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| ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
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| ** This file is part of the Qt3D module of the Qt Toolkit. |
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| |
| #include "finaleffect.h" |
| |
| #include <Qt3DRender/QGraphicsApiFilter> |
| #include <Qt3DRender/QShaderProgram> |
| #include <QUrl> |
| |
| QT_BEGIN_NAMESPACE |
| |
| FinalEffect::FinalEffect(Qt3DCore::QNode *parent) |
| : Qt3DRender::QEffect(parent) |
| , m_gl3Technique(new Qt3DRender::QTechnique()) |
| , m_gl2Technique(new Qt3DRender::QTechnique()) |
| , m_gl2Pass(new Qt3DRender::QRenderPass()) |
| , m_gl3Pass(new Qt3DRender::QRenderPass()) |
| , m_passCriterion(new Qt3DRender::QFilterKey(this)) |
| { |
| m_gl3Technique->graphicsApiFilter()->setApi(Qt3DRender::QGraphicsApiFilter::OpenGL); |
| m_gl3Technique->graphicsApiFilter()->setMajorVersion(3); |
| m_gl3Technique->graphicsApiFilter()->setMinorVersion(1); |
| m_gl3Technique->graphicsApiFilter()->setProfile(Qt3DRender::QGraphicsApiFilter::CoreProfile); |
| |
| m_gl2Technique->graphicsApiFilter()->setApi(Qt3DRender::QGraphicsApiFilter::OpenGL); |
| m_gl2Technique->graphicsApiFilter()->setMajorVersion(2); |
| m_gl2Technique->graphicsApiFilter()->setMinorVersion(0); |
| m_gl2Technique->graphicsApiFilter()->setProfile(Qt3DRender::QGraphicsApiFilter::NoProfile); |
| |
| m_passCriterion->setName(QStringLiteral("pass")); |
| m_passCriterion->setValue(QStringLiteral("final")); |
| |
| Qt3DRender::QShaderProgram *gl3Shader = new Qt3DRender::QShaderProgram(); |
| gl3Shader->setVertexShaderCode(gl3Shader->loadSource(QUrl(QStringLiteral("qrc:/final_gl3.vert")))); |
| gl3Shader->setFragmentShaderCode(gl3Shader->loadSource(QUrl(QStringLiteral("qrc:/final_gl3.frag")))); |
| |
| m_gl3Pass->addFilterKey(m_passCriterion); |
| m_gl3Pass->setShaderProgram(gl3Shader); |
| m_gl3Technique->addRenderPass(m_gl3Pass); |
| |
| Qt3DRender::QShaderProgram *gl2Shader = new Qt3DRender::QShaderProgram(); |
| gl2Shader->setVertexShaderCode(gl2Shader->loadSource(QUrl(QStringLiteral("qrc:/final_gl2.vert")))); |
| gl2Shader->setFragmentShaderCode(gl2Shader->loadSource(QUrl(QStringLiteral("qrc:/final_gl2.frag")))); |
| |
| m_gl2Pass->addFilterKey(m_passCriterion); |
| m_gl2Pass->setShaderProgram(gl2Shader); |
| m_gl2Technique->addRenderPass(m_gl2Pass); |
| |
| addTechnique(m_gl3Technique); |
| addTechnique(m_gl2Technique); |
| } |
| |
| QList<Qt3DRender::QFilterKey *> FinalEffect::passCriteria() const |
| { |
| return QList<Qt3DRender::QFilterKey *>() << m_passCriterion; |
| } |
| |
| QT_END_NAMESPACE |