blob: 9f5b1e3ca8b92218e4e4eceae6d3140da87a800e [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
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**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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****************************************************************************/
import Qt3D.Core 2.0
import Qt3D.Render 2.0
import QtQuick 2.2 as QQ2
FrameGraph {
id: root
property alias viewCamera: viewCameraSelector.camera
property alias lightCamera: lightCameraSelector.camera
readonly property Texture2D shadowTexture: depthTexture
activeFrameGraph: Viewport {
rect: Qt.rect(0.0, 0.0, 1.0, 1.0)
clearColor: Qt.rgba(0.0, 0.0, 0.0, 1.0)
RenderPassFilter {
includes: [ FilterKey { name: "pass"; value: "shadowmap" } ]
RenderTargetSelector {
target: RenderTarget {
attachments: [
RenderAttachment {
name: "depth"
type: RenderAttachment.DepthAttachment
texture: Texture2D {
id: depthTexture
width: 1024
height: 1024
format: Texture.DepthFormat
generateMipMaps: false
magnificationFilter: Texture.Linear
minificationFilter: Texture.Linear
wrapMode {
x: WrapMode.ClampToEdge
y: WrapMode.ClampToEdge
}
comparisonFunction: Texture.CompareLessEqual
comparisonMode: Texture.CompareRefToTexture
}
}
]
}
ClearBuffers {
buffers: ClearBuffers.DepthBuffer
CameraSelector {
id: lightCameraSelector
}
}
}
}
RenderPassFilter {
includes: [ FilterKey { name: "pass"; value: "forward" } ]
ClearBuffers {
buffers : ClearBuffers.ColorDepthBuffer
CameraSelector {
id: viewCameraSelector
}
}
}
}
}