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#include <QGuiApplication>
#include <Qt3DCore/QAspectEngine>
#include <Qt3DRender/QCamera>
#include <Qt3DInput/QInputAspect>
#include <Qt3DRender/QRenderAspect>
#include <Qt3DExtras/QForwardRenderer>
#include "examplescene.h"
#include <Qt3DExtras/qt3dwindow.h>
#include <Qt3DExtras/qfirstpersoncameracontroller.h>
int main(int argc, char* argv[])
{
QGuiApplication app(argc, argv);
Qt3DExtras::Qt3DWindow view;
ExampleScene *sceneRoot = new ExampleScene();
// Scene Camera
Qt3DRender::QCamera *basicCamera = view.camera();
basicCamera->setProjectionType(Qt3DRender::QCameraLens::PerspectiveProjection);
basicCamera->setAspectRatio(view.width() / view.height());
basicCamera->setUpVector(QVector3D(0.0f, 1.0f, 0.0f));
basicCamera->setViewCenter(QVector3D(0.0f, 3.5f, 0.0f));
basicCamera->setPosition(QVector3D(0.0f, 3.5f, 25.0f));
// For camera controls
Qt3DExtras::QFirstPersonCameraController *camController = new Qt3DExtras::QFirstPersonCameraController(sceneRoot);
camController->setCamera(basicCamera);
view.setRootEntity(sceneRoot);
view.show();
return app.exec();
}