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| ** |
| ** Copyright (C) 2016 The Qt Company Ltd. |
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| ** |
| ** This file is part of the Qt3D module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ |
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| ** GNU General Public License Usage |
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| ** General Public License version 3 as published by the Free Software |
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| ** $QT_END_LICENSE$ |
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| ****************************************************************************/ |
| |
| #include <QtTest/QTest> |
| #include <QSignalSpy> |
| |
| #include <Qt3DRender/qtexture.h> |
| #include <Qt3DRender/qenvironmentlight.h> |
| #include <Qt3DRender/private/qenvironmentlight_p.h> |
| #include <Qt3DRender/private/qshaderdata_p.h> |
| |
| #include <Qt3DCore/private/qnodecreatedchangegenerator_p.h> |
| #include <Qt3DCore/qnodecreatedchange.h> |
| #include "testpostmanarbiter.h" |
| |
| class tst_QEnvironmentLight: public QObject |
| { |
| Q_OBJECT |
| private Q_SLOTS: |
| void checkDefaultConstruction() |
| { |
| // GIVEN |
| Qt3DRender::QEnvironmentLight light; |
| |
| // THEN |
| QVERIFY(light.findChild<Qt3DRender::QShaderData*>()); |
| QCOMPARE(light.irradiance(), nullptr); |
| QCOMPARE(light.specular(), nullptr); |
| } |
| |
| void shouldTakeOwnershipOfParentlessTextures() |
| { |
| // GIVEN |
| Qt3DRender::QEnvironmentLight light; |
| auto irradiance = new Qt3DRender::QTexture2D; |
| auto specular = new Qt3DRender::QTexture2D; |
| |
| // WHEN |
| light.setIrradiance(irradiance); |
| light.setSpecular(specular); |
| |
| // THEN |
| QCOMPARE(irradiance->parent(), &light); |
| QCOMPARE(specular->parent(), &light); |
| } |
| |
| void shouldNotChangeOwnershipOfParentedTextures() |
| { |
| // GIVEN |
| Qt3DCore::QNode node; |
| Qt3DRender::QEnvironmentLight light; |
| auto irradiance = new Qt3DRender::QTexture2D(&node); |
| auto specular = new Qt3DRender::QTexture2D(&node); |
| |
| // WHEN |
| light.setIrradiance(irradiance); |
| light.setSpecular(specular); |
| |
| // WHEN |
| delete irradiance; |
| delete specular; |
| |
| // THEN |
| } |
| |
| void checkPropertyChanges() |
| { |
| // GIVEN |
| Qt3DRender::QEnvironmentLight light; |
| auto shaderData = light.findChild<Qt3DRender::QShaderData*>(); |
| |
| { |
| auto texture = new Qt3DRender::QTexture2D(&light); |
| QSignalSpy spy(&light, &Qt3DRender::QEnvironmentLight::irradianceChanged); |
| |
| // WHEN |
| light.setIrradiance(texture); |
| |
| // THEN |
| QCOMPARE(light.irradiance(), texture); |
| QCOMPARE(shaderData->property("irradiance").value<Qt3DRender::QAbstractTexture*>(), texture); |
| QCOMPARE(spy.count(), 1); |
| QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), texture); |
| |
| // WHEN |
| light.setIrradiance(texture); |
| |
| // THEN |
| QCOMPARE(light.irradiance(), texture); |
| QCOMPARE(shaderData->property("irradiance").value<Qt3DRender::QAbstractTexture*>(), texture); |
| QCOMPARE(spy.count(), 0); |
| |
| // WHEN |
| light.setIrradiance(nullptr); |
| |
| // THEN |
| QCOMPARE(light.irradiance(), nullptr); |
| QCOMPARE(shaderData->property("irradiance").value<Qt3DRender::QAbstractTexture*>(), nullptr); |
| QCOMPARE(spy.count(), 1); |
| QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), nullptr); |
| } |
| { |
| auto texture = new Qt3DRender::QTexture2D(&light); |
| QSignalSpy spy(&light, &Qt3DRender::QEnvironmentLight::irradianceChanged); |
| |
| // WHEN |
| light.setIrradiance(texture); |
| |
| // THEN |
| QCOMPARE(light.irradiance(), texture); |
| QCOMPARE(shaderData->property("irradiance").value<Qt3DRender::QAbstractTexture*>(), texture); |
| QCOMPARE(spy.count(), 1); |
| QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), texture); |
| |
| // WHEN |
| delete texture; |
| |
| // THEN |
| QCOMPARE(light.irradiance(), nullptr); |
| QCOMPARE(shaderData->property("irradiance").value<Qt3DRender::QAbstractTexture*>(), nullptr); |
| QCOMPARE(spy.count(), 1); |
| QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), nullptr); |
| } |
| { |
| auto texture = new Qt3DRender::QTexture2D; |
| QSignalSpy spy(&light, &Qt3DRender::QEnvironmentLight::irradianceChanged); |
| |
| // WHEN |
| light.setIrradiance(texture); |
| |
| // THEN |
| QCOMPARE(light.irradiance(), texture); |
| QCOMPARE(shaderData->property("irradiance").value<Qt3DRender::QAbstractTexture*>(), texture); |
| QCOMPARE(spy.count(), 1); |
| QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), texture); |
| |
| // WHEN |
| delete texture; |
| |
| // THEN |
| QCOMPARE(light.irradiance(), nullptr); |
| QCOMPARE(shaderData->property("irradiance").value<Qt3DRender::QAbstractTexture*>(), nullptr); |
| QCOMPARE(spy.count(), 1); |
| QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), nullptr); |
| } |
| { |
| auto texture = new Qt3DRender::QTexture2D(&light); |
| QSignalSpy spy(&light, &Qt3DRender::QEnvironmentLight::irradianceChanged); |
| |
| // WHEN |
| light.setIrradiance(texture); |
| |
| // THEN |
| QCOMPARE(light.irradiance(), texture); |
| QCOMPARE(shaderData->property("irradiance").value<Qt3DRender::QAbstractTexture*>(), texture); |
| QCOMPARE(shaderData->property("irradianceSize").value<QVector3D>(), |
| QVector3D(texture->width(), texture->height(), texture->depth())); |
| QCOMPARE(spy.count(), 1); |
| QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), texture); |
| |
| // WHEN |
| texture->setWidth(883); |
| |
| // THEN |
| QCOMPARE(shaderData->property("irradianceSize").value<QVector3D>(), |
| QVector3D(883.0f, texture->height(), texture->depth())); |
| |
| // WHEN |
| texture->setHeight(1340); |
| |
| // THEN |
| QCOMPARE(shaderData->property("irradianceSize").value<QVector3D>(), |
| QVector3D(883.0f, 1340.0f, texture->depth())); |
| |
| // WHEN |
| texture->setDepth(1584); |
| |
| // THEN |
| QCOMPARE(shaderData->property("irradianceSize").value<QVector3D>(), |
| QVector3D(883.0f, 1340.0f, 1584.0f)); |
| |
| // WHEN |
| delete texture; |
| |
| // THEN |
| QCOMPARE(light.irradiance(), nullptr); |
| QCOMPARE(shaderData->property("irradiance").value<Qt3DRender::QAbstractTexture*>(), nullptr); |
| QCOMPARE(spy.count(), 1); |
| QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), nullptr); |
| |
| // THEN |
| QCOMPARE(shaderData->property("irradianceSize").value<QVector3D>(), |
| QVector3D()); |
| } |
| { |
| auto texture = new Qt3DRender::QTexture2D(&light); |
| QSignalSpy spy(&light, &Qt3DRender::QEnvironmentLight::specularChanged); |
| |
| // WHEN |
| light.setSpecular(texture); |
| |
| // THEN |
| QCOMPARE(light.specular(), texture); |
| QCOMPARE(shaderData->property("specular").value<Qt3DRender::QAbstractTexture*>(), texture); |
| QCOMPARE(spy.count(), 1); |
| QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), texture); |
| |
| // WHEN |
| light.setSpecular(texture); |
| |
| // THEN |
| QCOMPARE(light.specular(), texture); |
| QCOMPARE(shaderData->property("specular").value<Qt3DRender::QAbstractTexture*>(), texture); |
| QCOMPARE(spy.count(), 0); |
| |
| // WHEN |
| light.setSpecular(nullptr); |
| |
| // THEN |
| QCOMPARE(light.specular(), nullptr); |
| QCOMPARE(shaderData->property("specular").value<Qt3DRender::QAbstractTexture*>(), nullptr); |
| QCOMPARE(spy.count(), 1); |
| QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), nullptr); |
| } |
| { |
| auto texture = new Qt3DRender::QTexture2D(&light); |
| QSignalSpy spy(&light, &Qt3DRender::QEnvironmentLight::specularChanged); |
| |
| // WHEN |
| light.setSpecular(texture); |
| |
| // THEN |
| QCOMPARE(light.specular(), texture); |
| QCOMPARE(shaderData->property("specular").value<Qt3DRender::QAbstractTexture*>(), texture); |
| QCOMPARE(spy.count(), 1); |
| QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), texture); |
| |
| // WHEN |
| delete texture; |
| |
| // THEN |
| QCOMPARE(light.specular(), nullptr); |
| QCOMPARE(shaderData->property("specular").value<Qt3DRender::QAbstractTexture*>(), nullptr); |
| QCOMPARE(spy.count(), 1); |
| QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), nullptr); |
| } |
| { |
| auto texture = new Qt3DRender::QTexture2D; |
| QSignalSpy spy(&light, &Qt3DRender::QEnvironmentLight::specularChanged); |
| |
| // WHEN |
| light.setSpecular(texture); |
| |
| // THEN |
| QCOMPARE(light.specular(), texture); |
| QCOMPARE(shaderData->property("specular").value<Qt3DRender::QAbstractTexture*>(), texture); |
| QCOMPARE(spy.count(), 1); |
| QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), texture); |
| |
| // WHEN |
| delete texture; |
| |
| // THEN |
| QCOMPARE(light.specular(), nullptr); |
| QCOMPARE(shaderData->property("specular").value<Qt3DRender::QAbstractTexture*>(), nullptr); |
| QCOMPARE(spy.count(), 1); |
| QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), nullptr); |
| } |
| { |
| auto texture = new Qt3DRender::QTexture2D(&light); |
| QSignalSpy spy(&light, &Qt3DRender::QEnvironmentLight::specularChanged); |
| |
| // WHEN |
| light.setSpecular(texture); |
| |
| // THEN |
| QCOMPARE(light.specular(), texture); |
| QCOMPARE(shaderData->property("specular").value<Qt3DRender::QAbstractTexture*>(), texture); |
| QCOMPARE(shaderData->property("specularSize").value<QVector3D>(), |
| QVector3D(texture->width(), texture->height(), texture->depth())); |
| QCOMPARE(spy.count(), 1); |
| QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), texture); |
| |
| // WHEN |
| texture->setWidth(883); |
| |
| // THEN |
| QCOMPARE(shaderData->property("specularSize").value<QVector3D>(), |
| QVector3D(883.0f, texture->height(), texture->depth())); |
| |
| // WHEN |
| texture->setHeight(1340); |
| |
| // THEN |
| QCOMPARE(shaderData->property("specularSize").value<QVector3D>(), |
| QVector3D(883.0f, 1340.0f, texture->depth())); |
| |
| // WHEN |
| texture->setDepth(1584); |
| |
| // THEN |
| QCOMPARE(shaderData->property("specularSize").value<QVector3D>(), |
| QVector3D(883.0f, 1340.0f, 1584.0f)); |
| |
| // WHEN |
| delete texture; |
| |
| // THEN |
| QCOMPARE(light.specular(), nullptr); |
| QCOMPARE(shaderData->property("specular").value<Qt3DRender::QAbstractTexture*>(), nullptr); |
| QCOMPARE(spy.count(), 1); |
| QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), nullptr); |
| |
| // THEN |
| QCOMPARE(shaderData->property("specularSize").value<QVector3D>(), |
| QVector3D()); |
| } |
| } |
| |
| void checkCreationData() |
| { |
| // GIVEN |
| Qt3DRender::QEnvironmentLight light; |
| auto shaderData = light.findChild<Qt3DRender::QShaderData*>(); |
| |
| // WHEN |
| QVector<Qt3DCore::QNodeCreatedChangeBasePtr> creationChanges; |
| |
| { |
| Qt3DCore::QNodeCreatedChangeGenerator creationChangeGenerator(&light); |
| creationChanges = creationChangeGenerator.creationChanges(); |
| } |
| |
| // THEN |
| { |
| QCOMPARE(creationChanges.size(), 2); // EnvironmentLight + ShaderData |
| |
| const auto creationChangeData = qSharedPointerCast<Qt3DCore::QNodeCreatedChange<Qt3DRender::QEnvironmentLightData>>(creationChanges.first()); |
| const Qt3DRender::QEnvironmentLightData cloneData = creationChangeData->data; |
| |
| QCOMPARE(cloneData.shaderDataId, shaderData->id()); |
| QCOMPARE(light.id(), creationChangeData->subjectId()); |
| QCOMPARE(light.isEnabled(), true); |
| QCOMPARE(light.isEnabled(), creationChangeData->isNodeEnabled()); |
| QCOMPARE(light.metaObject(), creationChangeData->metaObject()); |
| } |
| |
| // WHEN |
| light.setEnabled(false); |
| |
| { |
| Qt3DCore::QNodeCreatedChangeGenerator creationChangeGenerator(&light); |
| creationChanges = creationChangeGenerator.creationChanges(); |
| } |
| |
| // THEN |
| { |
| QCOMPARE(creationChanges.size(), 2); // EnvironmentLight + ShaderData |
| |
| const auto creationChangeData = qSharedPointerCast<Qt3DCore::QNodeCreatedChange<Qt3DRender::QEnvironmentLightData>>(creationChanges.first()); |
| const Qt3DRender::QEnvironmentLightData cloneData = creationChangeData->data; |
| |
| QCOMPARE(cloneData.shaderDataId, shaderData->id()); |
| QCOMPARE(light.id(), creationChangeData->subjectId()); |
| QCOMPARE(light.isEnabled(), false); |
| QCOMPARE(light.isEnabled(), creationChangeData->isNodeEnabled()); |
| QCOMPARE(light.metaObject(), creationChangeData->metaObject()); |
| } |
| } |
| }; |
| |
| QTEST_MAIN(tst_QEnvironmentLight) |
| |
| #include "tst_qenvironmentlight.moc" |