blob: d3e302d16fc52e61a0b4005f7a3bfbded99c2b29 [file] [log] [blame]
#version 140
in vec4 vertexPosition;
in vec3 vertexNormal;
out vec4 color0;
out vec3 position0;
out vec3 normal0;
uniform mat4 mvp;
uniform mat4 modelView;
uniform mat3 modelViewNormal;
uniform vec4 meshColor;
void main()
{
color0 = meshColor;
position0 = vec3(modelView * vertexPosition);
normal0 = normalize(modelViewNormal * vertexNormal);
gl_Position = mvp * vertexPosition;
}