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import Qt3D.Core 2.0
import Qt3D.Render 2.0
Viewport {
id: root
normalizedRect : Qt.rect(0.0, 0.0, 1.0, 1.0)
property GBuffer gBuffer
property alias camera : sceneCameraSelector.camera
property alias sceneLayer: sceneLayerFilter.layers
property alias screenQuadLayer: screenQuadLayerFilter.layers
property alias debugLayer: debugLayerFilter.layers
readonly property real windowWidth: surfaceSelector.surface !== null ? surfaceSelector.surface.width: 0
readonly property real windowHeight: surfaceSelector.surface !== null ? surfaceSelector.surface.height: 0
RenderSurfaceSelector {
id: surfaceSelector
CameraSelector {
id : sceneCameraSelector
// Fill G-Buffer
LayerFilter {
id: sceneLayerFilter
RenderTargetSelector {
id : gBufferTargetSelector
target: gBuffer
ClearBuffers {
buffers: ClearBuffers.ColorDepthBuffer
RenderPassFilter {
id : geometryPass
matchAny : FilterKey { name : "pass"; value : "geometry" }
}
}
}
}
TechniqueFilter {
parameters: [
Parameter { name: "color"; value : gBuffer.color },
Parameter { name: "position"; value : gBuffer.position },
Parameter { name: "normal"; value : gBuffer.normal },
Parameter { name: "depth"; value : gBuffer.depth },
Parameter { name: "winSize"; value : Qt.size(1024, 1024) }
]
RenderStateSet {
// Render FullScreen Quad
renderStates: [
BlendEquation { blendFunction: BlendEquation.Add },
BlendEquationArguments { sourceRgb: BlendEquationArguments.SourceAlpha; destinationRgb: BlendEquationArguments.DestinationColor }
]
LayerFilter {
id: screenQuadLayerFilter
ClearBuffers {
buffers: ClearBuffers.ColorDepthBuffer
RenderPassFilter {
matchAny : FilterKey { name : "pass"; value : "final" }
parameters: Parameter { name: "winSize"; value : Qt.size(windowWidth, windowHeight) }
}
}
}
// RenderDebug layer
LayerFilter {
id: debugLayerFilter
Viewport {
normalizedRect : Qt.rect(0.5, 0.5, 0.5, 0.5)
RenderPassFilter {
matchAny : FilterKey { name : "pass"; value : "final" }
parameters: Parameter { name: "winSize"; value : Qt.size(windowWidth * 0.5, windowHeight * 0.5) }
}
}
}
}
}
}
}
}