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b80a455c0268d549edd5f71d1094a89297b72f72
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qt-everywhere-src-5.14.1
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qt3d
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tests
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manual
/
raycasting-qml
/
shaders
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es2
/
simpleColor.frag
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#define
FP highp
uniform FP vec3 maincolor
;
void
main
()
{
//output color from material
gl_FragColor
=
vec4
(
maincolor
,
1.0
);
}