blob: e6021fe9054812035197644e946fe06f5d8dbdef [file] [log] [blame]
#version 440
layout(location = 0) in vec2 v_texcoord;
layout(location = 0) out vec4 fragColor;
layout(binding = 1) uniform sampler2D tex;
void main()
{
fragColor = texture(tex, v_texcoord);
}