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/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
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#include <QtTest/QtTest>
#include <qbackendnodetester.h>
#include <Qt3DRender/private/renderpass_p.h>
#include <Qt3DRender/QFilterKey>
#include <Qt3DRender/QRenderPass>
#include <Qt3DRender/QShaderProgram>
#include <Qt3DRender/QParameter>
#include <Qt3DRender/QAlphaCoverage>
#include <Qt3DRender/QAlphaTest>
#include <Qt3DRender/QBlendEquation>
#include <Qt3DRender/QBlendEquationArguments>
#include <Qt3DRender/QColorMask>
#include <Qt3DRender/QCullFace>
#include <Qt3DRender/QNoDepthMask>
#include <Qt3DRender/QDepthTest>
#include <Qt3DRender/QDithering>
#include <Qt3DRender/QFrontFace>
#include <Qt3DRender/QPolygonOffset>
#include <Qt3DRender/QScissorTest>
#include <Qt3DRender/QStencilTest>
#include <Qt3DRender/QStencilTestArguments>
#include <Qt3DRender/QStencilMask>
#include <Qt3DRender/QStencilOperation>
#include <Qt3DRender/QStencilOperationArguments>
#include <Qt3DRender/QClipPlane>
#include <Qt3DRender/private/renderstates_p.h>
#include <Qt3DRender/private/managers_p.h>
#include "testrenderer.h"
using namespace Qt3DCore;
using namespace Qt3DRender;
using namespace Qt3DRender::Render;
class tst_RenderRenderPass : public Qt3DCore::QBackendNodeTester
{
Q_OBJECT
public:
tst_RenderRenderPass()
: m_renderStateManager(new RenderStateManager())
{
qRegisterMetaType<Qt3DCore::QNode *>();
}
~tst_RenderRenderPass() {}
private slots:
void shouldHaveInitialState()
{
// GIVEN
RenderPass backend;
// THEN
QVERIFY(!backend.isEnabled());
QVERIFY(backend.shaderProgram().isNull());
QVERIFY(backend.filterKeys().isEmpty());
QVERIFY(backend.renderStates().isEmpty());
QVERIFY(backend.parameters().isEmpty());
}
void checkCleanupState()
{
// GIVEN
RenderPass backend;
TestRenderer renderer;
backend.setRenderer(&renderer);
// WHEN
backend.setEnabled(true);
{
QRenderPass frontend;
QShaderProgram program;
QBlendEquationArguments state;
QParameter parameter;
QFilterKey filterKey;
frontend.addFilterKey(&filterKey);
frontend.addParameter(&parameter);
frontend.addRenderState(&state);
frontend.setShaderProgram(&program);
simulateInitializationSync(&frontend, &backend);
}
backend.cleanup();
// THEN
QVERIFY(!backend.isEnabled());
QVERIFY(backend.shaderProgram().isNull());
QVERIFY(backend.filterKeys().isEmpty());
QVERIFY(backend.renderStates().isEmpty());
QVERIFY(backend.parameters().isEmpty());
QVERIFY(!backend.hasRenderStates());
}
void shouldHavePropertiesMirroringItsPeer()
{
// GIVEN
QRenderPass frontend;
frontend.setShaderProgram(new QShaderProgram(&frontend));
frontend.addFilterKey(new QFilterKey(&frontend));
frontend.addParameter(new QParameter(&frontend));
QRenderState *frontendState = new QBlendEquationArguments();
frontendState->setParent(&frontend);
frontend.addRenderState(frontendState);
RenderPass backend;
TestRenderer renderer;
backend.setRenderer(&renderer);
RenderStateNode *backendState = m_renderStateManager->getOrCreateResource(frontendState->id());
backendState->setRenderer(&renderer);
simulateInitializationSync(frontendState, backendState);
// WHEN
simulateInitializationSync(&frontend, &backend);
// THEN
QCOMPARE(backend.shaderProgram(), frontend.shaderProgram()->id());
QCOMPARE(backend.filterKeys().size(), 1);
QCOMPARE(backend.filterKeys().first(), frontend.filterKeys().first()->id());
QCOMPARE(backend.parameters().size(), 1);
QCOMPARE(backend.parameters().first(), frontend.parameters().first()->id());
QCOMPARE(backend.renderStates().size(), 1);
QCOMPARE(backend.renderStates().first(), backendState->peerId());
QVERIFY(backend.hasRenderStates());
}
void shouldHandleShaderPropertyChangeEvents()
{
// GIVEN
QShaderProgram *shader = new QShaderProgram;
RenderPass backend;
TestRenderer renderer;
backend.setRenderer(&renderer);
QRenderPass frontend;
simulateInitializationSync(&frontend, &backend);
// WHEN
frontend.setShaderProgram(shader);
backend.syncFromFrontEnd(&frontend, false);
// THEN
QCOMPARE(backend.shaderProgram(), shader->id());
QVERIFY(renderer.dirtyBits() != 0);
// WHEN
frontend.setShaderProgram(nullptr);
backend.syncFromFrontEnd(&frontend, false);
// THEN
QVERIFY(backend.shaderProgram().isNull());
}
void shouldHandleAnnotationsPropertyChangeEvents()
{
// GIVEN
QFilterKey *annotation = new QFilterKey;
RenderPass backend;
TestRenderer renderer;
backend.setRenderer(&renderer);
QRenderPass frontend;
simulateInitializationSync(&frontend, &backend);
// WHEN
frontend.addFilterKey(annotation);
backend.syncFromFrontEnd(&frontend, false);
// THEN
QCOMPARE(backend.filterKeys().size(), 1);
QCOMPARE(backend.filterKeys().first(), annotation->id());
QVERIFY(renderer.dirtyBits() != 0);
// WHEN
frontend.removeFilterKey(annotation);
backend.syncFromFrontEnd(&frontend, false);
// THEN
QVERIFY(backend.filterKeys().isEmpty());
}
void shouldHandleParametersPropertyChangeEvents()
{
// GIVEN
QParameter *parameter = new QParameter;
RenderPass backend;
TestRenderer renderer;
backend.setRenderer(&renderer);
QRenderPass frontend;
simulateInitializationSync(&frontend, &backend);
// WHEN
frontend.addParameter(parameter);
backend.syncFromFrontEnd(&frontend, false);
// THEN
QCOMPARE(backend.parameters().size(), 1);
QCOMPARE(backend.parameters().first(), parameter->id());
QVERIFY(renderer.dirtyBits() != 0);
// WHEN
frontend.removeParameter(parameter);
backend.syncFromFrontEnd(&frontend, false);
// THEN
QVERIFY(backend.parameters().isEmpty());
}
void shouldHandleRenderStatePropertyChangeEvents()
{
QRenderState *frontendState = new QBlendEquationArguments();
RenderPass backend;
TestRenderer renderer;
backend.setRenderer(&renderer);
RenderStateNode *backendState = m_renderStateManager->getOrCreateResource(frontendState->id());
backendState->setRenderer(&renderer);
simulateInitializationSync(frontendState, backendState);
QRenderPass frontend;
simulateInitializationSync(&frontend, &backend);
// WHEN
frontend.addRenderState(frontendState);
backend.syncFromFrontEnd(&frontend, false);
// THEN
QCOMPARE(backend.renderStates().size(), 1);
QCOMPARE(backend.renderStates().first(), backendState->peerId());
QVERIFY(renderer.dirtyBits() != 0);
// WHEN
frontend.removeRenderState(frontendState);
backend.syncFromFrontEnd(&frontend, false);
// THEN
QVERIFY(backend.renderStates().isEmpty());
}
private:
RenderStateManager *m_renderStateManager;
};
QTEST_APPLESS_MAIN(tst_RenderRenderPass)
#include "tst_renderpass.moc"