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import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Input 2.0
import Qt3D.Animation 2.9
import Qt3D.Extras 2.0
DefaultSceneEntity {
id: scene
Entity {
id: cube
components: [
Transform {
id: cubeTransform
onTranslationChanged: console.log("t = " + translation)
},
CuboidMesh {
},
PhongMaterial {
id: cubeMaterial
ambient: Qt.rgba(0.02, 0.02, 0.02, 1.0)
diffuse: "blue"
shininess: 50
},
ObjectPicker {
onClicked: animator.running = true
},
ClipAnimator {
id: animator
loops: 3
onRunningChanged: console.log("running = " + running)
clip: AnimationClip {
clipData: _animationFactory.clipData
onDurationChanged: console.log("duration = " + duration)
}
// By default introspect parent Entity and try
// to map fcurve groups to properties of QTransform
// mapping: AutomaticAnimationMapping {}
// To do more, we can be explicit
channelMapper: ChannelMapper {
mappings: [
ChannelMapping { channelName: "Location"; target: cubeTransform; property: "translation" },
ChannelMapping { channelName: "Rotation"; target: cubeTransform; property: "rotation" },
ChannelMapping { channelName: "Diffuse Color"; target: cubeMaterial; property: "diffuse" }
]
}
}
]
}
camera: Camera {
position: Qt.vector3d(10, 3, 15)
viewCenter: Qt.vector3d(2.5, 1, 0)
}
OrbitCameraController {
camera: scene.camera
linearSpeed: 8
lookSpeed: 180
}
}