| /**************************************************************************** |
| ** |
| ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the Qt3D module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:BSD$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
| ** accordance with the commercial license agreement provided with the |
| ** Software or, alternatively, in accordance with the terms contained in |
| ** a written agreement between you and The Qt Company. For licensing terms |
| ** and conditions see https://www.qt.io/terms-conditions. For further |
| ** information use the contact form at https://www.qt.io/contact-us. |
| ** |
| ** BSD License Usage |
| ** Alternatively, you may use this file under the terms of the BSD license |
| ** as follows: |
| ** |
| ** "Redistribution and use in source and binary forms, with or without |
| ** modification, are permitted provided that the following conditions are |
| ** met: |
| ** * Redistributions of source code must retain the above copyright |
| ** notice, this list of conditions and the following disclaimer. |
| ** * Redistributions in binary form must reproduce the above copyright |
| ** notice, this list of conditions and the following disclaimer in |
| ** the documentation and/or other materials provided with the |
| ** distribution. |
| ** * Neither the name of The Qt Company Ltd nor the names of its |
| ** contributors may be used to endorse or promote products derived |
| ** from this software without specific prior written permission. |
| ** |
| ** |
| ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." |
| ** |
| ** $QT_END_LICENSE$ |
| ** |
| ****************************************************************************/ |
| |
| import Qt3D.Core 2.0 |
| import Qt3D.Render 2.0 |
| |
| Viewport { |
| id: root |
| normalizedRect : Qt.rect(0.0, 0.0, 1.0, 1.0) |
| |
| property GBuffer gBuffer |
| property alias camera : sceneCameraSelector.camera |
| property alias sceneLayer: sceneLayerFilter.layers |
| property alias screenQuadLayer: screenQuadLayerFilter.layers |
| property alias debugLayer: debugLayerFilter.layers |
| |
| readonly property real windowWidth: surfaceSelector.surface !== null ? surfaceSelector.surface.width: 0 |
| readonly property real windowHeight: surfaceSelector.surface !== null ? surfaceSelector.surface.height: 0 |
| |
| RenderSurfaceSelector { |
| id: surfaceSelector |
| |
| CameraSelector { |
| id : sceneCameraSelector |
| |
| // Fill G-Buffer |
| LayerFilter { |
| id: sceneLayerFilter |
| RenderTargetSelector { |
| id : gBufferTargetSelector |
| target: gBuffer |
| |
| ClearBuffers { |
| buffers: ClearBuffers.ColorDepthBuffer |
| |
| RenderPassFilter { |
| id : geometryPass |
| matchAny : FilterKey { name : "pass"; value : "geometry" } |
| } |
| } |
| } |
| } |
| |
| TechniqueFilter { |
| parameters: [ |
| Parameter { name: "color"; value : gBuffer.color }, |
| Parameter { name: "position"; value : gBuffer.position }, |
| Parameter { name: "normal"; value : gBuffer.normal }, |
| Parameter { name: "depth"; value : gBuffer.depth }, |
| Parameter { name: "winSize"; value : Qt.size(1024, 1024) } |
| ] |
| |
| RenderStateSet { |
| // Render FullScreen Quad |
| renderStates: [ |
| BlendEquation { blendFunction: BlendEquation.Add }, |
| BlendEquationArguments { sourceRgb: BlendEquationArguments.SourceAlpha; destinationRgb: BlendEquationArguments.DestinationColor } |
| ] |
| LayerFilter { |
| id: screenQuadLayerFilter |
| ClearBuffers { |
| buffers: ClearBuffers.ColorDepthBuffer |
| RenderPassFilter { |
| matchAny : FilterKey { name : "pass"; value : "final" } |
| parameters: Parameter { name: "winSize"; value : Qt.size(windowWidth, windowHeight) } |
| |
| } |
| } |
| } |
| // RenderDebug layer |
| LayerFilter { |
| id: debugLayerFilter |
| Viewport { |
| normalizedRect : Qt.rect(0.5, 0.5, 0.5, 0.5) |
| RenderPassFilter { |
| matchAny : FilterKey { name : "pass"; value : "final" } |
| parameters: Parameter { name: "winSize"; value : Qt.size(windowWidth * 0.5, windowHeight * 0.5) } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |