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#ifndef PATHDEFORM_H
#define PATHDEFORM_H
#include "arthurwidgets.h"
#include <QBasicTimer>
#include <QElapsedTimer>
#include <QPainterPath>
class PathDeformRenderer : public ArthurFrame
{
Q_OBJECT
Q_PROPERTY(bool animated READ animated WRITE setAnimated)
Q_PROPERTY(int radius READ radius WRITE setRadius)
Q_PROPERTY(int fontSize READ fontSize WRITE setFontSize)
Q_PROPERTY(int intensity READ intensity WRITE setIntensity)
Q_PROPERTY(QString text READ text WRITE setText)
public:
explicit PathDeformRenderer(QWidget *widget, bool smallScreen = false);
void paint(QPainter *painter) override;
void mousePressEvent(QMouseEvent *e) override;
void mouseReleaseEvent(QMouseEvent *e) override;
void mouseMoveEvent(QMouseEvent *e) override;
void timerEvent(QTimerEvent *e) override;
QSize sizeHint() const override { return QSize(600, 500); }
bool animated() const { return m_animated; }
int radius() const { return int(m_radius); }
int fontSize() const { return m_fontSize; }
int intensity() const { return int(m_intensity); }
QString text() const { return m_text; }
public slots:
void setRadius(int radius);
void setFontSize(int fontSize) { m_fontSize = fontSize; setText(m_text); }
void setText(const QString &text);
void setIntensity(int intensity);
void setAnimated(bool animated);
signals:
void clicked();
// void frameRate(double fps);
private:
void generateLensPixmap();
QPainterPath lensDeform(const QPainterPath &source, const QPointF &offset);
QBasicTimer m_repaintTimer;
// QBasicTimer m_fpsTimer;
// int m_fpsCounter;
QElapsedTimer m_repaintTracker;
QVector<QPainterPath> m_paths;
QVector<QPointF> m_advances;
QRectF m_pathBounds;
QString m_text;
QPixmap m_lens_pixmap;
QImage m_lens_image;
int m_fontSize;
bool m_animated;
qreal m_intensity;
qreal m_radius;
QPointF m_pos;
QPointF m_offset;
QPointF m_direction;
QPointF m_mousePress;
bool m_mouseDrag;
bool m_smallScreen;
};
class PathDeformControls : public QWidget
{
Q_OBJECT
public:
PathDeformControls(QWidget *parent, PathDeformRenderer* renderer, bool smallScreen);
signals:
void okPressed();
void quitPressed();
private:
PathDeformRenderer *m_renderer;
void layoutForDesktop();
void layoutForSmallScreen();
};
class PathDeformWidget : public QWidget
{
Q_OBJECT
public:
PathDeformWidget(QWidget *parent, bool smallScreen);
void setStyle(QStyle *style);
private:
PathDeformRenderer *m_renderer;
PathDeformControls *m_controls;
private slots:
void showControls();
void hideControls();
};
#endif // PATHDEFORM_H