| /**************************************************************************** |
| ** |
| ** Copyright (C) 2015 Paul Lemire |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the Qt3D module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:BSD$ |
| ** Commercial License Usage |
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| ** BSD License Usage |
| ** Alternatively, you may use this file under the terms of the BSD license |
| ** as follows: |
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| ** modification, are permitted provided that the following conditions are |
| ** met: |
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| ****************************************************************************/ |
| |
| import Qt3D.Core 2.0 |
| import Qt3D.Render 2.0 |
| |
| Material { |
| id:root |
| property color ambient: Qt.rgba( 0.05, 0.05, 0.05, 1.0 ) |
| property color diffuse: Qt.rgba( 0.7, 0.7, 0.7, 1.0 ) |
| property color specular: Qt.rgba( 0.95, 0.95, 0.95, 1.0 ) |
| property real shininess: 150.0 |
| property real alpha: 0.5 |
| |
| |
| ShaderProgram { |
| id: gl3PhongAlphaShader |
| vertexShaderCode: loadSource("qrc:/shaders/gl3/phong.vert") |
| fragmentShaderCode: loadSource("qrc:/shaders/gl3/phongalpha.frag") |
| } |
| |
| ShaderProgram { |
| id: gl2es2PhongAlphaShader |
| vertexShaderCode: loadSource("qrc:/shaders/es2/phong.vert") |
| fragmentShaderCode: loadSource("qrc:/shaders/es2/phongalpha.frag") |
| } |
| |
| effect: Effect { |
| |
| parameters: [ |
| Parameter { name: "alpha"; value: root.alpha }, |
| Parameter { name: "ka"; value: Qt.vector3d(root.ambient.r, root.ambient.g, root.ambient.b) }, |
| Parameter { name: "kd"; value: Qt.vector3d(root.diffuse.r, root.diffuse.g, root.diffuse.b) }, |
| Parameter { name: "ks"; value: Qt.vector3d(root.specular.r, root.specular.g, root.specular.b) }, |
| Parameter { name: "shininess"; value: root.shininess }, |
| Parameter { name: "lightPosition"; value: Qt.vector4d(1.0, 1.0, 0.0, 1.0) }, |
| Parameter { name: "lightIntensity"; value: Qt.vector3d(1.0, 1.0, 1.0) } |
| ] |
| |
| techniques: [ |
| // GL 3 Technique |
| Technique { |
| graphicsApiFilter { |
| api: GraphicsApiFilter.OpenGL |
| profile: GraphicsApiFilter.CoreProfile |
| majorVersion: 3 |
| minorVersion: 1 |
| } |
| renderPasses: RenderPass { |
| shaderProgram: gl3PhongAlphaShader |
| renderStates: [ |
| NoDepthMask { }, |
| BlendEquationArguments { |
| sourceRgb: BlendEquationArguments.SourceAlpha |
| destinationRgb: BlendEquationArguments.OneMinusSourceAlpha |
| }, |
| BlendEquation {blendFunction: BlendEquation.Add} |
| ] |
| filterKeys: FilterKey { name: "pass"; value: "material" } |
| } |
| }, |
| |
| // GL 2 Technique |
| Technique { |
| graphicsApiFilter { |
| api: GraphicsApiFilter.OpenGL |
| profile: GraphicsApiFilter.NoProfile |
| majorVersion: 2 |
| minorVersion: 0 |
| } |
| renderPasses: RenderPass { |
| shaderProgram: gl2es2PhongAlphaShader |
| renderStates: [ |
| NoDepthMask { }, |
| BlendEquationArguments { |
| sourceRgb: BlendEquationArguments.SourceAlpha |
| destinationRgb: BlendEquationArguments.OneMinusSourceAlpha |
| }, |
| BlendEquation {blendFunction: BlendEquation.Add} |
| ] |
| filterKeys: FilterKey { name: "pass"; value: "material" } |
| } |
| } |
| ] |
| } |
| } |
| |