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#include "qglobal.h"
#include "qsignalmapper.h"
#include "qhash.h"
#include "qobject_p.h"
QT_BEGIN_NAMESPACE
class QSignalMapperPrivate : public QObjectPrivate
{
Q_DECLARE_PUBLIC(QSignalMapper)
public:
void _q_senderDestroyed() {
Q_Q(QSignalMapper);
q->removeMappings(q->sender());
}
QHash<QObject *, int> intHash;
QHash<QObject *, QString> stringHash;
QHash<QObject *, QWidget*> widgetHash;
QHash<QObject *, QObject*> objectHash;
};
/*!
\class QSignalMapper
\inmodule QtCore
\brief The QSignalMapper class bundles signals from identifiable senders.
\ingroup objectmodel
This class collects a set of parameterless signals, and re-emits
them with integer, string or widget parameters corresponding to
the object that sent the signal. Note that in most cases you can
use lambdas for passing custom parameters to slots. This is less
costly and will simplify the code.
The class supports the mapping of particular strings or integers
with particular objects using setMapping(). The objects' signals
can then be connected to the map() slot which will emit the
mapped() signal with the string or integer associated with the
original signalling object. Mappings can be removed later using
removeMappings().
Example: Suppose we want to create a custom widget that contains
a group of buttons (like a tool palette). One approach is to
connect each button's \c clicked() signal to its own custom slot;
but in this example we want to connect all the buttons to a
single slot and parameterize the slot by the button that was
clicked.
Here's the definition of a simple custom widget that has a single
signal, \c clicked(), which is emitted with the text of the button
that was clicked:
\snippet qsignalmapper/buttonwidget.h 0
\snippet qsignalmapper/buttonwidget.h 1
The only function that we need to implement is the constructor:
\snippet qsignalmapper/buttonwidget.cpp 0
\snippet qsignalmapper/buttonwidget.cpp 1
\snippet qsignalmapper/buttonwidget.cpp 2
A list of texts is passed to the constructor. A signal mapper is
constructed and for each text in the list a QPushButton is
created. We connect each button's \c clicked() signal to the
signal mapper's map() slot, and create a mapping in the signal
mapper from each button to the button's text. Finally we connect
the signal mapper's mapped() signal to the custom widget's \c
clicked() signal. When the user clicks a button, the custom
widget will emit a single \c clicked() signal whose argument is
the text of the button the user clicked.
This class was mostly useful before lambda functions could be used as
slots. The example above can be rewritten simpler without QSignalMapper
by connecting to a lambda function.
\snippet qsignalmapper/buttonwidget.cpp 3
\sa QObject, QButtonGroup, QActionGroup
*/
/*!
Constructs a QSignalMapper with parent \a parent.
*/
QSignalMapper::QSignalMapper(QObject* parent)
: QObject(*new QSignalMapperPrivate, parent)
{
}
/*!
Destroys the QSignalMapper.
*/
QSignalMapper::~QSignalMapper()
{
}
/*!
Adds a mapping so that when map() is signalled from the given \a
sender, the signal mapped(\a id) is emitted.
There may be at most one integer ID for each sender.
\sa mapping()
*/
void QSignalMapper::setMapping(QObject *sender, int id)
{
Q_D(QSignalMapper);
d->intHash.insert(sender, id);
connect(sender, SIGNAL(destroyed()), this, SLOT(_q_senderDestroyed()));
}
/*!
Adds a mapping so that when map() is signalled from the \a sender,
the signal mapped(\a text ) is emitted.
There may be at most one text for each sender.
*/
void QSignalMapper::setMapping(QObject *sender, const QString &text)
{
Q_D(QSignalMapper);
d->stringHash.insert(sender, text);
connect(sender, SIGNAL(destroyed()), this, SLOT(_q_senderDestroyed()));
}
/*!
Adds a mapping so that when map() is signalled from the \a sender,
the signal mapped(\a widget ) is emitted.
There may be at most one widget for each sender.
*/
void QSignalMapper::setMapping(QObject *sender, QWidget *widget)
{
Q_D(QSignalMapper);
d->widgetHash.insert(sender, widget);
connect(sender, SIGNAL(destroyed()), this, SLOT(_q_senderDestroyed()));
}
/*!
Adds a mapping so that when map() is signalled from the \a sender,
the signal mapped(\a object ) is emitted.
There may be at most one object for each sender.
*/
void QSignalMapper::setMapping(QObject *sender, QObject *object)
{
Q_D(QSignalMapper);
d->objectHash.insert(sender, object);
connect(sender, SIGNAL(destroyed()), this, SLOT(_q_senderDestroyed()));
}
/*!
Returns the sender QObject that is associated with the \a id.
\sa setMapping()
*/
QObject *QSignalMapper::mapping(int id) const
{
Q_D(const QSignalMapper);
return d->intHash.key(id);
}
/*!
\overload mapping()
*/
QObject *QSignalMapper::mapping(const QString &id) const
{
Q_D(const QSignalMapper);
return d->stringHash.key(id);
}
/*!
\overload mapping()
Returns the sender QObject that is associated with the \a widget.
*/
QObject *QSignalMapper::mapping(QWidget *widget) const
{
Q_D(const QSignalMapper);
return d->widgetHash.key(widget);
}
/*!
\overload mapping()
Returns the sender QObject that is associated with the \a object.
*/
QObject *QSignalMapper::mapping(QObject *object) const
{
Q_D(const QSignalMapper);
return d->objectHash.key(object);
}
/*!
Removes all mappings for \a sender.
This is done automatically when mapped objects are destroyed.
\note This does not disconnect any signals. If \a sender is not destroyed
then this will need to be done explicitly if required.
*/
void QSignalMapper::removeMappings(QObject *sender)
{
Q_D(QSignalMapper);
d->intHash.remove(sender);
d->stringHash.remove(sender);
d->widgetHash.remove(sender);
d->objectHash.remove(sender);
}
/*!
This slot emits signals based on which object sends signals to it.
*/
void QSignalMapper::map() { map(sender()); }
/*!
This slot emits signals based on the \a sender object.
*/
void QSignalMapper::map(QObject *sender)
{
Q_D(QSignalMapper);
if (d->intHash.contains(sender))
emit mapped(d->intHash.value(sender));
if (d->stringHash.contains(sender))
emit mapped(d->stringHash.value(sender));
if (d->widgetHash.contains(sender))
emit mapped(d->widgetHash.value(sender));
if (d->objectHash.contains(sender))
emit mapped(d->objectHash.value(sender));
}
/*!
\fn void QSignalMapper::mapped(int i)
This signal is emitted when map() is signalled from an object that
has an integer mapping set. The object's mapped integer is passed
in \a i.
\sa setMapping()
*/
/*!
\fn void QSignalMapper::mapped(const QString &text)
This signal is emitted when map() is signalled from an object that
has a string mapping set. The object's mapped string is passed in
\a text.
\sa setMapping()
*/
/*!
\fn void QSignalMapper::mapped(QWidget *widget)
This signal is emitted when map() is signalled from an object that
has a widget mapping set. The object's mapped widget is passed in
\a widget.
\sa setMapping()
*/
/*!
\fn void QSignalMapper::mapped(QObject *object)
This signal is emitted when map() is signalled from an object that
has an object mapping set. The object provided by the map is passed in
\a object.
\sa setMapping()
*/
QT_END_NAMESPACE
#include "moc_qsignalmapper.cpp"