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qt-everywhere-src-5.14.1
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qt3d
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tests
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manual
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tessellation-modes
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shaders
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flat.frag
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#version 400 core
in
Vertex
{
vec3 color
;
}
fs_in
;
out
vec4 fragColor
;
void
main
()
{
fragColor
=
vec4
(
fs_in
.
color
,
1.0
);
}