blob: f2a49cb8666251502c94ecd2ea89820faae336ed [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QGuiApplication>
#include <QTimer>
#include <QOpenGLContext>
#include <QWindow>
#include <qmath.h>
#include <Qt3DCore/QNode>
#include <Qt3DCore/QEntity>
#include <Qt3DCore/QTransform>
#include <Qt3DCore/QAspectEngine>
#include <Qt3DExtras/QTorusMesh>
#include <Qt3DExtras/QForwardRenderer>
#include <Qt3DExtras/QPhongMaterial>
#include <Qt3DRender/QCamera>
#include <Qt3DRender/QCameraLens>
#include <Qt3DRender/QCameraSelector>
#include <Qt3DRender/QMesh>
#include <Qt3DRender/QPointLight>
#include <Qt3DRender/QRenderAspect>
#include <Qt3DRender/QRenderSettings>
#include <Qt3DRender/QRenderSurfaceSelector>
#include <Qt3DRender/private/qrenderaspect_p.h>
class ManualRenderer
{
public:
ManualRenderer()
: m_aspectEngine(new Qt3DCore::QAspectEngine())
, m_renderAspect(new Qt3DRender::QRenderAspect(Qt3DRender::QRenderAspect::Synchronous))
{
}
~ManualRenderer() {
m_aspectEngine->setRootEntity(Qt3DCore::QEntityPtr());
m_aspectEngine->unregisterAspect(m_renderAspect);
delete m_renderAspect;
delete m_aspectEngine;
}
void initialize(QWindow *window, QOpenGLContext *glCtx)
{
m_aspectEngine->registerAspect(m_renderAspect);
m_aspectEngine->setRunMode(Qt3DCore::QAspectEngine::Manual);
Qt3DRender::QRenderAspectPrivate *dRenderAspect = static_cast<decltype(dRenderAspect)>
(Qt3DRender::QRenderAspectPrivate::get(m_renderAspect));
dRenderAspect->renderInitialize(glCtx);
m_rootEntity.reset(createSceneTree(window));
m_aspectEngine->setRootEntity(m_rootEntity);
}
void render() {
qDebug() << Q_FUNC_INFO << "Updating Scene";
updateScene();
qDebug() << Q_FUNC_INFO << "Processing Frame";
// Launch jobs to process the frame
m_aspectEngine->processFrame();
qDebug() << Q_FUNC_INFO << "Rendering Frame";
// Submit Render Queues
Qt3DRender::QRenderAspectPrivate *dRenderAspect = static_cast<decltype(dRenderAspect)>
(Qt3DRender::QRenderAspectPrivate::get(m_renderAspect));
dRenderAspect->renderSynchronous(true);
}
private:
Qt3DCore::QEntity *createSceneTree(QWindow *surface) {
// Root entity in the 3D scene.
Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity;
auto camera = new Qt3DRender::QCamera(rootEntity);
camera->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f);
camera->setPosition(QVector3D(0, 0, 40.0f));
camera->setViewCenter(QVector3D(0, 0, 0));
// Torus
Qt3DCore::QEntity *torusEntity = new Qt3DCore::QEntity(rootEntity);
auto material = new Qt3DExtras::QPhongMaterial(rootEntity);
auto torusTransform = new Qt3DCore::QTransform;
auto torusMesh = new Qt3DExtras::QTorusMesh;
torusMesh->setRadius(5);
torusMesh->setMinorRadius(1);
torusMesh->setRings(100);
torusMesh->setSlices(20);
torusTransform->setScale3D(QVector3D(1.5, 1, 0.5));
torusTransform->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(1, 0, 0), 45.0f));
torusEntity->addComponent(torusMesh);
torusEntity->addComponent(material);
torusEntity->addComponent(torusTransform);
// FrameGraph
auto forwardRenderer = new Qt3DExtras::QForwardRenderer();
forwardRenderer->setSurface(surface);
forwardRenderer->setCamera(camera);
forwardRenderer->setClearColor(QColor(Qt::black));
auto renderSettings = new Qt3DRender::QRenderSettings();
renderSettings->setActiveFrameGraph(forwardRenderer);
rootEntity->addComponent(renderSettings);
return rootEntity;
}
void updateScene()
{
static int angle = 0;
// Update camera position
auto camera = m_rootEntity->findChild<Qt3DRender::QCamera *>();
Q_ASSERT(camera);
const double angleRad = qDegreesToRadians(double(angle));
const QVector3D newPos(qSin(angleRad), 0.0, qCos(angleRad));
camera->setPosition(newPos * 40.0f);
qDebug() << Q_FUNC_INFO << "Camera Transform Matrix" << camera->transform()->matrix();
qDebug() << Q_FUNC_INFO << "Camera ViewMatrix" << camera->viewMatrix();
angle = (angle + 1) % 360;
}
Qt3DCore::QEntityPtr m_rootEntity;
Qt3DCore::QAspectEngine *m_aspectEngine;
Qt3DRender::QRenderAspect *m_renderAspect;
};
int main(int ac, char **av)
{
QSurfaceFormat format = QSurfaceFormat::defaultFormat();
#ifdef QT_OPENGL_ES_2
format.setRenderableType(QSurfaceFormat::OpenGLES);
#else
if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) {
format.setVersion(4, 3);
format.setProfile(QSurfaceFormat::CoreProfile);
}
#endif
format.setDepthBufferSize(24);
format.setSamples(4);
format.setStencilBufferSize(8);
QSurfaceFormat::setDefaultFormat(format);
QGuiApplication app(ac, av);
QWindow win;
win.setSurfaceType(QSurface::OpenGLSurface);
win.resize(1024, 768);
win.setFormat(format);
win.show();
QOpenGLContext ctx;
ctx.setFormat(format);
const bool ctxCreated = ctx.create();
if (!ctxCreated) {
qWarning() << "Failed to create GL context";
return -1;
}
ManualRenderer renderer;
renderer.initialize(&win, &ctx);
QTimer t;
QObject::connect(&t, &QTimer::timeout, [&] { renderer.render(); });
t.start(16);
return app.exec();
}