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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
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** Licensees holding valid commercial Qt licenses may use this file in
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** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
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import QtQuick 2.1 as QQ2
import Qt3D 2.0
Node {
// A Node contains any type of Node or QObject
id : root
objectName : "root"
// Components defined in a node can be referenced by child nodes/entities
Material { // This material is declared in a Node so that it can be referenced by
// multiple Entity elements
id : common_blue_material
diffuseColor : "#0022dd"
specularColor : "#0000ff";
}
Mesh {
id : common_ball_mesh
source : "my_ball_mesh.obj"
}
// Entity can be composed of components and child entities
// that inherit its attributes (transformations, framegraph rendering)
Entity {
id : sceneRoot
objectName : sceneRoot
FrameGraph {
SampleFrameGraphConfiguration {
viewportRect : Qt.rect(0,0,1,1)
camera : camera1 // Problem here, we cannot reference an Entity
}
}
// Cameras are Entity composed of an Optic component called Camera
// Maybe Camera should be an Entity subclass
Entity {
id : camera1
objectName : "camera1"
Transform {
LookAt {}
Translate {}
Scale {}
Rotate {}
}
Camera { // Maybe this should be renamed to optics
projectionType: Camera.PerspectiveProjection
fieldOfView: 22.5
aspectRatio: 1920.0 / 1080.0
}
}
Entity {
id : testMesh
objectName : "testMesh"
property Mesh mesh : common_ball_mesh
property Material material : common_blue_material
Node {
id : testMeshMaterialsNode
Material {id : testMeshMaterialMetal}
Material {id : testMeshMaterialWood}
Transform {
id : perpetualRotation
Rotate {id : y_pertual_Rotation; axis : Qt.vector3d(0,1,0); angle : 0}
QQ2.Timer {
running : true
interval : 1000 / 24
repeat: true
onTriggered: y_pertual_Rotation.angle += 0.1
}
}
Entity {
id : woodBall
property Mesh mesh : common_ball_mesh
property Material mat : testMeshMaterialWood
property Transform trans : perpetualRotation
} // woodBall
Entity {
id : glossyCylinder
property Transform trans : perpetualRotation
Mesh {
id : cylinderMesh
source : "my_cylinder_mesh.obj"
Material {
id : glossyMaterial
diffuseColor : "#ffffff"
specularColor : "#ffffff"
}
}
} // glossyCylinder
Entity {
id : metalBall
Transform {
Translate {dy : 5; dx : 0; dz : -8}
}
Mesh {
property Material mat : testMeshMaterialMetal
source : "my_ball_mesh.obj"
}
} // metalBall
} // testMeshMaterialsNode
} // testMesh
} // sceneRoot
} // root