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#include "qtimer.h"
#include "qabstracteventdispatcher.h"
#include "qcoreapplication.h"
#include "qobject_p.h"
#include "qthread.h"
#include "qcoreapplication_p.h"
QT_BEGIN_NAMESPACE
/*!
\class QTimer
\inmodule QtCore
\brief The QTimer class provides repetitive and single-shot timers.
\ingroup events
The QTimer class provides a high-level programming interface for
timers. To use it, create a QTimer, connect its timeout() signal
to the appropriate slots, and call start(). From then on, it will
emit the timeout() signal at constant intervals.
Example for a one second (1000 millisecond) timer (from the
\l{widgets/analogclock}{Analog Clock} example):
\snippet ../widgets/widgets/analogclock/analogclock.cpp 4
\snippet ../widgets/widgets/analogclock/analogclock.cpp 5
\snippet ../widgets/widgets/analogclock/analogclock.cpp 6
From then on, the \c update() slot is called every second.
You can set a timer to time out only once by calling
setSingleShot(true). You can also use the static
QTimer::singleShot() function to call a slot after a specified
interval:
\snippet timers/timers.cpp 3
In multithreaded applications, you can use QTimer in any thread
that has an event loop. To start an event loop from a non-GUI
thread, use QThread::exec(). Qt uses the timer's
\l{QObject::thread()}{thread affinity} to determine which thread
will emit the \l{QTimer::}{timeout()} signal. Because of this, you
must start and stop the timer in its thread; it is not possible to
start a timer from another thread.
As a special case, a QTimer with a timeout of 0 will time out as soon as
possible, though the ordering between zero timers and other sources of
events is unspecified. Zero timers can be used to do some work while still
providing a snappy user interface:
\snippet timers/timers.cpp 4
\snippet timers/timers.cpp 5
\snippet timers/timers.cpp 6
From then on, \c processOneThing() will be called repeatedly. It
should be written in such a way that it always returns quickly
(typically after processing one data item) so that Qt can deliver
events to the user interface and stop the timer as soon as it has done all
its work. This is the traditional way of implementing heavy work
in GUI applications, but as multithreading is nowadays becoming available on
more and more platforms, we expect that zero-millisecond
QTimer objects will gradually be replaced by \l{QThread}s.
\section1 Accuracy and Timer Resolution
The accuracy of timers depends on the underlying operating system
and hardware. Most platforms support a resolution of 1 millisecond,
though the accuracy of the timer will not equal this resolution
in many real-world situations.
The accuracy also depends on the \l{Qt::TimerType}{timer type}. For
Qt::PreciseTimer, QTimer will try to keep the accuracy at 1 millisecond.
Precise timers will also never time out earlier than expected.
For Qt::CoarseTimer and Qt::VeryCoarseTimer types, QTimer may wake up
earlier than expected, within the margins for those types: 5% of the
interval for Qt::CoarseTimer and 500 ms for Qt::VeryCoarseTimer.
All timer types may time out later than expected if the system is busy or
unable to provide the requested accuracy. In such a case of timeout
overrun, Qt will emit timeout() only once, even if multiple timeouts have
expired, and then will resume the original interval.
\section1 Alternatives to QTimer
An alternative to using QTimer is to call QObject::startTimer()
for your object and reimplement the QObject::timerEvent() event
handler in your class (which must inherit QObject). The
disadvantage is that timerEvent() does not support such
high-level features as single-shot timers or signals.
Another alternative is QBasicTimer. It is typically less
cumbersome than using QObject::startTimer()
directly. See \l{Timers} for an overview of all three approaches.
Some operating systems limit the number of timers that may be
used; Qt tries to work around these limitations.
\sa QBasicTimer, QTimerEvent, QObject::timerEvent(), Timers,
{Analog Clock Example}, {Wiggly Example}
*/
static const int INV_TIMER = -1; // invalid timer id
/*!
Constructs a timer with the given \a parent.
*/
QTimer::QTimer(QObject *parent)
: QObject(parent), id(INV_TIMER), inter(0), del(0), single(0), nulltimer(0), type(Qt::CoarseTimer)
{
Q_UNUSED(del); // ### Qt 6: remove field
}
/*!
Destroys the timer.
*/
QTimer::~QTimer()
{
if (id != INV_TIMER) // stop running timer
stop();
}
/*!
\fn void QTimer::timeout()
This signal is emitted when the timer times out.
\sa interval, start(), stop()
*/
/*!
\property QTimer::active
\since 4.3
This boolean property is \c true if the timer is running; otherwise
false.
*/
/*!
\fn bool QTimer::isActive() const
Returns \c true if the timer is running (pending); otherwise returns
false.
*/
/*!
\fn int QTimer::timerId() const
Returns the ID of the timer if the timer is running; otherwise returns
-1.
*/
/*! \overload start()
Starts or restarts the timer with the timeout specified in \l interval.
If the timer is already running, it will be
\l{QTimer::stop()}{stopped} and restarted.
If \l singleShot is true, the timer will be activated only once.
*/
void QTimer::start()
{
if (id != INV_TIMER) // stop running timer
stop();
nulltimer = (!inter && single);
id = QObject::startTimer(inter, Qt::TimerType(type));
}
/*!
Starts or restarts the timer with a timeout interval of \a msec
milliseconds.
If the timer is already running, it will be
\l{QTimer::stop()}{stopped} and restarted.
If \l singleShot is true, the timer will be activated only once.
*/
void QTimer::start(int msec)
{
inter = msec;
start();
}
/*!
Stops the timer.
\sa start()
*/
void QTimer::stop()
{
if (id != INV_TIMER) {
QObject::killTimer(id);
id = INV_TIMER;
}
}
/*!
\reimp
*/
void QTimer::timerEvent(QTimerEvent *e)
{
if (e->timerId() == id) {
if (single)
stop();
emit timeout(QPrivateSignal());
}
}
class QSingleShotTimer : public QObject
{
Q_OBJECT
int timerId;
bool hasValidReceiver;
QPointer<const QObject> receiver;
QtPrivate::QSlotObjectBase *slotObj;
public:
~QSingleShotTimer();
QSingleShotTimer(int msec, Qt::TimerType timerType, const QObject *r, const char * m);
QSingleShotTimer(int msec, Qt::TimerType timerType, const QObject *r, QtPrivate::QSlotObjectBase *slotObj);
Q_SIGNALS:
void timeout();
protected:
void timerEvent(QTimerEvent *) override;
};
QSingleShotTimer::QSingleShotTimer(int msec, Qt::TimerType timerType, const QObject *r, const char *member)
: QObject(QAbstractEventDispatcher::instance()), hasValidReceiver(true), slotObj(0)
{
timerId = startTimer(msec, timerType);
connect(this, SIGNAL(timeout()), r, member);
}
QSingleShotTimer::QSingleShotTimer(int msec, Qt::TimerType timerType, const QObject *r, QtPrivate::QSlotObjectBase *slotObj)
: QObject(QAbstractEventDispatcher::instance()), hasValidReceiver(r), receiver(r), slotObj(slotObj)
{
timerId = startTimer(msec, timerType);
if (r && thread() != r->thread()) {
// Avoid leaking the QSingleShotTimer instance in case the application exits before the timer fires
connect(QCoreApplication::instance(), &QCoreApplication::aboutToQuit, this, &QObject::deleteLater);
setParent(0);
moveToThread(r->thread());
}
}
QSingleShotTimer::~QSingleShotTimer()
{
if (timerId > 0)
killTimer(timerId);
if (slotObj)
slotObj->destroyIfLastRef();
}
void QSingleShotTimer::timerEvent(QTimerEvent *)
{
// need to kill the timer _before_ we emit timeout() in case the
// slot connected to timeout calls processEvents()
if (timerId > 0)
killTimer(timerId);
timerId = -1;
if (slotObj) {
// If the receiver was destroyed, skip this part
if (Q_LIKELY(!receiver.isNull() || !hasValidReceiver)) {
// We allocate only the return type - we previously checked the function had
// no arguments.
void *args[1] = { 0 };
slotObj->call(const_cast<QObject*>(receiver.data()), args);
}
} else {
emit timeout();
}
// we would like to use delete later here, but it feels like a
// waste to post a new event to handle this event, so we just unset the flag
// and explicitly delete...
qDeleteInEventHandler(this);
}
/*!
\internal
Implementation of the template version of singleShot
\a msec is the timer interval
\a timerType is the timer type
\a receiver is the receiver object, can be null. In such a case, it will be the same
as the final sender class.
\a slot a pointer only used when using Qt::UniqueConnection
\a slotObj the slot object
*/
void QTimer::singleShotImpl(int msec, Qt::TimerType timerType,
const QObject *receiver,
QtPrivate::QSlotObjectBase *slotObj)
{
if (msec == 0) {
bool deleteReceiver = false;
// Optimize: set a receiver context when none is given, such that we can use
// QMetaObject::invokeMethod which is more efficient than going through a timer.
// We need a QObject living in the current thread. But the QThread itself lives
// in a different thread - with the exception of the main QThread which lives in
// itself. And QThread::currentThread() is among the few QObjects we know that will
// most certainly be there. Note that one can actually call singleShot before the
// QApplication is created!
if (!receiver && QThread::currentThread() == QCoreApplicationPrivate::mainThread()) {
// reuse main thread as context object
receiver = QThread::currentThread();
} else if (!receiver) {
// Create a receiver context object on-demand. According to the benchmarks,
// this is still more efficient than going through a timer.
receiver = new QObject;
deleteReceiver = true;
}
QMetaObject::invokeMethodImpl(const_cast<QObject *>(receiver), slotObj,
Qt::QueuedConnection, nullptr);
if (deleteReceiver)
const_cast<QObject *>(receiver)->deleteLater();
return;
}
new QSingleShotTimer(msec, timerType, receiver, slotObj);
}
/*!
\reentrant
This static function calls a slot after a given time interval.
It is very convenient to use this function because you do not need
to bother with a \l{QObject::timerEvent()}{timerEvent} or
create a local QTimer object.
Example:
\snippet code/src_corelib_kernel_qtimer.cpp 0
This sample program automatically terminates after 10 minutes
(600,000 milliseconds).
The \a receiver is the receiving object and the \a member is the
slot. The time interval is \a msec milliseconds.
\sa start()
*/
void QTimer::singleShot(int msec, const QObject *receiver, const char *member)
{
// coarse timers are worst in their first firing
// so we prefer a high precision timer for something that happens only once
// unless the timeout is too big, in which case we go for coarse anyway
singleShot(msec, msec >= 2000 ? Qt::CoarseTimer : Qt::PreciseTimer, receiver, member);
}
/*! \overload
\reentrant
This static function calls a slot after a given time interval.
It is very convenient to use this function because you do not need
to bother with a \l{QObject::timerEvent()}{timerEvent} or
create a local QTimer object.
The \a receiver is the receiving object and the \a member is the slot. The
time interval is \a msec milliseconds. The \a timerType affects the
accuracy of the timer.
\sa start()
*/
void QTimer::singleShot(int msec, Qt::TimerType timerType, const QObject *receiver, const char *member)
{
if (Q_UNLIKELY(msec < 0)) {
qWarning("QTimer::singleShot: Timers cannot have negative timeouts");
return;
}
if (receiver && member) {
if (msec == 0) {
// special code shortpath for 0-timers
const char* bracketPosition = strchr(member, '(');
if (!bracketPosition || !(member[0] >= '0' && member[0] <= '2')) {
qWarning("QTimer::singleShot: Invalid slot specification");
return;
}
QByteArray methodName(member+1, bracketPosition - 1 - member); // extract method name
QMetaObject::invokeMethod(const_cast<QObject *>(receiver), methodName.constData(), Qt::QueuedConnection);
return;
}
(void) new QSingleShotTimer(msec, timerType, receiver, member);
}
}
/*! \fn template<typename PointerToMemberFunction> void QTimer::singleShot(int msec, const QObject *receiver, PointerToMemberFunction method)
\since 5.4
\overload
\reentrant
This static function calls a member function of a QObject after a given time interval.
It is very convenient to use this function because you do not need
to bother with a \l{QObject::timerEvent()}{timerEvent} or
create a local QTimer object.
The \a receiver is the receiving object and the \a method is the member function. The
time interval is \a msec milliseconds.
If \a receiver is destroyed before the interval occurs, the method will not be called.
The function will be run in the thread of \a receiver. The receiver's thread must have
a running Qt event loop.
\sa start()
*/
/*! \fn template<typename PointerToMemberFunction> void QTimer::singleShot(int msec, Qt::TimerType timerType, const QObject *receiver, PointerToMemberFunction method)
\since 5.4
\overload
\reentrant
This static function calls a member function of a QObject after a given time interval.
It is very convenient to use this function because you do not need
to bother with a \l{QObject::timerEvent()}{timerEvent} or
create a local QTimer object.
The \a receiver is the receiving object and the \a method is the member function. The
time interval is \a msec milliseconds. The \a timerType affects the
accuracy of the timer.
If \a receiver is destroyed before the interval occurs, the method will not be called.
The function will be run in the thread of \a receiver. The receiver's thread must have
a running Qt event loop.
\sa start()
*/
/*! \fn template<typename Functor> void QTimer::singleShot(int msec, Functor functor)
\since 5.4
\overload
\reentrant
This static function calls \a functor after a given time interval.
It is very convenient to use this function because you do not need
to bother with a \l{QObject::timerEvent()}{timerEvent} or
create a local QTimer object.
The time interval is \a msec milliseconds.
\sa start()
*/
/*! \fn template<typename Functor> void QTimer::singleShot(int msec, Qt::TimerType timerType, Functor functor)
\since 5.4
\overload
\reentrant
This static function calls \a functor after a given time interval.
It is very convenient to use this function because you do not need
to bother with a \l{QObject::timerEvent()}{timerEvent} or
create a local QTimer object.
The time interval is \a msec milliseconds. The \a timerType affects the
accuracy of the timer.
\sa start()
*/
/*! \fn template<typename Functor> void QTimer::singleShot(int msec, const QObject *context, Functor functor)
\since 5.4
\overload
\reentrant
This static function calls \a functor after a given time interval.
It is very convenient to use this function because you do not need
to bother with a \l{QObject::timerEvent()}{timerEvent} or
create a local QTimer object.
The time interval is \a msec milliseconds.
If \a context is destroyed before the interval occurs, the method will not be called.
The function will be run in the thread of \a context. The context's thread must have
a running Qt event loop.
\sa start()
*/
/*! \fn template<typename Functor> void QTimer::singleShot(int msec, Qt::TimerType timerType, const QObject *context, Functor functor)
\since 5.4
\overload
\reentrant
This static function calls \a functor after a given time interval.
It is very convenient to use this function because you do not need
to bother with a \l{QObject::timerEvent()}{timerEvent} or
create a local QTimer object.
The time interval is \a msec milliseconds. The \a timerType affects the
accuracy of the timer.
If \a context is destroyed before the interval occurs, the method will not be called.
The function will be run in the thread of \a context. The context's thread must have
a running Qt event loop.
\sa start()
*/
/*!
\fn void QTimer::singleShot(std::chrono::milliseconds msec, const QObject *receiver, const char *member)
\since 5.8
\overload
\reentrant
This static function calls a slot after a given time interval.
It is very convenient to use this function because you do not need
to bother with a \l{QObject::timerEvent()}{timerEvent} or
create a local QTimer object.
The \a receiver is the receiving object and the \a member is the slot. The
time interval is given in the duration object \a msec.
\sa start()
*/
/*!
\fn void QTimer::singleShot(std::chrono::milliseconds msec, Qt::TimerType timerType, const QObject *receiver, const char *member)
\since 5.8
\overload
\reentrant
This static function calls a slot after a given time interval.
It is very convenient to use this function because you do not need
to bother with a \l{QObject::timerEvent()}{timerEvent} or
create a local QTimer object.
The \a receiver is the receiving object and the \a member is the slot. The
time interval is given in the duration object \a msec. The \a timerType affects the
accuracy of the timer.
\sa start()
*/
/*!
\fn template <typename Functor> QMetaObject::Connection QTimer::callOnTimeout(Functor slot, Qt::ConnectionType connectionType = Qt::AutoConnection)
\since 5.12
\overload
Creates a connection of type \a connectionType from the timeout() signal
to \a slot, and returns a handle to the connection.
This method is provided for convenience.
It's equivalent to calling \c {QObject::connect(timer, &QTimer::timeout, timer, slot, connectionType)}.
\sa QObject::connect(), timeout()
*/
/*!
\fn template <typename Functor> QMetaObject::Connection QTimer::callOnTimeout(const QObject *context, Functor slot, Qt::ConnectionType connectionType = Qt::AutoConnection)
\since 5.12
\overload callOnTimeout()
Creates a connection from the timeout() signal to \a slot to be placed in a specific
event loop of \a context, and returns a handle to the connection.
This method is provided for convenience. It's equivalent to calling
\c {QObject::connect(timer, &QTimer::timeout, context, slot, connectionType)}.
\sa QObject::connect(), timeout()
*/
/*!
\fn template <typename MemberFunction> QMetaObject::Connection QTimer::callOnTimeout(const QObject *receiver, MemberFunction *slot, Qt::ConnectionType connectionType = Qt::AutoConnection)
\since 5.12
\overload callOnTimeout()
Creates a connection from the timeout() signal to the \a slot in the \a receiver object. Returns
a handle to the connection.
This method is provided for convenience. It's equivalent to calling
\c {QObject::connect(timer, &QTimer::timeout, receiver, slot, connectionType)}.
\sa QObject::connect(), timeout()
*/
/*!
\fn void QTimer::start(std::chrono::milliseconds msec)
\since 5.8
\overload
Starts or restarts the timer with a timeout of duration \a msec milliseconds.
If the timer is already running, it will be
\l{QTimer::stop()}{stopped} and restarted.
If \l singleShot is true, the timer will be activated only once.
*/
/*!
\fn std::chrono::milliseconds QTimer::intervalAsDuration() const
\since 5.8
Returns the interval of this timer as a \c std::chrono::milliseconds object.
\sa interval
*/
/*!
\fn std::chrono::milliseconds QTimer::remainingTimeAsDuration() const
\since 5.8
Returns the time remaining in this timer object as a \c
std::chrono::milliseconds object. If this timer is due or overdue, the
returned value is \c std::chrono::milliseconds::zero(). If the remaining
time could not be found or the timer is not active, this function returns a
negative duration.
\sa remainingTime()
*/
/*!
\property QTimer::singleShot
\brief whether the timer is a single-shot timer
A single-shot timer fires only once, non-single-shot timers fire
every \l interval milliseconds.
The default value for this property is \c false.
\sa interval, singleShot()
*/
/*!
\property QTimer::interval
\brief the timeout interval in milliseconds
The default value for this property is 0. A QTimer with a timeout
interval of 0 will time out as soon as all the events in the window
system's event queue have been processed.
Setting the interval of an active timer changes its timerId().
\sa singleShot
*/
void QTimer::setInterval(int msec)
{
inter = msec;
if (id != INV_TIMER) { // create new timer
QObject::killTimer(id); // restart timer
id = QObject::startTimer(msec, Qt::TimerType(type));
}
}
/*!
\property QTimer::remainingTime
\since 5.0
\brief the remaining time in milliseconds
Returns the timer's remaining value in milliseconds left until the timeout.
If the timer is inactive, the returned value will be -1. If the timer is
overdue, the returned value will be 0.
\sa interval
*/
int QTimer::remainingTime() const
{
if (id != INV_TIMER) {
return QAbstractEventDispatcher::instance()->remainingTime(id);
}
return -1;
}
/*!
\property QTimer::timerType
\brief controls the accuracy of the timer
The default value for this property is \c Qt::CoarseTimer.
\sa Qt::TimerType
*/
QT_END_NAMESPACE
#include "qtimer.moc"
#include "moc_qtimer.cpp"