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#include <QQuickView>
#include <QGuiApplication>
#include <QQmlContext>
#include <Qt3DRender/QAbstractTexture>
template<typename Obj>
QHash<int, QString> enumToNameMap(const char *enumName)
{
const QMetaObject metaObj = Obj::staticMetaObject;
const int indexOfEnum = metaObj.indexOfEnumerator(enumName);
const QMetaEnum metaEnum = metaObj.enumerator(indexOfEnum);
const int keysCount = metaEnum.keyCount();
QHash<int, QString> v;
v.reserve(keysCount);
for (int i = 0; i < keysCount; ++i)
v[metaEnum.value(i)] = metaEnum.key(i);
return v;
}
class EnumNameMapper : public QObject
{
Q_OBJECT
public:
Q_INVOKABLE QString statusName(int v) const { return m_statusMap.value(v); }
Q_INVOKABLE QString formatName(int v) const { return m_formatMap.value(v); }
Q_INVOKABLE QString targetName(int v) const { return m_targetMap.value(v); }
Q_INVOKABLE QString handleTypeName(int v) const { return m_handleTypeMap.value(v); }
private:
const QHash<int, QString> m_statusMap = enumToNameMap<Qt3DRender::QAbstractTexture>("Status");
const QHash<int, QString> m_formatMap = enumToNameMap<Qt3DRender::QAbstractTexture>("TextureFormat");
const QHash<int, QString> m_targetMap = enumToNameMap<Qt3DRender::QAbstractTexture>("Target");
const QHash<int, QString> m_handleTypeMap = enumToNameMap<Qt3DRender::QAbstractTexture>("HandleType");
};
int main(int argc, char* argv[])
{
QGuiApplication app(argc, argv);
QQuickView view;
QQmlContext *ctx =view.rootContext();
EnumNameMapper mapper;
ctx->setContextProperty(QStringLiteral("nameMapper"), &mapper);
view.setSource(QUrl("qrc:/main.qml"));
view.show();
return app.exec();
}
#include "main.moc"