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#ifndef ENTITY_H
#define ENTITY_H
#include <Qt3DCore/QEntity>
#include <QtGui/QColor>
#include <QtGui/QVector3D>
QT_BEGIN_NAMESPACE
namespace Qt3DCore {
class QTransform;
}
namespace Qt3DRender {
class QEffect;
class QGeometryRenderer;
class QMaterial;
class QParameter;
}
QT_END_NAMESPACE
class Entity : public Qt3DCore::QEntity
{
Q_OBJECT
Q_PROPERTY(float theta READ theta WRITE setTheta NOTIFY thetaChanged)
Q_PROPERTY(float phi READ phi WRITE setPhi NOTIFY phiChanged)
Q_PROPERTY(QVector3D position READ position WRITE setPosition NOTIFY positionChanged)
Q_PROPERTY(QColor diffuseColor READ diffuseColor WRITE setDiffuseColor NOTIFY diffuseColorChanged)
public:
Entity(Qt3DRender::QEffect *effect, Qt3DCore::QNode *parent = 0);
float theta() const;
float phi() const;
QVector3D position() const;
QColor diffuseColor() const;
public slots:
void setTheta(float theta);
void setPhi(float phi);
void setPosition(QVector3D position);
void setDiffuseColor(QColor diffuseColor);
signals:
void thetaChanged(float theta);
void phiChanged(float phi);
void positionChanged(QVector3D position);
void diffuseColorChanged(QColor diffuseColor);
private:
void updateTransform();
private:
Qt3DCore::QTransform *m_transform;
Qt3DRender::QMaterial *m_material;
Qt3DRender::QParameter *m_diffuseColorParam;
float m_theta;
float m_phi;
QVector3D m_position;
};
#endif // ENTITY_H