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/****************************************************************************
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** Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB).
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import QtQuick 2.10
import QtQuick.Scene3D 2.0
import Qt3D.Core 2.10
import Qt3D.Render 2.13
import Qt3D.Input 2.0
import Qt3D.Extras 2.0
Item {
width: 800
height: 600
Scene3D {
anchors.fill: parent
Entity {
id: sceneRoot
Camera {
id: camera
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 45
aspectRatio: 16/9
nearPlane : 0.1
farPlane : 1000.0
position: Qt.vector3d( 0.0, 0.0, -4.0 )
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
}
OrbitCameraController {
camera: camera
}
components: [
RenderSettings {
activeFrameGraph: ForwardRenderer {
clearColor: Qt.rgba(0, 0.5, 1, 1)
camera: camera
}
},
// Event Source will be set by the Qt3DQuickWindow
InputSettings { },
DirectionalLight {
intensity: 0.8
worldDirection: camera.viewVector
}
]
NumberAnimation {
target: cubeTransform
property: "rotationY"
duration: 10000
from: 0
to: 360
loops: Animation.Infinite
running: true
}
SharedGLTexture {
id: shaderGLTexture
textureId: _textureWidget.textureId
}
Entity {
id: cubeEntity
readonly property CuboidMesh cuboid: CuboidMesh {}
readonly property DiffuseMapMaterial material: DiffuseMapMaterial {
diffuse: shaderGLTexture
}
Transform {
id: cubeTransform
rotationX: 180
}
components: [ cuboid, material, cubeTransform ]
}
}
}
Grid {
spacing: 10
columns: 2
Text { text: "Target: " + _nameMapper.targetName(shaderGLTexture.target) }
Text { text: "Format: " + _nameMapper.formatName(shaderGLTexture.format) }
Text { text: "Width: " + shaderGLTexture.width }
Text { text: "Height: " + shaderGLTexture.height }
Text { text: "Depth: " + shaderGLTexture.depth }
Text { text: "Layers: " + shaderGLTexture.layers }
Text { text: "GL Texture Id: " + shaderGLTexture.textureId }
}
}