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| |
| #ifndef QQNXEGLWINDOW_H |
| #define QQNXEGLWINDOW_H |
| |
| #include "qqnxwindow.h" |
| #include <QtCore/QMutex> |
| |
| QT_BEGIN_NAMESPACE |
| |
| class QQnxGLContext; |
| |
| class QQnxEglWindow : public QQnxWindow |
| { |
| public: |
| QQnxEglWindow(QWindow *window, screen_context_t context, bool needRootWindow); |
| ~QQnxEglWindow(); |
| |
| EGLSurface surface() const; |
| |
| bool isInitialized() const; |
| void ensureInitialized(QQnxGLContext *context); |
| |
| void setGeometry(const QRect &rect) override; |
| |
| QSurfaceFormat format() const override { return m_format; } |
| |
| protected: |
| int pixelFormat() const override; |
| void resetBuffers() override; |
| |
| private: |
| void createEGLSurface(QQnxGLContext *context); |
| void destroyEGLSurface(); |
| |
| QSize m_requestedBufferSize; |
| |
| // This mutex is used to protect access to the m_requestedBufferSize |
| // member. This member is used in conjunction with QQnxGLContext::requestNewSurface() |
| // to coordinate recreating the EGL surface which involves destroying any |
| // existing EGL surface; resizing the native window buffers; and creating a new |
| // EGL surface. All of this has to be done from the thread that is calling |
| // QQnxGLContext::makeCurrent() |
| mutable QMutex m_mutex; |
| |
| QAtomicInt m_newSurfaceRequested; |
| EGLDisplay m_eglDisplay; |
| EGLConfig m_eglConfig; |
| EGLSurface m_eglSurface; |
| QSurfaceFormat m_format; |
| }; |
| |
| QT_END_NAMESPACE |
| |
| #endif // QQNXEGLWINDOW_H |