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/****************************************************************************
**
** Copyright (C) 2016 Paul Lemire
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtTest/QtTest>
#include <Qt3DCore/qentity.h>
#include <Qt3DCore/private/qaspectjobmanager_p.h>
#include <Qt3DCore/private/qnodevisitor_p.h>
#include <Qt3DCore/private/qnode_p.h>
#include <Qt3DRender/private/nodemanagers_p.h>
#include <Qt3DRender/private/managers_p.h>
#include <Qt3DRender/private/entity_p.h>
#include <Qt3DRender/qrenderaspect.h>
#include <Qt3DRender/private/qrenderaspect_p.h>
#include <Qt3DRender/private/filterlayerentityjob_p.h>
#include <Qt3DRender/qlayer.h>
#include <Qt3DRender/qlayerfilter.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
class TestAspect : public Qt3DRender::QRenderAspect
{
public:
TestAspect(Qt3DCore::QNode *root)
: Qt3DRender::QRenderAspect(Qt3DRender::QRenderAspect::Synchronous)
, m_jobManager(new Qt3DCore::QAspectJobManager())
{
Qt3DCore::QAbstractAspectPrivate::get(this)->m_jobManager = m_jobManager.data();
QRenderAspect::onRegistered();
QVector<Qt3DCore::NodeTreeChange> nodes;
Qt3DCore::QNodeVisitor v;
v.traverse(root, [&nodes](Qt3DCore::QNode *node) {
Qt3DCore::QNodePrivate *d = Qt3DCore::QNodePrivate::get(node);
d->m_typeInfo = const_cast<QMetaObject*>(Qt3DCore::QNodePrivate::findStaticMetaObject(node->metaObject()));
d->m_hasBackendNode = true;
nodes.push_back({
node->id(),
Qt3DCore::QNodePrivate::get(node)->m_typeInfo,
Qt3DCore::NodeTreeChange::Added,
node
});
});
for (const auto &node: nodes)
d_func()->createBackendNode(node);
}
~TestAspect()
{
QRenderAspect::onUnregistered();
}
Qt3DRender::Render::NodeManagers *nodeManagers() const
{
return d_func()->m_renderer->nodeManagers();
}
void onRegistered() { QRenderAspect::onRegistered(); }
void onUnregistered() { QRenderAspect::onUnregistered(); }
private:
QScopedPointer<Qt3DCore::QAspectJobManager> m_jobManager;
};
} // namespace Qt3DRender
QT_END_NAMESPACE
namespace {
Qt3DCore::QEntity *buildTestScene(int layersCount,
int entityCount,
QVector<Qt3DCore::QNodeId> &layerFilterIds,
bool alwaysEnabled = true)
{
Qt3DCore::QEntity *root = new Qt3DCore::QEntity();
Qt3DRender::QLayerFilter *layerFilter = new Qt3DRender::QLayerFilter(root);
layerFilterIds.push_back(layerFilter->id());
QVector<Qt3DRender::QLayer *> layers;
layers.reserve(layersCount);
for (int i = 0; i < layersCount; ++i) {
Qt3DRender::QLayer *layer = new Qt3DRender::QLayer(root);
layers.push_back(layer);
layerFilter->addLayer(layer);
}
for (int i = 0; i < entityCount; ++i) {
Qt3DCore::QEntity *entity = new Qt3DCore::QEntity(root);
if (layersCount > 0)
entity->addComponent(layers.at(QRandomGenerator::global()->bounded(layersCount)));
if (!alwaysEnabled && i % 128 == 0)
entity->setEnabled(false);
}
return root;
}
} // anonymous
class tst_BenchLayerFiltering : public QObject
{
Q_OBJECT
private Q_SLOTS:
void filterEntities_data()
{
QTest::addColumn<Qt3DCore::QEntity *>("entitySubtree");
QTest::addColumn<Qt3DCore::QNodeIdVector>("layerFilterIds");
{
Qt3DCore::QNodeIdVector layerFilterIds;
Qt3DCore::QEntity *rootEntity = buildTestScene(0, 5000, layerFilterIds);
QTest::newRow("Filter-NoLayerFilterAllEnabled") << rootEntity
<< layerFilterIds;
}
{
Qt3DCore::QNodeIdVector layerFilterIds;
Qt3DCore::QEntity *rootEntity = buildTestScene(0, 5000, layerFilterIds, false);
QTest::newRow("Filter-NoLayerFilterSomeDisabled") << rootEntity
<< layerFilterIds;
}
{
Qt3DCore::QNodeIdVector layerFilterIds;
Qt3DCore::QEntity *rootEntity = buildTestScene(10, 5000, layerFilterIds);
QTest::newRow("FilterLayerFilterAllEnabled") << rootEntity
<< layerFilterIds;
}
{
Qt3DCore::QNodeIdVector layerFilterIds;
Qt3DCore::QEntity *rootEntity = buildTestScene(10, 5000, layerFilterIds, false);
QTest::newRow("FilterLayerFilterSomeDisabled") << rootEntity
<< layerFilterIds;
}
}
void filterEntities()
{
QFETCH(Qt3DCore::QEntity *, entitySubtree);
QFETCH(Qt3DCore::QNodeIdVector, layerFilterIds);
// GIVEN
QScopedPointer<Qt3DRender::TestAspect> aspect(new Qt3DRender::TestAspect(entitySubtree));
// WHEN
Qt3DRender::Render::FilterLayerEntityJob filterJob;
filterJob.setLayerFilters(layerFilterIds);
filterJob.setManager(aspect->nodeManagers());
QBENCHMARK {
filterJob.run();
}
}
};
QTEST_MAIN(tst_BenchLayerFiltering)
#include "tst_bench_layerfiltering.moc"