blob: 461e96e094bd0ec08e15a53a815c02bb148886c0 [file] [log] [blame]
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//! [0]
static char const colorizeShaderCode[] =
"uniform lowp vec4 effectColor;\n"
"lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) {\n"
" vec4 src = texture2D(imageTexture, textureCoords);\n"
" float gray = dot(src.rgb, vec3(0.212671, 0.715160, 0.072169));\n"
" vec4 colorize = 1.0-((1.0-gray)*(1.0-effectColor));\n"
" return vec4(colorize.rgb, src.a);\n"
"}";
//! [0]
//! [1]
class ColorizeEffect : public QGraphicsShaderEffect
{
Q_OBJECT
public:
ColorizeEffect(QObject *parent = 0)
: QGraphicsShaderEffect(parent), color(Qt::black)
{
setPixelShaderFragment(colorizeShaderCode);
}
QColor effectColor() const { return color; }
void setEffectColor(const QColor& c)
{
color = c;
setUniformsDirty();
}
protected:
void setUniforms(QGLShaderProgram *program)
{
program->setUniformValue("effectColor", color);
}
private:
QColor color;
};
//! [1]
//! [2]
lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) {
return texture2D(imageTexture, textureCoords);
}
//! [2]