| /**************************************************************************** |
| ** |
| ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the Qt3D module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:LGPL$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
| ** accordance with the commercial license agreement provided with the |
| ** Software or, alternatively, in accordance with the terms contained in |
| ** a written agreement between you and The Qt Company. For licensing terms |
| ** and conditions see https://www.qt.io/terms-conditions. For further |
| ** information use the contact form at https://www.qt.io/contact-us. |
| ** |
| ** GNU Lesser General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU Lesser |
| ** General Public License version 3 as published by the Free Software |
| ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| ** packaging of this file. Please review the following information to |
| ** ensure the GNU Lesser General Public License version 3 requirements |
| ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| ** |
| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 2.0 or (at your option) the GNU General |
| ** Public license version 3 or any later version approved by the KDE Free |
| ** Qt Foundation. The licenses are as published by the Free Software |
| ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| ** included in the packaging of this file. Please review the following |
| ** information to ensure the GNU General Public License requirements will |
| ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| ** https://www.gnu.org/licenses/gpl-3.0.html. |
| ** |
| ** $QT_END_LICENSE$ |
| ** |
| ****************************************************************************/ |
| |
| #include "sceneentity.h" |
| #include "sceneeffect.h" |
| #include <Qt3DExtras/QSphereMesh> |
| #include <Qt3DRender/QMaterial> |
| #include <Qt3DRender/QParameter> |
| #include <Qt3DRender/QPointLight> |
| #include <Qt3DRender/QLayer> |
| #include <Qt3DCore/QTransform> |
| |
| QT_BEGIN_NAMESPACE |
| |
| SceneEntity::SceneEntity(Qt3DCore::QNode *parent) |
| : Qt3DCore::QEntity(parent) |
| , m_layer(new Qt3DRender::QLayer(this)) |
| , m_effect(new SceneEffect(this)) |
| { |
| Qt3DExtras::QSphereMesh *sphereMesh = new Qt3DExtras::QSphereMesh(this); |
| sphereMesh->setRings(50); |
| sphereMesh->setSlices(100); |
| |
| { |
| Qt3DRender::QPointLight *light1 = new Qt3DRender::QPointLight(this); |
| light1->setColor(Qt::white); |
| light1->setIntensity(1.5f); |
| |
| addComponent(light1); |
| } |
| |
| { |
| Qt3DCore::QEntity *sphereOne = new Qt3DCore::QEntity(this); |
| Qt3DRender::QMaterial *sphereOneMaterial = new Qt3DRender::QMaterial(sphereOne); |
| |
| sphereOneMaterial->setEffect(m_effect); |
| sphereOneMaterial->addParameter(new Qt3DRender::QParameter(QStringLiteral("meshColor"), QColor(Qt::blue))); |
| |
| Qt3DCore::QTransform *sphereOneTransform = new Qt3DCore::QTransform(sphereOne); |
| sphereOneTransform->setTranslation(QVector3D(-10.0f, 0.0f, 25.0f)); |
| |
| Qt3DRender::QPointLight *light2 = new Qt3DRender::QPointLight(sphereOne); |
| light2->setColor(Qt::white); |
| light2->setIntensity(1.5f); |
| |
| sphereOne->addComponent(sphereOneTransform); |
| sphereOne->addComponent(sphereOneMaterial); |
| sphereOne->addComponent(sphereMesh); |
| sphereOne->addComponent(m_layer); |
| sphereOne->addComponent(light2); |
| } |
| |
| { |
| Qt3DCore::QEntity *sphereTwo = new Qt3DCore::QEntity(this); |
| Qt3DRender::QMaterial *sphereTwoMaterial = new Qt3DRender::QMaterial(sphereTwo); |
| sphereTwoMaterial->setEffect(m_effect); |
| sphereTwoMaterial->addParameter(new Qt3DRender::QParameter(QStringLiteral("meshColor"), QColor(Qt::yellow))); |
| |
| Qt3DRender::QPointLight *light3 = new Qt3DRender::QPointLight(sphereTwo); |
| light3->setColor(Qt::blue); |
| light3->setIntensity(0.5f); |
| |
| sphereTwo->addComponent(sphereMesh); |
| sphereTwo->addComponent(m_layer); |
| sphereTwo->addComponent(sphereTwoMaterial); |
| sphereTwo->addComponent(light3); |
| } |
| } |
| |
| |
| Qt3DRender::QLayer *SceneEntity::layer() const |
| { |
| return m_layer; |
| } |
| |
| SceneEffect *SceneEntity::effect() const |
| { |
| return m_effect; |
| } |
| |
| QT_END_NAMESPACE |