blob: 7d6d4595ba2911e8b76efc1b6e444d3f3fa59d85 [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtOpenGL module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
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** ensure the GNU Lesser General Public License version 3 requirements
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** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
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****************************************************************************/
#include "qglcustomshaderstage_p.h"
#include "qglengineshadermanager_p.h"
#include "qpaintengineex_opengl2_p.h"
#include <private/qpainter_p.h>
QT_BEGIN_NAMESPACE
class QGLCustomShaderStagePrivate
{
public:
QGLCustomShaderStagePrivate() :
m_manager(0) {}
QPointer<QGLEngineShaderManager> m_manager;
QByteArray m_source;
};
QGLCustomShaderStage::QGLCustomShaderStage()
: d_ptr(new QGLCustomShaderStagePrivate)
{
}
QGLCustomShaderStage::~QGLCustomShaderStage()
{
Q_D(QGLCustomShaderStage);
if (d->m_manager) {
d->m_manager->removeCustomStage();
d->m_manager->sharedShaders->cleanupCustomStage(this);
}
delete d_ptr;
}
void QGLCustomShaderStage::setUniformsDirty()
{
Q_D(QGLCustomShaderStage);
if (d->m_manager)
d->m_manager->setDirty(); // ### Probably a bit overkill!
}
bool QGLCustomShaderStage::setOnPainter(QPainter* p)
{
Q_D(QGLCustomShaderStage);
if (p->paintEngine()->type() != QPaintEngine::OpenGL2) {
qWarning("QGLCustomShaderStage::setOnPainter() - paint engine not OpenGL2");
return false;
}
if (d->m_manager)
qWarning("Custom shader is already set on a painter");
QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx*>(p->paintEngine());
d->m_manager = QGL2PaintEngineExPrivate::shaderManagerForEngine(engine);
Q_ASSERT(d->m_manager);
d->m_manager->setCustomStage(this);
return true;
}
void QGLCustomShaderStage::removeFromPainter(QPainter* p)
{
Q_D(QGLCustomShaderStage);
if (p->paintEngine()->type() != QPaintEngine::OpenGL2)
return;
QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx*>(p->paintEngine());
d->m_manager = QGL2PaintEngineExPrivate::shaderManagerForEngine(engine);
Q_ASSERT(d->m_manager);
// Just set the stage to null, don't call removeCustomStage().
// This should leave the program in a compiled/linked state
// if the next custom shader stage is this one again.
d->m_manager->setCustomStage(0);
d->m_manager = 0;
}
QByteArray QGLCustomShaderStage::source() const
{
Q_D(const QGLCustomShaderStage);
return d->m_source;
}
// Called by the shader manager if another custom shader is attached or
// the manager is deleted
void QGLCustomShaderStage::setInactive()
{
Q_D(QGLCustomShaderStage);
d->m_manager = 0;
}
void QGLCustomShaderStage::setSource(const QByteArray& s)
{
Q_D(QGLCustomShaderStage);
d->m_source = s;
}
QT_END_NAMESPACE