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/****************************************************************************
**
** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
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** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
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** General Public License version 2.0 or (at your option) the GNU General
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import QtQuick 2.0 as QQ2
import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Input 2.0
import Qt3D.Extras 2.0
Entity {
id : root
readonly property Camera camera: camera
readonly property Layer layer: sceneLayer
readonly property vector3d light1Pos : sphere1.transform.translation
readonly property vector3d light2Pos : sphere2.transform.translation
readonly property vector3d light3Pos : light3Transform.translation
readonly property vector3d light4Pos : Qt.vector3d(5, 2, 7)
property PointLight light: PointLight {
color : "white"
intensity : 0.0
QQ2.ColorAnimation on color { from: "white"; to: "blue"; duration: 4000; loops: 2 }
QQ2.SequentialAnimation on intensity {
QQ2.NumberAnimation {
from: 0; to: 3.0; duration: 500
}
QQ2.NumberAnimation {
from: 3.0; to: 0.0; duration: 500
}
loops: QQ2.Animation.Infinite
}
}
// Global elements
Camera {
id: camera
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 45
aspectRatio: 16/9
nearPlane : 1.0
farPlane : 1000.0
position: Qt.vector3d( 0.0, 0.0, -25.0 )
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
viewCenter: Qt.vector3d( 0.0, 0.0, 10.0 )
}
SphereMesh {
id : sphereMesh
rings: 50
slices: 100
}
SceneEffect { id : sceneMaterialEffect }
Layer { id: sceneLayer }
// Scene
Entity {
id : sphere1
property Material material : Material {
effect : sceneMaterialEffect
parameters : Parameter { name : "meshColor"; value : "dodgerblue" }
}
property Transform transform: Transform {
id: sphere1Transform
property real x: -10.0
translation: Qt.vector3d(x, 0, 5)
}
QQ2.SequentialAnimation {
loops: QQ2.Animation.Infinite
running: true
QQ2.NumberAnimation { target: sphere1Transform; property: "x"; to: 3; duration: 2000 }
QQ2.NumberAnimation { target: sphere1Transform; property: "x"; to: -5; duration: 2000 }
}
components : [
sphereMesh,
sphere1.material,
sphere1.transform,
sceneLayer
]
}
Entity {
id : sphere2
property Material material : Material {
effect : sceneMaterialEffect
parameters : Parameter { name : "meshColor"; value : "green" }
}
property Transform transform: Transform {
translation: Qt.vector3d(5, 0, 5)
}
components : [
sphereMesh,
sphere2.transform,
sphere2.material,
sceneLayer
]
}
Entity {
id: light3
property Material material : Material {
effect : sceneMaterialEffect
parameters : Parameter { name : "meshColor"; value : "red" }
}
property Transform transform: Transform {
id: light3Transform
property real y: 2.0
translation: Qt.vector3d(2, y, 7)
}
QQ2.SequentialAnimation {
loops: QQ2.Animation.Infinite
running: true
QQ2.NumberAnimation { target: light3Transform; property: "y"; to: 6; duration: 1000; easing.type: QQ2.Easing.InOutQuad }
QQ2.NumberAnimation { target: light3Transform; property: "y"; to: -6; duration: 1000; easing.type: QQ2.Easing.InOutQuint }
}
components: [
sphereMesh,
light3.material,
light3.transform,
sceneLayer
]
}
}