blob: 367195522cb16470032b27df19619b960d40e27f [file] [log] [blame]
#version 400 core
layout( vertices = 4 ) out;
uniform float inner[2] = float[]( 10.0, 10.0 );
uniform float outer[4] = float[]( 1.0, 1.0, 1.0, 1.0 );
void main()
{
// Pass along the vertex position unmodified
gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;
// Set the tessellation levels from the uniforms
gl_TessLevelOuter[0] = outer[0];
gl_TessLevelOuter[1] = outer[1];
gl_TessLevelOuter[2] = outer[2];
gl_TessLevelOuter[3] = outer[3];
gl_TessLevelInner[0] = inner[0];
gl_TessLevelInner[1] = inner[1];
}