| /**************************************************************************** |
| ** |
| ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the Qt3D module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
| ** accordance with the commercial license agreement provided with the |
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| ** |
| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 3 as published by the Free Software |
| ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT |
| ** included in the packaging of this file. Please review the following |
| ** information to ensure the GNU General Public License requirements will |
| ** be met: https://www.gnu.org/licenses/gpl-3.0.html. |
| ** |
| ** $QT_END_LICENSE$ |
| ** |
| ****************************************************************************/ |
| |
| import QtQuick 2.1 as QQ2 |
| import Qt3D 2.0 |
| |
| Node { |
| // A Node contains any type of Node or QObject |
| id : root |
| objectName : "root" |
| |
| |
| // Components defined in a node can be referenced by child nodes/entities |
| |
| Material { // This material is declared in a Node so that it can be referenced by |
| // multiple Entity elements |
| id : common_blue_material |
| diffuseColor : "#0022dd" |
| specularColor : "#0000ff"; |
| } |
| |
| Mesh { |
| id : common_ball_mesh |
| source : "my_ball_mesh.obj" |
| } |
| |
| |
| // Entity can be composed of components and child entities |
| // that inherit its attributes (transformations, framegraph rendering) |
| Entity { |
| id : sceneRoot |
| objectName : sceneRoot |
| |
| FrameGraph { |
| SampleFrameGraphConfiguration { |
| viewportRect : Qt.rect(0,0,1,1) |
| camera : camera1 // Problem here, we cannot reference an Entity |
| } |
| } |
| |
| // Cameras are Entity composed of an Optic component called Camera |
| // Maybe Camera should be an Entity subclass |
| Entity { |
| id : camera1 |
| objectName : "camera1" |
| |
| Transform { |
| LookAt {} |
| Translate {} |
| Scale {} |
| Rotate {} |
| } |
| |
| Camera { // Maybe this should be renamed to optics |
| projectionType: Camera.PerspectiveProjection |
| fieldOfView: 22.5 |
| aspectRatio: 1920.0 / 1080.0 |
| } |
| } |
| |
| Entity { |
| id : testMesh |
| objectName : "testMesh" |
| |
| property Mesh mesh : common_ball_mesh |
| property Material material : common_blue_material |
| |
| Node { |
| id : testMeshMaterialsNode |
| Material {id : testMeshMaterialMetal} |
| Material {id : testMeshMaterialWood} |
| Transform { |
| id : perpetualRotation |
| Rotate {id : y_pertual_Rotation; axis : Qt.vector3d(0,1,0); angle : 0} |
| QQ2.Timer { |
| running : true |
| interval : 1000 / 24 |
| repeat: true |
| onTriggered: y_pertual_Rotation.angle += 0.1 |
| } |
| } |
| |
| Entity { |
| id : woodBall |
| property Mesh mesh : common_ball_mesh |
| property Material mat : testMeshMaterialWood |
| property Transform trans : perpetualRotation |
| } // woodBall |
| |
| Entity { |
| id : glossyCylinder |
| property Transform trans : perpetualRotation |
| Mesh { |
| id : cylinderMesh |
| source : "my_cylinder_mesh.obj" |
| Material { |
| id : glossyMaterial |
| diffuseColor : "#ffffff" |
| specularColor : "#ffffff" |
| } |
| } |
| } // glossyCylinder |
| |
| Entity { |
| id : metalBall |
| Transform { |
| Translate {dy : 5; dx : 0; dz : -8} |
| } |
| Mesh { |
| property Material mat : testMeshMaterialMetal |
| source : "my_ball_mesh.obj" |
| } |
| } // metalBall |
| |
| } // testMeshMaterialsNode |
| |
| } // testMesh |
| |
| } // sceneRoot |
| |
| } // root |