| /**************************************************************************** |
| ** |
| ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the Qt3D module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
| ** accordance with the commercial license agreement provided with the |
| ** Software or, alternatively, in accordance with the terms contained in |
| ** a written agreement between you and The Qt Company. For licensing terms |
| ** and conditions see https://www.qt.io/terms-conditions. For further |
| ** information use the contact form at https://www.qt.io/contact-us. |
| ** |
| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 3 as published by the Free Software |
| ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT |
| ** included in the packaging of this file. Please review the following |
| ** information to ensure the GNU General Public License requirements will |
| ** be met: https://www.gnu.org/licenses/gpl-3.0.html. |
| ** |
| ** $QT_END_LICENSE$ |
| ** |
| ****************************************************************************/ |
| |
| import Qt3D.Core 2.0 |
| import Qt3D.Render 2.0 |
| |
| Effect { |
| id: root |
| |
| property Texture2D shadowTexture |
| property Light light |
| |
| parameters: [ |
| Parameter { name: "lightViewProjection"; value: root.light.lightViewProjection }, |
| Parameter { name: "lightPosition"; value: root.light.lightPosition }, |
| Parameter { name: "lightIntensity"; value: root.light.lightIntensity }, |
| |
| Parameter { name: "shadowMapTexture"; value: root.shadowTexture } |
| ] |
| |
| techniques: [ |
| Technique { |
| renderPasses: [ |
| RenderPass { |
| filterKeys: [ FilterKey { name: "pass"; value: "shadowmap" } ] |
| |
| shaderProgram: ShaderProgram { |
| vertexShaderCode: loadSource("qrc:/shaders/shadowmap.vert") |
| fragmentShaderCode: loadSource("qrc:/shaders/shadowmap.frag") |
| } |
| |
| renderStates: [ |
| PolygonOffset { scaleFactor: 4; units: 4 }, |
| DepthTest { func: DepthTest.Less } |
| ] |
| }, |
| |
| RenderPass { |
| filterKeys: [ FilterKey { name: "pass"; value: "forward" } ] |
| |
| bindings: [ |
| ParameterMapping { parameterName: "ambient"; shaderVariableName: "ka"; bindingType: ParameterMapping.Uniform }, |
| ParameterMapping { parameterName: "diffuse"; shaderVariableName: "kd"; bindingType: ParameterMapping.Uniform }, |
| ParameterMapping { parameterName: "specular"; shaderVariableName: "ks"; bindingType: ParameterMapping.Uniform } |
| ] |
| |
| shaderProgram: ShaderProgram { |
| vertexShaderCode: loadSource("qrc:/shaders/ads.vert") |
| fragmentShaderCode: loadSource("qrc:/shaders/ads.frag") |
| } |
| } |
| ] |
| } |
| ] |
| } |