blob: 6430f38a3b2026750556dbac062a5c3ffc2eff1f [file] [log] [blame]
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// qfutureinterface.h included from qfuture.h
#include "qfuture.h"
#include "qfutureinterface_p.h"
#include <QtCore/qatomic.h>
#include <QtCore/qthread.h>
#include <private/qthreadpool_p.h>
#ifdef interface
# undef interface
#endif
QT_BEGIN_NAMESPACE
enum {
MaxProgressEmitsPerSecond = 25
};
namespace {
class ThreadPoolThreadReleaser {
QThreadPool *m_pool;
public:
explicit ThreadPoolThreadReleaser(QThreadPool *pool)
: m_pool(pool)
{ if (pool) pool->releaseThread(); }
~ThreadPoolThreadReleaser()
{ if (m_pool) m_pool->reserveThread(); }
};
} // unnamed namespace
QFutureInterfaceBase::QFutureInterfaceBase(State initialState)
: d(new QFutureInterfaceBasePrivate(initialState))
{ }
QFutureInterfaceBase::QFutureInterfaceBase(const QFutureInterfaceBase &other)
: d(other.d)
{
d->refCount.ref();
}
QFutureInterfaceBase::~QFutureInterfaceBase()
{
if (!d->refCount.deref())
delete d;
}
static inline int switch_on(QAtomicInt &a, int which)
{
return a.fetchAndOrRelaxed(which) | which;
}
static inline int switch_off(QAtomicInt &a, int which)
{
return a.fetchAndAndRelaxed(~which) & ~which;
}
static inline int switch_from_to(QAtomicInt &a, int from, int to)
{
int newValue;
int expected = a.loadRelaxed();
do {
newValue = (expected & ~from) | to;
} while (!a.testAndSetRelaxed(expected, newValue, expected));
return newValue;
}
void QFutureInterfaceBase::cancel()
{
QMutexLocker locker(&d->m_mutex);
if (d->state.loadRelaxed() & Canceled)
return;
switch_from_to(d->state, Paused, Canceled);
d->waitCondition.wakeAll();
d->pausedWaitCondition.wakeAll();
d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::Canceled));
}
void QFutureInterfaceBase::setPaused(bool paused)
{
QMutexLocker locker(&d->m_mutex);
if (paused) {
switch_on(d->state, Paused);
d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::Paused));
} else {
switch_off(d->state, Paused);
d->pausedWaitCondition.wakeAll();
d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::Resumed));
}
}
void QFutureInterfaceBase::togglePaused()
{
QMutexLocker locker(&d->m_mutex);
if (d->state.loadRelaxed() & Paused) {
switch_off(d->state, Paused);
d->pausedWaitCondition.wakeAll();
d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::Resumed));
} else {
switch_on(d->state, Paused);
d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::Paused));
}
}
void QFutureInterfaceBase::setThrottled(bool enable)
{
QMutexLocker lock(&d->m_mutex);
if (enable) {
switch_on(d->state, Throttled);
} else {
switch_off(d->state, Throttled);
if (!(d->state.loadRelaxed() & Paused))
d->pausedWaitCondition.wakeAll();
}
}
bool QFutureInterfaceBase::isRunning() const
{
return queryState(Running);
}
bool QFutureInterfaceBase::isStarted() const
{
return queryState(Started);
}
bool QFutureInterfaceBase::isCanceled() const
{
return queryState(Canceled);
}
bool QFutureInterfaceBase::isFinished() const
{
return queryState(Finished);
}
bool QFutureInterfaceBase::isPaused() const
{
return queryState(Paused);
}
bool QFutureInterfaceBase::isThrottled() const
{
return queryState(Throttled);
}
bool QFutureInterfaceBase::isResultReadyAt(int index) const
{
QMutexLocker lock(&d->m_mutex);
return d->internal_isResultReadyAt(index);
}
bool QFutureInterfaceBase::waitForNextResult()
{
QMutexLocker lock(&d->m_mutex);
return d->internal_waitForNextResult();
}
void QFutureInterfaceBase::waitForResume()
{
// return early if possible to avoid taking the mutex lock.
{
const int state = d->state.loadRelaxed();
if (!(state & Paused) || (state & Canceled))
return;
}
QMutexLocker lock(&d->m_mutex);
const int state = d->state.loadRelaxed();
if (!(state & Paused) || (state & Canceled))
return;
// decrease active thread count since this thread will wait.
const ThreadPoolThreadReleaser releaser(d->pool());
d->pausedWaitCondition.wait(&d->m_mutex);
}
int QFutureInterfaceBase::progressValue() const
{
const QMutexLocker lock(&d->m_mutex);
return d->m_progressValue;
}
int QFutureInterfaceBase::progressMinimum() const
{
const QMutexLocker lock(&d->m_mutex);
return d->m_progressMinimum;
}
int QFutureInterfaceBase::progressMaximum() const
{
const QMutexLocker lock(&d->m_mutex);
return d->m_progressMaximum;
}
int QFutureInterfaceBase::resultCount() const
{
QMutexLocker lock(&d->m_mutex);
return d->internal_resultCount();
}
QString QFutureInterfaceBase::progressText() const
{
QMutexLocker locker(&d->m_mutex);
return d->m_progressText;
}
bool QFutureInterfaceBase::isProgressUpdateNeeded() const
{
QMutexLocker locker(&d->m_mutex);
return !d->progressTime.isValid() || (d->progressTime.elapsed() > (1000 / MaxProgressEmitsPerSecond));
}
void QFutureInterfaceBase::reportStarted()
{
QMutexLocker locker(&d->m_mutex);
if (d->state.loadRelaxed() & (Started|Canceled|Finished))
return;
d->setState(State(Started | Running));
d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::Started));
}
void QFutureInterfaceBase::reportCanceled()
{
cancel();
}
#ifndef QT_NO_EXCEPTIONS
void QFutureInterfaceBase::reportException(const QException &exception)
{
QMutexLocker locker(&d->m_mutex);
if (d->state.loadRelaxed() & (Canceled|Finished))
return;
d->m_exceptionStore.setException(exception);
switch_on(d->state, Canceled);
d->waitCondition.wakeAll();
d->pausedWaitCondition.wakeAll();
d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::Canceled));
}
#endif
void QFutureInterfaceBase::reportFinished()
{
QMutexLocker locker(&d->m_mutex);
if (!isFinished()) {
switch_from_to(d->state, Running, Finished);
d->waitCondition.wakeAll();
d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::Finished));
}
}
void QFutureInterfaceBase::setExpectedResultCount(int resultCount)
{
if (d->manualProgress == false)
setProgressRange(0, resultCount);
d->m_expectedResultCount = resultCount;
}
int QFutureInterfaceBase::expectedResultCount()
{
return d->m_expectedResultCount;
}
bool QFutureInterfaceBase::queryState(State state) const
{
return d->state.loadRelaxed() & state;
}
void QFutureInterfaceBase::waitForResult(int resultIndex)
{
d->m_exceptionStore.throwPossibleException();
QMutexLocker lock(&d->m_mutex);
if (!isRunning())
return;
lock.unlock();
// To avoid deadlocks and reduce the number of threads used, try to
// run the runnable in the current thread.
d->pool()->d_func()->stealAndRunRunnable(d->runnable);
lock.relock();
const int waitIndex = (resultIndex == -1) ? INT_MAX : resultIndex;
while (isRunning() && !d->internal_isResultReadyAt(waitIndex))
d->waitCondition.wait(&d->m_mutex);
d->m_exceptionStore.throwPossibleException();
}
void QFutureInterfaceBase::waitForFinished()
{
QMutexLocker lock(&d->m_mutex);
const bool alreadyFinished = !isRunning();
lock.unlock();
if (!alreadyFinished) {
d->pool()->d_func()->stealAndRunRunnable(d->runnable);
lock.relock();
while (isRunning())
d->waitCondition.wait(&d->m_mutex);
}
d->m_exceptionStore.throwPossibleException();
}
void QFutureInterfaceBase::reportResultsReady(int beginIndex, int endIndex)
{
if (beginIndex == endIndex || (d->state.loadRelaxed() & (Canceled|Finished)))
return;
d->waitCondition.wakeAll();
if (d->manualProgress == false) {
if (d->internal_updateProgress(d->m_progressValue + endIndex - beginIndex) == false) {
d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::ResultsReady,
beginIndex,
endIndex));
return;
}
d->sendCallOuts(QFutureCallOutEvent(QFutureCallOutEvent::Progress,
d->m_progressValue,
d->m_progressText),
QFutureCallOutEvent(QFutureCallOutEvent::ResultsReady,
beginIndex,
endIndex));
return;
}
d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::ResultsReady, beginIndex, endIndex));
}
void QFutureInterfaceBase::setRunnable(QRunnable *runnable)
{
d->runnable = runnable;
}
void QFutureInterfaceBase::setThreadPool(QThreadPool *pool)
{
d->m_pool = pool;
}
void QFutureInterfaceBase::setFilterMode(bool enable)
{
QMutexLocker locker(&d->m_mutex);
resultStoreBase().setFilterMode(enable);
}
void QFutureInterfaceBase::setProgressRange(int minimum, int maximum)
{
QMutexLocker locker(&d->m_mutex);
d->m_progressMinimum = minimum;
d->m_progressMaximum = maximum;
d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::ProgressRange, minimum, maximum));
}
void QFutureInterfaceBase::setProgressValue(int progressValue)
{
setProgressValueAndText(progressValue, QString());
}
void QFutureInterfaceBase::setProgressValueAndText(int progressValue,
const QString &progressText)
{
QMutexLocker locker(&d->m_mutex);
if (d->manualProgress == false)
d->manualProgress = true;
if (d->m_progressValue >= progressValue)
return;
if (d->state.loadRelaxed() & (Canceled|Finished))
return;
if (d->internal_updateProgress(progressValue, progressText)) {
d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::Progress,
d->m_progressValue,
d->m_progressText));
}
}
QMutex *QFutureInterfaceBase::mutex() const
{
return &d->m_mutex;
}
QMutex &QFutureInterfaceBase::mutex(int) const
{
return d->m_mutex;
}
QtPrivate::ExceptionStore &QFutureInterfaceBase::exceptionStore()
{
return d->m_exceptionStore;
}
QtPrivate::ResultStoreBase &QFutureInterfaceBase::resultStoreBase()
{
return d->m_results;
}
const QtPrivate::ResultStoreBase &QFutureInterfaceBase::resultStoreBase() const
{
return d->m_results;
}
QFutureInterfaceBase &QFutureInterfaceBase::operator=(const QFutureInterfaceBase &other)
{
other.d->refCount.ref();
if (!d->refCount.deref())
delete d;
d = other.d;
return *this;
}
bool QFutureInterfaceBase::refT() const
{
return d->refCount.refT();
}
bool QFutureInterfaceBase::derefT() const
{
return d->refCount.derefT();
}
QFutureInterfaceBasePrivate::QFutureInterfaceBasePrivate(QFutureInterfaceBase::State initialState)
: refCount(1), m_progressValue(0), m_progressMinimum(0), m_progressMaximum(0),
state(initialState),
manualProgress(false), m_expectedResultCount(0), runnable(0), m_pool(0)
{
progressTime.invalidate();
}
int QFutureInterfaceBasePrivate::internal_resultCount() const
{
return m_results.count(); // ### subtract canceled results.
}
bool QFutureInterfaceBasePrivate::internal_isResultReadyAt(int index) const
{
return (m_results.contains(index));
}
bool QFutureInterfaceBasePrivate::internal_waitForNextResult()
{
if (m_results.hasNextResult())
return true;
while ((state.loadRelaxed() & QFutureInterfaceBase::Running) && m_results.hasNextResult() == false)
waitCondition.wait(&m_mutex);
return !(state.loadRelaxed() & QFutureInterfaceBase::Canceled) && m_results.hasNextResult();
}
bool QFutureInterfaceBasePrivate::internal_updateProgress(int progress,
const QString &progressText)
{
if (m_progressValue >= progress)
return false;
m_progressValue = progress;
m_progressText = progressText;
if (progressTime.isValid() && m_progressValue != m_progressMaximum) // make sure the first and last steps are emitted.
if (progressTime.elapsed() < (1000 / MaxProgressEmitsPerSecond))
return false;
progressTime.start();
return true;
}
void QFutureInterfaceBasePrivate::internal_setThrottled(bool enable)
{
// bail out if we are not changing the state
if ((enable && (state.loadRelaxed() & QFutureInterfaceBase::Throttled))
|| (!enable && !(state.loadRelaxed() & QFutureInterfaceBase::Throttled)))
return;
// change the state
if (enable) {
switch_on(state, QFutureInterfaceBase::Throttled);
} else {
switch_off(state, QFutureInterfaceBase::Throttled);
if (!(state.loadRelaxed() & QFutureInterfaceBase::Paused))
pausedWaitCondition.wakeAll();
}
}
void QFutureInterfaceBasePrivate::sendCallOut(const QFutureCallOutEvent &callOutEvent)
{
if (outputConnections.isEmpty())
return;
for (int i = 0; i < outputConnections.count(); ++i)
outputConnections.at(i)->postCallOutEvent(callOutEvent);
}
void QFutureInterfaceBasePrivate::sendCallOuts(const QFutureCallOutEvent &callOutEvent1,
const QFutureCallOutEvent &callOutEvent2)
{
if (outputConnections.isEmpty())
return;
for (int i = 0; i < outputConnections.count(); ++i) {
QFutureCallOutInterface *interface = outputConnections.at(i);
interface->postCallOutEvent(callOutEvent1);
interface->postCallOutEvent(callOutEvent2);
}
}
// This function connects an output interface (for example a QFutureWatcher)
// to this future. While holding the lock we check the state and ready results
// and add the appropriate callouts to the queue. In order to avoid deadlocks,
// the actual callouts are made at the end while not holding the lock.
void QFutureInterfaceBasePrivate::connectOutputInterface(QFutureCallOutInterface *interface)
{
QMutexLocker locker(&m_mutex);
if (state.loadRelaxed() & QFutureInterfaceBase::Started) {
interface->postCallOutEvent(QFutureCallOutEvent(QFutureCallOutEvent::Started));
interface->postCallOutEvent(QFutureCallOutEvent(QFutureCallOutEvent::ProgressRange,
m_progressMinimum,
m_progressMaximum));
interface->postCallOutEvent(QFutureCallOutEvent(QFutureCallOutEvent::Progress,
m_progressValue,
m_progressText));
}
QtPrivate::ResultIteratorBase it = m_results.begin();
while (it != m_results.end()) {
const int begin = it.resultIndex();
const int end = begin + it.batchSize();
interface->postCallOutEvent(QFutureCallOutEvent(QFutureCallOutEvent::ResultsReady,
begin,
end));
it.batchedAdvance();
}
if (state.loadRelaxed() & QFutureInterfaceBase::Paused)
interface->postCallOutEvent(QFutureCallOutEvent(QFutureCallOutEvent::Paused));
if (state.loadRelaxed() & QFutureInterfaceBase::Canceled)
interface->postCallOutEvent(QFutureCallOutEvent(QFutureCallOutEvent::Canceled));
if (state.loadRelaxed() & QFutureInterfaceBase::Finished)
interface->postCallOutEvent(QFutureCallOutEvent(QFutureCallOutEvent::Finished));
outputConnections.append(interface);
}
void QFutureInterfaceBasePrivate::disconnectOutputInterface(QFutureCallOutInterface *interface)
{
QMutexLocker lock(&m_mutex);
const int index = outputConnections.indexOf(interface);
if (index == -1)
return;
outputConnections.removeAt(index);
interface->callOutInterfaceDisconnected();
}
void QFutureInterfaceBasePrivate::setState(QFutureInterfaceBase::State newState)
{
state.storeRelaxed(newState);
}
QT_END_NAMESPACE