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/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
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** GNU General Public License Usage
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
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****************************************************************************/
#include <QtTest/QTest>
#include <qbackendnodetester.h>
#include <Qt3DRender/qsceneloader.h>
#include <Qt3DRender/private/scene_p.h>
#include <Qt3DRender/private/scenemanager_p.h>
#include <Qt3DCore/qpropertyupdatedchange.h>
#include <Qt3DCore/private/qbackendnode_p.h>
#include <Qt3DCore/private/qentity_p.h>
#include <Qt3DCore/private/qpropertyupdatedchangebase_p.h>
#include "testpostmanarbiter.h"
#include "testrenderer.h"
class tst_SceneLoader : public Qt3DCore::QBackendNodeTester
{
Q_OBJECT
private Q_SLOTS:
void checkInitialAndCleanedUpState()
{
// GIVEN
TestRenderer renderer;
Qt3DRender::Render::Scene sceneLoader;
Qt3DRender::Render::SceneManager sceneManager;
// THEN
QVERIFY(sceneLoader.source().isEmpty());
QVERIFY(sceneLoader.peerId().isNull());
QVERIFY(sceneManager.takePendingSceneLoaderJobs().isEmpty());
// GIVEN
Qt3DRender::QSceneLoader frontendSceneLoader;
const QUrl newUrl(QStringLiteral("CorvetteMuseum"));
frontendSceneLoader.setSource(newUrl);
// WHEN
sceneLoader.setRenderer(&renderer);
sceneLoader.setSceneManager(&sceneManager);
simulateInitializationSync(&frontendSceneLoader, &sceneLoader);
// THEN
QVERIFY(!sceneLoader.peerId().isNull());
QCOMPARE(sceneLoader.source(), newUrl);
// WHEN
sceneLoader.cleanup();
// THEN
QVERIFY(sceneLoader.source().isEmpty());
}
void checkPeerPropertyMirroring()
{
// GIVEN
TestRenderer renderer;
Qt3DRender::QSceneLoader frontendSceneLoader;
frontendSceneLoader.setSource(QUrl(QStringLiteral("file:///CorvetteMuseum")));
Qt3DRender::Render::Scene sceneLoader;
Qt3DRender::Render::SceneManager sceneManager;
// WHEN
sceneLoader.setRenderer(&renderer);
sceneLoader.setSceneManager(&sceneManager);
simulateInitializationSync(&frontendSceneLoader, &sceneLoader);
// THEN
QCOMPARE(sceneLoader.peerId(), frontendSceneLoader.id());
QCOMPARE(sceneLoader.source(), frontendSceneLoader.source());
QVERIFY(!sceneManager.takePendingSceneLoaderJobs().isEmpty());
}
void checkPropertyChanges()
{
// GIVEN
TestRenderer renderer;
Qt3DRender::Render::Scene sceneLoader;
Qt3DRender::Render::SceneManager sceneManager;
Qt3DRender::QSceneLoader frontendSceneLoader;
sceneLoader.setRenderer(&renderer);
sceneLoader.setSceneManager(&sceneManager);
simulateInitializationSync(&frontendSceneLoader, &sceneLoader);
// THEN
QVERIFY(sceneManager.takePendingSceneLoaderJobs().isEmpty());
// WHEN
const QUrl newUrl(QStringLiteral("file:///Bownling_Green_KY"));
frontendSceneLoader.setSource(newUrl);
sceneLoader.syncFromFrontEnd(&frontendSceneLoader, false);
// THEN
QCOMPARE(sceneLoader.source(), newUrl);
QVERIFY(!sceneManager.takePendingSceneLoaderJobs().isEmpty());
// WHEN
frontendSceneLoader.setEnabled(false);
sceneLoader.syncFromFrontEnd(&frontendSceneLoader, false);
// THEN
QCOMPARE(sceneLoader.isEnabled(), false);
}
void checkProcessEmptyPath()
{
// GIVEN
TestRenderer renderer;
Qt3DRender::Render::Scene sceneLoader;
Qt3DRender::Render::SceneManager sceneManager;
Qt3DRender::QSceneLoader frontendSceneLoader;
sceneLoader.setRenderer(&renderer);
sceneLoader.setSceneManager(&sceneManager);
simulateInitializationSync(&frontendSceneLoader, &sceneLoader);
// THEN
QVERIFY(sceneManager.takePendingSceneLoaderJobs().isEmpty());
// WHEN
const QUrl newUrl(QStringLiteral("file:///Bownling_Green_KY"));
frontendSceneLoader.setSource(newUrl);
sceneLoader.syncFromFrontEnd(&frontendSceneLoader, false);
// THEN
QCOMPARE(sceneLoader.source(), newUrl);
QVERIFY(!sceneManager.takePendingSceneLoaderJobs().isEmpty());
// WHEN
frontendSceneLoader.setSource(QUrl());
sceneLoader.syncFromFrontEnd(&frontendSceneLoader, false);
// THEN -> we should still have generated a job to reset the scene (immediately)
QCOMPARE(sceneLoader.source(), QUrl());
QVERIFY(!sceneManager.takePendingSceneLoaderJobs().isEmpty());
}
};
// Note: setSceneSubtree needs a QCoreApplication
QTEST_MAIN(tst_SceneLoader)
#include "tst_sceneloader.moc"