blob: 2912a1837b11b1081d491130726cadab3cb0d00e [file] [log] [blame]
#version 150 core
in vec3 vertexPosition;
uniform mat4 modelMatrix;
uniform mat4 mvp;
void main()
{
// Calculate vertex position in clip coordinates
gl_Position = mvp * vec4(vertexPosition, 1.0);
}