blob: 15e9cd3f977826e1cc42a066ee51ddc3277c7081 [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
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** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
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** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
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****************************************************************************/
import QtQuick 2.0 as Quick
import QtQuick.Layouts 1.3
import QtQuick.Controls 1.4
import QtQuick.Controls.Styles 1.4
import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Input 2.0
import Qt3D.Extras 2.9
import Qt3D.Animation 2.9
import QtQuick.Scene3D 2.0
Quick.Item {
width: 1250
height: 900
ColumnLayout {
anchors.fill: parent
anchors.margins: 0
Quick.Rectangle {
id: background
width: 1250
height: 700
color: "red"
Scene3D {
anchors.fill: parent
multisample: true
focus: true
aspects: ["input", "logic"]
Entity {
components: [
RenderSettings {
activeFrameGraph: ForwardRenderer {
clearColor: Qt.rgba(0, 0.5, 1, 1)
camera: camera
}
},
// Event Source will be set by the Qt3DQuickWindow
InputSettings { }
]
Camera {
id: camera
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 45
aspectRatio: 16/9
nearPlane : 0.1
farPlane : 1000.0
position: Qt.vector3d( 0.0, 1.0, 10.0 )
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
}
FirstPersonCameraController {
camera: camera
}
Entity {
id: scene2
components: [
Transform {
scale: 0.2
translation: Qt.vector3d(0.0, 0.0, 0.0)
},
SceneLoader {
id: animEntity
source: "qrc:/assets/gears.dae"
AnimationController {
id: animator
property bool initialized : false
onPositionChanged: {
slider.value = position
}
}
Quick.PropertyAnimation {
id: animPosition
target: animator
property: "position"
loops: Quick.Animation.Infinite
from: 0.0
}
onStatusChanged: {
console.log(status)
if (status === SceneLoader.Ready) {
animator.entity = null
animator.entity = scene2
animator.activeAnimationGroup = 0
var group = animator.getGroup(0)
animPosition.to = group.duration
animPosition.duration = group.duration * 1000
slider.maximumValue = group.duration
var animList = []
var groups = animator.animationGroups
for (var i = 0; i < groups.length; i++) {
if (groups[i].name === "")
groups[i].name = "UnnamedAnim" + i;
animList.push(groups[i].name)
}
comboBox.model = animList
animator.initialized = true
comboBox.currentIndex = 0
}
}
}
]
}
}
}
}
ComboBox {
id: animationSelector
anchors.topMargin: 10
anchors.top: background.bottom
implicitWidth: 400
model: [ "Gears", "Blend Shape" ]
onCurrentIndexChanged: {
if (animPosition.running) {
animPosition.stop()
animator.position = 0
slider.value = 0
}
if (currentText === "Gears" && animEntity.source !== "qrc:/assets/gears.dae")
animEntity.source = "qrc:/assets/gears.dae"
else if (currentText === "Blend Shape"
&& animEntity.source !== "qrc:/assets/blendshapeanimation.dae") {
animEntity.source = "qrc:/assets/blendshapeanimation.dae"
}
}
}
ComboBox {
id: comboBox
anchors.topMargin: 10
anchors.top: animationSelector.bottom
implicitWidth: 400
onCurrentIndexChanged: {
if (animator.initialized) {
animator.activeAnimationGroup = currentIndex
var group = animator.getGroup(currentIndex)
animPosition.to = group.duration
animPosition.duration = group.duration * 1000
slider.maximumValue = group.duration
}
}
}
RowLayout {
anchors.left: parent.left
Button {
text: "play"
onClicked: {
if (!animPosition.running || animPosition.paused)
animPosition.start()
}
}
Button {
text: "stop"
onClicked: {
if (animPosition.running) {
animPosition.stop()
animator.position = 0
slider.value = 0
}
}
}
Button {
text: "pause"
onClicked: {
if (!animPosition.paused && animPosition.running)
animPosition.pause()
}
}
}
Slider {
id: slider
anchors.bottomMargin: 10
anchors.left: parent.left
anchors.right: parent.right
value: 0.0
onValueChanged: {
if (pressed) {
animPosition.stop()
animator.position = value
}
}
}
}
}