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| |
| #ifndef GLWIDGET_H |
| #define GLWIDGET_H |
| |
| #include <QOpenGLWidget> |
| #include <QOpenGLFunctions> |
| #include <QOpenGLShaderProgram> |
| #include <QOpenGLBuffer> |
| #include <QVector3D> |
| #include <QMatrix4x4> |
| #include <QThread> |
| #include <QMutex> |
| #include <QWaitCondition> |
| #include <QElapsedTimer> |
| |
| class GLWidget; |
| |
| class Renderer : public QObject, protected QOpenGLFunctions |
| { |
| Q_OBJECT |
| |
| public: |
| Renderer(GLWidget *w); |
| void lockRenderer() { m_renderMutex.lock(); } |
| void unlockRenderer() { m_renderMutex.unlock(); } |
| QMutex *grabMutex() { return &m_grabMutex; } |
| QWaitCondition *grabCond() { return &m_grabCond; } |
| void prepareExit() { m_exiting = true; m_grabCond.wakeAll(); } |
| |
| signals: |
| void contextWanted(); |
| |
| public slots: |
| void render(); |
| |
| private: |
| void paintQtLogo(); |
| void createGeometry(); |
| void quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4); |
| void extrude(qreal x1, qreal y1, qreal x2, qreal y2); |
| |
| bool m_inited; |
| qreal m_fAngle; |
| qreal m_fScale; |
| QVector<QVector3D> vertices; |
| QVector<QVector3D> normals; |
| QOpenGLShaderProgram program; |
| QOpenGLBuffer vbo; |
| int vertexAttr; |
| int normalAttr; |
| int matrixUniform; |
| GLWidget *m_glwidget; |
| QMutex m_renderMutex; |
| QElapsedTimer m_elapsed; |
| QMutex m_grabMutex; |
| QWaitCondition m_grabCond; |
| bool m_exiting; |
| }; |
| |
| class GLWidget : public QOpenGLWidget |
| { |
| Q_OBJECT |
| public: |
| explicit GLWidget(QWidget *parent = 0); |
| ~GLWidget(); |
| |
| protected: |
| void paintEvent(QPaintEvent *) override { } |
| |
| signals: |
| void renderRequested(); |
| |
| public slots: |
| void grabContext(); |
| |
| private slots: |
| void onAboutToCompose(); |
| void onFrameSwapped(); |
| void onAboutToResize(); |
| void onResized(); |
| |
| private: |
| QThread *m_thread; |
| Renderer *m_renderer; |
| }; |
| |
| #endif |