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** This file is part of the QtOpenGL module of the Qt Toolkit.
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#include "qglgradientcache_p.h"
#include <private/qdrawhelper_p.h>
#include <private/qgl_p.h>
#include <QtCore/qmutex.h>
#include <QtCore/qrandom.h>
QT_BEGIN_NAMESPACE
class QGL2GradientCacheWrapper
{
public:
QGL2GradientCache *cacheForContext(const QGLContext *context) {
QMutexLocker lock(&m_mutex);
return m_resource.value<QGL2GradientCache>(context->contextHandle());
}
private:
QOpenGLMultiGroupSharedResource m_resource;
QMutex m_mutex;
};
Q_GLOBAL_STATIC(QGL2GradientCacheWrapper, qt_gradient_caches)
QGL2GradientCache::QGL2GradientCache(QOpenGLContext *ctx)
: QOpenGLSharedResource(ctx->shareGroup())
{
}
QGL2GradientCache::~QGL2GradientCache()
{
cache.clear();
}
QGL2GradientCache *QGL2GradientCache::cacheForContext(const QGLContext *context)
{
return qt_gradient_caches()->cacheForContext(context);
}
void QGL2GradientCache::invalidateResource()
{
QMutexLocker lock(&m_mutex);
cache.clear();
}
void QGL2GradientCache::freeResource(QOpenGLContext *)
{
cleanCache();
}
void QGL2GradientCache::cleanCache()
{
QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
QMutexLocker lock(&m_mutex);
QGLGradientColorTableHash::const_iterator it = cache.constBegin();
for (; it != cache.constEnd(); ++it) {
const CacheInfo &cache_info = it.value();
funcs->glDeleteTextures(1, &cache_info.texId);
}
cache.clear();
}
GLuint QGL2GradientCache::getBuffer(const QGradient &gradient, qreal opacity)
{
QMutexLocker lock(&m_mutex);
quint64 hash_val = 0;
const QGradientStops stops = gradient.stops();
for (int i = 0; i < stops.size() && i <= 2; i++)
hash_val += stops[i].second.rgba();
QGLGradientColorTableHash::const_iterator it = cache.constFind(hash_val);
if (it == cache.constEnd())
return addCacheElement(hash_val, gradient, opacity);
else {
do {
const CacheInfo &cache_info = it.value();
if (cache_info.stops == stops && cache_info.opacity == opacity
&& cache_info.interpolationMode == gradient.interpolationMode())
{
return cache_info.texId;
}
++it;
} while (it != cache.constEnd() && it.key() == hash_val);
// an exact match for these stops and opacity was not found, create new cache
return addCacheElement(hash_val, gradient, opacity);
}
}
GLuint QGL2GradientCache::addCacheElement(quint64 hash_val, const QGradient &gradient, qreal opacity)
{
QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
if (cache.size() == maxCacheSize()) {
int elem_to_remove = QRandomGenerator::global()->bounded(maxCacheSize());
quint64 key = cache.keys()[elem_to_remove];
// need to call glDeleteTextures on each removed cache entry:
QGLGradientColorTableHash::const_iterator it = cache.constFind(key);
do {
funcs->glDeleteTextures(1, &it.value().texId);
} while (++it != cache.constEnd() && it.key() == key);
cache.remove(key); // may remove more than 1, but OK
}
CacheInfo cache_entry(gradient.stops(), opacity, gradient.interpolationMode());
uint buffer[1024];
generateGradientColorTable(gradient, buffer, paletteSize(), opacity);
funcs->glGenTextures(1, &cache_entry.texId);
funcs->glBindTexture(GL_TEXTURE_2D, cache_entry.texId);
funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, paletteSize(), 1,
0, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
return cache.insert(hash_val, cache_entry).value().texId;
}
// GL's expects pixels in RGBA (when using GL_RGBA), bin-endian (ABGR on x86).
// Qt always stores in ARGB reguardless of the byte-order the mancine uses.
static inline uint qtToGlColor(uint c)
{
uint o;
#if Q_BYTE_ORDER == Q_LITTLE_ENDIAN
o = (c & 0xff00ff00) // alpha & green already in the right place
| ((c >> 16) & 0x000000ff) // red
| ((c << 16) & 0x00ff0000); // blue
#else //Q_BIG_ENDIAN
o = (c << 8)
| ((c >> 24) & 0x000000ff);
#endif // Q_BYTE_ORDER
return o;
}
//TODO: Let GL generate the texture using an FBO
void QGL2GradientCache::generateGradientColorTable(const QGradient& gradient, uint *colorTable, int size, qreal opacity) const
{
int pos = 0;
const QGradientStops s = gradient.stops();
bool colorInterpolation = (gradient.interpolationMode() == QGradient::ColorInterpolation);
uint alpha = qRound(opacity * 256);
// Qt LIES! It returns ARGB (on little-endian AND on big-endian)
uint current_color = ARGB_COMBINE_ALPHA(s[0].second.rgba(), alpha);
qreal incr = 1.0 / qreal(size);
qreal fpos = 1.5 * incr;
colorTable[pos++] = qtToGlColor(qPremultiply(current_color));
while (fpos <= s.first().first) {
colorTable[pos] = colorTable[pos - 1];
pos++;
fpos += incr;
}
if (colorInterpolation)
current_color = qPremultiply(current_color);
const int sLast = s.size() - 1;
for (int i = 0; i < sLast; ++i) {
qreal delta = 1/(s[i+1].first - s[i].first);
uint next_color = ARGB_COMBINE_ALPHA(s[i + 1].second.rgba(), alpha);
if (colorInterpolation)
next_color = qPremultiply(next_color);
while (fpos < s[i+1].first && pos < size) {
int dist = int(256 * ((fpos - s[i].first) * delta));
int idist = 256 - dist;
if (colorInterpolation)
colorTable[pos] = qtToGlColor(INTERPOLATE_PIXEL_256(current_color, idist, next_color, dist));
else
colorTable[pos] = qtToGlColor(qPremultiply(INTERPOLATE_PIXEL_256(current_color, idist, next_color, dist)));
++pos;
fpos += incr;
}
current_color = next_color;
}
Q_ASSERT(s.size() > 0);
uint last_color = qtToGlColor(qPremultiply(ARGB_COMBINE_ALPHA(s[sLast].second.rgba(), alpha)));
for (;pos < size; ++pos)
colorTable[pos] = last_color;
// Make sure the last color stop is represented at the end of the table
colorTable[size-1] = last_color;
}
QT_END_NAMESPACE