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| |
| #include <QtTest/QTest> |
| #include <Qt3DRender/qshaderimage.h> |
| #include <Qt3DRender/private/qshaderimage_p.h> |
| #include <Qt3DRender/private/shaderimage_p.h> |
| #include <Qt3DRender/qtexture.h> |
| #include "qbackendnodetester.h" |
| #include "testrenderer.h" |
| |
| class tst_ShaderImage : public Qt3DCore::QBackendNodeTester |
| { |
| Q_OBJECT |
| |
| private Q_SLOTS: |
| |
| void checkInitialState() |
| { |
| // GIVEN |
| Qt3DRender::Render::ShaderImage backendShaderImage; |
| |
| // THEN |
| QCOMPARE(backendShaderImage.isEnabled(), false); |
| QVERIFY(backendShaderImage.peerId().isNull()); |
| QCOMPARE(backendShaderImage.textureId(), Qt3DCore::QNodeId()); |
| QCOMPARE(backendShaderImage.mipLevel(), int(0)); |
| QCOMPARE(backendShaderImage.layer(), int(0)); |
| QCOMPARE(backendShaderImage.layered(), false); |
| QCOMPARE(backendShaderImage.access(), Qt3DRender::QShaderImage::ReadWrite); |
| QCOMPARE(backendShaderImage.format(), Qt3DRender::QShaderImage::NoFormat); |
| } |
| |
| void checkCleanupState() |
| { |
| // GIVEN |
| Qt3DRender::Render::ShaderImage backendShaderImage; |
| |
| // WHEN |
| backendShaderImage.setEnabled(true); |
| backendShaderImage.setTextureId(Qt3DCore::QNodeId::createId()); |
| backendShaderImage.setMipLevel(8); |
| backendShaderImage.setLayer(200); |
| backendShaderImage.setLayered(true); |
| backendShaderImage.setAccess(Qt3DRender::QShaderImage::WriteOnly); |
| backendShaderImage.setFormat(Qt3DRender::QShaderImage::R32F); |
| |
| backendShaderImage.cleanup(); |
| |
| // THEN |
| QCOMPARE(backendShaderImage.isEnabled(), false); |
| QCOMPARE(backendShaderImage.textureId(), Qt3DCore::QNodeId()); |
| QCOMPARE(backendShaderImage.mipLevel(), int(0)); |
| QCOMPARE(backendShaderImage.layer(), int(0)); |
| QCOMPARE(backendShaderImage.layered(), false); |
| QCOMPARE(backendShaderImage.access(), Qt3DRender::QShaderImage::ReadWrite); |
| QCOMPARE(backendShaderImage.format(), Qt3DRender::QShaderImage::NoFormat); |
| |
| } |
| |
| void checkInitializeFromPeer() |
| { |
| // GIVEN |
| Qt3DRender::QShaderImage shaderImage; |
| TestRenderer renderer; |
| |
| { |
| // WHEN |
| Qt3DRender::Render::ShaderImage backendShaderImage; |
| backendShaderImage.setRenderer(&renderer); |
| simulateInitializationSync(&shaderImage, &backendShaderImage); |
| |
| // THEN |
| QCOMPARE(backendShaderImage.isEnabled(), true); |
| QCOMPARE(backendShaderImage.peerId(), shaderImage.id()); |
| QCOMPARE(backendShaderImage.textureId(), Qt3DCore::QNodeId()); |
| QCOMPARE(backendShaderImage.mipLevel(), 0); |
| QCOMPARE(backendShaderImage.layer(), 0); |
| QCOMPARE(backendShaderImage.layered(), false); |
| QCOMPARE(backendShaderImage.access(), Qt3DRender::QShaderImage::ReadWrite); |
| QCOMPARE(backendShaderImage.format(), Qt3DRender::QShaderImage::Automatic); |
| } |
| { |
| // WHEN |
| Qt3DRender::Render::ShaderImage backendShaderImage; |
| shaderImage.setEnabled(false); |
| backendShaderImage.setRenderer(&renderer); |
| simulateInitializationSync(&shaderImage, &backendShaderImage); |
| |
| // THEN |
| QCOMPARE(backendShaderImage.peerId(), shaderImage.id()); |
| QCOMPARE(backendShaderImage.isEnabled(), false); |
| } |
| } |
| |
| void checkSceneChangeEvents() |
| { |
| // GIVEN |
| Qt3DRender::QShaderImage shaderImage; |
| Qt3DRender::Render::ShaderImage backendShaderImage; |
| TestRenderer renderer; |
| backendShaderImage.setRenderer(&renderer); |
| simulateInitializationSync(&shaderImage, &backendShaderImage); |
| |
| { |
| // WHEN |
| const bool newValue = false; |
| shaderImage.setEnabled(newValue); |
| backendShaderImage.syncFromFrontEnd(&shaderImage, false); |
| |
| // THEN |
| QCOMPARE(backendShaderImage.isEnabled(), newValue); |
| } |
| { |
| // WHEN |
| Qt3DRender::QTexture2D tex2D; |
| shaderImage.setTexture(&tex2D); |
| backendShaderImage.syncFromFrontEnd(&shaderImage, false); |
| |
| // THEN |
| QCOMPARE(backendShaderImage.textureId(), tex2D.id()); |
| } |
| { |
| // WHEN |
| const int newValue = 883; |
| shaderImage.setMipLevel(newValue); |
| backendShaderImage.syncFromFrontEnd(&shaderImage, false); |
| |
| // THEN |
| QCOMPARE(backendShaderImage.mipLevel(), newValue); |
| } |
| { |
| // WHEN |
| const int newValue = 1584; |
| shaderImage.setLayer(newValue); |
| backendShaderImage.syncFromFrontEnd(&shaderImage, false); |
| |
| // THEN |
| QCOMPARE(backendShaderImage.layer(), newValue); |
| } |
| { |
| // WHEN |
| const bool newValue = true; |
| shaderImage.setLayered(newValue); |
| backendShaderImage.syncFromFrontEnd(&shaderImage, false); |
| |
| // THEN |
| QCOMPARE(backendShaderImage.layered(), newValue); |
| } |
| { |
| // WHEN |
| const Qt3DRender::QShaderImage::Access newValue = Qt3DRender::QShaderImage::WriteOnly; |
| shaderImage.setAccess(newValue); |
| backendShaderImage.syncFromFrontEnd(&shaderImage, false); |
| |
| // THEN |
| QCOMPARE(backendShaderImage.access(), newValue); |
| } |
| { |
| // WHEN |
| const Qt3DRender::QShaderImage::ImageFormat newValue = Qt3DRender::QShaderImage::RG16F; |
| shaderImage.setFormat(newValue); |
| backendShaderImage.syncFromFrontEnd(&shaderImage, false); |
| |
| // THEN |
| QCOMPARE(backendShaderImage.format(), newValue); |
| } |
| } |
| |
| }; |
| |
| QTEST_MAIN(tst_ShaderImage) |
| |
| #include "tst_shaderimage.moc" |