| /**************************************************************************** |
| ** |
| ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the Qt3D module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:BSD$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
| ** accordance with the commercial license agreement provided with the |
| ** Software or, alternatively, in accordance with the terms contained in |
| ** a written agreement between you and The Qt Company. For licensing terms |
| ** and conditions see https://www.qt.io/terms-conditions. For further |
| ** information use the contact form at https://www.qt.io/contact-us. |
| ** |
| ** BSD License Usage |
| ** Alternatively, you may use this file under the terms of the BSD license |
| ** as follows: |
| ** |
| ** "Redistribution and use in source and binary forms, with or without |
| ** modification, are permitted provided that the following conditions are |
| ** met: |
| ** * Redistributions of source code must retain the above copyright |
| ** notice, this list of conditions and the following disclaimer. |
| ** * Redistributions in binary form must reproduce the above copyright |
| ** notice, this list of conditions and the following disclaimer in |
| ** the documentation and/or other materials provided with the |
| ** distribution. |
| ** * Neither the name of The Qt Company Ltd nor the names of its |
| ** contributors may be used to endorse or promote products derived |
| ** from this software without specific prior written permission. |
| ** |
| ** |
| ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." |
| ** |
| ** $QT_END_LICENSE$ |
| ** |
| ****************************************************************************/ |
| |
| import Qt3D.Core 2.0 |
| import Qt3D.Render 2.0 |
| |
| Effect { |
| id: root |
| |
| // It's expected that users of this will specify the tessellation control and evaluation |
| // shaders and if necessary suitable replacements for the other stages |
| property alias vertexShaderCode: program.vertexShaderCode |
| property alias tessellationControlShaderCode: program.tessellationControlShaderCode |
| property alias tessellationEvaluationShaderCode: program.tessellationEvaluationShaderCode |
| property alias geometryShaderCode: program.geometryShaderCode |
| property alias fragmentShaderCode: program.fragmentShaderCode |
| property alias shaderProgram: program |
| |
| parameters: [ |
| Parameter { name: "ka"; value: Qt.vector3d( 0.1, 0.1, 0.1 ) }, |
| Parameter { name: "kd"; value: Qt.vector3d( 0.7, 0.7, 0.7 ) }, |
| Parameter { name: "ks"; value: Qt.vector3d( 0.95, 0.95, 0.95 ) }, |
| Parameter { name: "shininess"; value: 150.0 } |
| ] |
| |
| techniques: [ |
| Technique { |
| graphicsApiFilter { |
| api: GraphicsApiFilter.OpenGL |
| profile: GraphicsApiFilter.CoreProfile |
| majorVersion: 4 |
| minorVersion: 0 |
| } |
| |
| filterKeys: [ FilterKey { name: "renderingStyle"; value: "forward" } ] |
| |
| parameters: [ |
| Parameter { name: "light.position"; value: Qt.vector4d(0.0, 0.0, 0.0, 1.0) }, |
| Parameter { name: "light.intensity"; value: Qt.vector3d(1.0, 1.0, 1.0) }, |
| Parameter { name: "line.width"; value: 0.8 }, |
| Parameter { name: "line.color"; value: Qt.vector4d(1.0, 1.0, 1.0, 1.0) } |
| ] |
| |
| renderPasses: [ |
| RenderPass { |
| shaderProgram: ShaderProgram { |
| id: program |
| vertexShaderCode: loadSource("qrc:/shaders/passthru.vert") |
| geometryShaderCode: loadSource("qrc:/shaders/robustwireframe.geom") |
| fragmentShaderCode: loadSource("qrc:/shaders/phongwireframe.frag") |
| } |
| } |
| ] |
| } |
| ] |
| } |