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**
** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
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** This file is part of the Qt3D module of the Qt Toolkit.
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#include <QtTest/QTest>
#include <Qt3DRender/qrenderpass.h>
#include <Qt3DRender/qfilterkey.h>
#include <Qt3DRender/qparameter.h>
#include <Qt3DRender/qdepthtest.h>
#include <Qt3DRender/qshaderprogram.h>
#include <Qt3DRender/private/qrenderpass_p.h>
#include <QObject>
#include <QSignalSpy>
#include <Qt3DCore/qpropertynodeaddedchange.h>
#include <Qt3DCore/qpropertynoderemovedchange.h>
#include <Qt3DCore/private/qnodecreatedchangegenerator_p.h>
#include <Qt3DCore/qnodecreatedchange.h>
#include "testpostmanarbiter.h"
class tst_QRenderPass : public QObject
{
Q_OBJECT
private Q_SLOTS:
void initTestCase()
{
qRegisterMetaType<Qt3DRender::QShaderProgram *>("QShaderProgram *");
}
void checkDefaultConstruction()
{
// GIVEN
Qt3DRender::QRenderPass renderPass;
// THEN
QVERIFY(renderPass.shaderProgram() == nullptr);
QCOMPARE(renderPass.filterKeys().size(), 0);
QCOMPARE(renderPass.renderStates().size(), 0);
QCOMPARE(renderPass.parameters().size(), 0);
}
void checkPropertyChanges()
{
// GIVEN
Qt3DRender::QRenderPass renderPass;
{
// WHEN
QSignalSpy spy(&renderPass, SIGNAL(shaderProgramChanged(QShaderProgram *)));
Qt3DRender::QShaderProgram newValue;
renderPass.setShaderProgram(&newValue);
// THEN
QVERIFY(spy.isValid());
QCOMPARE(renderPass.shaderProgram(), &newValue);
QCOMPARE(spy.count(), 1);
// WHEN
spy.clear();
renderPass.setShaderProgram(&newValue);
// THEN
QCOMPARE(renderPass.shaderProgram(), &newValue);
QCOMPARE(spy.count(), 0);
}
{
// WHEN
Qt3DRender::QFilterKey newValue;
renderPass.addFilterKey(&newValue);
// THEN
QCOMPARE(renderPass.filterKeys().size(), 1);
// WHEN
renderPass.addFilterKey(&newValue);
// THEN
QCOMPARE(renderPass.filterKeys().size(), 1);
// WHEN
renderPass.removeFilterKey(&newValue);
// THEN
QCOMPARE(renderPass.filterKeys().size(), 0);
}
{
// WHEN
Qt3DRender::QDepthTest newValue;
renderPass.addRenderState(&newValue);
// THEN
QCOMPARE(renderPass.renderStates().size(), 1);
// WHEN
renderPass.addRenderState(&newValue);
// THEN
QCOMPARE(renderPass.renderStates().size(), 1);
// WHEN
renderPass.removeRenderState(&newValue);
// THEN
QCOMPARE(renderPass.renderStates().size(), 0);
}
{
// WHEN
Qt3DRender::QParameter newValue;
renderPass.addParameter(&newValue);
// THEN
QCOMPARE(renderPass.parameters().size(), 1);
// WHEN
renderPass.addParameter(&newValue);
// THEN
QCOMPARE(renderPass.parameters().size(), 1);
// WHEN
renderPass.removeParameter(&newValue);
// THEN
QCOMPARE(renderPass.parameters().size(), 0);
}
}
void checkCreationData()
{
// GIVEN
Qt3DRender::QRenderPass renderPass;
Qt3DRender::QShaderProgram shader;
renderPass.setShaderProgram(&shader);
Qt3DRender::QFilterKey filterKey;
renderPass.addFilterKey(&filterKey);
Qt3DRender::QDepthTest renderState;
renderPass.addRenderState(&renderState);
Qt3DRender::QParameter parameter;
renderPass.addParameter(&parameter);
// WHEN
QVector<Qt3DCore::QNodeCreatedChangeBasePtr> creationChanges;
{
Qt3DCore::QNodeCreatedChangeGenerator creationChangeGenerator(&renderPass);
creationChanges = creationChangeGenerator.creationChanges();
}
// THEN
{
QCOMPARE(creationChanges.size(), 5); // RenderPass + Shader + FilterKey + Parameter + State
const auto creationChangeData = qSharedPointerCast<Qt3DCore::QNodeCreatedChange<Qt3DRender::QRenderPassData>>(creationChanges.first());
const Qt3DRender::QRenderPassData cloneData = creationChangeData->data;
QCOMPARE(renderPass.shaderProgram()->id(), cloneData.shaderId);
QCOMPARE(cloneData.filterKeyIds.size(), 1);
QCOMPARE(filterKey.id(), cloneData.filterKeyIds.first());
QCOMPARE(cloneData.renderStateIds.size(), 1);
QCOMPARE(renderState.id(), cloneData.renderStateIds.first());
QCOMPARE(cloneData.parameterIds.size(), 1);
QCOMPARE(parameter.id(), cloneData.parameterIds.first());
QCOMPARE(renderPass.id(), creationChangeData->subjectId());
QCOMPARE(renderPass.isEnabled(), true);
QCOMPARE(renderPass.isEnabled(), creationChangeData->isNodeEnabled());
QCOMPARE(renderPass.metaObject(), creationChangeData->metaObject());
}
// WHEN
renderPass.setEnabled(false);
{
Qt3DCore::QNodeCreatedChangeGenerator creationChangeGenerator(&renderPass);
creationChanges = creationChangeGenerator.creationChanges();
}
// THEN
{
QCOMPARE(creationChanges.size(), 5); // RenderPass + Shader + FilterKey + Parameter + State
const auto creationChangeData = qSharedPointerCast<Qt3DCore::QNodeCreatedChange<Qt3DRender::QRenderPassData>>(creationChanges.first());
const Qt3DRender::QRenderPassData cloneData = creationChangeData->data;
QCOMPARE(renderPass.shaderProgram()->id(), cloneData.shaderId);
QCOMPARE(cloneData.filterKeyIds.size(), 1);
QCOMPARE(filterKey.id(), cloneData.filterKeyIds.first());
QCOMPARE(cloneData.renderStateIds.size(), 1);
QCOMPARE(renderState.id(), cloneData.renderStateIds.first());
QCOMPARE(cloneData.parameterIds.size(), 1);
QCOMPARE(parameter.id(), cloneData.parameterIds.first());
QCOMPARE(renderPass.id(), creationChangeData->subjectId());
QCOMPARE(renderPass.isEnabled(), false);
QCOMPARE(renderPass.isEnabled(), creationChangeData->isNodeEnabled());
QCOMPARE(renderPass.metaObject(), creationChangeData->metaObject());
}
}
void checkShaderProgramBookkeeping()
{
// GIVEN
Qt3DRender::QRenderPass renderPass;
{
// WHEN
Qt3DRender::QShaderProgram shaderProgram;
renderPass.setShaderProgram(&shaderProgram);
QCOMPARE(renderPass.shaderProgram(), &shaderProgram);
}
// THEN -> should not crash
QVERIFY(renderPass.shaderProgram() == nullptr);
}
void checkFilterKeyBookkeeping()
{
// GIVEN
Qt3DRender::QRenderPass renderPass;
{
// WHEN
Qt3DRender::QFilterKey filterKey;
renderPass.addFilterKey(&filterKey);
QCOMPARE(renderPass.filterKeys().size(), 1);
}
// THEN -> should not crash
QCOMPARE(renderPass.filterKeys().size(), 0);
}
void checkRenderStateBookkeeping()
{
// GIVEN
Qt3DRender::QRenderPass renderPass;
{
// WHEN
Qt3DRender::QDepthTest renderState;
renderPass.addRenderState(&renderState);
QCOMPARE(renderPass.renderStates().size(), 1);
}
// THEN -> should not crash
QCOMPARE(renderPass.renderStates().size(), 0);
}
void checkParameterBookkeeping()
{
// GIVEN
Qt3DRender::QRenderPass renderPass;
{
// WHEN
Qt3DRender::QParameter parameter;
renderPass.addParameter(&parameter);
QCOMPARE(renderPass.parameters().size(), 1);
}
// THEN -> should not crash
QCOMPARE(renderPass.parameters().size(), 0);
}
void checkShaderProgramUpdate()
{
// GIVEN
TestArbiter arbiter;
Qt3DRender::QRenderPass renderPass;
Qt3DRender::QShaderProgram shaderProgram;
arbiter.setArbiterOnNode(&renderPass);
{
// WHEN
renderPass.setShaderProgram(&shaderProgram);
QCoreApplication::processEvents();
// THEN
QCOMPARE(arbiter.events.size(), 0);
QCOMPARE(arbiter.dirtyNodes.size(), 1);
QCOMPARE(arbiter.dirtyNodes.front(), &renderPass);
arbiter.dirtyNodes.clear();
}
{
// WHEN
renderPass.setShaderProgram(&shaderProgram);
QCoreApplication::processEvents();
// THEN
QCOMPARE(arbiter.events.size(), 0);
QCOMPARE(arbiter.dirtyNodes.size(), 0);
}
}
void checkFilterKeyUpdate()
{
// GIVEN
TestArbiter arbiter;
Qt3DRender::QRenderPass renderPass;
Qt3DRender::QFilterKey filterKey;
arbiter.setArbiterOnNode(&renderPass);
{
// WHEN
renderPass.addFilterKey(&filterKey);
QCoreApplication::processEvents();
// THEN
QCOMPARE(arbiter.events.size(), 0);
QCOMPARE(arbiter.dirtyNodes.size(), 1);
QCOMPARE(arbiter.dirtyNodes.front(), &renderPass);
arbiter.events.clear();
}
{
// WHEN
renderPass.removeFilterKey(&filterKey);
QCoreApplication::processEvents();
// THEN
QCOMPARE(arbiter.events.size(), 0);
QCOMPARE(arbiter.dirtyNodes.size(), 1);
QCOMPARE(arbiter.dirtyNodes.front(), &renderPass);
arbiter.events.clear();
}
}
void checkRenderStateUpdate()
{
// GIVEN
TestArbiter arbiter;
Qt3DRender::QRenderPass renderPass;
Qt3DRender::QDepthTest renderState;
arbiter.setArbiterOnNode(&renderPass);
{
// WHEN
renderPass.addRenderState(&renderState);
QCoreApplication::processEvents();
// THEN
QCOMPARE(arbiter.events.size(), 0);
QCOMPARE(arbiter.dirtyNodes.size(), 1);
QCOMPARE(arbiter.dirtyNodes.front(), &renderPass);
arbiter.events.clear();
}
{
// WHEN
renderPass.removeRenderState(&renderState);
QCoreApplication::processEvents();
// THEN
QCOMPARE(arbiter.events.size(), 0);
QCOMPARE(arbiter.dirtyNodes.size(), 1);
QCOMPARE(arbiter.dirtyNodes.front(), &renderPass);
arbiter.events.clear();
}
}
void checkParameterUpdate()
{
// GIVEN
TestArbiter arbiter;
Qt3DRender::QRenderPass renderPass;
Qt3DRender::QParameter parameter;
arbiter.setArbiterOnNode(&renderPass);
{
// WHEN
renderPass.addParameter(&parameter);
QCoreApplication::processEvents();
// THEN
QCOMPARE(arbiter.events.size(), 0);
QCOMPARE(arbiter.dirtyNodes.size(), 1);
QCOMPARE(arbiter.dirtyNodes.front(), &renderPass);
arbiter.events.clear();
}
{
// WHEN
renderPass.removeParameter(&parameter);
QCoreApplication::processEvents();
// THEN
QCOMPARE(arbiter.events.size(), 0);
QCOMPARE(arbiter.dirtyNodes.size(), 1);
QCOMPARE(arbiter.dirtyNodes.front(), &renderPass);
arbiter.events.clear();
}
}
};
QTEST_MAIN(tst_QRenderPass)
#include "tst_qrenderpass.moc"