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#ifndef QTUIOOBJECT_P_H
#define QTUIOOBJECT_P_H
#include <Qt>
#include <qmath.h>
QT_BEGIN_NAMESPACE
/*!
\internal
A fiducial object, or token, represented by 2Dobj in TUIO 1.x and tok in TUIO 2:
a physical object whose position and rotation can be uniquely tracked
on the touchscreen surface.
*/
class QTuioToken
{
public:
QTuioToken(int id = -1)
: m_id(id)
, m_classId(-1)
, m_x(0)
, m_y(0)
, m_vx(0)
, m_vy(0)
, m_acceleration(0)
, m_angle(0)
, m_angularVelocity(0)
, m_angularAcceleration(0)
, m_state(Qt::TouchPointPressed)
{
}
int id() const { return m_id; }
int classId() const { return m_classId; }
void setClassId(int classId) { m_classId = classId; }
void setX(float x)
{
if (state() == Qt::TouchPointStationary &&
!qFuzzyCompare(m_x + 2.0, x + 2.0)) { // +2 because 1 is a valid value, and qFuzzyCompare can't cope with 0.0
setState(Qt::TouchPointMoved);
}
m_x = x;
}
float x() const { return m_x; }
void setY(float y)
{
if (state() == Qt::TouchPointStationary &&
!qFuzzyCompare(m_y + 2.0, y + 2.0)) { // +2 because 1 is a valid value, and qFuzzyCompare can't cope with 0.0
setState(Qt::TouchPointMoved);
}
m_y = y;
}
float y() const { return m_y; }
void setVX(float vx) { m_vx = vx; }
float vx() const { return m_vx; }
void setVY(float vy) { m_vy = vy; }
float vy() const { return m_vy; }
void setAcceleration(float acceleration) { m_acceleration = acceleration; }
float acceleration() const { return m_acceleration; }
float angle() const { return m_angle; }
void setAngle(float angle)
{
if (angle > M_PI)
angle = angle - M_PI * 2.0; // zero is pointing upwards, and is the default; but we want to have negative angles when rotating left
if (state() == Qt::TouchPointStationary &&
!qFuzzyCompare(m_angle + 2.0, angle + 2.0)) { // +2 because 1 is a valid value, and qFuzzyCompare can't cope with 0.0
setState(Qt::TouchPointMoved);
}
m_angle = angle;
}
float angularVelocity() const { return m_angularVelocity; }
void setAngularVelocity(float angularVelocity) { m_angularVelocity = angularVelocity; }
float angularAcceleration() const { return m_angularAcceleration; }
void setAngularAcceleration(float angularAcceleration) { m_angularAcceleration = angularAcceleration; }
void setState(const Qt::TouchPointState &state) { m_state = state; }
Qt::TouchPointState state() const { return m_state; }
private:
int m_id; // sessionID, temporary object ID
int m_classId; // classID (e.g. marker ID)
float m_x;
float m_y;
float m_vx;
float m_vy;
float m_acceleration;
float m_angle;
float m_angularVelocity;
float m_angularAcceleration;
Qt::TouchPointState m_state;
};
Q_DECLARE_TYPEINFO(QTuioToken, Q_MOVABLE_TYPE); // Q_PRIMITIVE_TYPE: not possible: m_id, m_classId == -1
QT_END_NAMESPACE
#endif // QTUIOOBJECT_P_H