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#include "constant_mappings_p.h"
#include <qobject.h>
#include <qdebug.h>
// FIXME the assignment of roles is quite arbitrary, at some point go through this list and sort and check that it makes sense
// "calendar" "check menu item" "color chooser" "column header" "dateeditor" "desktop icon" "desktop frame"
// "directory pane" "drawing area" "file chooser" "fontchooser" "frame" "glass pane" "html container" "icon"
// "internal frame" "option pane" "password text" "radio menu item" "root pane" "row header" "scroll pane"
// "tear off menu item" "terminal" "toggle button" "tree table" "unknown" "viewport" "header" "footer" "paragraph"
// "ruler" "autocomplete" "edit bar" "embedded component" "entry" "caption"
// "heading" "page" "section" "redundant object" "form" "input method window" "menu"
#ifndef QT_NO_ACCESSIBILITY
QT_BEGIN_NAMESPACE
QHash <QAccessible::Role, RoleNames> qSpiRoleMapping;
quint64 spiStatesFromQState(QAccessible::State state)
{
quint64 spiState = 0;
if (state.active)
setSpiStateBit(&spiState, ATSPI_STATE_ACTIVE);
if (state.editable)
setSpiStateBit(&spiState, ATSPI_STATE_EDITABLE);
if (!state.disabled) {
setSpiStateBit(&spiState, ATSPI_STATE_ENABLED);
setSpiStateBit(&spiState, ATSPI_STATE_SENSITIVE);
}
if (state.selected)
setSpiStateBit(&spiState, ATSPI_STATE_SELECTED);
if (state.focused)
setSpiStateBit(&spiState, ATSPI_STATE_FOCUSED);
if (state.pressed)
setSpiStateBit(&spiState, ATSPI_STATE_PRESSED);
if (state.checked)
setSpiStateBit(&spiState, ATSPI_STATE_CHECKED);
if (state.checkStateMixed)
setSpiStateBit(&spiState, ATSPI_STATE_INDETERMINATE);
if (state.readOnly)
setSpiStateBit(&spiState, ATSPI_STATE_READ_ONLY);
// if (state.HotTracked)
if (state.defaultButton)
setSpiStateBit(&spiState, ATSPI_STATE_IS_DEFAULT);
if (state.expandable)
setSpiStateBit(&spiState, ATSPI_STATE_EXPANDABLE);
if (state.expanded)
setSpiStateBit(&spiState, ATSPI_STATE_EXPANDED);
if (state.collapsed)
setSpiStateBit(&spiState, ATSPI_STATE_COLLAPSED);
if (state.busy)
setSpiStateBit(&spiState, ATSPI_STATE_BUSY);
if (state.marqueed || state.animated)
setSpiStateBit(&spiState, ATSPI_STATE_ANIMATED);
if (!state.invisible && !state.offscreen) {
setSpiStateBit(&spiState, ATSPI_STATE_SHOWING);
setSpiStateBit(&spiState, ATSPI_STATE_VISIBLE);
}
if (state.sizeable)
setSpiStateBit(&spiState, ATSPI_STATE_RESIZABLE);
// if (state.Movable)
// if (state.SelfVoicing)
if (state.focusable)
setSpiStateBit(&spiState, ATSPI_STATE_FOCUSABLE);
if (state.selectable)
setSpiStateBit(&spiState, ATSPI_STATE_SELECTABLE);
// if (state.Linked)
if (state.traversed)
setSpiStateBit(&spiState, ATSPI_STATE_VISITED);
if (state.multiSelectable)
setSpiStateBit(&spiState, ATSPI_STATE_MULTISELECTABLE);
if (state.extSelectable)
setSpiStateBit(&spiState, ATSPI_STATE_SELECTABLE);
// if (state.Protected)
// if (state.HasPopup)
if (state.modal)
setSpiStateBit(&spiState, ATSPI_STATE_MODAL);
if (state.multiLine)
setSpiStateBit(&spiState, ATSPI_STATE_MULTI_LINE);
return spiState;
}
QSpiUIntList spiStateSetFromSpiStates(quint64 states)
{
uint low = states & 0xFFFFFFFF;
uint high = (states >> 32) & 0xFFFFFFFF;
QSpiUIntList stateList;
stateList.append(low);
stateList.append(high);
return stateList;
}
AtspiRelationType qAccessibleRelationToAtSpiRelation(QAccessible::Relation relation)
{
switch (relation) {
case QAccessible::Label:
return ATSPI_RELATION_LABELLED_BY;
case QAccessible::Labelled:
return ATSPI_RELATION_LABEL_FOR;
case QAccessible::Controller:
return ATSPI_RELATION_CONTROLLED_BY;
case QAccessible::Controlled:
return ATSPI_RELATION_CONTROLLER_FOR;
default:
qWarning() << "Cannot return AT-SPI relation for:" << relation;
}
return ATSPI_RELATION_NULL;
}
QT_END_NAMESPACE
#endif //QT_NO_ACCESSIBILITY