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#include "qsemaphore.h"
#include "qmutex.h"
#include "qfutex_p.h"
#include "qwaitcondition.h"
#include "qdeadlinetimer.h"
#include "qdatetime.h"
QT_BEGIN_NAMESPACE
using namespace QtFutex;
/*!
\class QSemaphore
\inmodule QtCore
\brief The QSemaphore class provides a general counting semaphore.
\threadsafe
\ingroup thread
A semaphore is a generalization of a mutex. While a mutex can
only be locked once, it's possible to acquire a semaphore
multiple times. Semaphores are typically used to protect a
certain number of identical resources.
Semaphores support two fundamental operations, acquire() and
release():
\list
\li acquire(\e{n}) tries to acquire \e n resources. If there aren't
that many resources available, the call will block until this
is the case.
\li release(\e{n}) releases \e n resources.
\endlist
There's also a tryAcquire() function that returns immediately if
it cannot acquire the resources, and an available() function that
returns the number of available resources at any time.
Example:
\snippet code/src_corelib_thread_qsemaphore.cpp 0
A typical application of semaphores is for controlling access to
a circular buffer shared by a producer thread and a consumer
thread. The \l{Semaphores Example} shows how
to use QSemaphore to solve that problem.
A non-computing example of a semaphore would be dining at a
restaurant. A semaphore is initialized with the number of chairs
in the restaurant. As people arrive, they want a seat. As seats
are filled, available() is decremented. As people leave, the
available() is incremented, allowing more people to enter. If a
party of 10 people want to be seated, but there are only 9 seats,
those 10 people will wait, but a party of 4 people would be
seated (taking the available seats to 5, making the party of 10
people wait longer).
\sa QSemaphoreReleaser, QMutex, QWaitCondition, QThread, {Semaphores Example}
*/
/*
QSemaphore futex operation
QSemaphore stores a 32-bit integer with the counter of currently available
tokens (value between 0 and INT_MAX). When a thread attempts to acquire n
tokens and the counter is larger than that, we perform a compare-and-swap
with the new count. If that succeeds, the acquisition worked; if not, we
loop again because the counter changed. If there were not enough tokens,
we'll perform a futex-wait.
Before we do, we set the high bit in the futex to indicate that semaphore
is contended: that is, there's a thread waiting for more tokens. On
release() for n tokens, we perform a fetch-and-add of n and then check if
that high bit was set. If it was, then we clear that bit and perform a
futex-wake on the semaphore to indicate the waiting threads can wake up and
acquire tokens. Which ones get woken up is unspecified.
If the system has the ability to wake up a precise number of threads, has
Linux's FUTEX_WAKE_OP functionality, and is 64-bit, instead of using a
single bit indicating a contended semaphore, we'll store the number of
tokens *plus* total number of waiters in the high word. Additionally, all
multi-token waiters will be waiting on that high word. So when releasing n
tokens on those systems, we tell the kernel to wake up n single-token
threads and all of the multi-token ones. Which threads get woken up is
unspecified, but it's likely single-token threads will get woken up first.
*/
#if defined(FUTEX_OP) && QT_POINTER_SIZE > 4
static Q_CONSTEXPR bool futexHasWaiterCount = true;
#else
static Q_CONSTEXPR bool futexHasWaiterCount = false;
#endif
static const quintptr futexNeedsWakeAllBit =
Q_UINT64_C(1) << (sizeof(quintptr) * CHAR_BIT - 1);
static int futexAvailCounter(quintptr v)
{
// the low 31 bits
if (futexHasWaiterCount) {
// the high bit of the low word isn't used
Q_ASSERT((v & 0x80000000U) == 0);
// so we can be a little faster
return int(unsigned(v));
}
return int(v & 0x7fffffffU);
}
static bool futexNeedsWake(quintptr v)
{
// If we're counting waiters, the number of waiters is stored in the low 31
// bits of the high word (that is, bits 32-62). If we're not, then we use
// bit 31 to indicate anyone is waiting. Either way, if any bit 31 or above
// is set, there are waiters.
return v >> 31;
}
static QBasicAtomicInteger<quint32> *futexLow32(QBasicAtomicInteger<quintptr> *ptr)
{
auto result = reinterpret_cast<QBasicAtomicInteger<quint32> *>(ptr);
#if Q_BYTE_ORDER == Q_BIG_ENDIAN && QT_POINTER_SIZE > 4
++result;
#endif
return result;
}
static QBasicAtomicInteger<quint32> *futexHigh32(QBasicAtomicInteger<quintptr> *ptr)
{
auto result = reinterpret_cast<QBasicAtomicInteger<quint32> *>(ptr);
#if Q_BYTE_ORDER == Q_LITTLE_ENDIAN && QT_POINTER_SIZE > 4
++result;
#endif
return result;
}
template <bool IsTimed> bool
futexSemaphoreTryAcquire_loop(QBasicAtomicInteger<quintptr> &u, quintptr curValue, quintptr nn, int timeout)
{
QDeadlineTimer timer(IsTimed ? QDeadlineTimer(timeout) : QDeadlineTimer());
qint64 remainingTime = timeout * Q_INT64_C(1000) * 1000;
int n = int(unsigned(nn));
// we're called after one testAndSet, so start by waiting first
goto start_wait;
forever {
if (futexAvailCounter(curValue) >= n) {
// try to acquire
quintptr newValue = curValue - nn;
if (u.testAndSetOrdered(curValue, newValue, curValue))
return true; // succeeded!
continue;
}
// not enough tokens available, put us to wait
if (remainingTime == 0)
return false;
// indicate we're waiting
start_wait:
auto ptr = futexLow32(&u);
if (n > 1 || !futexHasWaiterCount) {
u.fetchAndOrRelaxed(futexNeedsWakeAllBit);
curValue |= futexNeedsWakeAllBit;
if (n > 1 && futexHasWaiterCount) {
ptr = futexHigh32(&u);
//curValue >>= 32; // but this is UB in 32-bit, so roundabout:
curValue = quint64(curValue) >> 32;
}
}
if (IsTimed && remainingTime > 0) {
bool timedout = !futexWait(*ptr, curValue, remainingTime);
if (timedout)
return false;
} else {
futexWait(*ptr, curValue);
}
curValue = u.loadAcquire();
if (IsTimed)
remainingTime = timer.remainingTimeNSecs();
}
}
template <bool IsTimed> bool futexSemaphoreTryAcquire(QBasicAtomicInteger<quintptr> &u, int n, int timeout)
{
// Try to acquire without waiting (we still loop because the testAndSet
// call can fail).
quintptr nn = unsigned(n);
if (futexHasWaiterCount)
nn |= quint64(nn) << 32; // token count replicated in high word
quintptr curValue = u.loadAcquire();
while (futexAvailCounter(curValue) >= n) {
// try to acquire
quintptr newValue = curValue - nn;
if (u.testAndSetOrdered(curValue, newValue, curValue))
return true; // succeeded!
}
if (timeout == 0)
return false;
// we need to wait
quintptr oneWaiter = quintptr(Q_UINT64_C(1) << 32); // zero on 32-bit
if (futexHasWaiterCount) {
// increase the waiter count
u.fetchAndAddRelaxed(oneWaiter);
// We don't use the fetched value from above so futexWait() fails if
// it changed after the testAndSetOrdered above.
if ((quint64(curValue) >> 32) == 0x7fffffff)
return false; // overflow!
curValue += oneWaiter;
// Also adjust nn to subtract oneWaiter when we succeed in acquiring.
nn += oneWaiter;
}
if (futexSemaphoreTryAcquire_loop<IsTimed>(u, curValue, nn, timeout))
return true;
if (futexHasWaiterCount) {
// decrement the number of threads waiting
Q_ASSERT(futexHigh32(&u)->loadRelaxed() & 0x7fffffffU);
u.fetchAndSubRelaxed(oneWaiter);
}
return false;
}
class QSemaphorePrivate {
public:
inline QSemaphorePrivate(int n) : avail(n) { }
QMutex mutex;
QWaitCondition cond;
int avail;
};
/*!
Creates a new semaphore and initializes the number of resources
it guards to \a n (by default, 0).
\sa release(), available()
*/
QSemaphore::QSemaphore(int n)
{
Q_ASSERT_X(n >= 0, "QSemaphore", "parameter 'n' must be non-negative");
if (futexAvailable()) {
quintptr nn = unsigned(n);
if (futexHasWaiterCount)
nn |= quint64(nn) << 32; // token count replicated in high word
u.storeRelaxed(nn);
} else {
d = new QSemaphorePrivate(n);
}
}
/*!
Destroys the semaphore.
\warning Destroying a semaphore that is in use may result in
undefined behavior.
*/
QSemaphore::~QSemaphore()
{
if (!futexAvailable())
delete d;
}
/*!
Tries to acquire \c n resources guarded by the semaphore. If \a n
> available(), this call will block until enough resources are
available.
\sa release(), available(), tryAcquire()
*/
void QSemaphore::acquire(int n)
{
Q_ASSERT_X(n >= 0, "QSemaphore::acquire", "parameter 'n' must be non-negative");
if (futexAvailable()) {
futexSemaphoreTryAcquire<false>(u, n, -1);
return;
}
QMutexLocker locker(&d->mutex);
while (n > d->avail)
d->cond.wait(locker.mutex());
d->avail -= n;
}
/*!
Releases \a n resources guarded by the semaphore.
This function can be used to "create" resources as well. For
example:
\snippet code/src_corelib_thread_qsemaphore.cpp 1
QSemaphoreReleaser is a \l{http://en.cppreference.com/w/cpp/language/raii}{RAII}
wrapper around this function.
\sa acquire(), available(), QSemaphoreReleaser
*/
void QSemaphore::release(int n)
{
Q_ASSERT_X(n >= 0, "QSemaphore::release", "parameter 'n' must be non-negative");
if (futexAvailable()) {
quintptr nn = unsigned(n);
if (futexHasWaiterCount)
nn |= quint64(nn) << 32; // token count replicated in high word
quintptr prevValue = u.fetchAndAddRelease(nn);
if (futexNeedsWake(prevValue)) {
#ifdef FUTEX_OP
if (!futexHasWaiterCount) {
/*
On 32-bit systems, all waiters are waiting on the same address,
so we'll wake them all and ask the kernel to clear the high bit.
atomic {
int oldval = u;
u = oldval & ~(1 << 31);
futexWake(u, INT_MAX);
if (oldval == 0) // impossible condition
futexWake(u, INT_MAX);
}
*/
quint32 op = FUTEX_OP_ANDN | FUTEX_OP_OPARG_SHIFT;
quint32 oparg = 31;
quint32 cmp = FUTEX_OP_CMP_EQ;
quint32 cmparg = 0;
futexWakeOp(u, INT_MAX, INT_MAX, u, FUTEX_OP(op, oparg, cmp, cmparg));
} else {
/*
On 64-bit systems, the single-token waiters wait on the low half
and the multi-token waiters wait on the upper half. So we ask
the kernel to wake up n single-token waiters and all multi-token
waiters (if any), then clear the multi-token wait bit.
atomic {
int oldval = *upper;
*upper = oldval & ~(1 << 31);
futexWake(lower, n);
if (oldval < 0) // sign bit set
futexWake(upper, INT_MAX);
}
*/
quint32 op = FUTEX_OP_ANDN | FUTEX_OP_OPARG_SHIFT;
quint32 oparg = 31;
quint32 cmp = FUTEX_OP_CMP_LT;
quint32 cmparg = 0;
futexWakeOp(*futexLow32(&u), n, INT_MAX, *futexHigh32(&u), FUTEX_OP(op, oparg, cmp, cmparg));
}
#else
// Unset the bit and wake everyone. There are two possibibilies
// under which a thread can set the bit between the AND and the
// futexWake:
// 1) it did see the new counter value, but it wasn't enough for
// its acquisition anyway, so it has to wait;
// 2) it did not see the new counter value, in which case its
// futexWait will fail.
u.fetchAndAndRelease(futexNeedsWakeAllBit - 1);
futexWakeAll(u);
#endif
}
return;
}
QMutexLocker locker(&d->mutex);
d->avail += n;
d->cond.wakeAll();
}
/*!
Returns the number of resources currently available to the
semaphore. This number can never be negative.
\sa acquire(), release()
*/
int QSemaphore::available() const
{
if (futexAvailable())
return futexAvailCounter(u.loadRelaxed());
QMutexLocker locker(&d->mutex);
return d->avail;
}
/*!
Tries to acquire \c n resources guarded by the semaphore and
returns \c true on success. If available() < \a n, this call
immediately returns \c false without acquiring any resources.
Example:
\snippet code/src_corelib_thread_qsemaphore.cpp 2
\sa acquire()
*/
bool QSemaphore::tryAcquire(int n)
{
Q_ASSERT_X(n >= 0, "QSemaphore::tryAcquire", "parameter 'n' must be non-negative");
if (futexAvailable())
return futexSemaphoreTryAcquire<false>(u, n, 0);
QMutexLocker locker(&d->mutex);
if (n > d->avail)
return false;
d->avail -= n;
return true;
}
/*!
Tries to acquire \c n resources guarded by the semaphore and
returns \c true on success. If available() < \a n, this call will
wait for at most \a timeout milliseconds for resources to become
available.
Note: Passing a negative number as the \a timeout is equivalent to
calling acquire(), i.e. this function will wait forever for
resources to become available if \a timeout is negative.
Example:
\snippet code/src_corelib_thread_qsemaphore.cpp 3
\sa acquire()
*/
bool QSemaphore::tryAcquire(int n, int timeout)
{
Q_ASSERT_X(n >= 0, "QSemaphore::tryAcquire", "parameter 'n' must be non-negative");
// We're documented to accept any negative value as "forever"
// but QDeadlineTimer only accepts -1.
timeout = qMax(timeout, -1);
if (futexAvailable())
return futexSemaphoreTryAcquire<true>(u, n, timeout);
QDeadlineTimer timer(timeout);
QMutexLocker locker(&d->mutex);
while (n > d->avail && !timer.hasExpired()) {
if (!d->cond.wait(locker.mutex(), timer))
return false;
}
if (n > d->avail)
return false;
d->avail -= n;
return true;
}
/*!
\class QSemaphoreReleaser
\brief The QSemaphoreReleaser class provides exception-safe deferral of a QSemaphore::release() call.
\since 5.10
\ingroup thread
\inmodule QtCore
\reentrant
QSemaphoreReleaser can be used wherever you would otherwise use
QSemaphore::release(). Constructing a QSemaphoreReleaser defers the
release() call on the semaphore until the QSemaphoreReleaser is
destroyed (see
\l{http://en.cppreference.com/w/cpp/language/raii}{RAII pattern}).
You can use this to reliably release a semaphore to avoid dead-lock
in the face of exceptions or early returns:
\snippet code/src_corelib_thread_qsemaphore.cpp 4
If an early return is taken or an exception is thrown before the
\c{sem.release()} call is reached, the semaphore is not released,
possibly preventing the thread waiting in the corresponding
\c{sem.acquire()} call from ever continuing execution.
When using RAII instead:
\snippet code/src_corelib_thread_qsemaphore.cpp 5
this can no longer happen, because the compiler will make sure that
the QSemaphoreReleaser destructor is always called, and therefore
the semaphore is always released.
QSemaphoreReleaser is move-enabled and can therefore be returned
from functions to transfer responsibility for releasing a semaphore
out of a function or a scope:
\snippet code/src_corelib_thread_qsemaphore.cpp 6
A QSemaphoreReleaser can be canceled by a call to cancel(). A canceled
semaphore releaser will no longer call QSemaphore::release() in its
destructor.
\sa QMutexLocker
*/
/*!
\fn QSemaphoreReleaser::QSemaphoreReleaser()
Default constructor. Creates a QSemaphoreReleaser that does nothing.
*/
/*!
\fn QSemaphoreReleaser::QSemaphoreReleaser(QSemaphore &sem, int n)
Constructor. Stores the arguments and calls \a{sem}.release(\a{n})
in the destructor.
*/
/*!
\fn QSemaphoreReleaser::QSemaphoreReleaser(QSemaphore *sem, int n)
Constructor. Stores the arguments and calls \a{sem}->release(\a{n})
in the destructor.
*/
/*!
\fn QSemaphoreReleaser::QSemaphoreReleaser(QSemaphoreReleaser &&other)
Move constructor. Takes over responsibility to call QSemaphore::release()
from \a other, which in turn is canceled.
\sa cancel()
*/
/*!
\fn QSemaphoreReleaser::operator=(QSemaphoreReleaser &&other)
Move assignment operator. Takes over responsibility to call QSemaphore::release()
from \a other, which in turn is canceled.
If this semaphore releaser had the responsibility to call some QSemaphore::release()
itself, it performs the call before taking over from \a other.
\sa cancel()
*/
/*!
\fn QSemaphoreReleaser::~QSemaphoreReleaser()
Unless canceled, calls QSemaphore::release() with the arguments provided
to the constructor, or by the last move assignment.
*/
/*!
\fn QSemaphoreReleaser::swap(QSemaphoreReleaser &other)
Exchanges the responsibilites of \c{*this} and \a other.
Unlike move assignment, neither of the two objects ever releases its
semaphore, if any, as a consequence of swapping.
Therefore this function is very fast and never fails.
*/
/*!
\fn QSemaphoreReleaser::semaphore() const
Returns a pointer to the QSemaphore object provided to the constructor,
or by the last move assignment, if any. Otherwise, returns \nullptr.
*/
/*!
\fn QSemaphoreReleaser::cancel()
Cancels this QSemaphoreReleaser such that the destructor will no longer
call \c{semaphore()->release()}. Returns the value of semaphore()
before this call. After this call, semaphore() will return \nullptr.
To enable again, assign a new QSemaphoreReleaser:
\snippet code/src_corelib_thread_qsemaphore.cpp 7
*/
QT_END_NAMESPACE