| /**************************************************************************** |
| ** |
| ** Copyright (C) 2017 The Qt Company Ltd. |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the examples of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:BSD$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
| ** accordance with the commercial license agreement provided with the |
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| ** information use the contact form at https://www.qt.io/contact-us. |
| ** |
| ** BSD License Usage |
| ** Alternatively, you may use this file under the terms of the BSD license |
| ** as follows: |
| ** |
| ** "Redistribution and use in source and binary forms, with or without |
| ** modification, are permitted provided that the following conditions are |
| ** met: |
| ** * Redistributions of source code must retain the above copyright |
| ** notice, this list of conditions and the following disclaimer. |
| ** * Redistributions in binary form must reproduce the above copyright |
| ** notice, this list of conditions and the following disclaimer in |
| ** the documentation and/or other materials provided with the |
| ** distribution. |
| ** * Neither the name of The Qt Company Ltd nor the names of its |
| ** contributors may be used to endorse or promote products derived |
| ** from this software without specific prior written permission. |
| ** |
| ** |
| ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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| ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." |
| ** |
| ** $QT_END_LICENSE$ |
| ** |
| ****************************************************************************/ |
| |
| #include "hellovulkantexture.h" |
| #include <QVulkanFunctions> |
| #include <QCoreApplication> |
| #include <QFile> |
| |
| // Use a triangle strip to get a quad. |
| // |
| // Note that the vertex data and the projection matrix assume OpenGL. With |
| // Vulkan Y is negated in clip space and the near/far plane is at 0/1 instead |
| // of -1/1. These will be corrected for by an extra transformation when |
| // calculating the modelview-projection matrix. |
| static float vertexData[] = { // Y up, front = CW |
| // x, y, z, u, v |
| -1, -1, 0, 0, 1, |
| -1, 1, 0, 0, 0, |
| 1, -1, 0, 1, 1, |
| 1, 1, 0, 1, 0 |
| }; |
| |
| static const int UNIFORM_DATA_SIZE = 16 * sizeof(float); |
| |
| static inline VkDeviceSize aligned(VkDeviceSize v, VkDeviceSize byteAlign) |
| { |
| return (v + byteAlign - 1) & ~(byteAlign - 1); |
| } |
| |
| QVulkanWindowRenderer *VulkanWindow::createRenderer() |
| { |
| return new VulkanRenderer(this); |
| } |
| |
| VulkanRenderer::VulkanRenderer(QVulkanWindow *w) |
| : m_window(w) |
| { |
| } |
| |
| VkShaderModule VulkanRenderer::createShader(const QString &name) |
| { |
| QFile file(name); |
| if (!file.open(QIODevice::ReadOnly)) { |
| qWarning("Failed to read shader %s", qPrintable(name)); |
| return VK_NULL_HANDLE; |
| } |
| QByteArray blob = file.readAll(); |
| file.close(); |
| |
| VkShaderModuleCreateInfo shaderInfo; |
| memset(&shaderInfo, 0, sizeof(shaderInfo)); |
| shaderInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; |
| shaderInfo.codeSize = blob.size(); |
| shaderInfo.pCode = reinterpret_cast<const uint32_t *>(blob.constData()); |
| VkShaderModule shaderModule; |
| VkResult err = m_devFuncs->vkCreateShaderModule(m_window->device(), &shaderInfo, nullptr, &shaderModule); |
| if (err != VK_SUCCESS) { |
| qWarning("Failed to create shader module: %d", err); |
| return VK_NULL_HANDLE; |
| } |
| |
| return shaderModule; |
| } |
| |
| bool VulkanRenderer::createTexture(const QString &name) |
| { |
| QImage img(name); |
| if (img.isNull()) { |
| qWarning("Failed to load image %s", qPrintable(name)); |
| return false; |
| } |
| |
| // Convert to byte ordered RGBA8. Use premultiplied alpha, see pColorBlendState in the pipeline. |
| img = img.convertToFormat(QImage::Format_RGBA8888_Premultiplied); |
| |
| QVulkanFunctions *f = m_window->vulkanInstance()->functions(); |
| VkDevice dev = m_window->device(); |
| |
| const bool srgb = QCoreApplication::arguments().contains(QStringLiteral("--srgb")); |
| if (srgb) |
| qDebug("sRGB swapchain was requested, making texture sRGB too"); |
| |
| m_texFormat = srgb ? VK_FORMAT_R8G8B8A8_SRGB : VK_FORMAT_R8G8B8A8_UNORM; |
| |
| // Now we can either map and copy the image data directly, or have to go |
| // through a staging buffer to copy and convert into the internal optimal |
| // tiling format. |
| VkFormatProperties props; |
| f->vkGetPhysicalDeviceFormatProperties(m_window->physicalDevice(), m_texFormat, &props); |
| const bool canSampleLinear = (props.linearTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT); |
| const bool canSampleOptimal = (props.optimalTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT); |
| if (!canSampleLinear && !canSampleOptimal) { |
| qWarning("Neither linear nor optimal image sampling is supported for RGBA8"); |
| return false; |
| } |
| |
| static bool alwaysStage = qEnvironmentVariableIntValue("QT_VK_FORCE_STAGE_TEX"); |
| |
| if (canSampleLinear && !alwaysStage) { |
| if (!createTextureImage(img.size(), &m_texImage, &m_texMem, |
| VK_IMAGE_TILING_LINEAR, VK_IMAGE_USAGE_SAMPLED_BIT, |
| m_window->hostVisibleMemoryIndex())) |
| return false; |
| |
| if (!writeLinearImage(img, m_texImage, m_texMem)) |
| return false; |
| |
| m_texLayoutPending = true; |
| } else { |
| if (!createTextureImage(img.size(), &m_texStaging, &m_texStagingMem, |
| VK_IMAGE_TILING_LINEAR, VK_IMAGE_USAGE_TRANSFER_SRC_BIT, |
| m_window->hostVisibleMemoryIndex())) |
| return false; |
| |
| if (!createTextureImage(img.size(), &m_texImage, &m_texMem, |
| VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT, |
| m_window->deviceLocalMemoryIndex())) |
| return false; |
| |
| if (!writeLinearImage(img, m_texStaging, m_texStagingMem)) |
| return false; |
| |
| m_texStagingPending = true; |
| } |
| |
| VkImageViewCreateInfo viewInfo; |
| memset(&viewInfo, 0, sizeof(viewInfo)); |
| viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; |
| viewInfo.image = m_texImage; |
| viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D; |
| viewInfo.format = m_texFormat; |
| viewInfo.components.r = VK_COMPONENT_SWIZZLE_R; |
| viewInfo.components.g = VK_COMPONENT_SWIZZLE_G; |
| viewInfo.components.b = VK_COMPONENT_SWIZZLE_B; |
| viewInfo.components.a = VK_COMPONENT_SWIZZLE_A; |
| viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; |
| viewInfo.subresourceRange.levelCount = viewInfo.subresourceRange.layerCount = 1; |
| |
| VkResult err = m_devFuncs->vkCreateImageView(dev, &viewInfo, nullptr, &m_texView); |
| if (err != VK_SUCCESS) { |
| qWarning("Failed to create image view for texture: %d", err); |
| return false; |
| } |
| |
| m_texSize = img.size(); |
| |
| return true; |
| } |
| |
| bool VulkanRenderer::createTextureImage(const QSize &size, VkImage *image, VkDeviceMemory *mem, |
| VkImageTiling tiling, VkImageUsageFlags usage, uint32_t memIndex) |
| { |
| VkDevice dev = m_window->device(); |
| |
| VkImageCreateInfo imageInfo; |
| memset(&imageInfo, 0, sizeof(imageInfo)); |
| imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; |
| imageInfo.imageType = VK_IMAGE_TYPE_2D; |
| imageInfo.format = m_texFormat; |
| imageInfo.extent.width = size.width(); |
| imageInfo.extent.height = size.height(); |
| imageInfo.extent.depth = 1; |
| imageInfo.mipLevels = 1; |
| imageInfo.arrayLayers = 1; |
| imageInfo.samples = VK_SAMPLE_COUNT_1_BIT; |
| imageInfo.tiling = tiling; |
| imageInfo.usage = usage; |
| imageInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED; |
| |
| VkResult err = m_devFuncs->vkCreateImage(dev, &imageInfo, nullptr, image); |
| if (err != VK_SUCCESS) { |
| qWarning("Failed to create linear image for texture: %d", err); |
| return false; |
| } |
| |
| VkMemoryRequirements memReq; |
| m_devFuncs->vkGetImageMemoryRequirements(dev, *image, &memReq); |
| |
| if (!(memReq.memoryTypeBits & (1 << memIndex))) { |
| VkPhysicalDeviceMemoryProperties physDevMemProps; |
| m_window->vulkanInstance()->functions()->vkGetPhysicalDeviceMemoryProperties(m_window->physicalDevice(), &physDevMemProps); |
| for (uint32_t i = 0; i < physDevMemProps.memoryTypeCount; ++i) { |
| if (!(memReq.memoryTypeBits & (1 << i))) |
| continue; |
| memIndex = i; |
| } |
| } |
| |
| VkMemoryAllocateInfo allocInfo = { |
| VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, |
| nullptr, |
| memReq.size, |
| memIndex |
| }; |
| qDebug("allocating %u bytes for texture image", uint32_t(memReq.size)); |
| |
| err = m_devFuncs->vkAllocateMemory(dev, &allocInfo, nullptr, mem); |
| if (err != VK_SUCCESS) { |
| qWarning("Failed to allocate memory for linear image: %d", err); |
| return false; |
| } |
| |
| err = m_devFuncs->vkBindImageMemory(dev, *image, *mem, 0); |
| if (err != VK_SUCCESS) { |
| qWarning("Failed to bind linear image memory: %d", err); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool VulkanRenderer::writeLinearImage(const QImage &img, VkImage image, VkDeviceMemory memory) |
| { |
| VkDevice dev = m_window->device(); |
| |
| VkImageSubresource subres = { |
| VK_IMAGE_ASPECT_COLOR_BIT, |
| 0, // mip level |
| 0 |
| }; |
| VkSubresourceLayout layout; |
| m_devFuncs->vkGetImageSubresourceLayout(dev, image, &subres, &layout); |
| |
| uchar *p; |
| VkResult err = m_devFuncs->vkMapMemory(dev, memory, layout.offset, layout.size, 0, reinterpret_cast<void **>(&p)); |
| if (err != VK_SUCCESS) { |
| qWarning("Failed to map memory for linear image: %d", err); |
| return false; |
| } |
| |
| for (int y = 0; y < img.height(); ++y) { |
| const uchar *line = img.constScanLine(y); |
| memcpy(p, line, img.width() * 4); |
| p += layout.rowPitch; |
| } |
| |
| m_devFuncs->vkUnmapMemory(dev, memory); |
| return true; |
| } |
| |
| void VulkanRenderer::ensureTexture() |
| { |
| if (!m_texLayoutPending && !m_texStagingPending) |
| return; |
| |
| Q_ASSERT(m_texLayoutPending != m_texStagingPending); |
| VkCommandBuffer cb = m_window->currentCommandBuffer(); |
| |
| VkImageMemoryBarrier barrier; |
| memset(&barrier, 0, sizeof(barrier)); |
| barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; |
| barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; |
| barrier.subresourceRange.levelCount = barrier.subresourceRange.layerCount = 1; |
| |
| if (m_texLayoutPending) { |
| m_texLayoutPending = false; |
| |
| barrier.oldLayout = VK_IMAGE_LAYOUT_PREINITIALIZED; |
| barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; |
| barrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT; |
| barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT; |
| barrier.image = m_texImage; |
| |
| m_devFuncs->vkCmdPipelineBarrier(cb, |
| VK_PIPELINE_STAGE_HOST_BIT, |
| VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, |
| 0, 0, nullptr, 0, nullptr, |
| 1, &barrier); |
| } else { |
| m_texStagingPending = false; |
| |
| barrier.oldLayout = VK_IMAGE_LAYOUT_PREINITIALIZED; |
| barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL; |
| barrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT; |
| barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT; |
| barrier.image = m_texStaging; |
| m_devFuncs->vkCmdPipelineBarrier(cb, |
| VK_PIPELINE_STAGE_HOST_BIT, |
| VK_PIPELINE_STAGE_TRANSFER_BIT, |
| 0, 0, nullptr, 0, nullptr, |
| 1, &barrier); |
| |
| barrier.oldLayout = VK_IMAGE_LAYOUT_PREINITIALIZED; |
| barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; |
| barrier.srcAccessMask = 0; |
| barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; |
| barrier.image = m_texImage; |
| m_devFuncs->vkCmdPipelineBarrier(cb, |
| VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, |
| VK_PIPELINE_STAGE_TRANSFER_BIT, |
| 0, 0, nullptr, 0, nullptr, |
| 1, &barrier); |
| |
| VkImageCopy copyInfo; |
| memset(©Info, 0, sizeof(copyInfo)); |
| copyInfo.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; |
| copyInfo.srcSubresource.layerCount = 1; |
| copyInfo.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; |
| copyInfo.dstSubresource.layerCount = 1; |
| copyInfo.extent.width = m_texSize.width(); |
| copyInfo.extent.height = m_texSize.height(); |
| copyInfo.extent.depth = 1; |
| m_devFuncs->vkCmdCopyImage(cb, m_texStaging, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, |
| m_texImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©Info); |
| |
| barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; |
| barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; |
| barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; |
| barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT; |
| barrier.image = m_texImage; |
| m_devFuncs->vkCmdPipelineBarrier(cb, |
| VK_PIPELINE_STAGE_TRANSFER_BIT, |
| VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, |
| 0, 0, nullptr, 0, nullptr, |
| 1, &barrier); |
| } |
| } |
| |
| void VulkanRenderer::initResources() |
| { |
| qDebug("initResources"); |
| |
| VkDevice dev = m_window->device(); |
| m_devFuncs = m_window->vulkanInstance()->deviceFunctions(dev); |
| |
| // The setup is similar to hellovulkantriangle. The difference is the |
| // presence of a second vertex attribute (texcoord), a sampler, and that we |
| // need blending. |
| |
| const int concurrentFrameCount = m_window->concurrentFrameCount(); |
| const VkPhysicalDeviceLimits *pdevLimits = &m_window->physicalDeviceProperties()->limits; |
| const VkDeviceSize uniAlign = pdevLimits->minUniformBufferOffsetAlignment; |
| qDebug("uniform buffer offset alignment is %u", (uint) uniAlign); |
| VkBufferCreateInfo bufInfo; |
| memset(&bufInfo, 0, sizeof(bufInfo)); |
| bufInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; |
| // Our internal layout is vertex, uniform, uniform, ... with each uniform buffer start offset aligned to uniAlign. |
| const VkDeviceSize vertexAllocSize = aligned(sizeof(vertexData), uniAlign); |
| const VkDeviceSize uniformAllocSize = aligned(UNIFORM_DATA_SIZE, uniAlign); |
| bufInfo.size = vertexAllocSize + concurrentFrameCount * uniformAllocSize; |
| bufInfo.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT; |
| |
| VkResult err = m_devFuncs->vkCreateBuffer(dev, &bufInfo, nullptr, &m_buf); |
| if (err != VK_SUCCESS) |
| qFatal("Failed to create buffer: %d", err); |
| |
| VkMemoryRequirements memReq; |
| m_devFuncs->vkGetBufferMemoryRequirements(dev, m_buf, &memReq); |
| |
| VkMemoryAllocateInfo memAllocInfo = { |
| VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, |
| nullptr, |
| memReq.size, |
| m_window->hostVisibleMemoryIndex() |
| }; |
| |
| err = m_devFuncs->vkAllocateMemory(dev, &memAllocInfo, nullptr, &m_bufMem); |
| if (err != VK_SUCCESS) |
| qFatal("Failed to allocate memory: %d", err); |
| |
| err = m_devFuncs->vkBindBufferMemory(dev, m_buf, m_bufMem, 0); |
| if (err != VK_SUCCESS) |
| qFatal("Failed to bind buffer memory: %d", err); |
| |
| quint8 *p; |
| err = m_devFuncs->vkMapMemory(dev, m_bufMem, 0, memReq.size, 0, reinterpret_cast<void **>(&p)); |
| if (err != VK_SUCCESS) |
| qFatal("Failed to map memory: %d", err); |
| memcpy(p, vertexData, sizeof(vertexData)); |
| QMatrix4x4 ident; |
| memset(m_uniformBufInfo, 0, sizeof(m_uniformBufInfo)); |
| for (int i = 0; i < concurrentFrameCount; ++i) { |
| const VkDeviceSize offset = vertexAllocSize + i * uniformAllocSize; |
| memcpy(p + offset, ident.constData(), 16 * sizeof(float)); |
| m_uniformBufInfo[i].buffer = m_buf; |
| m_uniformBufInfo[i].offset = offset; |
| m_uniformBufInfo[i].range = uniformAllocSize; |
| } |
| m_devFuncs->vkUnmapMemory(dev, m_bufMem); |
| |
| VkVertexInputBindingDescription vertexBindingDesc = { |
| 0, // binding |
| 5 * sizeof(float), |
| VK_VERTEX_INPUT_RATE_VERTEX |
| }; |
| VkVertexInputAttributeDescription vertexAttrDesc[] = { |
| { // position |
| 0, // location |
| 0, // binding |
| VK_FORMAT_R32G32B32_SFLOAT, |
| 0 |
| }, |
| { // texcoord |
| 1, |
| 0, |
| VK_FORMAT_R32G32_SFLOAT, |
| 3 * sizeof(float) |
| } |
| }; |
| |
| VkPipelineVertexInputStateCreateInfo vertexInputInfo; |
| vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; |
| vertexInputInfo.pNext = nullptr; |
| vertexInputInfo.flags = 0; |
| vertexInputInfo.vertexBindingDescriptionCount = 1; |
| vertexInputInfo.pVertexBindingDescriptions = &vertexBindingDesc; |
| vertexInputInfo.vertexAttributeDescriptionCount = 2; |
| vertexInputInfo.pVertexAttributeDescriptions = vertexAttrDesc; |
| |
| // Sampler. |
| VkSamplerCreateInfo samplerInfo; |
| memset(&samplerInfo, 0, sizeof(samplerInfo)); |
| samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; |
| samplerInfo.magFilter = VK_FILTER_NEAREST; |
| samplerInfo.minFilter = VK_FILTER_NEAREST; |
| samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; |
| samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; |
| samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; |
| samplerInfo.maxAnisotropy = 1.0f; |
| err = m_devFuncs->vkCreateSampler(dev, &samplerInfo, nullptr, &m_sampler); |
| if (err != VK_SUCCESS) |
| qFatal("Failed to create sampler: %d", err); |
| |
| // Texture. |
| if (!createTexture(QStringLiteral(":/qt256.png"))) |
| qFatal("Failed to create texture"); |
| |
| // Set up descriptor set and its layout. |
| VkDescriptorPoolSize descPoolSizes[2] = { |
| { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, uint32_t(concurrentFrameCount) }, |
| { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, uint32_t(concurrentFrameCount) } |
| }; |
| VkDescriptorPoolCreateInfo descPoolInfo; |
| memset(&descPoolInfo, 0, sizeof(descPoolInfo)); |
| descPoolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO; |
| descPoolInfo.maxSets = concurrentFrameCount; |
| descPoolInfo.poolSizeCount = 2; |
| descPoolInfo.pPoolSizes = descPoolSizes; |
| err = m_devFuncs->vkCreateDescriptorPool(dev, &descPoolInfo, nullptr, &m_descPool); |
| if (err != VK_SUCCESS) |
| qFatal("Failed to create descriptor pool: %d", err); |
| |
| VkDescriptorSetLayoutBinding layoutBinding[2] = |
| { |
| { |
| 0, // binding |
| VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, |
| 1, // descriptorCount |
| VK_SHADER_STAGE_VERTEX_BIT, |
| nullptr |
| }, |
| { |
| 1, // binding |
| VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, |
| 1, // descriptorCount |
| VK_SHADER_STAGE_FRAGMENT_BIT, |
| nullptr |
| } |
| }; |
| VkDescriptorSetLayoutCreateInfo descLayoutInfo = { |
| VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, |
| nullptr, |
| 0, |
| 2, // bindingCount |
| layoutBinding |
| }; |
| err = m_devFuncs->vkCreateDescriptorSetLayout(dev, &descLayoutInfo, nullptr, &m_descSetLayout); |
| if (err != VK_SUCCESS) |
| qFatal("Failed to create descriptor set layout: %d", err); |
| |
| for (int i = 0; i < concurrentFrameCount; ++i) { |
| VkDescriptorSetAllocateInfo descSetAllocInfo = { |
| VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, |
| nullptr, |
| m_descPool, |
| 1, |
| &m_descSetLayout |
| }; |
| err = m_devFuncs->vkAllocateDescriptorSets(dev, &descSetAllocInfo, &m_descSet[i]); |
| if (err != VK_SUCCESS) |
| qFatal("Failed to allocate descriptor set: %d", err); |
| |
| VkWriteDescriptorSet descWrite[2]; |
| memset(descWrite, 0, sizeof(descWrite)); |
| descWrite[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; |
| descWrite[0].dstSet = m_descSet[i]; |
| descWrite[0].dstBinding = 0; |
| descWrite[0].descriptorCount = 1; |
| descWrite[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; |
| descWrite[0].pBufferInfo = &m_uniformBufInfo[i]; |
| |
| VkDescriptorImageInfo descImageInfo = { |
| m_sampler, |
| m_texView, |
| VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL |
| }; |
| |
| descWrite[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; |
| descWrite[1].dstSet = m_descSet[i]; |
| descWrite[1].dstBinding = 1; |
| descWrite[1].descriptorCount = 1; |
| descWrite[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; |
| descWrite[1].pImageInfo = &descImageInfo; |
| |
| m_devFuncs->vkUpdateDescriptorSets(dev, 2, descWrite, 0, nullptr); |
| } |
| |
| // Pipeline cache |
| VkPipelineCacheCreateInfo pipelineCacheInfo; |
| memset(&pipelineCacheInfo, 0, sizeof(pipelineCacheInfo)); |
| pipelineCacheInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO; |
| err = m_devFuncs->vkCreatePipelineCache(dev, &pipelineCacheInfo, nullptr, &m_pipelineCache); |
| if (err != VK_SUCCESS) |
| qFatal("Failed to create pipeline cache: %d", err); |
| |
| // Pipeline layout |
| VkPipelineLayoutCreateInfo pipelineLayoutInfo; |
| memset(&pipelineLayoutInfo, 0, sizeof(pipelineLayoutInfo)); |
| pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; |
| pipelineLayoutInfo.setLayoutCount = 1; |
| pipelineLayoutInfo.pSetLayouts = &m_descSetLayout; |
| err = m_devFuncs->vkCreatePipelineLayout(dev, &pipelineLayoutInfo, nullptr, &m_pipelineLayout); |
| if (err != VK_SUCCESS) |
| qFatal("Failed to create pipeline layout: %d", err); |
| |
| // Shaders |
| VkShaderModule vertShaderModule = createShader(QStringLiteral(":/texture_vert.spv")); |
| VkShaderModule fragShaderModule = createShader(QStringLiteral(":/texture_frag.spv")); |
| |
| // Graphics pipeline |
| VkGraphicsPipelineCreateInfo pipelineInfo; |
| memset(&pipelineInfo, 0, sizeof(pipelineInfo)); |
| pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; |
| |
| VkPipelineShaderStageCreateInfo shaderStages[2] = { |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, |
| nullptr, |
| 0, |
| VK_SHADER_STAGE_VERTEX_BIT, |
| vertShaderModule, |
| "main", |
| nullptr |
| }, |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, |
| nullptr, |
| 0, |
| VK_SHADER_STAGE_FRAGMENT_BIT, |
| fragShaderModule, |
| "main", |
| nullptr |
| } |
| }; |
| pipelineInfo.stageCount = 2; |
| pipelineInfo.pStages = shaderStages; |
| |
| pipelineInfo.pVertexInputState = &vertexInputInfo; |
| |
| VkPipelineInputAssemblyStateCreateInfo ia; |
| memset(&ia, 0, sizeof(ia)); |
| ia.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; |
| ia.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP; |
| pipelineInfo.pInputAssemblyState = &ia; |
| |
| // The viewport and scissor will be set dynamically via vkCmdSetViewport/Scissor. |
| // This way the pipeline does not need to be touched when resizing the window. |
| VkPipelineViewportStateCreateInfo vp; |
| memset(&vp, 0, sizeof(vp)); |
| vp.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; |
| vp.viewportCount = 1; |
| vp.scissorCount = 1; |
| pipelineInfo.pViewportState = &vp; |
| |
| VkPipelineRasterizationStateCreateInfo rs; |
| memset(&rs, 0, sizeof(rs)); |
| rs.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; |
| rs.polygonMode = VK_POLYGON_MODE_FILL; |
| rs.cullMode = VK_CULL_MODE_BACK_BIT; |
| rs.frontFace = VK_FRONT_FACE_CLOCKWISE; |
| rs.lineWidth = 1.0f; |
| pipelineInfo.pRasterizationState = &rs; |
| |
| VkPipelineMultisampleStateCreateInfo ms; |
| memset(&ms, 0, sizeof(ms)); |
| ms.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; |
| ms.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; |
| pipelineInfo.pMultisampleState = &ms; |
| |
| VkPipelineDepthStencilStateCreateInfo ds; |
| memset(&ds, 0, sizeof(ds)); |
| ds.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO; |
| ds.depthTestEnable = VK_TRUE; |
| ds.depthWriteEnable = VK_TRUE; |
| ds.depthCompareOp = VK_COMPARE_OP_LESS_OR_EQUAL; |
| pipelineInfo.pDepthStencilState = &ds; |
| |
| VkPipelineColorBlendStateCreateInfo cb; |
| memset(&cb, 0, sizeof(cb)); |
| cb.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; |
| // assume pre-multiplied alpha, blend, write out all of rgba |
| VkPipelineColorBlendAttachmentState att; |
| memset(&att, 0, sizeof(att)); |
| att.colorWriteMask = 0xF; |
| att.blendEnable = VK_TRUE; |
| att.srcColorBlendFactor = VK_BLEND_FACTOR_ONE; |
| att.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; |
| att.colorBlendOp = VK_BLEND_OP_ADD; |
| att.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE; |
| att.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; |
| att.alphaBlendOp = VK_BLEND_OP_ADD; |
| cb.attachmentCount = 1; |
| cb.pAttachments = &att; |
| pipelineInfo.pColorBlendState = &cb; |
| |
| VkDynamicState dynEnable[] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR }; |
| VkPipelineDynamicStateCreateInfo dyn; |
| memset(&dyn, 0, sizeof(dyn)); |
| dyn.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO; |
| dyn.dynamicStateCount = sizeof(dynEnable) / sizeof(VkDynamicState); |
| dyn.pDynamicStates = dynEnable; |
| pipelineInfo.pDynamicState = &dyn; |
| |
| pipelineInfo.layout = m_pipelineLayout; |
| pipelineInfo.renderPass = m_window->defaultRenderPass(); |
| |
| err = m_devFuncs->vkCreateGraphicsPipelines(dev, m_pipelineCache, 1, &pipelineInfo, nullptr, &m_pipeline); |
| if (err != VK_SUCCESS) |
| qFatal("Failed to create graphics pipeline: %d", err); |
| |
| if (vertShaderModule) |
| m_devFuncs->vkDestroyShaderModule(dev, vertShaderModule, nullptr); |
| if (fragShaderModule) |
| m_devFuncs->vkDestroyShaderModule(dev, fragShaderModule, nullptr); |
| } |
| |
| void VulkanRenderer::initSwapChainResources() |
| { |
| qDebug("initSwapChainResources"); |
| |
| // Projection matrix |
| m_proj = m_window->clipCorrectionMatrix(); // adjust for Vulkan-OpenGL clip space differences |
| const QSize sz = m_window->swapChainImageSize(); |
| m_proj.perspective(45.0f, sz.width() / (float) sz.height(), 0.01f, 100.0f); |
| m_proj.translate(0, 0, -4); |
| } |
| |
| void VulkanRenderer::releaseSwapChainResources() |
| { |
| qDebug("releaseSwapChainResources"); |
| } |
| |
| void VulkanRenderer::releaseResources() |
| { |
| qDebug("releaseResources"); |
| |
| VkDevice dev = m_window->device(); |
| |
| if (m_sampler) { |
| m_devFuncs->vkDestroySampler(dev, m_sampler, nullptr); |
| m_sampler = VK_NULL_HANDLE; |
| } |
| |
| if (m_texStaging) { |
| m_devFuncs->vkDestroyImage(dev, m_texStaging, nullptr); |
| m_texStaging = VK_NULL_HANDLE; |
| } |
| |
| if (m_texStagingMem) { |
| m_devFuncs->vkFreeMemory(dev, m_texStagingMem, nullptr); |
| m_texStagingMem = VK_NULL_HANDLE; |
| } |
| |
| if (m_texView) { |
| m_devFuncs->vkDestroyImageView(dev, m_texView, nullptr); |
| m_texView = VK_NULL_HANDLE; |
| } |
| |
| if (m_texImage) { |
| m_devFuncs->vkDestroyImage(dev, m_texImage, nullptr); |
| m_texImage = VK_NULL_HANDLE; |
| } |
| |
| if (m_texMem) { |
| m_devFuncs->vkFreeMemory(dev, m_texMem, nullptr); |
| m_texMem = VK_NULL_HANDLE; |
| } |
| |
| if (m_pipeline) { |
| m_devFuncs->vkDestroyPipeline(dev, m_pipeline, nullptr); |
| m_pipeline = VK_NULL_HANDLE; |
| } |
| |
| if (m_pipelineLayout) { |
| m_devFuncs->vkDestroyPipelineLayout(dev, m_pipelineLayout, nullptr); |
| m_pipelineLayout = VK_NULL_HANDLE; |
| } |
| |
| if (m_pipelineCache) { |
| m_devFuncs->vkDestroyPipelineCache(dev, m_pipelineCache, nullptr); |
| m_pipelineCache = VK_NULL_HANDLE; |
| } |
| |
| if (m_descSetLayout) { |
| m_devFuncs->vkDestroyDescriptorSetLayout(dev, m_descSetLayout, nullptr); |
| m_descSetLayout = VK_NULL_HANDLE; |
| } |
| |
| if (m_descPool) { |
| m_devFuncs->vkDestroyDescriptorPool(dev, m_descPool, nullptr); |
| m_descPool = VK_NULL_HANDLE; |
| } |
| |
| if (m_buf) { |
| m_devFuncs->vkDestroyBuffer(dev, m_buf, nullptr); |
| m_buf = VK_NULL_HANDLE; |
| } |
| |
| if (m_bufMem) { |
| m_devFuncs->vkFreeMemory(dev, m_bufMem, nullptr); |
| m_bufMem = VK_NULL_HANDLE; |
| } |
| } |
| |
| void VulkanRenderer::startNextFrame() |
| { |
| VkDevice dev = m_window->device(); |
| VkCommandBuffer cb = m_window->currentCommandBuffer(); |
| const QSize sz = m_window->swapChainImageSize(); |
| |
| // Add the necessary barriers and do the host-linear -> device-optimal copy, if not yet done. |
| ensureTexture(); |
| |
| VkClearColorValue clearColor = {{ 0, 0, 0, 1 }}; |
| VkClearDepthStencilValue clearDS = { 1, 0 }; |
| VkClearValue clearValues[2]; |
| memset(clearValues, 0, sizeof(clearValues)); |
| clearValues[0].color = clearColor; |
| clearValues[1].depthStencil = clearDS; |
| |
| VkRenderPassBeginInfo rpBeginInfo; |
| memset(&rpBeginInfo, 0, sizeof(rpBeginInfo)); |
| rpBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; |
| rpBeginInfo.renderPass = m_window->defaultRenderPass(); |
| rpBeginInfo.framebuffer = m_window->currentFramebuffer(); |
| rpBeginInfo.renderArea.extent.width = sz.width(); |
| rpBeginInfo.renderArea.extent.height = sz.height(); |
| rpBeginInfo.clearValueCount = 2; |
| rpBeginInfo.pClearValues = clearValues; |
| VkCommandBuffer cmdBuf = m_window->currentCommandBuffer(); |
| m_devFuncs->vkCmdBeginRenderPass(cmdBuf, &rpBeginInfo, VK_SUBPASS_CONTENTS_INLINE); |
| |
| quint8 *p; |
| VkResult err = m_devFuncs->vkMapMemory(dev, m_bufMem, m_uniformBufInfo[m_window->currentFrame()].offset, |
| UNIFORM_DATA_SIZE, 0, reinterpret_cast<void **>(&p)); |
| if (err != VK_SUCCESS) |
| qFatal("Failed to map memory: %d", err); |
| QMatrix4x4 m = m_proj; |
| m.rotate(m_rotation, 0, 0, 1); |
| memcpy(p, m.constData(), 16 * sizeof(float)); |
| m_devFuncs->vkUnmapMemory(dev, m_bufMem); |
| |
| // Not exactly a real animation system, just advance on every frame for now. |
| m_rotation += 1.0f; |
| |
| m_devFuncs->vkCmdBindPipeline(cb, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipeline); |
| m_devFuncs->vkCmdBindDescriptorSets(cb, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipelineLayout, 0, 1, |
| &m_descSet[m_window->currentFrame()], 0, nullptr); |
| VkDeviceSize vbOffset = 0; |
| m_devFuncs->vkCmdBindVertexBuffers(cb, 0, 1, &m_buf, &vbOffset); |
| |
| VkViewport viewport; |
| viewport.x = viewport.y = 0; |
| viewport.width = sz.width(); |
| viewport.height = sz.height(); |
| viewport.minDepth = 0; |
| viewport.maxDepth = 1; |
| m_devFuncs->vkCmdSetViewport(cb, 0, 1, &viewport); |
| |
| VkRect2D scissor; |
| scissor.offset.x = scissor.offset.y = 0; |
| scissor.extent.width = viewport.width; |
| scissor.extent.height = viewport.height; |
| m_devFuncs->vkCmdSetScissor(cb, 0, 1, &scissor); |
| |
| m_devFuncs->vkCmdDraw(cb, 4, 1, 0, 0); |
| |
| m_devFuncs->vkCmdEndRenderPass(cmdBuf); |
| |
| m_window->frameReady(); |
| m_window->requestUpdate(); // render continuously, throttled by the presentation rate |
| } |