, fbos);
m_func->glDeleteTextures(2, fboTextures);
}
#define ADD_GL_TYPE_ENTRY(Type, Expected) \
QTest::newRow(#Type) << Type << Expected;
void uniformTypeFromGLType_data()
{
QTest::addColumn<int>("glType");
QTest::addColumn<UniformType>("expected");
ADD_GL_TYPE_ENTRY(GL_FLOAT, UniformType::Float);
ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC2, UniformType::Vec2);
ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC3, UniformType::Vec3);
ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC3, UniformType::Vec3);
ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC2, UniformType::Vec2);
ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC3, UniformType::Vec3);
ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC3, UniformType::Vec3);
ADD_GL_TYPE_ENTRY(GL_INT, UniformType::Int);
ADD_GL_TYPE_ENTRY(GL_INT_VEC2, UniformType::IVec2);
ADD_GL_TYPE_ENTRY(GL_INT_VEC3, UniformType::IVec3);
ADD_GL_TYPE_ENTRY(GL_INT_VEC4, UniformType::IVec4);
ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT, UniformType::UInt);
ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_VEC2, UniformType::UIVec2);
ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_VEC3, UniformType::UIVec3);
ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_VEC4, UniformType::UIVec4);
ADD_GL_TYPE_ENTRY(GL_BOOL, UniformType::Bool);
ADD_GL_TYPE_ENTRY(GL_BOOL_VEC2, UniformType::BVec2);
ADD_GL_TYPE_ENTRY(GL_BOOL_VEC3, UniformType::BVec3);
ADD_GL_TYPE_ENTRY(GL_BOOL_VEC4, UniformType::BVec4);
ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT2, UniformType::Mat2);
ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT3, UniformType::Mat3);
ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT4, UniformType::Mat4);
ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT2x3, UniformType::Mat2x3);
ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT2x4, UniformType::Mat2x4);
ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT3x2, UniformType::Mat3x2);
ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT4x2, UniformType::Mat4x2);
ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT4x3, UniformType::Mat4x3);
ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT3x4, UniformType::Mat3x4);
ADD_GL_TYPE_ENTRY(GL_SAMPLER_1D, UniformType::Sampler);
ADD_GL_TYPE_ENTRY(GL_SAMPLER_1D_ARRAY, UniformType::Sampler);
ADD_GL_TYPE_ENTRY(GL_SAMPLER_1D_SHADOW, UniformType::Sampler);
ADD_GL_TYPE_ENTRY(GL_SAMPLER_2D, UniformType::Sampler);
ADD_GL_TYPE_ENTRY(GL_SAMPLER_2D_ARRAY, UniformType::Sampler);
ADD_GL_TYPE_ENTRY(GL_SAMPLER_2D_RECT, UniformType::Sampler);
ADD_GL_TYPE_ENTRY(GL_SAMPLER_2D_MULTISAMPLE, UniformType::Sampler);
ADD_GL_TYPE_ENTRY(GL_SAMPLER_2D_MULTISAMPLE_ARRAY, UniformType::Sampler);
ADD_GL_TYPE_ENTRY(GL_SAMPLER_2D_SHADOW, UniformType::Sampler);
ADD_GL_TYPE_ENTRY(GL_SAMPLER_2D_ARRAY_SHADOW, UniformType::Sampler);
ADD_GL_TYPE_ENTRY(GL_SAMPLER_3D, UniformType::Sampler);
ADD_GL_TYPE_ENTRY(GL_SAMPLER_CUBE, UniformType::Sampler);
ADD_GL_TYPE_ENTRY(GL_SAMPLER_CUBE_SHADOW, UniformType::Sampler);
ADD_GL_TYPE_ENTRY(GL_SAMPLER_BUFFER, UniformType::Sampler);
ADD_GL_TYPE_ENTRY(GL_INT_SAMPLER_1D, UniformType::Sampler);
ADD_GL_TYPE_ENTRY(GL_INT_SAMPLER_2D, UniformType::Sampler);
ADD_GL_TYPE_ENTRY(GL_INT_SAMPLER_3D, UniformType::Sampler);
ADD_GL_TYPE_ENTRY(GL_INT_SAMPLER_BUFFER, UniformType::Sampler);
ADD_GL_TYPE_ENTRY(GL_INT_SAMPLER_2D_ARRAY, UniformType::Sampler);
ADD_GL_TYPE_ENTRY(GL_INT_SAMPLER_2D_MULTISAMPLE, UniformType::Sampler);
ADD_GL_TYPE_ENTRY(GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, UniformType::Sampler);
ADD_GL_TYPE_ENTRY(GL_INT_SAMPLER_CUBE, UniformType::Sampler);
ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_SAMPLER_1D, UniformType::Sampler);
ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_SAMPLER_2D, UniformType::Sampler);
ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_SAMPLER_3D, UniformType::Sampler);
ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_SAMPLER_BUFFER, UniformType::Sampler);
ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, UniformType::Sampler);
ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, UniformType::Sampler);
ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, UniformType::Sampler);
ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_SAMPLER_CUBE, UniformType::Sampler);
}
void uniformTypeFromGLType()
{
// GIVEN
QFETCH(int, glType);
QFETCH(UniformType, expected);
// WHEN
UniformType computed = m_glHelper.uniformTypeFromGLType(glType);
// THEN
QCOMPARE(computed, expected);
}
void drawBuffer()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
m_func->glGetError();
// WHEN
m_glHelper.drawBuffer(GL_FRONT);
const GLint error = m_func->glGetError();
QVERIFY(error == 0);
// THEN
GLint p;
m_func->glGetIntegerv(GL_DRAW_BUFFER, &p);
QCOMPARE(p, GL_FRONT);
}
void readBuffer()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported");
m_func->glGetError();
// WHEN
m_glHelper.readBuffer(GL_FRONT);
// THEN
const GLint error = m_func->glGetError();
QVERIFY(error == 0);
GLint p;
m_func->glGetIntegerv(GL_READ_BUFFER, &p);
QCOMPARE(p, GL_FRONT);
}
void fenceSync()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
m_func->glGetError();
// WHEN
GLsync sync = reinterpret_cast<GLsync>(m_glHelper.fenceSync());
// THEN
QVERIFY(sync != nullptr);
QCOMPARE(m_func->glIsSync(sync), GL_TRUE);
const GLint error = m_func->glGetError();
QVERIFY(error == 0);
}
void clientWaitSync()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
m_func->glGetError();
// WHEN
QElapsedTimer t;
t.start();
GLsync sync = reinterpret_cast<GLsync>(m_glHelper.fenceSync());
m_glHelper.clientWaitSync(sync, 1000000);
// THEN
const GLint error = m_func->glGetError();
QVERIFY(error == 0);
qDebug() << t.nsecsElapsed();
}
void waitSync()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
m_func->glGetError();
// WHEN
GLsync sync = reinterpret_cast<GLsync>(m_glHelper.fenceSync());
m_func->glFlush();
m_glHelper.waitSync(sync);
// THEN
const GLint error = m_func->glGetError();
QVERIFY(error == 0);
}
void wasSyncSignaled()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
m_func->glGetError();
// WHEN
GLsync sync = reinterpret_cast<GLsync>(m_glHelper.fenceSync());
m_func->glFlush();
m_glHelper.waitSync(sync);
// THEN
const GLint error = m_func->glGetError();
QVERIFY(error == 0);
// Shouldn't loop forever
while (!m_glHelper.wasSyncSignaled(sync))
;
}
void deleteSync()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
m_func->glGetError();
// WHEN
GLsync sync = reinterpret_cast<GLsync>(m_glHelper.fenceSync());
m_glHelper.clientWaitSync(sync, GLuint64(-1));
// THEN
const GLint error = m_func->glGetError();
QVERIFY(error == 0);
QVERIFY(m_glHelper.wasSyncSignaled(sync) == true);
// WHEN
m_glHelper.deleteSync(sync);
// THEN
QCOMPARE(m_func->glIsSync(sync), GL_FALSE);
}
void rasterMode()
{
if (!m_initializationSuccessful)
QSKIP("Initialization failed, OpenGL 3.3 functions not supported");
m_func->glGetError();
m_glHelper.rasterMode(GL_FRONT_AND_BACK, GL_LINE);
// THEN
const GLint error = m_func->glGetError();
QVERIFY(error == 0);
GLint p;
m_func->glGetIntegerv(GL_POLYGON_MODE, &p);
QCOMPARE(p, GL_LINE);
}
private:
QScopedPointer<QWindow> m_window;
QOpenGLContext m_glContext;
GraphicsHelperGL3_3 m_glHelper;
QOpenGLFunctions_3_3_Core *m_func = nullptr;
bool m_initializationSuccessful = false;
};
#endif
int main(int argc, char *argv[])
{
#ifdef TEST_SHOULD_BE_PERFORMED
QGuiApplication app(argc, argv);
app.setAttribute(Qt::AA_Use96Dpi, true);
tst_GraphicsHelperGL3_3 tc;
QTEST_SET_MAIN_SOURCE_PATH
return QTest::qExec(&tc, argc, argv);
#endif
return 0;
}
#ifdef TEST_SHOULD_BE_PERFORMED
#include "tst_graphicshelpergl3_3.moc"
#endif