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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Copyright (C) 2014 BlackBerry Limited. All rights reserved.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtNetwork module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
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** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
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** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
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****************************************************************************/
#include <private/qhttpprotocolhandler_p.h>
#include <private/qnoncontiguousbytedevice_p.h>
#include <private/qhttpnetworkconnectionchannel_p.h>
QT_BEGIN_NAMESPACE
QHttpProtocolHandler::QHttpProtocolHandler(QHttpNetworkConnectionChannel *channel)
: QAbstractProtocolHandler(channel)
{
}
void QHttpProtocolHandler::_q_receiveReply()
{
Q_ASSERT(m_socket);
if (!m_reply) {
if (m_socket->bytesAvailable() > 0)
qWarning() << "QAbstractProtocolHandler::_q_receiveReply() called without QHttpNetworkReply,"
<< m_socket->bytesAvailable() << "bytes on socket.";
m_channel->close();
return;
}
// only run when the QHttpNetworkConnection is not currently being destructed, e.g.
// this function is called from _q_disconnected which is called because
// of ~QHttpNetworkConnectionPrivate
if (!qobject_cast<QHttpNetworkConnection*>(m_connection)) {
return;
}
QAbstractSocket::SocketState socketState = m_socket->state();
// connection might be closed to signal the end of data
if (socketState == QAbstractSocket::UnconnectedState) {
if (m_socket->bytesAvailable() <= 0) {
if (m_reply->d_func()->state == QHttpNetworkReplyPrivate::ReadingDataState) {
// finish this reply. this case happens when the server did not send a content length
m_reply->d_func()->state = QHttpNetworkReplyPrivate::AllDoneState;
m_channel->allDone();
return;
} else {
m_channel->handleUnexpectedEOF();
return;
}
} else {
// socket not connected but still bytes for reading.. just continue in this function
}
}
// read loop for the response
qint64 bytes = 0;
qint64 lastBytes = bytes;
do {
lastBytes = bytes;
QHttpNetworkReplyPrivate::ReplyState state = m_reply->d_func()->state;
switch (state) {
case QHttpNetworkReplyPrivate::NothingDoneState: {
m_reply->d_func()->state = QHttpNetworkReplyPrivate::ReadingStatusState;
Q_FALLTHROUGH();
}
case QHttpNetworkReplyPrivate::ReadingStatusState: {
qint64 statusBytes = m_reply->d_func()->readStatus(m_socket);
if (statusBytes == -1) {
// connection broke while reading status. also handled if later _q_disconnected is called
m_channel->handleUnexpectedEOF();
return;
}
bytes += statusBytes;
m_channel->lastStatus = m_reply->d_func()->statusCode;
break;
}
case QHttpNetworkReplyPrivate::ReadingHeaderState: {
QHttpNetworkReplyPrivate *replyPrivate = m_reply->d_func();
qint64 headerBytes = replyPrivate->readHeader(m_socket);
if (headerBytes == -1) {
// connection broke while reading headers. also handled if later _q_disconnected is called
m_channel->handleUnexpectedEOF();
return;
}
bytes += headerBytes;
// If headers were parsed successfully now it is the ReadingDataState
if (replyPrivate->state == QHttpNetworkReplyPrivate::ReadingDataState) {
if (replyPrivate->isCompressed() && replyPrivate->autoDecompress) {
// remove the Content-Length from header
replyPrivate->removeAutoDecompressHeader();
} else {
replyPrivate->autoDecompress = false;
}
if (replyPrivate->statusCode == 100) {
replyPrivate->clearHttpLayerInformation();
replyPrivate->state = QHttpNetworkReplyPrivate::ReadingStatusState;
break; // ignore
}
if (replyPrivate->shouldEmitSignals())
emit m_reply->headerChanged();
// After headerChanged had been emitted
// we can suddenly have a replyPrivate->userProvidedDownloadBuffer
// this is handled in the ReadingDataState however
if (!replyPrivate->expectContent()) {
replyPrivate->state = QHttpNetworkReplyPrivate::AllDoneState;
m_channel->allDone();
break;
}
}
break;
}
case QHttpNetworkReplyPrivate::ReadingDataState: {
QHttpNetworkReplyPrivate *replyPrivate = m_reply->d_func();
if (m_socket->state() == QAbstractSocket::ConnectedState &&
replyPrivate->downstreamLimited && !replyPrivate->responseData.isEmpty() && replyPrivate->shouldEmitSignals()) {
// (only do the following when still connected, not when we have already been disconnected and there is still data)
// We already have some HTTP body data. We don't read more from the socket until
// this is fetched by QHttpNetworkAccessHttpBackend. If we would read more,
// we could not limit our read buffer usage.
// We only do this when shouldEmitSignals==true because our HTTP parsing
// always needs to parse the 401/407 replies. Therefore they don't really obey
// to the read buffer maximum size, but we don't care since they should be small.
return;
}
if (replyPrivate->userProvidedDownloadBuffer) {
// the user provided a direct buffer where we should put all our data in.
// this only works when we can tell the user the content length and he/she can allocate
// the buffer in that size.
// note that this call will read only from the still buffered data
qint64 haveRead = replyPrivate->readBodyVeryFast(m_socket, replyPrivate->userProvidedDownloadBuffer + replyPrivate->totalProgress);
if (haveRead > 0) {
bytes += haveRead;
replyPrivate->totalProgress += haveRead;
// the user will get notified of it via progress signal
emit m_reply->dataReadProgress(replyPrivate->totalProgress, replyPrivate->bodyLength);
} else if (haveRead == 0) {
// Happens since this called in a loop. Currently no bytes available.
} else if (haveRead < 0) {
m_connection->d_func()->emitReplyError(m_socket, m_reply, QNetworkReply::RemoteHostClosedError);
break;
}
} else if (!replyPrivate->isChunked() && !replyPrivate->autoDecompress
&& replyPrivate->bodyLength > 0) {
// bulk files like images should fulfill these properties and
// we can therefore save on memory copying
qint64 haveRead = replyPrivate->readBodyFast(m_socket, &replyPrivate->responseData);
bytes += haveRead;
replyPrivate->totalProgress += haveRead;
if (replyPrivate->shouldEmitSignals()) {
emit m_reply->readyRead();
emit m_reply->dataReadProgress(replyPrivate->totalProgress, replyPrivate->bodyLength);
}
}
else
{
// use the traditional slower reading (for compressed encoding, chunked encoding,
// no content-length etc)
qint64 haveRead = replyPrivate->readBody(m_socket, &replyPrivate->responseData);
if (haveRead > 0) {
bytes += haveRead;
replyPrivate->totalProgress += haveRead;
if (replyPrivate->shouldEmitSignals()) {
emit m_reply->readyRead();
emit m_reply->dataReadProgress(replyPrivate->totalProgress, replyPrivate->bodyLength);
}
} else if (haveRead == -1) {
// Some error occurred
m_connection->d_func()->emitReplyError(m_socket, m_reply, QNetworkReply::ProtocolFailure);
break;
}
}
// still in ReadingDataState? This function will be called again by the socket's readyRead
if (replyPrivate->state == QHttpNetworkReplyPrivate::ReadingDataState)
break;
// everything done
Q_FALLTHROUGH();
}
case QHttpNetworkReplyPrivate::AllDoneState:
m_channel->allDone();
break;
default:
break;
}
} while (bytes != lastBytes && m_reply);
}
void QHttpProtocolHandler::_q_readyRead()
{
if (m_socket->state() == QAbstractSocket::ConnectedState && m_socket->bytesAvailable() == 0) {
// We got a readyRead but no bytes are available..
// This happens for the Unbuffered QTcpSocket
// Also check if socket is in ConnectedState since
// this function may also be invoked via the event loop.
char c;
qint64 ret = m_socket->peek(&c, 1);
if (ret < 0) {
m_channel->_q_error(m_socket->error());
// We still need to handle the reply so it emits its signals etc.
if (m_reply)
_q_receiveReply();
return;
}
}
if (m_channel->isSocketWaiting() || m_channel->isSocketReading()) {
if (m_socket->bytesAvailable()) {
// We might get a spurious call from readMoreLater()
// call of the QHttpNetworkConnection even while the socket is disconnecting.
// Therefore check if there is actually bytes available before changing the channel state.
m_channel->state = QHttpNetworkConnectionChannel::ReadingState;
}
if (m_reply)
_q_receiveReply();
}
}
bool QHttpProtocolHandler::sendRequest()
{
m_reply = m_channel->reply;
if (!m_reply) {
// heh, how should that happen!
qWarning("QAbstractProtocolHandler::sendRequest() called without QHttpNetworkReply");
return false;
}
switch (m_channel->state) {
case QHttpNetworkConnectionChannel::IdleState: { // write the header
if (!m_channel->ensureConnection()) {
// wait for the connection (and encryption) to be done
// sendRequest will be called again from either
// _q_connected or _q_encrypted
return false;
}
QString scheme = m_channel->request.url().scheme();
if (scheme == QLatin1String("preconnect-http")
|| scheme == QLatin1String("preconnect-https")) {
m_channel->state = QHttpNetworkConnectionChannel::IdleState;
m_reply->d_func()->state = QHttpNetworkReplyPrivate::AllDoneState;
m_channel->allDone();
m_connection->preConnectFinished(); // will only decrease the counter
m_reply = 0; // so we can reuse this channel
return true; // we have a working connection and are done
}
m_channel->written = 0; // excluding the header
m_channel->bytesTotal = 0;
QHttpNetworkReplyPrivate *replyPrivate = m_reply->d_func();
replyPrivate->clear();
replyPrivate->connection = m_connection;
replyPrivate->connectionChannel = m_channel;
replyPrivate->autoDecompress = m_channel->request.d->autoDecompress;
replyPrivate->pipeliningUsed = false;
// if the url contains authentication parameters, use the new ones
// both channels will use the new authentication parameters
if (!m_channel->request.url().userInfo().isEmpty() && m_channel->request.withCredentials()) {
QUrl url = m_channel->request.url();
QAuthenticator &auth = m_channel->authenticator;
if (url.userName() != auth.user()
|| (!url.password().isEmpty() && url.password() != auth.password())) {
auth.setUser(url.userName());
auth.setPassword(url.password());
m_connection->d_func()->copyCredentials(m_connection->d_func()->indexOf(m_socket), &auth, false);
}
// clear the userinfo, since we use the same request for resending
// userinfo in url can conflict with the one in the authenticator
url.setUserInfo(QString());
m_channel->request.setUrl(url);
}
// Will only be false if Qt WebKit is performing a cross-origin XMLHttpRequest
// and withCredentials has not been set to true.
if (m_channel->request.withCredentials())
m_connection->d_func()->createAuthorization(m_socket, m_channel->request);
#ifndef QT_NO_NETWORKPROXY
QByteArray header = QHttpNetworkRequestPrivate::header(m_channel->request,
(m_connection->d_func()->networkProxy.type() != QNetworkProxy::NoProxy));
#else
QByteArray header = QHttpNetworkRequestPrivate::header(m_channel->request, false);
#endif
m_socket->write(header);
// flushing is dangerous (QSslSocket calls transmit which might read or error)
// m_socket->flush();
QNonContiguousByteDevice* uploadByteDevice = m_channel->request.uploadByteDevice();
if (uploadByteDevice) {
// connect the signals so this function gets called again
QObject::connect(uploadByteDevice, SIGNAL(readyRead()), m_channel, SLOT(_q_uploadDataReadyRead()));
m_channel->bytesTotal = m_channel->request.contentLength();
m_channel->state = QHttpNetworkConnectionChannel::WritingState; // start writing data
sendRequest(); //recurse
} else {
m_channel->state = QHttpNetworkConnectionChannel::WaitingState; // now wait for response
sendRequest(); //recurse
}
break;
}
case QHttpNetworkConnectionChannel::WritingState:
{
// write the data
QNonContiguousByteDevice* uploadByteDevice = m_channel->request.uploadByteDevice();
if (!uploadByteDevice || m_channel->bytesTotal == m_channel->written) {
if (uploadByteDevice)
emit m_reply->dataSendProgress(m_channel->written, m_channel->bytesTotal);
m_channel->state = QHttpNetworkConnectionChannel::WaitingState; // now wait for response
sendRequest(); // recurse
break;
}
// only feed the QTcpSocket buffer when there is less than 32 kB in it
const qint64 socketBufferFill = 32*1024;
const qint64 socketWriteMaxSize = 16*1024;
#ifndef QT_NO_SSL
QSslSocket *sslSocket = qobject_cast<QSslSocket*>(m_socket);
// if it is really an ssl socket, check more than just bytesToWrite()
while ((m_socket->bytesToWrite() + (sslSocket ? sslSocket->encryptedBytesToWrite() : 0))
<= socketBufferFill && m_channel->bytesTotal != m_channel->written)
#else
while (m_socket->bytesToWrite() <= socketBufferFill
&& m_channel->bytesTotal != m_channel->written)
#endif
{
// get pointer to upload data
qint64 currentReadSize = 0;
qint64 desiredReadSize = qMin(socketWriteMaxSize, m_channel->bytesTotal - m_channel->written);
const char *readPointer = uploadByteDevice->readPointer(desiredReadSize, currentReadSize);
if (currentReadSize == -1) {
// premature eof happened
m_connection->d_func()->emitReplyError(m_socket, m_reply, QNetworkReply::UnknownNetworkError);
return false;
} else if (readPointer == 0 || currentReadSize == 0) {
// nothing to read currently, break the loop
break;
} else {
if (m_channel->written != uploadByteDevice->pos()) {
// Sanity check. This was useful in tracking down an upload corruption.
qWarning() << "QHttpProtocolHandler: Internal error in sendRequest. Expected to write at position" << m_channel->written << "but read device is at" << uploadByteDevice->pos();
Q_ASSERT(m_channel->written == uploadByteDevice->pos());
m_connection->d_func()->emitReplyError(m_socket, m_reply, QNetworkReply::ProtocolFailure);
return false;
}
qint64 currentWriteSize = m_socket->write(readPointer, currentReadSize);
if (currentWriteSize == -1 || currentWriteSize != currentReadSize) {
// socket broke down
m_connection->d_func()->emitReplyError(m_socket, m_reply, QNetworkReply::UnknownNetworkError);
return false;
} else {
m_channel->written += currentWriteSize;
uploadByteDevice->advanceReadPointer(currentWriteSize);
emit m_reply->dataSendProgress(m_channel->written, m_channel->bytesTotal);
if (m_channel->written == m_channel->bytesTotal) {
// make sure this function is called once again
m_channel->state = QHttpNetworkConnectionChannel::WaitingState;
sendRequest();
break;
}
}
}
}
break;
}
case QHttpNetworkConnectionChannel::WaitingState:
{
QNonContiguousByteDevice* uploadByteDevice = m_channel->request.uploadByteDevice();
if (uploadByteDevice) {
QObject::disconnect(uploadByteDevice, SIGNAL(readyRead()), m_channel, SLOT(_q_uploadDataReadyRead()));
}
// HTTP pipelining
//m_connection->d_func()->fillPipeline(m_socket);
//m_socket->flush();
// ensure we try to receive a reply in all cases, even if _q_readyRead_ hat not been called
// this is needed if the sends an reply before we have finished sending the request. In that
// case receiveReply had been called before but ignored the server reply
if (m_socket->bytesAvailable())
QMetaObject::invokeMethod(m_channel, "_q_receiveReply", Qt::QueuedConnection);
break;
}
case QHttpNetworkConnectionChannel::ReadingState:
// ignore _q_bytesWritten in these states
Q_FALLTHROUGH();
default:
break;
}
return true;
}
QT_END_NAMESPACE