| /**************************************************************************** |
| ** |
| ** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
| ** Copyright (C) 2016 The Qt Company Ltd. |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the QtGui module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:LGPL$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
| ** accordance with the commercial license agreement provided with the |
| ** Software or, alternatively, in accordance with the terms contained in |
| ** a written agreement between you and The Qt Company. For licensing terms |
| ** and conditions see https://www.qt.io/terms-conditions. For further |
| ** information use the contact form at https://www.qt.io/contact-us. |
| ** |
| ** GNU Lesser General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU Lesser |
| ** General Public License version 3 as published by the Free Software |
| ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| ** packaging of this file. Please review the following information to |
| ** ensure the GNU Lesser General Public License version 3 requirements |
| ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| ** |
| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 2.0 or (at your option) the GNU General |
| ** Public license version 3 or any later version approved by the KDE Free |
| ** Qt Foundation. The licenses are as published by the Free Software |
| ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| ** included in the packaging of this file. Please review the following |
| ** information to ensure the GNU General Public License requirements will |
| ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| ** https://www.gnu.org/licenses/gpl-3.0.html. |
| ** |
| ** $QT_END_LICENSE$ |
| ** |
| ** |
| ** This file was generated by glgen version 0.1 |
| ** Command line was: glgen |
| ** |
| ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
| ** |
| ** This is an auto-generated file. |
| ** Do not edit! All changes made to it will be lost. |
| ** |
| ****************************************************************************/ |
| |
| #ifndef QOPENGLVERSIONFUNCTIONS_3_0_H |
| #define QOPENGLVERSIONFUNCTIONS_3_0_H |
| |
| #include <QtGui/qtguiglobal.h> |
| |
| #if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2) |
| |
| #include <QtGui/QOpenGLVersionFunctions> |
| #include <QtGui/qopenglcontext.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| class Q_GUI_EXPORT QOpenGLFunctions_3_0 : public QAbstractOpenGLFunctions |
| { |
| public: |
| QOpenGLFunctions_3_0(); |
| ~QOpenGLFunctions_3_0(); |
| |
| bool initializeOpenGLFunctions() override; |
| |
| // OpenGL 1.0 core functions |
| void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
| void glDepthRange(GLdouble nearVal, GLdouble farVal); |
| GLboolean glIsEnabled(GLenum cap); |
| void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); |
| void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); |
| void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); |
| void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); |
| void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); |
| const GLubyte * glGetString(GLenum name); |
| void glGetIntegerv(GLenum pname, GLint *params); |
| void glGetFloatv(GLenum pname, GLfloat *params); |
| GLenum glGetError(); |
| void glGetDoublev(GLenum pname, GLdouble *params); |
| void glGetBooleanv(GLenum pname, GLboolean *params); |
| void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); |
| void glReadBuffer(GLenum mode); |
| void glPixelStorei(GLenum pname, GLint param); |
| void glPixelStoref(GLenum pname, GLfloat param); |
| void glDepthFunc(GLenum func); |
| void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
| void glStencilFunc(GLenum func, GLint ref, GLuint mask); |
| void glLogicOp(GLenum opcode); |
| void glBlendFunc(GLenum sfactor, GLenum dfactor); |
| void glFlush(); |
| void glFinish(); |
| void glEnable(GLenum cap); |
| void glDisable(GLenum cap); |
| void glDepthMask(GLboolean flag); |
| void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
| void glStencilMask(GLuint mask); |
| void glClearDepth(GLdouble depth); |
| void glClearStencil(GLint s); |
| void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| void glClear(GLbitfield mask); |
| void glDrawBuffer(GLenum mode); |
| void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
| void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
| void glTexParameteriv(GLenum target, GLenum pname, const GLint *params); |
| void glTexParameteri(GLenum target, GLenum pname, GLint param); |
| void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
| void glTexParameterf(GLenum target, GLenum pname, GLfloat param); |
| void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
| void glPolygonMode(GLenum face, GLenum mode); |
| void glPointSize(GLfloat size); |
| void glLineWidth(GLfloat width); |
| void glHint(GLenum target, GLenum mode); |
| void glFrontFace(GLenum mode); |
| void glCullFace(GLenum mode); |
| |
| // OpenGL 1.1 core functions |
| void glIndexubv(const GLubyte *c); |
| void glIndexub(GLubyte c); |
| GLboolean glIsTexture(GLuint texture); |
| void glGenTextures(GLsizei n, GLuint *textures); |
| void glDeleteTextures(GLsizei n, const GLuint *textures); |
| void glBindTexture(GLenum target, GLuint texture); |
| void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
| void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); |
| void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
| void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); |
| void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
| void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); |
| void glPolygonOffset(GLfloat factor, GLfloat units); |
| void glGetPointerv(GLenum pname, GLvoid* *params); |
| void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); |
| void glDrawArrays(GLenum mode, GLint first, GLsizei count); |
| |
| // OpenGL 1.2 core functions |
| void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
| void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); |
| void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
| void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); |
| void glBlendEquation(GLenum mode); |
| void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| |
| // OpenGL 1.3 core functions |
| void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img); |
| void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); |
| void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); |
| void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); |
| void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); |
| void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); |
| void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); |
| void glSampleCoverage(GLfloat value, GLboolean invert); |
| void glActiveTexture(GLenum texture); |
| |
| // OpenGL 1.4 core functions |
| void glPointParameteriv(GLenum pname, const GLint *params); |
| void glPointParameteri(GLenum pname, GLint param); |
| void glPointParameterfv(GLenum pname, const GLfloat *params); |
| void glPointParameterf(GLenum pname, GLfloat param); |
| void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount); |
| void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); |
| void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
| |
| // OpenGL 1.5 core functions |
| void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params); |
| void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params); |
| GLboolean glUnmapBuffer(GLenum target); |
| GLvoid* glMapBuffer(GLenum target, GLenum access); |
| void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); |
| void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); |
| void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); |
| GLboolean glIsBuffer(GLuint buffer); |
| void glGenBuffers(GLsizei n, GLuint *buffers); |
| void glDeleteBuffers(GLsizei n, const GLuint *buffers); |
| void glBindBuffer(GLenum target, GLuint buffer); |
| void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params); |
| void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params); |
| void glGetQueryiv(GLenum target, GLenum pname, GLint *params); |
| void glEndQuery(GLenum target); |
| void glBeginQuery(GLenum target, GLuint id); |
| GLboolean glIsQuery(GLuint id); |
| void glDeleteQueries(GLsizei n, const GLuint *ids); |
| void glGenQueries(GLsizei n, GLuint *ids); |
| |
| // OpenGL 2.0 core functions |
| void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); |
| void glValidateProgram(GLuint program); |
| void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| void glUniform4iv(GLint location, GLsizei count, const GLint *value); |
| void glUniform3iv(GLint location, GLsizei count, const GLint *value); |
| void glUniform2iv(GLint location, GLsizei count, const GLint *value); |
| void glUniform1iv(GLint location, GLsizei count, const GLint *value); |
| void glUniform4fv(GLint location, GLsizei count, const GLfloat *value); |
| void glUniform3fv(GLint location, GLsizei count, const GLfloat *value); |
| void glUniform2fv(GLint location, GLsizei count, const GLfloat *value); |
| void glUniform1fv(GLint location, GLsizei count, const GLfloat *value); |
| void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
| void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2); |
| void glUniform2i(GLint location, GLint v0, GLint v1); |
| void glUniform1i(GLint location, GLint v0); |
| void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
| void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
| void glUniform2f(GLint location, GLfloat v0, GLfloat v1); |
| void glUniform1f(GLint location, GLfloat v0); |
| void glUseProgram(GLuint program); |
| void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length); |
| void glLinkProgram(GLuint program); |
| GLboolean glIsShader(GLuint shader); |
| GLboolean glIsProgram(GLuint program); |
| void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer); |
| void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params); |
| void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params); |
| void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params); |
| void glGetUniformiv(GLuint program, GLint location, GLint *params); |
| void glGetUniformfv(GLuint program, GLint location, GLfloat *params); |
| GLint glGetUniformLocation(GLuint program, const GLchar *name); |
| void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); |
| void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
| void glGetShaderiv(GLuint shader, GLenum pname, GLint *params); |
| void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
| void glGetProgramiv(GLuint program, GLenum pname, GLint *params); |
| GLint glGetAttribLocation(GLuint program, const GLchar *name); |
| void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); |
| void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
| void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
| void glEnableVertexAttribArray(GLuint index); |
| void glDisableVertexAttribArray(GLuint index); |
| void glDetachShader(GLuint program, GLuint shader); |
| void glDeleteShader(GLuint shader); |
| void glDeleteProgram(GLuint program); |
| GLuint glCreateShader(GLenum type); |
| GLuint glCreateProgram(); |
| void glCompileShader(GLuint shader); |
| void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name); |
| void glAttachShader(GLuint program, GLuint shader); |
| void glStencilMaskSeparate(GLenum face, GLuint mask); |
| void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); |
| void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); |
| void glDrawBuffers(GLsizei n, const GLenum *bufs); |
| void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); |
| |
| // OpenGL 2.1 core functions |
| void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| |
| // OpenGL 3.0 core functions |
| GLboolean glIsVertexArray(GLuint array); |
| void glGenVertexArrays(GLsizei n, GLuint *arrays); |
| void glDeleteVertexArrays(GLsizei n, const GLuint *arrays); |
| void glBindVertexArray(GLuint array); |
| void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); |
| GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); |
| void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); |
| void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); |
| void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); |
| void glGenerateMipmap(GLenum target); |
| void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params); |
| void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
| void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); |
| void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
| void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
| GLenum glCheckFramebufferStatus(GLenum target); |
| void glGenFramebuffers(GLsizei n, GLuint *framebuffers); |
| void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers); |
| void glBindFramebuffer(GLenum target, GLuint framebuffer); |
| GLboolean glIsFramebuffer(GLuint framebuffer); |
| void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params); |
| void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
| void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers); |
| void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers); |
| void glBindRenderbuffer(GLenum target, GLuint renderbuffer); |
| GLboolean glIsRenderbuffer(GLuint renderbuffer); |
| const GLubyte * glGetStringi(GLenum name, GLuint index); |
| void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); |
| void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value); |
| void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value); |
| void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value); |
| void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params); |
| void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params); |
| void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params); |
| void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params); |
| void glUniform4uiv(GLint location, GLsizei count, const GLuint *value); |
| void glUniform3uiv(GLint location, GLsizei count, const GLuint *value); |
| void glUniform2uiv(GLint location, GLsizei count, const GLuint *value); |
| void glUniform1uiv(GLint location, GLsizei count, const GLuint *value); |
| void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
| void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); |
| void glUniform2ui(GLint location, GLuint v0, GLuint v1); |
| void glUniform1ui(GLint location, GLuint v0); |
| GLint glGetFragDataLocation(GLuint program, const GLchar *name); |
| void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name); |
| void glGetUniformuiv(GLuint program, GLint location, GLuint *params); |
| void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params); |
| void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params); |
| void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
| void glEndConditionalRender(); |
| void glBeginConditionalRender(GLuint id, GLenum mode); |
| void glClampColor(GLenum target, GLenum clamp); |
| void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); |
| void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode); |
| void glBindBufferBase(GLenum target, GLuint index, GLuint buffer); |
| void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); |
| void glEndTransformFeedback(); |
| void glBeginTransformFeedback(GLenum primitiveMode); |
| GLboolean glIsEnabledi(GLenum target, GLuint index); |
| void glDisablei(GLenum target, GLuint index); |
| void glEnablei(GLenum target, GLuint index); |
| void glGetIntegeri_v(GLenum target, GLuint index, GLint *data); |
| void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data); |
| void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); |
| |
| // OpenGL 1.0 deprecated functions |
| void glTranslatef(GLfloat x, GLfloat y, GLfloat z); |
| void glTranslated(GLdouble x, GLdouble y, GLdouble z); |
| void glScalef(GLfloat x, GLfloat y, GLfloat z); |
| void glScaled(GLdouble x, GLdouble y, GLdouble z); |
| void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); |
| void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); |
| void glPushMatrix(); |
| void glPopMatrix(); |
| void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
| void glMultMatrixd(const GLdouble *m); |
| void glMultMatrixf(const GLfloat *m); |
| void glMatrixMode(GLenum mode); |
| void glLoadMatrixd(const GLdouble *m); |
| void glLoadMatrixf(const GLfloat *m); |
| void glLoadIdentity(); |
| void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
| GLboolean glIsList(GLuint list); |
| void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params); |
| void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params); |
| void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params); |
| void glGetTexEnviv(GLenum target, GLenum pname, GLint *params); |
| void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params); |
| void glGetPolygonStipple(GLubyte *mask); |
| void glGetPixelMapusv(GLenum map, GLushort *values); |
| void glGetPixelMapuiv(GLenum map, GLuint *values); |
| void glGetPixelMapfv(GLenum map, GLfloat *values); |
| void glGetMaterialiv(GLenum face, GLenum pname, GLint *params); |
| void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); |
| void glGetMapiv(GLenum target, GLenum query, GLint *v); |
| void glGetMapfv(GLenum target, GLenum query, GLfloat *v); |
| void glGetMapdv(GLenum target, GLenum query, GLdouble *v); |
| void glGetLightiv(GLenum light, GLenum pname, GLint *params); |
| void glGetLightfv(GLenum light, GLenum pname, GLfloat *params); |
| void glGetClipPlane(GLenum plane, GLdouble *equation); |
| void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
| void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); |
| void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values); |
| void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values); |
| void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values); |
| void glPixelTransferi(GLenum pname, GLint param); |
| void glPixelTransferf(GLenum pname, GLfloat param); |
| void glPixelZoom(GLfloat xfactor, GLfloat yfactor); |
| void glAlphaFunc(GLenum func, GLfloat ref); |
| void glEvalPoint2(GLint i, GLint j); |
| void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); |
| void glEvalPoint1(GLint i); |
| void glEvalMesh1(GLenum mode, GLint i1, GLint i2); |
| void glEvalCoord2fv(const GLfloat *u); |
| void glEvalCoord2f(GLfloat u, GLfloat v); |
| void glEvalCoord2dv(const GLdouble *u); |
| void glEvalCoord2d(GLdouble u, GLdouble v); |
| void glEvalCoord1fv(const GLfloat *u); |
| void glEvalCoord1f(GLfloat u); |
| void glEvalCoord1dv(const GLdouble *u); |
| void glEvalCoord1d(GLdouble u); |
| void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); |
| void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); |
| void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); |
| void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); |
| void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); |
| void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); |
| void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); |
| void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); |
| void glPushAttrib(GLbitfield mask); |
| void glPopAttrib(); |
| void glAccum(GLenum op, GLfloat value); |
| void glIndexMask(GLuint mask); |
| void glClearIndex(GLfloat c); |
| void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| void glPushName(GLuint name); |
| void glPopName(); |
| void glPassThrough(GLfloat token); |
| void glLoadName(GLuint name); |
| void glInitNames(); |
| GLint glRenderMode(GLenum mode); |
| void glSelectBuffer(GLsizei size, GLuint *buffer); |
| void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer); |
| void glTexGeniv(GLenum coord, GLenum pname, const GLint *params); |
| void glTexGeni(GLenum coord, GLenum pname, GLint param); |
| void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params); |
| void glTexGenf(GLenum coord, GLenum pname, GLfloat param); |
| void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params); |
| void glTexGend(GLenum coord, GLenum pname, GLdouble param); |
| void glTexEnviv(GLenum target, GLenum pname, const GLint *params); |
| void glTexEnvi(GLenum target, GLenum pname, GLint param); |
| void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params); |
| void glTexEnvf(GLenum target, GLenum pname, GLfloat param); |
| void glShadeModel(GLenum mode); |
| void glPolygonStipple(const GLubyte *mask); |
| void glMaterialiv(GLenum face, GLenum pname, const GLint *params); |
| void glMateriali(GLenum face, GLenum pname, GLint param); |
| void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); |
| void glMaterialf(GLenum face, GLenum pname, GLfloat param); |
| void glLineStipple(GLint factor, GLushort pattern); |
| void glLightModeliv(GLenum pname, const GLint *params); |
| void glLightModeli(GLenum pname, GLint param); |
| void glLightModelfv(GLenum pname, const GLfloat *params); |
| void glLightModelf(GLenum pname, GLfloat param); |
| void glLightiv(GLenum light, GLenum pname, const GLint *params); |
| void glLighti(GLenum light, GLenum pname, GLint param); |
| void glLightfv(GLenum light, GLenum pname, const GLfloat *params); |
| void glLightf(GLenum light, GLenum pname, GLfloat param); |
| void glFogiv(GLenum pname, const GLint *params); |
| void glFogi(GLenum pname, GLint param); |
| void glFogfv(GLenum pname, const GLfloat *params); |
| void glFogf(GLenum pname, GLfloat param); |
| void glColorMaterial(GLenum face, GLenum mode); |
| void glClipPlane(GLenum plane, const GLdouble *equation); |
| void glVertex4sv(const GLshort *v); |
| void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); |
| void glVertex4iv(const GLint *v); |
| void glVertex4i(GLint x, GLint y, GLint z, GLint w); |
| void glVertex4fv(const GLfloat *v); |
| void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| void glVertex4dv(const GLdouble *v); |
| void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
| void glVertex3sv(const GLshort *v); |
| void glVertex3s(GLshort x, GLshort y, GLshort z); |
| void glVertex3iv(const GLint *v); |
| void glVertex3i(GLint x, GLint y, GLint z); |
| void glVertex3fv(const GLfloat *v); |
| void glVertex3f(GLfloat x, GLfloat y, GLfloat z); |
| void glVertex3dv(const GLdouble *v); |
| void glVertex3d(GLdouble x, GLdouble y, GLdouble z); |
| void glVertex2sv(const GLshort *v); |
| void glVertex2s(GLshort x, GLshort y); |
| void glVertex2iv(const GLint *v); |
| void glVertex2i(GLint x, GLint y); |
| void glVertex2fv(const GLfloat *v); |
| void glVertex2f(GLfloat x, GLfloat y); |
| void glVertex2dv(const GLdouble *v); |
| void glVertex2d(GLdouble x, GLdouble y); |
| void glTexCoord4sv(const GLshort *v); |
| void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); |
| void glTexCoord4iv(const GLint *v); |
| void glTexCoord4i(GLint s, GLint t, GLint r, GLint q); |
| void glTexCoord4fv(const GLfloat *v); |
| void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
| void glTexCoord4dv(const GLdouble *v); |
| void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
| void glTexCoord3sv(const GLshort *v); |
| void glTexCoord3s(GLshort s, GLshort t, GLshort r); |
| void glTexCoord3iv(const GLint *v); |
| void glTexCoord3i(GLint s, GLint t, GLint r); |
| void glTexCoord3fv(const GLfloat *v); |
| void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); |
| void glTexCoord3dv(const GLdouble *v); |
| void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); |
| void glTexCoord2sv(const GLshort *v); |
| void glTexCoord2s(GLshort s, GLshort t); |
| void glTexCoord2iv(const GLint *v); |
| void glTexCoord2i(GLint s, GLint t); |
| void glTexCoord2fv(const GLfloat *v); |
| void glTexCoord2f(GLfloat s, GLfloat t); |
| void glTexCoord2dv(const GLdouble *v); |
| void glTexCoord2d(GLdouble s, GLdouble t); |
| void glTexCoord1sv(const GLshort *v); |
| void glTexCoord1s(GLshort s); |
| void glTexCoord1iv(const GLint *v); |
| void glTexCoord1i(GLint s); |
| void glTexCoord1fv(const GLfloat *v); |
| void glTexCoord1f(GLfloat s); |
| void glTexCoord1dv(const GLdouble *v); |
| void glTexCoord1d(GLdouble s); |
| void glRectsv(const GLshort *v1, const GLshort *v2); |
| void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); |
| void glRectiv(const GLint *v1, const GLint *v2); |
| void glRecti(GLint x1, GLint y1, GLint x2, GLint y2); |
| void glRectfv(const GLfloat *v1, const GLfloat *v2); |
| void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); |
| void glRectdv(const GLdouble *v1, const GLdouble *v2); |
| void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); |
| void glRasterPos4sv(const GLshort *v); |
| void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); |
| void glRasterPos4iv(const GLint *v); |
| void glRasterPos4i(GLint x, GLint y, GLint z, GLint w); |
| void glRasterPos4fv(const GLfloat *v); |
| void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| void glRasterPos4dv(const GLdouble *v); |
| void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
| void glRasterPos3sv(const GLshort *v); |
| void glRasterPos3s(GLshort x, GLshort y, GLshort z); |
| void glRasterPos3iv(const GLint *v); |
| void glRasterPos3i(GLint x, GLint y, GLint z); |
| void glRasterPos3fv(const GLfloat *v); |
| void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); |
| void glRasterPos3dv(const GLdouble *v); |
| void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); |
| void glRasterPos2sv(const GLshort *v); |
| void glRasterPos2s(GLshort x, GLshort y); |
| void glRasterPos2iv(const GLint *v); |
| void glRasterPos2i(GLint x, GLint y); |
| void glRasterPos2fv(const GLfloat *v); |
| void glRasterPos2f(GLfloat x, GLfloat y); |
| void glRasterPos2dv(const GLdouble *v); |
| void glRasterPos2d(GLdouble x, GLdouble y); |
| void glNormal3sv(const GLshort *v); |
| void glNormal3s(GLshort nx, GLshort ny, GLshort nz); |
| void glNormal3iv(const GLint *v); |
| void glNormal3i(GLint nx, GLint ny, GLint nz); |
| void glNormal3fv(const GLfloat *v); |
| void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); |
| void glNormal3dv(const GLdouble *v); |
| void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); |
| void glNormal3bv(const GLbyte *v); |
| void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); |
| void glIndexsv(const GLshort *c); |
| void glIndexs(GLshort c); |
| void glIndexiv(const GLint *c); |
| void glIndexi(GLint c); |
| void glIndexfv(const GLfloat *c); |
| void glIndexf(GLfloat c); |
| void glIndexdv(const GLdouble *c); |
| void glIndexd(GLdouble c); |
| void glEnd(); |
| void glEdgeFlagv(const GLboolean *flag); |
| void glEdgeFlag(GLboolean flag); |
| void glColor4usv(const GLushort *v); |
| void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); |
| void glColor4uiv(const GLuint *v); |
| void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); |
| void glColor4ubv(const GLubyte *v); |
| void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
| void glColor4sv(const GLshort *v); |
| void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); |
| void glColor4iv(const GLint *v); |
| void glColor4i(GLint red, GLint green, GLint blue, GLint alpha); |
| void glColor4fv(const GLfloat *v); |
| void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| void glColor4dv(const GLdouble *v); |
| void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); |
| void glColor4bv(const GLbyte *v); |
| void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); |
| void glColor3usv(const GLushort *v); |
| void glColor3us(GLushort red, GLushort green, GLushort blue); |
| void glColor3uiv(const GLuint *v); |
| void glColor3ui(GLuint red, GLuint green, GLuint blue); |
| void glColor3ubv(const GLubyte *v); |
| void glColor3ub(GLubyte red, GLubyte green, GLubyte blue); |
| void glColor3sv(const GLshort *v); |
| void glColor3s(GLshort red, GLshort green, GLshort blue); |
| void glColor3iv(const GLint *v); |
| void glColor3i(GLint red, GLint green, GLint blue); |
| void glColor3fv(const GLfloat *v); |
| void glColor3f(GLfloat red, GLfloat green, GLfloat blue); |
| void glColor3dv(const GLdouble *v); |
| void glColor3d(GLdouble red, GLdouble green, GLdouble blue); |
| void glColor3bv(const GLbyte *v); |
| void glColor3b(GLbyte red, GLbyte green, GLbyte blue); |
| void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); |
| void glBegin(GLenum mode); |
| void glListBase(GLuint base); |
| GLuint glGenLists(GLsizei range); |
| void glDeleteLists(GLuint list, GLsizei range); |
| void glCallLists(GLsizei n, GLenum type, const GLvoid *lists); |
| void glCallList(GLuint list); |
| void glEndList(); |
| void glNewList(GLuint list, GLenum mode); |
| |
| // OpenGL 1.1 deprecated functions |
| void glPushClientAttrib(GLbitfield mask); |
| void glPopClientAttrib(); |
| void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities); |
| GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences); |
| void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
| void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
| void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer); |
| void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer); |
| void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer); |
| void glEnableClientState(GLenum array); |
| void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer); |
| void glDisableClientState(GLenum array); |
| void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
| void glArrayElement(GLint i); |
| |
| // OpenGL 1.2 deprecated functions |
| void glResetMinmax(GLenum target); |
| void glResetHistogram(GLenum target); |
| void glMinmax(GLenum target, GLenum internalformat, GLboolean sink); |
| void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); |
| void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params); |
| void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params); |
| void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); |
| void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params); |
| void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params); |
| void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); |
| void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); |
| void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); |
| void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params); |
| void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params); |
| void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image); |
| void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); |
| void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
| void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params); |
| void glConvolutionParameteri(GLenum target, GLenum pname, GLint params); |
| void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
| void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); |
| void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); |
| void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); |
| void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); |
| void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); |
| void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params); |
| void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params); |
| void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table); |
| void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
| void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params); |
| void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
| void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); |
| |
| // OpenGL 1.3 deprecated functions |
| void glMultTransposeMatrixd(const GLdouble *m); |
| void glMultTransposeMatrixf(const GLfloat *m); |
| void glLoadTransposeMatrixd(const GLdouble *m); |
| void glLoadTransposeMatrixf(const GLfloat *m); |
| void glMultiTexCoord4sv(GLenum target, const GLshort *v); |
| void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); |
| void glMultiTexCoord4iv(GLenum target, const GLint *v); |
| void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q); |
| void glMultiTexCoord4fv(GLenum target, const GLfloat *v); |
| void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
| void glMultiTexCoord4dv(GLenum target, const GLdouble *v); |
| void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
| void glMultiTexCoord3sv(GLenum target, const GLshort *v); |
| void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); |
| void glMultiTexCoord3iv(GLenum target, const GLint *v); |
| void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); |
| void glMultiTexCoord3fv(GLenum target, const GLfloat *v); |
| void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); |
| void glMultiTexCoord3dv(GLenum target, const GLdouble *v); |
| void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); |
| void glMultiTexCoord2sv(GLenum target, const GLshort *v); |
| void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t); |
| void glMultiTexCoord2iv(GLenum target, const GLint *v); |
| void glMultiTexCoord2i(GLenum target, GLint s, GLint t); |
| void glMultiTexCoord2fv(GLenum target, const GLfloat *v); |
| void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t); |
| void glMultiTexCoord2dv(GLenum target, const GLdouble *v); |
| void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t); |
| void glMultiTexCoord1sv(GLenum target, const GLshort *v); |
| void glMultiTexCoord1s(GLenum target, GLshort s); |
| void glMultiTexCoord1iv(GLenum target, const GLint *v); |
| void glMultiTexCoord1i(GLenum target, GLint s); |
| void glMultiTexCoord1fv(GLenum target, const GLfloat *v); |
| void glMultiTexCoord1f(GLenum target, GLfloat s); |
| void glMultiTexCoord1dv(GLenum target, const GLdouble *v); |
| void glMultiTexCoord1d(GLenum target, GLdouble s); |
| void glClientActiveTexture(GLenum texture); |
| |
| // OpenGL 1.4 deprecated functions |
| void glWindowPos3sv(const GLshort *v); |
| void glWindowPos3s(GLshort x, GLshort y, GLshort z); |
| void glWindowPos3iv(const GLint *v); |
| void glWindowPos3i(GLint x, GLint y, GLint z); |
| void glWindowPos3fv(const GLfloat *v); |
| void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z); |
| void glWindowPos3dv(const GLdouble *v); |
| void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z); |
| void glWindowPos2sv(const GLshort *v); |
| void glWindowPos2s(GLshort x, GLshort y); |
| void glWindowPos2iv(const GLint *v); |
| void glWindowPos2i(GLint x, GLint y); |
| void glWindowPos2fv(const GLfloat *v); |
| void glWindowPos2f(GLfloat x, GLfloat y); |
| void glWindowPos2dv(const GLdouble *v); |
| void glWindowPos2d(GLdouble x, GLdouble y); |
| void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
| void glSecondaryColor3usv(const GLushort *v); |
| void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue); |
| void glSecondaryColor3uiv(const GLuint *v); |
| void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue); |
| void glSecondaryColor3ubv(const GLubyte *v); |
| void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue); |
| void glSecondaryColor3sv(const GLshort *v); |
| void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue); |
| void glSecondaryColor3iv(const GLint *v); |
| void glSecondaryColor3i(GLint red, GLint green, GLint blue); |
| void glSecondaryColor3fv(const GLfloat *v); |
| void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue); |
| void glSecondaryColor3dv(const GLdouble *v); |
| void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue); |
| void glSecondaryColor3bv(const GLbyte *v); |
| void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue); |
| void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer); |
| void glFogCoorddv(const GLdouble *coord); |
| void glFogCoordd(GLdouble coord); |
| void glFogCoordfv(const GLfloat *coord); |
| void glFogCoordf(GLfloat coord); |
| |
| // OpenGL 1.5 deprecated functions |
| |
| // OpenGL 2.0 deprecated functions |
| void glVertexAttrib4usv(GLuint index, const GLushort *v); |
| void glVertexAttrib4uiv(GLuint index, const GLuint *v); |
| void glVertexAttrib4ubv(GLuint index, const GLubyte *v); |
| void glVertexAttrib4sv(GLuint index, const GLshort *v); |
| void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); |
| void glVertexAttrib4iv(GLuint index, const GLint *v); |
| void glVertexAttrib4fv(GLuint index, const GLfloat *v); |
| void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| void glVertexAttrib4dv(GLuint index, const GLdouble *v); |
| void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
| void glVertexAttrib4bv(GLuint index, const GLbyte *v); |
| void glVertexAttrib4Nusv(GLuint index, const GLushort *v); |
| void glVertexAttrib4Nuiv(GLuint index, const GLuint *v); |
| void glVertexAttrib4Nubv(GLuint index, const GLubyte *v); |
| void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); |
| void glVertexAttrib4Nsv(GLuint index, const GLshort *v); |
| void glVertexAttrib4Niv(GLuint index, const GLint *v); |
| void glVertexAttrib4Nbv(GLuint index, const GLbyte *v); |
| void glVertexAttrib3sv(GLuint index, const GLshort *v); |
| void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z); |
| void glVertexAttrib3fv(GLuint index, const GLfloat *v); |
| void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z); |
| void glVertexAttrib3dv(GLuint index, const GLdouble *v); |
| void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); |
| void glVertexAttrib2sv(GLuint index, const GLshort *v); |
| void glVertexAttrib2s(GLuint index, GLshort x, GLshort y); |
| void glVertexAttrib2fv(GLuint index, const GLfloat *v); |
| void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y); |
| void glVertexAttrib2dv(GLuint index, const GLdouble *v); |
| void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y); |
| void glVertexAttrib1sv(GLuint index, const GLshort *v); |
| void glVertexAttrib1s(GLuint index, GLshort x); |
| void glVertexAttrib1fv(GLuint index, const GLfloat *v); |
| void glVertexAttrib1f(GLuint index, GLfloat x); |
| void glVertexAttrib1dv(GLuint index, const GLdouble *v); |
| void glVertexAttrib1d(GLuint index, GLdouble x); |
| |
| // OpenGL 2.1 deprecated functions |
| |
| // OpenGL 3.0 deprecated functions |
| void glVertexAttribI4usv(GLuint index, const GLushort *v); |
| void glVertexAttribI4ubv(GLuint index, const GLubyte *v); |
| void glVertexAttribI4sv(GLuint index, const GLshort *v); |
| void glVertexAttribI4bv(GLuint index, const GLbyte *v); |
| void glVertexAttribI4uiv(GLuint index, const GLuint *v); |
| void glVertexAttribI3uiv(GLuint index, const GLuint *v); |
| void glVertexAttribI2uiv(GLuint index, const GLuint *v); |
| void glVertexAttribI1uiv(GLuint index, const GLuint *v); |
| void glVertexAttribI4iv(GLuint index, const GLint *v); |
| void glVertexAttribI3iv(GLuint index, const GLint *v); |
| void glVertexAttribI2iv(GLuint index, const GLint *v); |
| void glVertexAttribI1iv(GLuint index, const GLint *v); |
| void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); |
| void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z); |
| void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y); |
| void glVertexAttribI1ui(GLuint index, GLuint x); |
| void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w); |
| void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z); |
| void glVertexAttribI2i(GLuint index, GLint x, GLint y); |
| void glVertexAttribI1i(GLuint index, GLint x); |
| |
| private: |
| friend class QOpenGLContext; |
| |
| static bool isContextCompatible(QOpenGLContext *context); |
| static QOpenGLVersionProfile versionProfile(); |
| |
| QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core; |
| QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core; |
| QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core; |
| QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core; |
| QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core; |
| QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core; |
| QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core; |
| QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core; |
| QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core; |
| QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated; |
| QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated; |
| QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated; |
| QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated; |
| QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated; |
| void *m_reserved_2_0_Deprecated; // To maintain BC |
| void *m_reserved_3_0_Deprecated; // To maintain BC |
| }; |
| |
| // OpenGL 1.0 core functions |
| inline void QOpenGLFunctions_3_0::glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| d_1_0_Core->f.Viewport(x, y, width, height); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glDepthRange(GLdouble nearVal, GLdouble farVal) |
| { |
| d_1_0_Core->f.DepthRange(nearVal, farVal); |
| } |
| |
| inline GLboolean QOpenGLFunctions_3_0::glIsEnabled(GLenum cap) |
| { |
| return d_1_0_Core->f.IsEnabled(cap); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) |
| { |
| d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) |
| { |
| d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) |
| { |
| d_1_0_Core->f.GetTexParameteriv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) |
| { |
| d_1_0_Core->f.GetTexParameterfv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) |
| { |
| d_1_0_Core->f.GetTexImage(target, level, format, type, pixels); |
| } |
| |
| inline const GLubyte * QOpenGLFunctions_3_0::glGetString(GLenum name) |
| { |
| return d_1_0_Core->f.GetString(name); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetIntegerv(GLenum pname, GLint *params) |
| { |
| d_1_0_Core->f.GetIntegerv(pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetFloatv(GLenum pname, GLfloat *params) |
| { |
| d_1_0_Core->f.GetFloatv(pname, params); |
| } |
| |
| inline GLenum QOpenGLFunctions_3_0::glGetError() |
| { |
| return d_1_0_Core->f.GetError(); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetDoublev(GLenum pname, GLdouble *params) |
| { |
| d_1_0_Core->f.GetDoublev(pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetBooleanv(GLenum pname, GLboolean *params) |
| { |
| d_1_0_Core->f.GetBooleanv(pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
| { |
| d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glReadBuffer(GLenum mode) |
| { |
| d_1_0_Core->f.ReadBuffer(mode); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glPixelStorei(GLenum pname, GLint param) |
| { |
| d_1_0_Core->f.PixelStorei(pname, param); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glPixelStoref(GLenum pname, GLfloat param) |
| { |
| d_1_0_Core->f.PixelStoref(pname, param); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glDepthFunc(GLenum func) |
| { |
| d_1_0_Core->f.DepthFunc(func); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
| { |
| d_1_0_Core->f.StencilOp(fail, zfail, zpass); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glStencilFunc(GLenum func, GLint ref, GLuint mask) |
| { |
| d_1_0_Core->f.StencilFunc(func, ref, mask); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glLogicOp(GLenum opcode) |
| { |
| d_1_0_Core->f.LogicOp(opcode); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glBlendFunc(GLenum sfactor, GLenum dfactor) |
| { |
| d_1_0_Core->f.BlendFunc(sfactor, dfactor); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glFlush() |
| { |
| d_1_0_Core->f.Flush(); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glFinish() |
| { |
| d_1_0_Core->f.Finish(); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glEnable(GLenum cap) |
| { |
| d_1_0_Core->f.Enable(cap); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glDisable(GLenum cap) |
| { |
| d_1_0_Core->f.Disable(cap); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glDepthMask(GLboolean flag) |
| { |
| d_1_0_Core->f.DepthMask(flag); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
| { |
| d_1_0_Core->f.ColorMask(red, green, blue, alpha); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glStencilMask(GLuint mask) |
| { |
| d_1_0_Core->f.StencilMask(mask); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glClearDepth(GLdouble depth) |
| { |
| d_1_0_Core->f.ClearDepth(depth); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glClearStencil(GLint s) |
| { |
| d_1_0_Core->f.ClearStencil(s); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| { |
| d_1_0_Core->f.ClearColor(red, green, blue, alpha); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glClear(GLbitfield mask) |
| { |
| d_1_0_Core->f.Clear(mask); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glDrawBuffer(GLenum mode) |
| { |
| d_1_0_Core->f.DrawBuffer(mode); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
| { |
| d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
| { |
| d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexParameteriv(GLenum target, GLenum pname, const GLint *params) |
| { |
| d_1_0_Core->f.TexParameteriv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexParameteri(GLenum target, GLenum pname, GLint param) |
| { |
| d_1_0_Core->f.TexParameteri(target, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
| { |
| d_1_0_Core->f.TexParameterfv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
| { |
| d_1_0_Core->f.TexParameterf(target, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| d_1_0_Core->f.Scissor(x, y, width, height); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glPolygonMode(GLenum face, GLenum mode) |
| { |
| d_1_0_Core->f.PolygonMode(face, mode); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glPointSize(GLfloat size) |
| { |
| d_1_0_Core->f.PointSize(size); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glLineWidth(GLfloat width) |
| { |
| d_1_0_Core->f.LineWidth(width); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glHint(GLenum target, GLenum mode) |
| { |
| d_1_0_Core->f.Hint(target, mode); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glFrontFace(GLenum mode) |
| { |
| d_1_0_Core->f.FrontFace(mode); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glCullFace(GLenum mode) |
| { |
| d_1_0_Core->f.CullFace(mode); |
| } |
| |
| |
| // OpenGL 1.1 core functions |
| inline void QOpenGLFunctions_3_0::glIndexubv(const GLubyte *c) |
| { |
| d_1_1_Deprecated->f.Indexubv(c); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glIndexub(GLubyte c) |
| { |
| d_1_1_Deprecated->f.Indexub(c); |
| } |
| |
| inline GLboolean QOpenGLFunctions_3_0::glIsTexture(GLuint texture) |
| { |
| return d_1_1_Core->f.IsTexture(texture); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGenTextures(GLsizei n, GLuint *textures) |
| { |
| d_1_1_Core->f.GenTextures(n, textures); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glDeleteTextures(GLsizei n, const GLuint *textures) |
| { |
| d_1_1_Core->f.DeleteTextures(n, textures); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glBindTexture(GLenum target, GLuint texture) |
| { |
| d_1_1_Core->f.BindTexture(target, texture); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
| { |
| d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) |
| { |
| d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
| { |
| d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
| { |
| d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) |
| { |
| d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glPolygonOffset(GLfloat factor, GLfloat units) |
| { |
| d_1_1_Core->f.PolygonOffset(factor, units); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetPointerv(GLenum pname, GLvoid* *params) |
| { |
| d_1_1_Deprecated->f.GetPointerv(pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) |
| { |
| d_1_1_Core->f.DrawElements(mode, count, type, indices); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glDrawArrays(GLenum mode, GLint first, GLsizei count) |
| { |
| d_1_1_Core->f.DrawArrays(mode, first, count); |
| } |
| |
| |
| // OpenGL 1.2 core functions |
| inline void QOpenGLFunctions_3_0::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) |
| { |
| d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
| { |
| d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) |
| { |
| d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glBlendEquation(GLenum mode) |
| { |
| d_1_2_Core->f.BlendEquation(mode); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| { |
| d_1_2_Core->f.BlendColor(red, green, blue, alpha); |
| } |
| |
| |
| // OpenGL 1.3 core functions |
| inline void QOpenGLFunctions_3_0::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img) |
| { |
| d_1_3_Core->f.GetCompressedTexImage(target, level, img); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) |
| { |
| d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) |
| { |
| d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) |
| { |
| d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) |
| { |
| d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) |
| { |
| d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) |
| { |
| d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glSampleCoverage(GLfloat value, GLboolean invert) |
| { |
| d_1_3_Core->f.SampleCoverage(value, invert); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glActiveTexture(GLenum texture) |
| { |
| d_1_3_Core->f.ActiveTexture(texture); |
| } |
| |
| |
| // OpenGL 1.4 core functions |
| inline void QOpenGLFunctions_3_0::glPointParameteriv(GLenum pname, const GLint *params) |
| { |
| d_1_4_Core->f.PointParameteriv(pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glPointParameteri(GLenum pname, GLint param) |
| { |
| d_1_4_Core->f.PointParameteri(pname, param); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glPointParameterfv(GLenum pname, const GLfloat *params) |
| { |
| d_1_4_Core->f.PointParameterfv(pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glPointParameterf(GLenum pname, GLfloat param) |
| { |
| d_1_4_Core->f.PointParameterf(pname, param); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount) |
| { |
| d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) |
| { |
| d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) |
| { |
| d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); |
| } |
| |
| |
| // OpenGL 1.5 core functions |
| inline void QOpenGLFunctions_3_0::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params) |
| { |
| d_1_5_Core->f.GetBufferPointerv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) |
| { |
| d_1_5_Core->f.GetBufferParameteriv(target, pname, params); |
| } |
| |
| inline GLboolean QOpenGLFunctions_3_0::glUnmapBuffer(GLenum target) |
| { |
| return d_1_5_Core->f.UnmapBuffer(target); |
| } |
| |
| inline GLvoid* QOpenGLFunctions_3_0::glMapBuffer(GLenum target, GLenum access) |
| { |
| return d_1_5_Core->f.MapBuffer(target, access); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) |
| { |
| d_1_5_Core->f.GetBufferSubData(target, offset, size, data); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) |
| { |
| d_1_5_Core->f.BufferSubData(target, offset, size, data); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) |
| { |
| d_1_5_Core->f.BufferData(target, size, data, usage); |
| } |
| |
| inline GLboolean QOpenGLFunctions_3_0::glIsBuffer(GLuint buffer) |
| { |
| return d_1_5_Core->f.IsBuffer(buffer); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGenBuffers(GLsizei n, GLuint *buffers) |
| { |
| d_1_5_Core->f.GenBuffers(n, buffers); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glDeleteBuffers(GLsizei n, const GLuint *buffers) |
| { |
| d_1_5_Core->f.DeleteBuffers(n, buffers); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glBindBuffer(GLenum target, GLuint buffer) |
| { |
| d_1_5_Core->f.BindBuffer(target, buffer); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) |
| { |
| d_1_5_Core->f.GetQueryObjectuiv(id, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) |
| { |
| d_1_5_Core->f.GetQueryObjectiv(id, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetQueryiv(GLenum target, GLenum pname, GLint *params) |
| { |
| d_1_5_Core->f.GetQueryiv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glEndQuery(GLenum target) |
| { |
| d_1_5_Core->f.EndQuery(target); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glBeginQuery(GLenum target, GLuint id) |
| { |
| d_1_5_Core->f.BeginQuery(target, id); |
| } |
| |
| inline GLboolean QOpenGLFunctions_3_0::glIsQuery(GLuint id) |
| { |
| return d_1_5_Core->f.IsQuery(id); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glDeleteQueries(GLsizei n, const GLuint *ids) |
| { |
| d_1_5_Core->f.DeleteQueries(n, ids); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGenQueries(GLsizei n, GLuint *ids) |
| { |
| d_1_5_Core->f.GenQueries(n, ids); |
| } |
| |
| |
| // OpenGL 2.0 core functions |
| inline void QOpenGLFunctions_3_0::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) |
| { |
| d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glValidateProgram(GLuint program) |
| { |
| d_2_0_Core->f.ValidateProgram(program); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glUniform4iv(GLint location, GLsizei count, const GLint *value) |
| { |
| d_2_0_Core->f.Uniform4iv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glUniform3iv(GLint location, GLsizei count, const GLint *value) |
| { |
| d_2_0_Core->f.Uniform3iv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glUniform2iv(GLint location, GLsizei count, const GLint *value) |
| { |
| d_2_0_Core->f.Uniform2iv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glUniform1iv(GLint location, GLsizei count, const GLint *value) |
| { |
| d_2_0_Core->f.Uniform1iv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glUniform4fv(GLint location, GLsizei count, const GLfloat *value) |
| { |
| d_2_0_Core->f.Uniform4fv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glUniform3fv(GLint location, GLsizei count, const GLfloat *value) |
| { |
| d_2_0_Core->f.Uniform3fv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glUniform2fv(GLint location, GLsizei count, const GLfloat *value) |
| { |
| d_2_0_Core->f.Uniform2fv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glUniform1fv(GLint location, GLsizei count, const GLfloat *value) |
| { |
| d_2_0_Core->f.Uniform1fv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
| { |
| d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) |
| { |
| d_2_0_Core->f.Uniform3i(location, v0, v1, v2); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glUniform2i(GLint location, GLint v0, GLint v1) |
| { |
| d_2_0_Core->f.Uniform2i(location, v0, v1); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glUniform1i(GLint location, GLint v0) |
| { |
| d_2_0_Core->f.Uniform1i(location, v0); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
| { |
| d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
| { |
| d_2_0_Core->f.Uniform3f(location, v0, v1, v2); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glUniform2f(GLint location, GLfloat v0, GLfloat v1) |
| { |
| d_2_0_Core->f.Uniform2f(location, v0, v1); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glUniform1f(GLint location, GLfloat v0) |
| { |
| d_2_0_Core->f.Uniform1f(location, v0); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glUseProgram(GLuint program) |
| { |
| d_2_0_Core->f.UseProgram(program); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length) |
| { |
| d_2_0_Core->f.ShaderSource(shader, count, string, length); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glLinkProgram(GLuint program) |
| { |
| d_2_0_Core->f.LinkProgram(program); |
| } |
| |
| inline GLboolean QOpenGLFunctions_3_0::glIsShader(GLuint shader) |
| { |
| return d_2_0_Core->f.IsShader(shader); |
| } |
| |
| inline GLboolean QOpenGLFunctions_3_0::glIsProgram(GLuint program) |
| { |
| return d_2_0_Core->f.IsProgram(program); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer) |
| { |
| d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) |
| { |
| d_2_0_Core->f.GetVertexAttribiv(index, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) |
| { |
| d_2_0_Core->f.GetVertexAttribfv(index, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) |
| { |
| d_2_0_Core->f.GetVertexAttribdv(index, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetUniformiv(GLuint program, GLint location, GLint *params) |
| { |
| d_2_0_Core->f.GetUniformiv(program, location, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetUniformfv(GLuint program, GLint location, GLfloat *params) |
| { |
| d_2_0_Core->f.GetUniformfv(program, location, params); |
| } |
| |
| inline GLint QOpenGLFunctions_3_0::glGetUniformLocation(GLuint program, const GLchar *name) |
| { |
| return d_2_0_Core->f.GetUniformLocation(program, name); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) |
| { |
| d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
| { |
| d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetShaderiv(GLuint shader, GLenum pname, GLint *params) |
| { |
| d_2_0_Core->f.GetShaderiv(shader, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
| { |
| d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetProgramiv(GLuint program, GLenum pname, GLint *params) |
| { |
| d_2_0_Core->f.GetProgramiv(program, pname, params); |
| } |
| |
| inline GLint QOpenGLFunctions_3_0::glGetAttribLocation(GLuint program, const GLchar *name) |
| { |
| return d_2_0_Core->f.GetAttribLocation(program, name); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) |
| { |
| d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| { |
| d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| { |
| d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glEnableVertexAttribArray(GLuint index) |
| { |
| d_2_0_Core->f.EnableVertexAttribArray(index); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glDisableVertexAttribArray(GLuint index) |
| { |
| d_2_0_Core->f.DisableVertexAttribArray(index); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glDetachShader(GLuint program, GLuint shader) |
| { |
| d_2_0_Core->f.DetachShader(program, shader); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glDeleteShader(GLuint shader) |
| { |
| d_2_0_Core->f.DeleteShader(shader); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glDeleteProgram(GLuint program) |
| { |
| d_2_0_Core->f.DeleteProgram(program); |
| } |
| |
| inline GLuint QOpenGLFunctions_3_0::glCreateShader(GLenum type) |
| { |
| return d_2_0_Core->f.CreateShader(type); |
| } |
| |
| inline GLuint QOpenGLFunctions_3_0::glCreateProgram() |
| { |
| return d_2_0_Core->f.CreateProgram(); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glCompileShader(GLuint shader) |
| { |
| d_2_0_Core->f.CompileShader(shader); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) |
| { |
| d_2_0_Core->f.BindAttribLocation(program, index, name); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glAttachShader(GLuint program, GLuint shader) |
| { |
| d_2_0_Core->f.AttachShader(program, shader); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glStencilMaskSeparate(GLenum face, GLuint mask) |
| { |
| d_2_0_Core->f.StencilMaskSeparate(face, mask); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
| { |
| d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) |
| { |
| d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glDrawBuffers(GLsizei n, const GLenum *bufs) |
| { |
| d_2_0_Core->f.DrawBuffers(n, bufs); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
| { |
| d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha); |
| } |
| |
| |
| // OpenGL 2.1 core functions |
| inline void QOpenGLFunctions_3_0::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value); |
| } |
| |
| |
| // OpenGL 3.0 core functions |
| inline GLboolean QOpenGLFunctions_3_0::glIsVertexArray(GLuint array) |
| { |
| return d_3_0_Core->f.IsVertexArray(array); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGenVertexArrays(GLsizei n, GLuint *arrays) |
| { |
| d_3_0_Core->f.GenVertexArrays(n, arrays); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glDeleteVertexArrays(GLsizei n, const GLuint *arrays) |
| { |
| d_3_0_Core->f.DeleteVertexArrays(n, arrays); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glBindVertexArray(GLuint array) |
| { |
| d_3_0_Core->f.BindVertexArray(array); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) |
| { |
| d_3_0_Core->f.FlushMappedBufferRange(target, offset, length); |
| } |
| |
| inline GLvoid* QOpenGLFunctions_3_0::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
| { |
| return d_3_0_Core->f.MapBufferRange(target, offset, length, access); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) |
| { |
| d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
| { |
| d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
| { |
| d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGenerateMipmap(GLenum target) |
| { |
| d_3_0_Core->f.GenerateMipmap(target); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) |
| { |
| d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
| { |
| d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) |
| { |
| d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
| { |
| d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
| { |
| d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level); |
| } |
| |
| inline GLenum QOpenGLFunctions_3_0::glCheckFramebufferStatus(GLenum target) |
| { |
| return d_3_0_Core->f.CheckFramebufferStatus(target); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGenFramebuffers(GLsizei n, GLuint *framebuffers) |
| { |
| d_3_0_Core->f.GenFramebuffers(n, framebuffers); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) |
| { |
| d_3_0_Core->f.DeleteFramebuffers(n, framebuffers); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glBindFramebuffer(GLenum target, GLuint framebuffer) |
| { |
| d_3_0_Core->f.BindFramebuffer(target, framebuffer); |
| } |
| |
| inline GLboolean QOpenGLFunctions_3_0::glIsFramebuffer(GLuint framebuffer) |
| { |
| return d_3_0_Core->f.IsFramebuffer(framebuffer); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) |
| { |
| d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
| { |
| d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) |
| { |
| d_3_0_Core->f.GenRenderbuffers(n, renderbuffers); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) |
| { |
| d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glBindRenderbuffer(GLenum target, GLuint renderbuffer) |
| { |
| d_3_0_Core->f.BindRenderbuffer(target, renderbuffer); |
| } |
| |
| inline GLboolean QOpenGLFunctions_3_0::glIsRenderbuffer(GLuint renderbuffer) |
| { |
| return d_3_0_Core->f.IsRenderbuffer(renderbuffer); |
| } |
| |
| inline const GLubyte * QOpenGLFunctions_3_0::glGetStringi(GLenum name, GLuint index) |
| { |
| return d_3_0_Core->f.GetStringi(name, index); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) |
| { |
| d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) |
| { |
| d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) |
| { |
| d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) |
| { |
| d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) |
| { |
| d_3_0_Core->f.GetTexParameterIuiv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params) |
| { |
| d_3_0_Core->f.GetTexParameterIiv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) |
| { |
| d_3_0_Core->f.TexParameterIuiv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params) |
| { |
| d_3_0_Core->f.TexParameterIiv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glUniform4uiv(GLint location, GLsizei count, const GLuint *value) |
| { |
| d_3_0_Core->f.Uniform4uiv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glUniform3uiv(GLint location, GLsizei count, const GLuint *value) |
| { |
| d_3_0_Core->f.Uniform3uiv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glUniform2uiv(GLint location, GLsizei count, const GLuint *value) |
| { |
| d_3_0_Core->f.Uniform2uiv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glUniform1uiv(GLint location, GLsizei count, const GLuint *value) |
| { |
| d_3_0_Core->f.Uniform1uiv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
| { |
| d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) |
| { |
| d_3_0_Core->f.Uniform3ui(location, v0, v1, v2); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glUniform2ui(GLint location, GLuint v0, GLuint v1) |
| { |
| d_3_0_Core->f.Uniform2ui(location, v0, v1); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glUniform1ui(GLint location, GLuint v0) |
| { |
| d_3_0_Core->f.Uniform1ui(location, v0); |
| } |
| |
| inline GLint QOpenGLFunctions_3_0::glGetFragDataLocation(GLuint program, const GLchar *name) |
| { |
| return d_3_0_Core->f.GetFragDataLocation(program, name); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name) |
| { |
| d_3_0_Core->f.BindFragDataLocation(program, color, name); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetUniformuiv(GLuint program, GLint location, GLuint *params) |
| { |
| d_3_0_Core->f.GetUniformuiv(program, location, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) |
| { |
| d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) |
| { |
| d_3_0_Core->f.GetVertexAttribIiv(index, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
| { |
| d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glEndConditionalRender() |
| { |
| d_3_0_Core->f.EndConditionalRender(); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glBeginConditionalRender(GLuint id, GLenum mode) |
| { |
| d_3_0_Core->f.BeginConditionalRender(id, mode); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glClampColor(GLenum target, GLenum clamp) |
| { |
| d_3_0_Core->f.ClampColor(target, clamp); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) |
| { |
| d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode) |
| { |
| d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glBindBufferBase(GLenum target, GLuint index, GLuint buffer) |
| { |
| d_3_0_Core->f.BindBufferBase(target, index, buffer); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) |
| { |
| d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glEndTransformFeedback() |
| { |
| d_3_0_Core->f.EndTransformFeedback(); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glBeginTransformFeedback(GLenum primitiveMode) |
| { |
| d_3_0_Core->f.BeginTransformFeedback(primitiveMode); |
| } |
| |
| inline GLboolean QOpenGLFunctions_3_0::glIsEnabledi(GLenum target, GLuint index) |
| { |
| return d_3_0_Core->f.IsEnabledi(target, index); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glDisablei(GLenum target, GLuint index) |
| { |
| d_3_0_Core->f.Disablei(target, index); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glEnablei(GLenum target, GLuint index) |
| { |
| d_3_0_Core->f.Enablei(target, index); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetIntegeri_v(GLenum target, GLuint index, GLint *data) |
| { |
| d_3_0_Core->f.GetIntegeri_v(target, index, data); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data) |
| { |
| d_3_0_Core->f.GetBooleani_v(target, index, data); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) |
| { |
| d_3_0_Core->f.ColorMaski(index, r, g, b, a); |
| } |
| |
| |
| // OpenGL 1.0 deprecated functions |
| inline void QOpenGLFunctions_3_0::glTranslatef(GLfloat x, GLfloat y, GLfloat z) |
| { |
| d_1_0_Deprecated->f.Translatef(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTranslated(GLdouble x, GLdouble y, GLdouble z) |
| { |
| d_1_0_Deprecated->f.Translated(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glScalef(GLfloat x, GLfloat y, GLfloat z) |
| { |
| d_1_0_Deprecated->f.Scalef(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glScaled(GLdouble x, GLdouble y, GLdouble z) |
| { |
| d_1_0_Deprecated->f.Scaled(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) |
| { |
| d_1_0_Deprecated->f.Rotatef(angle, x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) |
| { |
| d_1_0_Deprecated->f.Rotated(angle, x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glPushMatrix() |
| { |
| d_1_0_Deprecated->f.PushMatrix(); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glPopMatrix() |
| { |
| d_1_0_Deprecated->f.PopMatrix(); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
| { |
| d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glMultMatrixd(const GLdouble *m) |
| { |
| d_1_0_Deprecated->f.MultMatrixd(m); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glMultMatrixf(const GLfloat *m) |
| { |
| d_1_0_Deprecated->f.MultMatrixf(m); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glMatrixMode(GLenum mode) |
| { |
| d_1_0_Deprecated->f.MatrixMode(mode); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glLoadMatrixd(const GLdouble *m) |
| { |
| d_1_0_Deprecated->f.LoadMatrixd(m); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glLoadMatrixf(const GLfloat *m) |
| { |
| d_1_0_Deprecated->f.LoadMatrixf(m); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glLoadIdentity() |
| { |
| d_1_0_Deprecated->f.LoadIdentity(); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
| { |
| d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar); |
| } |
| |
| inline GLboolean QOpenGLFunctions_3_0::glIsList(GLuint list) |
| { |
| return d_1_0_Deprecated->f.IsList(list); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) |
| { |
| d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) |
| { |
| d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) |
| { |
| d_1_0_Deprecated->f.GetTexGendv(coord, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetTexEnviv(GLenum target, GLenum pname, GLint *params) |
| { |
| d_1_0_Deprecated->f.GetTexEnviv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) |
| { |
| d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetPolygonStipple(GLubyte *mask) |
| { |
| d_1_0_Deprecated->f.GetPolygonStipple(mask); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetPixelMapusv(GLenum map, GLushort *values) |
| { |
| d_1_0_Deprecated->f.GetPixelMapusv(map, values); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetPixelMapuiv(GLenum map, GLuint *values) |
| { |
| d_1_0_Deprecated->f.GetPixelMapuiv(map, values); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetPixelMapfv(GLenum map, GLfloat *values) |
| { |
| d_1_0_Deprecated->f.GetPixelMapfv(map, values); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetMaterialiv(GLenum face, GLenum pname, GLint *params) |
| { |
| d_1_0_Deprecated->f.GetMaterialiv(face, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) |
| { |
| d_1_0_Deprecated->f.GetMaterialfv(face, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetMapiv(GLenum target, GLenum query, GLint *v) |
| { |
| d_1_0_Deprecated->f.GetMapiv(target, query, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetMapfv(GLenum target, GLenum query, GLfloat *v) |
| { |
| d_1_0_Deprecated->f.GetMapfv(target, query, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetMapdv(GLenum target, GLenum query, GLdouble *v) |
| { |
| d_1_0_Deprecated->f.GetMapdv(target, query, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetLightiv(GLenum light, GLenum pname, GLint *params) |
| { |
| d_1_0_Deprecated->f.GetLightiv(light, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetLightfv(GLenum light, GLenum pname, GLfloat *params) |
| { |
| d_1_0_Deprecated->f.GetLightfv(light, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetClipPlane(GLenum plane, GLdouble *equation) |
| { |
| d_1_0_Deprecated->f.GetClipPlane(plane, equation); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
| { |
| d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) |
| { |
| d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values) |
| { |
| d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values) |
| { |
| d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) |
| { |
| d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glPixelTransferi(GLenum pname, GLint param) |
| { |
| d_1_0_Deprecated->f.PixelTransferi(pname, param); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glPixelTransferf(GLenum pname, GLfloat param) |
| { |
| d_1_0_Deprecated->f.PixelTransferf(pname, param); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glPixelZoom(GLfloat xfactor, GLfloat yfactor) |
| { |
| d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glAlphaFunc(GLenum func, GLfloat ref) |
| { |
| d_1_0_Deprecated->f.AlphaFunc(func, ref); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glEvalPoint2(GLint i, GLint j) |
| { |
| d_1_0_Deprecated->f.EvalPoint2(i, j); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) |
| { |
| d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glEvalPoint1(GLint i) |
| { |
| d_1_0_Deprecated->f.EvalPoint1(i); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glEvalMesh1(GLenum mode, GLint i1, GLint i2) |
| { |
| d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glEvalCoord2fv(const GLfloat *u) |
| { |
| d_1_0_Deprecated->f.EvalCoord2fv(u); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glEvalCoord2f(GLfloat u, GLfloat v) |
| { |
| d_1_0_Deprecated->f.EvalCoord2f(u, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glEvalCoord2dv(const GLdouble *u) |
| { |
| d_1_0_Deprecated->f.EvalCoord2dv(u); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glEvalCoord2d(GLdouble u, GLdouble v) |
| { |
| d_1_0_Deprecated->f.EvalCoord2d(u, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glEvalCoord1fv(const GLfloat *u) |
| { |
| d_1_0_Deprecated->f.EvalCoord1fv(u); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glEvalCoord1f(GLfloat u) |
| { |
| d_1_0_Deprecated->f.EvalCoord1f(u); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glEvalCoord1dv(const GLdouble *u) |
| { |
| d_1_0_Deprecated->f.EvalCoord1dv(u); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glEvalCoord1d(GLdouble u) |
| { |
| d_1_0_Deprecated->f.EvalCoord1d(u); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) |
| { |
| d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) |
| { |
| d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) |
| { |
| d_1_0_Deprecated->f.MapGrid1f(un, u1, u2); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) |
| { |
| d_1_0_Deprecated->f.MapGrid1d(un, u1, u2); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) |
| { |
| d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) |
| { |
| d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) |
| { |
| d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) |
| { |
| d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glPushAttrib(GLbitfield mask) |
| { |
| d_1_0_Deprecated->f.PushAttrib(mask); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glPopAttrib() |
| { |
| d_1_0_Deprecated->f.PopAttrib(); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glAccum(GLenum op, GLfloat value) |
| { |
| d_1_0_Deprecated->f.Accum(op, value); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glIndexMask(GLuint mask) |
| { |
| d_1_0_Deprecated->f.IndexMask(mask); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glClearIndex(GLfloat c) |
| { |
| d_1_0_Deprecated->f.ClearIndex(c); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| { |
| d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glPushName(GLuint name) |
| { |
| d_1_0_Deprecated->f.PushName(name); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glPopName() |
| { |
| d_1_0_Deprecated->f.PopName(); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glPassThrough(GLfloat token) |
| { |
| d_1_0_Deprecated->f.PassThrough(token); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glLoadName(GLuint name) |
| { |
| d_1_0_Deprecated->f.LoadName(name); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glInitNames() |
| { |
| d_1_0_Deprecated->f.InitNames(); |
| } |
| |
| inline GLint QOpenGLFunctions_3_0::glRenderMode(GLenum mode) |
| { |
| return d_1_0_Deprecated->f.RenderMode(mode); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glSelectBuffer(GLsizei size, GLuint *buffer) |
| { |
| d_1_0_Deprecated->f.SelectBuffer(size, buffer); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) |
| { |
| d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexGeniv(GLenum coord, GLenum pname, const GLint *params) |
| { |
| d_1_0_Deprecated->f.TexGeniv(coord, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexGeni(GLenum coord, GLenum pname, GLint param) |
| { |
| d_1_0_Deprecated->f.TexGeni(coord, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) |
| { |
| d_1_0_Deprecated->f.TexGenfv(coord, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexGenf(GLenum coord, GLenum pname, GLfloat param) |
| { |
| d_1_0_Deprecated->f.TexGenf(coord, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) |
| { |
| d_1_0_Deprecated->f.TexGendv(coord, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexGend(GLenum coord, GLenum pname, GLdouble param) |
| { |
| d_1_0_Deprecated->f.TexGend(coord, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexEnviv(GLenum target, GLenum pname, const GLint *params) |
| { |
| d_1_0_Deprecated->f.TexEnviv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexEnvi(GLenum target, GLenum pname, GLint param) |
| { |
| d_1_0_Deprecated->f.TexEnvi(target, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) |
| { |
| d_1_0_Deprecated->f.TexEnvfv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexEnvf(GLenum target, GLenum pname, GLfloat param) |
| { |
| d_1_0_Deprecated->f.TexEnvf(target, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glShadeModel(GLenum mode) |
| { |
| d_1_0_Deprecated->f.ShadeModel(mode); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glPolygonStipple(const GLubyte *mask) |
| { |
| d_1_0_Deprecated->f.PolygonStipple(mask); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glMaterialiv(GLenum face, GLenum pname, const GLint *params) |
| { |
| d_1_0_Deprecated->f.Materialiv(face, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glMateriali(GLenum face, GLenum pname, GLint param) |
| { |
| d_1_0_Deprecated->f.Materiali(face, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) |
| { |
| d_1_0_Deprecated->f.Materialfv(face, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glMaterialf(GLenum face, GLenum pname, GLfloat param) |
| { |
| d_1_0_Deprecated->f.Materialf(face, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glLineStipple(GLint factor, GLushort pattern) |
| { |
| d_1_0_Deprecated->f.LineStipple(factor, pattern); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glLightModeliv(GLenum pname, const GLint *params) |
| { |
| d_1_0_Deprecated->f.LightModeliv(pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glLightModeli(GLenum pname, GLint param) |
| { |
| d_1_0_Deprecated->f.LightModeli(pname, param); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glLightModelfv(GLenum pname, const GLfloat *params) |
| { |
| d_1_0_Deprecated->f.LightModelfv(pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glLightModelf(GLenum pname, GLfloat param) |
| { |
| d_1_0_Deprecated->f.LightModelf(pname, param); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glLightiv(GLenum light, GLenum pname, const GLint *params) |
| { |
| d_1_0_Deprecated->f.Lightiv(light, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glLighti(GLenum light, GLenum pname, GLint param) |
| { |
| d_1_0_Deprecated->f.Lighti(light, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glLightfv(GLenum light, GLenum pname, const GLfloat *params) |
| { |
| d_1_0_Deprecated->f.Lightfv(light, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glLightf(GLenum light, GLenum pname, GLfloat param) |
| { |
| d_1_0_Deprecated->f.Lightf(light, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glFogiv(GLenum pname, const GLint *params) |
| { |
| d_1_0_Deprecated->f.Fogiv(pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glFogi(GLenum pname, GLint param) |
| { |
| d_1_0_Deprecated->f.Fogi(pname, param); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glFogfv(GLenum pname, const GLfloat *params) |
| { |
| d_1_0_Deprecated->f.Fogfv(pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glFogf(GLenum pname, GLfloat param) |
| { |
| d_1_0_Deprecated->f.Fogf(pname, param); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glColorMaterial(GLenum face, GLenum mode) |
| { |
| d_1_0_Deprecated->f.ColorMaterial(face, mode); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glClipPlane(GLenum plane, const GLdouble *equation) |
| { |
| d_1_0_Deprecated->f.ClipPlane(plane, equation); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertex4sv(const GLshort *v) |
| { |
| d_1_0_Deprecated->f.Vertex4sv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) |
| { |
| d_1_0_Deprecated->f.Vertex4s(x, y, z, w); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertex4iv(const GLint *v) |
| { |
| d_1_0_Deprecated->f.Vertex4iv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertex4i(GLint x, GLint y, GLint z, GLint w) |
| { |
| d_1_0_Deprecated->f.Vertex4i(x, y, z, w); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertex4fv(const GLfloat *v) |
| { |
| d_1_0_Deprecated->f.Vertex4fv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| { |
| d_1_0_Deprecated->f.Vertex4f(x, y, z, w); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertex4dv(const GLdouble *v) |
| { |
| d_1_0_Deprecated->f.Vertex4dv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
| { |
| d_1_0_Deprecated->f.Vertex4d(x, y, z, w); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertex3sv(const GLshort *v) |
| { |
| d_1_0_Deprecated->f.Vertex3sv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertex3s(GLshort x, GLshort y, GLshort z) |
| { |
| d_1_0_Deprecated->f.Vertex3s(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertex3iv(const GLint *v) |
| { |
| d_1_0_Deprecated->f.Vertex3iv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertex3i(GLint x, GLint y, GLint z) |
| { |
| d_1_0_Deprecated->f.Vertex3i(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertex3fv(const GLfloat *v) |
| { |
| d_1_0_Deprecated->f.Vertex3fv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertex3f(GLfloat x, GLfloat y, GLfloat z) |
| { |
| d_1_0_Deprecated->f.Vertex3f(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertex3dv(const GLdouble *v) |
| { |
| d_1_0_Deprecated->f.Vertex3dv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertex3d(GLdouble x, GLdouble y, GLdouble z) |
| { |
| d_1_0_Deprecated->f.Vertex3d(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertex2sv(const GLshort *v) |
| { |
| d_1_0_Deprecated->f.Vertex2sv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertex2s(GLshort x, GLshort y) |
| { |
| d_1_0_Deprecated->f.Vertex2s(x, y); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertex2iv(const GLint *v) |
| { |
| d_1_0_Deprecated->f.Vertex2iv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertex2i(GLint x, GLint y) |
| { |
| d_1_0_Deprecated->f.Vertex2i(x, y); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertex2fv(const GLfloat *v) |
| { |
| d_1_0_Deprecated->f.Vertex2fv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertex2f(GLfloat x, GLfloat y) |
| { |
| d_1_0_Deprecated->f.Vertex2f(x, y); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertex2dv(const GLdouble *v) |
| { |
| d_1_0_Deprecated->f.Vertex2dv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertex2d(GLdouble x, GLdouble y) |
| { |
| d_1_0_Deprecated->f.Vertex2d(x, y); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexCoord4sv(const GLshort *v) |
| { |
| d_1_0_Deprecated->f.TexCoord4sv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) |
| { |
| d_1_0_Deprecated->f.TexCoord4s(s, t, r, q); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexCoord4iv(const GLint *v) |
| { |
| d_1_0_Deprecated->f.TexCoord4iv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexCoord4i(GLint s, GLint t, GLint r, GLint q) |
| { |
| d_1_0_Deprecated->f.TexCoord4i(s, t, r, q); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexCoord4fv(const GLfloat *v) |
| { |
| d_1_0_Deprecated->f.TexCoord4fv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
| { |
| d_1_0_Deprecated->f.TexCoord4f(s, t, r, q); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexCoord4dv(const GLdouble *v) |
| { |
| d_1_0_Deprecated->f.TexCoord4dv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
| { |
| d_1_0_Deprecated->f.TexCoord4d(s, t, r, q); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexCoord3sv(const GLshort *v) |
| { |
| d_1_0_Deprecated->f.TexCoord3sv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexCoord3s(GLshort s, GLshort t, GLshort r) |
| { |
| d_1_0_Deprecated->f.TexCoord3s(s, t, r); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexCoord3iv(const GLint *v) |
| { |
| d_1_0_Deprecated->f.TexCoord3iv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexCoord3i(GLint s, GLint t, GLint r) |
| { |
| d_1_0_Deprecated->f.TexCoord3i(s, t, r); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexCoord3fv(const GLfloat *v) |
| { |
| d_1_0_Deprecated->f.TexCoord3fv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) |
| { |
| d_1_0_Deprecated->f.TexCoord3f(s, t, r); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexCoord3dv(const GLdouble *v) |
| { |
| d_1_0_Deprecated->f.TexCoord3dv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) |
| { |
| d_1_0_Deprecated->f.TexCoord3d(s, t, r); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexCoord2sv(const GLshort *v) |
| { |
| d_1_0_Deprecated->f.TexCoord2sv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexCoord2s(GLshort s, GLshort t) |
| { |
| d_1_0_Deprecated->f.TexCoord2s(s, t); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexCoord2iv(const GLint *v) |
| { |
| d_1_0_Deprecated->f.TexCoord2iv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexCoord2i(GLint s, GLint t) |
| { |
| d_1_0_Deprecated->f.TexCoord2i(s, t); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexCoord2fv(const GLfloat *v) |
| { |
| d_1_0_Deprecated->f.TexCoord2fv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexCoord2f(GLfloat s, GLfloat t) |
| { |
| d_1_0_Deprecated->f.TexCoord2f(s, t); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexCoord2dv(const GLdouble *v) |
| { |
| d_1_0_Deprecated->f.TexCoord2dv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexCoord2d(GLdouble s, GLdouble t) |
| { |
| d_1_0_Deprecated->f.TexCoord2d(s, t); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexCoord1sv(const GLshort *v) |
| { |
| d_1_0_Deprecated->f.TexCoord1sv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexCoord1s(GLshort s) |
| { |
| d_1_0_Deprecated->f.TexCoord1s(s); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexCoord1iv(const GLint *v) |
| { |
| d_1_0_Deprecated->f.TexCoord1iv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexCoord1i(GLint s) |
| { |
| d_1_0_Deprecated->f.TexCoord1i(s); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexCoord1fv(const GLfloat *v) |
| { |
| d_1_0_Deprecated->f.TexCoord1fv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexCoord1f(GLfloat s) |
| { |
| d_1_0_Deprecated->f.TexCoord1f(s); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexCoord1dv(const GLdouble *v) |
| { |
| d_1_0_Deprecated->f.TexCoord1dv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexCoord1d(GLdouble s) |
| { |
| d_1_0_Deprecated->f.TexCoord1d(s); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glRectsv(const GLshort *v1, const GLshort *v2) |
| { |
| d_1_0_Deprecated->f.Rectsv(v1, v2); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) |
| { |
| d_1_0_Deprecated->f.Rects(x1, y1, x2, y2); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glRectiv(const GLint *v1, const GLint *v2) |
| { |
| d_1_0_Deprecated->f.Rectiv(v1, v2); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glRecti(GLint x1, GLint y1, GLint x2, GLint y2) |
| { |
| d_1_0_Deprecated->f.Recti(x1, y1, x2, y2); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glRectfv(const GLfloat *v1, const GLfloat *v2) |
| { |
| d_1_0_Deprecated->f.Rectfv(v1, v2); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) |
| { |
| d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glRectdv(const GLdouble *v1, const GLdouble *v2) |
| { |
| d_1_0_Deprecated->f.Rectdv(v1, v2); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) |
| { |
| d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glRasterPos4sv(const GLshort *v) |
| { |
| d_1_0_Deprecated->f.RasterPos4sv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) |
| { |
| d_1_0_Deprecated->f.RasterPos4s(x, y, z, w); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glRasterPos4iv(const GLint *v) |
| { |
| d_1_0_Deprecated->f.RasterPos4iv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glRasterPos4i(GLint x, GLint y, GLint z, GLint w) |
| { |
| d_1_0_Deprecated->f.RasterPos4i(x, y, z, w); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glRasterPos4fv(const GLfloat *v) |
| { |
| d_1_0_Deprecated->f.RasterPos4fv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| { |
| d_1_0_Deprecated->f.RasterPos4f(x, y, z, w); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glRasterPos4dv(const GLdouble *v) |
| { |
| d_1_0_Deprecated->f.RasterPos4dv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
| { |
| d_1_0_Deprecated->f.RasterPos4d(x, y, z, w); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glRasterPos3sv(const GLshort *v) |
| { |
| d_1_0_Deprecated->f.RasterPos3sv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glRasterPos3s(GLshort x, GLshort y, GLshort z) |
| { |
| d_1_0_Deprecated->f.RasterPos3s(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glRasterPos3iv(const GLint *v) |
| { |
| d_1_0_Deprecated->f.RasterPos3iv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glRasterPos3i(GLint x, GLint y, GLint z) |
| { |
| d_1_0_Deprecated->f.RasterPos3i(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glRasterPos3fv(const GLfloat *v) |
| { |
| d_1_0_Deprecated->f.RasterPos3fv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) |
| { |
| d_1_0_Deprecated->f.RasterPos3f(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glRasterPos3dv(const GLdouble *v) |
| { |
| d_1_0_Deprecated->f.RasterPos3dv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) |
| { |
| d_1_0_Deprecated->f.RasterPos3d(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glRasterPos2sv(const GLshort *v) |
| { |
| d_1_0_Deprecated->f.RasterPos2sv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glRasterPos2s(GLshort x, GLshort y) |
| { |
| d_1_0_Deprecated->f.RasterPos2s(x, y); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glRasterPos2iv(const GLint *v) |
| { |
| d_1_0_Deprecated->f.RasterPos2iv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glRasterPos2i(GLint x, GLint y) |
| { |
| d_1_0_Deprecated->f.RasterPos2i(x, y); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glRasterPos2fv(const GLfloat *v) |
| { |
| d_1_0_Deprecated->f.RasterPos2fv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glRasterPos2f(GLfloat x, GLfloat y) |
| { |
| d_1_0_Deprecated->f.RasterPos2f(x, y); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glRasterPos2dv(const GLdouble *v) |
| { |
| d_1_0_Deprecated->f.RasterPos2dv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glRasterPos2d(GLdouble x, GLdouble y) |
| { |
| d_1_0_Deprecated->f.RasterPos2d(x, y); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glNormal3sv(const GLshort *v) |
| { |
| d_1_0_Deprecated->f.Normal3sv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glNormal3s(GLshort nx, GLshort ny, GLshort nz) |
| { |
| d_1_0_Deprecated->f.Normal3s(nx, ny, nz); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glNormal3iv(const GLint *v) |
| { |
| d_1_0_Deprecated->f.Normal3iv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glNormal3i(GLint nx, GLint ny, GLint nz) |
| { |
| d_1_0_Deprecated->f.Normal3i(nx, ny, nz); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glNormal3fv(const GLfloat *v) |
| { |
| d_1_0_Deprecated->f.Normal3fv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) |
| { |
| d_1_0_Deprecated->f.Normal3f(nx, ny, nz); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glNormal3dv(const GLdouble *v) |
| { |
| d_1_0_Deprecated->f.Normal3dv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) |
| { |
| d_1_0_Deprecated->f.Normal3d(nx, ny, nz); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glNormal3bv(const GLbyte *v) |
| { |
| d_1_0_Deprecated->f.Normal3bv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) |
| { |
| d_1_0_Deprecated->f.Normal3b(nx, ny, nz); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glIndexsv(const GLshort *c) |
| { |
| d_1_0_Deprecated->f.Indexsv(c); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glIndexs(GLshort c) |
| { |
| d_1_0_Deprecated->f.Indexs(c); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glIndexiv(const GLint *c) |
| { |
| d_1_0_Deprecated->f.Indexiv(c); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glIndexi(GLint c) |
| { |
| d_1_0_Deprecated->f.Indexi(c); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glIndexfv(const GLfloat *c) |
| { |
| d_1_0_Deprecated->f.Indexfv(c); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glIndexf(GLfloat c) |
| { |
| d_1_0_Deprecated->f.Indexf(c); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glIndexdv(const GLdouble *c) |
| { |
| d_1_0_Deprecated->f.Indexdv(c); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glIndexd(GLdouble c) |
| { |
| d_1_0_Deprecated->f.Indexd(c); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glEnd() |
| { |
| d_1_0_Deprecated->f.End(); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glEdgeFlagv(const GLboolean *flag) |
| { |
| d_1_0_Deprecated->f.EdgeFlagv(flag); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glEdgeFlag(GLboolean flag) |
| { |
| d_1_0_Deprecated->f.EdgeFlag(flag); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glColor4usv(const GLushort *v) |
| { |
| d_1_0_Deprecated->f.Color4usv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) |
| { |
| d_1_0_Deprecated->f.Color4us(red, green, blue, alpha); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glColor4uiv(const GLuint *v) |
| { |
| d_1_0_Deprecated->f.Color4uiv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) |
| { |
| d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glColor4ubv(const GLubyte *v) |
| { |
| d_1_0_Deprecated->f.Color4ubv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) |
| { |
| d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glColor4sv(const GLshort *v) |
| { |
| d_1_0_Deprecated->f.Color4sv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) |
| { |
| d_1_0_Deprecated->f.Color4s(red, green, blue, alpha); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glColor4iv(const GLint *v) |
| { |
| d_1_0_Deprecated->f.Color4iv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glColor4i(GLint red, GLint green, GLint blue, GLint alpha) |
| { |
| d_1_0_Deprecated->f.Color4i(red, green, blue, alpha); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glColor4fv(const GLfloat *v) |
| { |
| d_1_0_Deprecated->f.Color4fv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| { |
| d_1_0_Deprecated->f.Color4f(red, green, blue, alpha); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glColor4dv(const GLdouble *v) |
| { |
| d_1_0_Deprecated->f.Color4dv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) |
| { |
| d_1_0_Deprecated->f.Color4d(red, green, blue, alpha); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glColor4bv(const GLbyte *v) |
| { |
| d_1_0_Deprecated->f.Color4bv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) |
| { |
| d_1_0_Deprecated->f.Color4b(red, green, blue, alpha); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glColor3usv(const GLushort *v) |
| { |
| d_1_0_Deprecated->f.Color3usv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glColor3us(GLushort red, GLushort green, GLushort blue) |
| { |
| d_1_0_Deprecated->f.Color3us(red, green, blue); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glColor3uiv(const GLuint *v) |
| { |
| d_1_0_Deprecated->f.Color3uiv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glColor3ui(GLuint red, GLuint green, GLuint blue) |
| { |
| d_1_0_Deprecated->f.Color3ui(red, green, blue); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glColor3ubv(const GLubyte *v) |
| { |
| d_1_0_Deprecated->f.Color3ubv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glColor3ub(GLubyte red, GLubyte green, GLubyte blue) |
| { |
| d_1_0_Deprecated->f.Color3ub(red, green, blue); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glColor3sv(const GLshort *v) |
| { |
| d_1_0_Deprecated->f.Color3sv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glColor3s(GLshort red, GLshort green, GLshort blue) |
| { |
| d_1_0_Deprecated->f.Color3s(red, green, blue); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glColor3iv(const GLint *v) |
| { |
| d_1_0_Deprecated->f.Color3iv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glColor3i(GLint red, GLint green, GLint blue) |
| { |
| d_1_0_Deprecated->f.Color3i(red, green, blue); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glColor3fv(const GLfloat *v) |
| { |
| d_1_0_Deprecated->f.Color3fv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glColor3f(GLfloat red, GLfloat green, GLfloat blue) |
| { |
| d_1_0_Deprecated->f.Color3f(red, green, blue); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glColor3dv(const GLdouble *v) |
| { |
| d_1_0_Deprecated->f.Color3dv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glColor3d(GLdouble red, GLdouble green, GLdouble blue) |
| { |
| d_1_0_Deprecated->f.Color3d(red, green, blue); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glColor3bv(const GLbyte *v) |
| { |
| d_1_0_Deprecated->f.Color3bv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glColor3b(GLbyte red, GLbyte green, GLbyte blue) |
| { |
| d_1_0_Deprecated->f.Color3b(red, green, blue); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) |
| { |
| d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glBegin(GLenum mode) |
| { |
| d_1_0_Deprecated->f.Begin(mode); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glListBase(GLuint base) |
| { |
| d_1_0_Deprecated->f.ListBase(base); |
| } |
| |
| inline GLuint QOpenGLFunctions_3_0::glGenLists(GLsizei range) |
| { |
| return d_1_0_Deprecated->f.GenLists(range); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glDeleteLists(GLuint list, GLsizei range) |
| { |
| d_1_0_Deprecated->f.DeleteLists(list, range); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glCallLists(GLsizei n, GLenum type, const GLvoid *lists) |
| { |
| d_1_0_Deprecated->f.CallLists(n, type, lists); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glCallList(GLuint list) |
| { |
| d_1_0_Deprecated->f.CallList(list); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glEndList() |
| { |
| d_1_0_Deprecated->f.EndList(); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glNewList(GLuint list, GLenum mode) |
| { |
| d_1_0_Deprecated->f.NewList(list, mode); |
| } |
| |
| |
| // OpenGL 1.1 deprecated functions |
| inline void QOpenGLFunctions_3_0::glPushClientAttrib(GLbitfield mask) |
| { |
| d_1_1_Deprecated->f.PushClientAttrib(mask); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glPopClientAttrib() |
| { |
| d_1_1_Deprecated->f.PopClientAttrib(); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities) |
| { |
| d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities); |
| } |
| |
| inline GLboolean QOpenGLFunctions_3_0::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) |
| { |
| return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
| { |
| d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
| { |
| d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer) |
| { |
| d_1_1_Deprecated->f.NormalPointer(type, stride, pointer); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) |
| { |
| d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer) |
| { |
| d_1_1_Deprecated->f.IndexPointer(type, stride, pointer); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glEnableClientState(GLenum array) |
| { |
| d_1_1_Deprecated->f.EnableClientState(array); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer) |
| { |
| d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glDisableClientState(GLenum array) |
| { |
| d_1_1_Deprecated->f.DisableClientState(array); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
| { |
| d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glArrayElement(GLint i) |
| { |
| d_1_1_Deprecated->f.ArrayElement(i); |
| } |
| |
| |
| // OpenGL 1.2 deprecated functions |
| inline void QOpenGLFunctions_3_0::glResetMinmax(GLenum target) |
| { |
| d_1_2_Deprecated->f.ResetMinmax(target); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glResetHistogram(GLenum target) |
| { |
| d_1_2_Deprecated->f.ResetHistogram(target); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glMinmax(GLenum target, GLenum internalformat, GLboolean sink) |
| { |
| d_1_2_Deprecated->f.Minmax(target, internalformat, sink); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) |
| { |
| d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params) |
| { |
| d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params) |
| { |
| d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) |
| { |
| d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params) |
| { |
| d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params) |
| { |
| d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) |
| { |
| d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) |
| { |
| d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span) |
| { |
| d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params) |
| { |
| d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params) |
| { |
| d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image) |
| { |
| d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) |
| { |
| d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params) |
| { |
| d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glConvolutionParameteri(GLenum target, GLenum pname, GLint params) |
| { |
| d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
| { |
| d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params) |
| { |
| d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) |
| { |
| d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image) |
| { |
| d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) |
| { |
| d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) |
| { |
| d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params) |
| { |
| d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params) |
| { |
| d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table) |
| { |
| d_1_2_Deprecated->f.GetColorTable(target, format, type, table); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) |
| { |
| d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) |
| { |
| d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
| { |
| d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) |
| { |
| d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table); |
| } |
| |
| |
| // OpenGL 1.3 deprecated functions |
| inline void QOpenGLFunctions_3_0::glMultTransposeMatrixd(const GLdouble *m) |
| { |
| d_1_3_Deprecated->f.MultTransposeMatrixd(m); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glMultTransposeMatrixf(const GLfloat *m) |
| { |
| d_1_3_Deprecated->f.MultTransposeMatrixf(m); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glLoadTransposeMatrixd(const GLdouble *m) |
| { |
| d_1_3_Deprecated->f.LoadTransposeMatrixd(m); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glLoadTransposeMatrixf(const GLfloat *m) |
| { |
| d_1_3_Deprecated->f.LoadTransposeMatrixf(m); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glMultiTexCoord4sv(GLenum target, const GLshort *v) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord4sv(target, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glMultiTexCoord4iv(GLenum target, const GLint *v) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord4iv(target, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glMultiTexCoord4fv(GLenum target, const GLfloat *v) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord4fv(target, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glMultiTexCoord4dv(GLenum target, const GLdouble *v) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord4dv(target, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glMultiTexCoord3sv(GLenum target, const GLshort *v) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord3sv(target, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glMultiTexCoord3iv(GLenum target, const GLint *v) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord3iv(target, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glMultiTexCoord3fv(GLenum target, const GLfloat *v) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord3fv(target, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glMultiTexCoord3dv(GLenum target, const GLdouble *v) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord3dv(target, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glMultiTexCoord2sv(GLenum target, const GLshort *v) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord2sv(target, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glMultiTexCoord2iv(GLenum target, const GLint *v) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord2iv(target, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glMultiTexCoord2i(GLenum target, GLint s, GLint t) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glMultiTexCoord2fv(GLenum target, const GLfloat *v) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord2fv(target, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glMultiTexCoord2dv(GLenum target, const GLdouble *v) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord2dv(target, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glMultiTexCoord1sv(GLenum target, const GLshort *v) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord1sv(target, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glMultiTexCoord1s(GLenum target, GLshort s) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord1s(target, s); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glMultiTexCoord1iv(GLenum target, const GLint *v) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord1iv(target, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glMultiTexCoord1i(GLenum target, GLint s) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord1i(target, s); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glMultiTexCoord1fv(GLenum target, const GLfloat *v) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord1fv(target, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glMultiTexCoord1f(GLenum target, GLfloat s) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord1f(target, s); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glMultiTexCoord1dv(GLenum target, const GLdouble *v) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord1dv(target, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glMultiTexCoord1d(GLenum target, GLdouble s) |
| { |
| d_1_3_Deprecated->f.MultiTexCoord1d(target, s); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glClientActiveTexture(GLenum texture) |
| { |
| d_1_3_Deprecated->f.ClientActiveTexture(texture); |
| } |
| |
| |
| // OpenGL 1.4 deprecated functions |
| inline void QOpenGLFunctions_3_0::glWindowPos3sv(const GLshort *v) |
| { |
| d_1_4_Deprecated->f.WindowPos3sv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glWindowPos3s(GLshort x, GLshort y, GLshort z) |
| { |
| d_1_4_Deprecated->f.WindowPos3s(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glWindowPos3iv(const GLint *v) |
| { |
| d_1_4_Deprecated->f.WindowPos3iv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glWindowPos3i(GLint x, GLint y, GLint z) |
| { |
| d_1_4_Deprecated->f.WindowPos3i(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glWindowPos3fv(const GLfloat *v) |
| { |
| d_1_4_Deprecated->f.WindowPos3fv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) |
| { |
| d_1_4_Deprecated->f.WindowPos3f(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glWindowPos3dv(const GLdouble *v) |
| { |
| d_1_4_Deprecated->f.WindowPos3dv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z) |
| { |
| d_1_4_Deprecated->f.WindowPos3d(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glWindowPos2sv(const GLshort *v) |
| { |
| d_1_4_Deprecated->f.WindowPos2sv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glWindowPos2s(GLshort x, GLshort y) |
| { |
| d_1_4_Deprecated->f.WindowPos2s(x, y); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glWindowPos2iv(const GLint *v) |
| { |
| d_1_4_Deprecated->f.WindowPos2iv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glWindowPos2i(GLint x, GLint y) |
| { |
| d_1_4_Deprecated->f.WindowPos2i(x, y); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glWindowPos2fv(const GLfloat *v) |
| { |
| d_1_4_Deprecated->f.WindowPos2fv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glWindowPos2f(GLfloat x, GLfloat y) |
| { |
| d_1_4_Deprecated->f.WindowPos2f(x, y); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glWindowPos2dv(const GLdouble *v) |
| { |
| d_1_4_Deprecated->f.WindowPos2dv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glWindowPos2d(GLdouble x, GLdouble y) |
| { |
| d_1_4_Deprecated->f.WindowPos2d(x, y); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
| { |
| d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glSecondaryColor3usv(const GLushort *v) |
| { |
| d_1_4_Deprecated->f.SecondaryColor3usv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue) |
| { |
| d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glSecondaryColor3uiv(const GLuint *v) |
| { |
| d_1_4_Deprecated->f.SecondaryColor3uiv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue) |
| { |
| d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glSecondaryColor3ubv(const GLubyte *v) |
| { |
| d_1_4_Deprecated->f.SecondaryColor3ubv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) |
| { |
| d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glSecondaryColor3sv(const GLshort *v) |
| { |
| d_1_4_Deprecated->f.SecondaryColor3sv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue) |
| { |
| d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glSecondaryColor3iv(const GLint *v) |
| { |
| d_1_4_Deprecated->f.SecondaryColor3iv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glSecondaryColor3i(GLint red, GLint green, GLint blue) |
| { |
| d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glSecondaryColor3fv(const GLfloat *v) |
| { |
| d_1_4_Deprecated->f.SecondaryColor3fv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue) |
| { |
| d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glSecondaryColor3dv(const GLdouble *v) |
| { |
| d_1_4_Deprecated->f.SecondaryColor3dv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) |
| { |
| d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glSecondaryColor3bv(const GLbyte *v) |
| { |
| d_1_4_Deprecated->f.SecondaryColor3bv(v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) |
| { |
| d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer) |
| { |
| d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glFogCoorddv(const GLdouble *coord) |
| { |
| d_1_4_Deprecated->f.FogCoorddv(coord); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glFogCoordd(GLdouble coord) |
| { |
| d_1_4_Deprecated->f.FogCoordd(coord); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glFogCoordfv(const GLfloat *coord) |
| { |
| d_1_4_Deprecated->f.FogCoordfv(coord); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glFogCoordf(GLfloat coord) |
| { |
| d_1_4_Deprecated->f.FogCoordf(coord); |
| } |
| |
| |
| // OpenGL 1.5 deprecated functions |
| |
| // OpenGL 2.0 deprecated functions |
| inline void QOpenGLFunctions_3_0::glVertexAttrib4usv(GLuint index, const GLushort *v) |
| { |
| d_2_0_Core->f.VertexAttrib4usv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttrib4uiv(GLuint index, const GLuint *v) |
| { |
| d_2_0_Core->f.VertexAttrib4uiv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttrib4ubv(GLuint index, const GLubyte *v) |
| { |
| d_2_0_Core->f.VertexAttrib4ubv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttrib4sv(GLuint index, const GLshort *v) |
| { |
| d_2_0_Core->f.VertexAttrib4sv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) |
| { |
| d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttrib4iv(GLuint index, const GLint *v) |
| { |
| d_2_0_Core->f.VertexAttrib4iv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttrib4fv(GLuint index, const GLfloat *v) |
| { |
| d_2_0_Core->f.VertexAttrib4fv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| { |
| d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttrib4dv(GLuint index, const GLdouble *v) |
| { |
| d_2_0_Core->f.VertexAttrib4dv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
| { |
| d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttrib4bv(GLuint index, const GLbyte *v) |
| { |
| d_2_0_Core->f.VertexAttrib4bv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttrib4Nusv(GLuint index, const GLushort *v) |
| { |
| d_2_0_Core->f.VertexAttrib4Nusv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttrib4Nuiv(GLuint index, const GLuint *v) |
| { |
| d_2_0_Core->f.VertexAttrib4Nuiv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttrib4Nubv(GLuint index, const GLubyte *v) |
| { |
| d_2_0_Core->f.VertexAttrib4Nubv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) |
| { |
| d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttrib4Nsv(GLuint index, const GLshort *v) |
| { |
| d_2_0_Core->f.VertexAttrib4Nsv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttrib4Niv(GLuint index, const GLint *v) |
| { |
| d_2_0_Core->f.VertexAttrib4Niv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttrib4Nbv(GLuint index, const GLbyte *v) |
| { |
| d_2_0_Core->f.VertexAttrib4Nbv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttrib3sv(GLuint index, const GLshort *v) |
| { |
| d_2_0_Core->f.VertexAttrib3sv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) |
| { |
| d_2_0_Core->f.VertexAttrib3s(index, x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttrib3fv(GLuint index, const GLfloat *v) |
| { |
| d_2_0_Core->f.VertexAttrib3fv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) |
| { |
| d_2_0_Core->f.VertexAttrib3f(index, x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttrib3dv(GLuint index, const GLdouble *v) |
| { |
| d_2_0_Core->f.VertexAttrib3dv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) |
| { |
| d_2_0_Core->f.VertexAttrib3d(index, x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttrib2sv(GLuint index, const GLshort *v) |
| { |
| d_2_0_Core->f.VertexAttrib2sv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttrib2s(GLuint index, GLshort x, GLshort y) |
| { |
| d_2_0_Core->f.VertexAttrib2s(index, x, y); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttrib2fv(GLuint index, const GLfloat *v) |
| { |
| d_2_0_Core->f.VertexAttrib2fv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) |
| { |
| d_2_0_Core->f.VertexAttrib2f(index, x, y); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttrib2dv(GLuint index, const GLdouble *v) |
| { |
| d_2_0_Core->f.VertexAttrib2dv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) |
| { |
| d_2_0_Core->f.VertexAttrib2d(index, x, y); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttrib1sv(GLuint index, const GLshort *v) |
| { |
| d_2_0_Core->f.VertexAttrib1sv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttrib1s(GLuint index, GLshort x) |
| { |
| d_2_0_Core->f.VertexAttrib1s(index, x); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttrib1fv(GLuint index, const GLfloat *v) |
| { |
| d_2_0_Core->f.VertexAttrib1fv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttrib1f(GLuint index, GLfloat x) |
| { |
| d_2_0_Core->f.VertexAttrib1f(index, x); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttrib1dv(GLuint index, const GLdouble *v) |
| { |
| d_2_0_Core->f.VertexAttrib1dv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttrib1d(GLuint index, GLdouble x) |
| { |
| d_2_0_Core->f.VertexAttrib1d(index, x); |
| } |
| |
| |
| // OpenGL 2.1 deprecated functions |
| |
| // OpenGL 3.0 deprecated functions |
| inline void QOpenGLFunctions_3_0::glVertexAttribI4usv(GLuint index, const GLushort *v) |
| { |
| d_3_0_Core->f.VertexAttribI4usv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttribI4ubv(GLuint index, const GLubyte *v) |
| { |
| d_3_0_Core->f.VertexAttribI4ubv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttribI4sv(GLuint index, const GLshort *v) |
| { |
| d_3_0_Core->f.VertexAttribI4sv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttribI4bv(GLuint index, const GLbyte *v) |
| { |
| d_3_0_Core->f.VertexAttribI4bv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttribI4uiv(GLuint index, const GLuint *v) |
| { |
| d_3_0_Core->f.VertexAttribI4uiv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttribI3uiv(GLuint index, const GLuint *v) |
| { |
| d_3_0_Core->f.VertexAttribI3uiv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttribI2uiv(GLuint index, const GLuint *v) |
| { |
| d_3_0_Core->f.VertexAttribI2uiv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttribI1uiv(GLuint index, const GLuint *v) |
| { |
| d_3_0_Core->f.VertexAttribI1uiv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttribI4iv(GLuint index, const GLint *v) |
| { |
| d_3_0_Core->f.VertexAttribI4iv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttribI3iv(GLuint index, const GLint *v) |
| { |
| d_3_0_Core->f.VertexAttribI3iv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttribI2iv(GLuint index, const GLint *v) |
| { |
| d_3_0_Core->f.VertexAttribI2iv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttribI1iv(GLuint index, const GLint *v) |
| { |
| d_3_0_Core->f.VertexAttribI1iv(index, v); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) |
| { |
| d_3_0_Core->f.VertexAttribI4ui(index, x, y, z, w); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z) |
| { |
| d_3_0_Core->f.VertexAttribI3ui(index, x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y) |
| { |
| d_3_0_Core->f.VertexAttribI2ui(index, x, y); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttribI1ui(GLuint index, GLuint x) |
| { |
| d_3_0_Core->f.VertexAttribI1ui(index, x); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) |
| { |
| d_3_0_Core->f.VertexAttribI4i(index, x, y, z, w); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z) |
| { |
| d_3_0_Core->f.VertexAttribI3i(index, x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttribI2i(GLuint index, GLint x, GLint y) |
| { |
| d_3_0_Core->f.VertexAttribI2i(index, x, y); |
| } |
| |
| inline void QOpenGLFunctions_3_0::glVertexAttribI1i(GLuint index, GLint x) |
| { |
| d_3_0_Core->f.VertexAttribI1i(index, x); |
| } |
| |
| |
| |
| QT_END_NAMESPACE |
| |
| #endif // QT_NO_OPENGL && !QT_OPENGL_ES_2 |
| |
| #endif |