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** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
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import Qt3D.Core 2.0
import Qt3D.Render 2.10
import Qt3D.Input 2.0
import Qt3D.Extras 2.0
Entity {
id: sceneRoot
Camera {
id: camera
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 45
aspectRatio: 16/9
nearPlane : 0.1
farPlane : 1000.0
position: Qt.vector3d( 0.0, 0.0, 3.0 )
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
}
Camera {
id: backgroundCamera
projectionType: CameraLens.OrthographicProjection
left: -0.25
bottom: -0.25
top: 0.25
right: 0.25
nearPlane: 0.1
farPlane: 1.5
position: Qt.vector3d( 0.0, 0.0, 1.0 )
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
}
Layer {
id: backgroundLayer
recursive: true
}
Layer {
id: sceneLayer
recursive: true
}
Layer {
id: secondBackgroundLayer
}
RenderSettings {
id : external_forward_renderer
activeFrameGraph :
RenderSurfaceSelector {
Viewport {
normalizedRect: Qt.rect(0,0,1,1)
ClearBuffers {
buffers: ClearBuffers.ColorDepthStencilBuffer
clearColor: "white"
LayerFilter {
layers: [
backgroundLayer,
secondBackgroundLayer
]
CameraSelector {
camera: backgroundCamera
}
}
}
ClearBuffers {
buffers: ClearBuffers.DepthStencilBuffer
LayerFilter {
layers: [
backgroundLayer,
]
filterMode: LayerFilter.DiscardAnyMatchingLayers
CameraSelector {
camera: camera
}
}
}
}
}
}
OrbitCameraController {
camera: camera
}
InputSettings {
id: inputSettings
}
components: [external_forward_renderer, inputSettings]
PlaneMesh {
id: backgroundMesh
width: 0.5
height: 0.5
}
Transform {
id: backgroundTransform
rotation: fromAxisAndAngle(Qt.vector3d(1,0,0), 90)
}
Transform {
id: smallBackgroundTransform
translation: Qt.vector3d(0,0.5,0)
scale: 0.5
}
PhongMaterial {
id: backgroundMaterial
ambient: "black"
}
PhongMaterial {
id: smallBackgroundMaterial
ambient: "red"
}
PlaneMesh {
id: mesh
width: 1
height: 1
}
Transform {
id: transform
translation: Qt.vector3d(0,0,-1)
rotation: fromAxisAndAngle(Qt.vector3d(1,0,0), 90)
}
PhongMaterial {
id: material
ambient: "blue"
}
Entity {
id: backgroundFilterEntity
components: [backgroundLayer]
Entity {
id: backgroundEntity
objectName: "backgroundEntity"
components: [backgroundMesh, backgroundMaterial, backgroundTransform]
Entity {
id: smallBackground
objectName: "smallBackground"
components: [backgroundMesh, smallBackgroundMaterial, smallBackgroundTransform]
}
}
}
Entity {
components: [sceneLayer]
Entity {
id: mainEntity
objectName: "mainEntity"
components: [ mesh, material, transform ]
}
}
}