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#ifndef BOXENTITY_H
#define BOXENTITY_H
#include <Qt3DCore/QEntity>
#include <Qt3DCore/QTransform>
#include <Qt3DExtras/QCuboidMesh>
#include <Qt3DExtras/QPhongMaterial>
class BoxEntity : public Qt3DCore::QEntity
{
Q_OBJECT
Q_PROPERTY(QColor diffuseColor READ diffuseColor WRITE setDiffuseColor NOTIFY diffuseColorChanged)
Q_PROPERTY(float angle READ angle WRITE setAngle NOTIFY angleChanged)
Q_PROPERTY(float radius READ radius WRITE setRadius NOTIFY radiusChanged)
public:
BoxEntity(QNode *parent = 0);
QColor diffuseColor();
float angle() const;
float radius() const;
public Q_SLOTS:
void setDiffuseColor(const QColor &diffuseColor);
void setAngle(float arg);
void setRadius(float arg);
Q_SIGNALS:
void diffuseColorChanged(const QColor &);
void angleChanged();
void radiusChanged();
private:
void updateTransformation();
Qt3DCore::QTransform *m_transform;
Qt3DExtras::QCuboidMesh *m_mesh;
Qt3DExtras::QPhongMaterial *m_material;
float m_angle;
float m_radius;
};
#endif // BOXENTITY_H