blob: 97375b647fe9e393feb7be366154270a9b9ee966 [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtTest/QTest>
#include <QSignalSpy>
#include <Qt3DRender/qtexture.h>
#include <Qt3DRender/qenvironmentlight.h>
#include <Qt3DRender/private/qenvironmentlight_p.h>
#include <Qt3DRender/private/qshaderdata_p.h>
#include <Qt3DCore/private/qnodecreatedchangegenerator_p.h>
#include <Qt3DCore/qnodecreatedchange.h>
#include "testpostmanarbiter.h"
class tst_QEnvironmentLight: public QObject
{
Q_OBJECT
private Q_SLOTS:
void checkDefaultConstruction()
{
// GIVEN
Qt3DRender::QEnvironmentLight light;
// THEN
QVERIFY(light.findChild<Qt3DRender::QShaderData*>());
QCOMPARE(light.irradiance(), nullptr);
QCOMPARE(light.specular(), nullptr);
}
void shouldTakeOwnershipOfParentlessTextures()
{
// GIVEN
Qt3DRender::QEnvironmentLight light;
auto irradiance = new Qt3DRender::QTexture2D;
auto specular = new Qt3DRender::QTexture2D;
// WHEN
light.setIrradiance(irradiance);
light.setSpecular(specular);
// THEN
QCOMPARE(irradiance->parent(), &light);
QCOMPARE(specular->parent(), &light);
}
void shouldNotChangeOwnershipOfParentedTextures()
{
// GIVEN
Qt3DCore::QNode node;
Qt3DRender::QEnvironmentLight light;
auto irradiance = new Qt3DRender::QTexture2D(&node);
auto specular = new Qt3DRender::QTexture2D(&node);
// WHEN
light.setIrradiance(irradiance);
light.setSpecular(specular);
// WHEN
delete irradiance;
delete specular;
// THEN
}
void checkPropertyChanges()
{
// GIVEN
Qt3DRender::QEnvironmentLight light;
auto shaderData = light.findChild<Qt3DRender::QShaderData*>();
{
auto texture = new Qt3DRender::QTexture2D(&light);
QSignalSpy spy(&light, &Qt3DRender::QEnvironmentLight::irradianceChanged);
// WHEN
light.setIrradiance(texture);
// THEN
QCOMPARE(light.irradiance(), texture);
QCOMPARE(shaderData->property("irradiance").value<Qt3DRender::QAbstractTexture*>(), texture);
QCOMPARE(spy.count(), 1);
QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), texture);
// WHEN
light.setIrradiance(texture);
// THEN
QCOMPARE(light.irradiance(), texture);
QCOMPARE(shaderData->property("irradiance").value<Qt3DRender::QAbstractTexture*>(), texture);
QCOMPARE(spy.count(), 0);
// WHEN
light.setIrradiance(nullptr);
// THEN
QCOMPARE(light.irradiance(), nullptr);
QCOMPARE(shaderData->property("irradiance").value<Qt3DRender::QAbstractTexture*>(), nullptr);
QCOMPARE(spy.count(), 1);
QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), nullptr);
}
{
auto texture = new Qt3DRender::QTexture2D(&light);
QSignalSpy spy(&light, &Qt3DRender::QEnvironmentLight::irradianceChanged);
// WHEN
light.setIrradiance(texture);
// THEN
QCOMPARE(light.irradiance(), texture);
QCOMPARE(shaderData->property("irradiance").value<Qt3DRender::QAbstractTexture*>(), texture);
QCOMPARE(spy.count(), 1);
QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), texture);
// WHEN
delete texture;
// THEN
QCOMPARE(light.irradiance(), nullptr);
QCOMPARE(shaderData->property("irradiance").value<Qt3DRender::QAbstractTexture*>(), nullptr);
QCOMPARE(spy.count(), 1);
QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), nullptr);
}
{
auto texture = new Qt3DRender::QTexture2D;
QSignalSpy spy(&light, &Qt3DRender::QEnvironmentLight::irradianceChanged);
// WHEN
light.setIrradiance(texture);
// THEN
QCOMPARE(light.irradiance(), texture);
QCOMPARE(shaderData->property("irradiance").value<Qt3DRender::QAbstractTexture*>(), texture);
QCOMPARE(spy.count(), 1);
QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), texture);
// WHEN
delete texture;
// THEN
QCOMPARE(light.irradiance(), nullptr);
QCOMPARE(shaderData->property("irradiance").value<Qt3DRender::QAbstractTexture*>(), nullptr);
QCOMPARE(spy.count(), 1);
QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), nullptr);
}
{
auto texture = new Qt3DRender::QTexture2D(&light);
QSignalSpy spy(&light, &Qt3DRender::QEnvironmentLight::irradianceChanged);
// WHEN
light.setIrradiance(texture);
// THEN
QCOMPARE(light.irradiance(), texture);
QCOMPARE(shaderData->property("irradiance").value<Qt3DRender::QAbstractTexture*>(), texture);
QCOMPARE(shaderData->property("irradianceSize").value<QVector3D>(),
QVector3D(texture->width(), texture->height(), texture->depth()));
QCOMPARE(spy.count(), 1);
QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), texture);
// WHEN
texture->setWidth(883);
// THEN
QCOMPARE(shaderData->property("irradianceSize").value<QVector3D>(),
QVector3D(883.0f, texture->height(), texture->depth()));
// WHEN
texture->setHeight(1340);
// THEN
QCOMPARE(shaderData->property("irradianceSize").value<QVector3D>(),
QVector3D(883.0f, 1340.0f, texture->depth()));
// WHEN
texture->setDepth(1584);
// THEN
QCOMPARE(shaderData->property("irradianceSize").value<QVector3D>(),
QVector3D(883.0f, 1340.0f, 1584.0f));
// WHEN
delete texture;
// THEN
QCOMPARE(light.irradiance(), nullptr);
QCOMPARE(shaderData->property("irradiance").value<Qt3DRender::QAbstractTexture*>(), nullptr);
QCOMPARE(spy.count(), 1);
QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), nullptr);
// THEN
QCOMPARE(shaderData->property("irradianceSize").value<QVector3D>(),
QVector3D());
}
{
auto texture = new Qt3DRender::QTexture2D(&light);
QSignalSpy spy(&light, &Qt3DRender::QEnvironmentLight::specularChanged);
// WHEN
light.setSpecular(texture);
// THEN
QCOMPARE(light.specular(), texture);
QCOMPARE(shaderData->property("specular").value<Qt3DRender::QAbstractTexture*>(), texture);
QCOMPARE(spy.count(), 1);
QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), texture);
// WHEN
light.setSpecular(texture);
// THEN
QCOMPARE(light.specular(), texture);
QCOMPARE(shaderData->property("specular").value<Qt3DRender::QAbstractTexture*>(), texture);
QCOMPARE(spy.count(), 0);
// WHEN
light.setSpecular(nullptr);
// THEN
QCOMPARE(light.specular(), nullptr);
QCOMPARE(shaderData->property("specular").value<Qt3DRender::QAbstractTexture*>(), nullptr);
QCOMPARE(spy.count(), 1);
QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), nullptr);
}
{
auto texture = new Qt3DRender::QTexture2D(&light);
QSignalSpy spy(&light, &Qt3DRender::QEnvironmentLight::specularChanged);
// WHEN
light.setSpecular(texture);
// THEN
QCOMPARE(light.specular(), texture);
QCOMPARE(shaderData->property("specular").value<Qt3DRender::QAbstractTexture*>(), texture);
QCOMPARE(spy.count(), 1);
QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), texture);
// WHEN
delete texture;
// THEN
QCOMPARE(light.specular(), nullptr);
QCOMPARE(shaderData->property("specular").value<Qt3DRender::QAbstractTexture*>(), nullptr);
QCOMPARE(spy.count(), 1);
QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), nullptr);
}
{
auto texture = new Qt3DRender::QTexture2D;
QSignalSpy spy(&light, &Qt3DRender::QEnvironmentLight::specularChanged);
// WHEN
light.setSpecular(texture);
// THEN
QCOMPARE(light.specular(), texture);
QCOMPARE(shaderData->property("specular").value<Qt3DRender::QAbstractTexture*>(), texture);
QCOMPARE(spy.count(), 1);
QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), texture);
// WHEN
delete texture;
// THEN
QCOMPARE(light.specular(), nullptr);
QCOMPARE(shaderData->property("specular").value<Qt3DRender::QAbstractTexture*>(), nullptr);
QCOMPARE(spy.count(), 1);
QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), nullptr);
}
{
auto texture = new Qt3DRender::QTexture2D(&light);
QSignalSpy spy(&light, &Qt3DRender::QEnvironmentLight::specularChanged);
// WHEN
light.setSpecular(texture);
// THEN
QCOMPARE(light.specular(), texture);
QCOMPARE(shaderData->property("specular").value<Qt3DRender::QAbstractTexture*>(), texture);
QCOMPARE(shaderData->property("specularSize").value<QVector3D>(),
QVector3D(texture->width(), texture->height(), texture->depth()));
QCOMPARE(spy.count(), 1);
QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), texture);
// WHEN
texture->setWidth(883);
// THEN
QCOMPARE(shaderData->property("specularSize").value<QVector3D>(),
QVector3D(883.0f, texture->height(), texture->depth()));
// WHEN
texture->setHeight(1340);
// THEN
QCOMPARE(shaderData->property("specularSize").value<QVector3D>(),
QVector3D(883.0f, 1340.0f, texture->depth()));
// WHEN
texture->setDepth(1584);
// THEN
QCOMPARE(shaderData->property("specularSize").value<QVector3D>(),
QVector3D(883.0f, 1340.0f, 1584.0f));
// WHEN
delete texture;
// THEN
QCOMPARE(light.specular(), nullptr);
QCOMPARE(shaderData->property("specular").value<Qt3DRender::QAbstractTexture*>(), nullptr);
QCOMPARE(spy.count(), 1);
QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), nullptr);
// THEN
QCOMPARE(shaderData->property("specularSize").value<QVector3D>(),
QVector3D());
}
}
void checkCreationData()
{
// GIVEN
Qt3DRender::QEnvironmentLight light;
auto shaderData = light.findChild<Qt3DRender::QShaderData*>();
// WHEN
QVector<Qt3DCore::QNodeCreatedChangeBasePtr> creationChanges;
{
Qt3DCore::QNodeCreatedChangeGenerator creationChangeGenerator(&light);
creationChanges = creationChangeGenerator.creationChanges();
}
// THEN
{
QCOMPARE(creationChanges.size(), 2); // EnvironmentLight + ShaderData
const auto creationChangeData = qSharedPointerCast<Qt3DCore::QNodeCreatedChange<Qt3DRender::QEnvironmentLightData>>(creationChanges.first());
const Qt3DRender::QEnvironmentLightData cloneData = creationChangeData->data;
QCOMPARE(cloneData.shaderDataId, shaderData->id());
QCOMPARE(light.id(), creationChangeData->subjectId());
QCOMPARE(light.isEnabled(), true);
QCOMPARE(light.isEnabled(), creationChangeData->isNodeEnabled());
QCOMPARE(light.metaObject(), creationChangeData->metaObject());
}
// WHEN
light.setEnabled(false);
{
Qt3DCore::QNodeCreatedChangeGenerator creationChangeGenerator(&light);
creationChanges = creationChangeGenerator.creationChanges();
}
// THEN
{
QCOMPARE(creationChanges.size(), 2); // EnvironmentLight + ShaderData
const auto creationChangeData = qSharedPointerCast<Qt3DCore::QNodeCreatedChange<Qt3DRender::QEnvironmentLightData>>(creationChanges.first());
const Qt3DRender::QEnvironmentLightData cloneData = creationChangeData->data;
QCOMPARE(cloneData.shaderDataId, shaderData->id());
QCOMPARE(light.id(), creationChangeData->subjectId());
QCOMPARE(light.isEnabled(), false);
QCOMPARE(light.isEnabled(), creationChangeData->isNodeEnabled());
QCOMPARE(light.metaObject(), creationChangeData->metaObject());
}
}
};
QTEST_MAIN(tst_QEnvironmentLight)
#include "tst_qenvironmentlight.moc"