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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Data Visualization module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL$
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** the Free Software Foundation and appearing in the file LICENSE.GPL3
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#include "scatterdatamodifier.h"
#include <QtDataVisualization/qscatterdataproxy.h>
#include <QtDataVisualization/qvalue3daxis.h>
#include <QtDataVisualization/q3dscene.h>
#include <QtDataVisualization/q3dcamera.h>
#include <QtDataVisualization/qscatter3dseries.h>
#include <QtDataVisualization/q3dtheme.h>
#include <QtCore/qmath.h>
#include <QtCore/qrandom.h>
#include <QtWidgets/QComboBox>
using namespace QtDataVisualization;
//#define RANDOM_SCATTER // Uncomment this to switch to random scatter
const int numberOfItems = 3600;
const float curveDivider = 3.0f;
const int lowerNumberOfItems = 900;
const float lowerCurveDivider = 0.75f;
ScatterDataModifier::ScatterDataModifier(Q3DScatter *scatter)
: m_graph(scatter),
m_fontSize(40.0f),
m_style(QAbstract3DSeries::MeshSphere),
m_smooth(true),
m_itemCount(lowerNumberOfItems),
m_curveDivider(lowerCurveDivider)
{
//! [0]
m_graph->activeTheme()->setType(Q3DTheme::ThemeEbony);
QFont font = m_graph->activeTheme()->font();
font.setPointSize(m_fontSize);
m_graph->activeTheme()->setFont(font);
m_graph->setShadowQuality(QAbstract3DGraph::ShadowQualitySoftLow);
m_graph->scene()->activeCamera()->setCameraPreset(Q3DCamera::CameraPresetFront);
//! [0]
//! [2]
QScatterDataProxy *proxy = new QScatterDataProxy;
QScatter3DSeries *series = new QScatter3DSeries(proxy);
series->setItemLabelFormat(QStringLiteral("@xTitle: @xLabel @yTitle: @yLabel @zTitle: @zLabel"));
series->setMeshSmooth(m_smooth);
m_graph->addSeries(series);
//! [2]
//! [3]
addData();
//! [3]
}
ScatterDataModifier::~ScatterDataModifier()
{
delete m_graph;
}
void ScatterDataModifier::addData()
{
// Configure the axes according to the data
//! [4]
m_graph->axisX()->setTitle("X");
m_graph->axisY()->setTitle("Y");
m_graph->axisZ()->setTitle("Z");
//! [4]
//! [5]
QScatterDataArray *dataArray = new QScatterDataArray;
dataArray->resize(m_itemCount);
QScatterDataItem *ptrToDataArray = &dataArray->first();
//! [5]
#ifdef RANDOM_SCATTER
for (int i = 0; i < m_itemCount; i++) {
ptrToDataArray->setPosition(randVector());
ptrToDataArray++;
}
#else
//! [6]
float limit = qSqrt(m_itemCount) / 2.0f;
for (float i = -limit; i < limit; i++) {
for (float j = -limit; j < limit; j++) {
ptrToDataArray->setPosition(QVector3D(i + 0.5f,
qCos(qDegreesToRadians((i * j) / m_curveDivider)),
j + 0.5f));
ptrToDataArray++;
}
}
//! [6]
#endif
//! [7]
m_graph->seriesList().at(0)->dataProxy()->resetArray(dataArray);
//! [7]
}
//! [8]
void ScatterDataModifier::changeStyle(int style)
{
QComboBox *comboBox = qobject_cast<QComboBox *>(sender());
if (comboBox) {
m_style = QAbstract3DSeries::Mesh(comboBox->itemData(style).toInt());
if (m_graph->seriesList().size())
m_graph->seriesList().at(0)->setMesh(m_style);
}
}
void ScatterDataModifier::setSmoothDots(int smooth)
{
m_smooth = bool(smooth);
QScatter3DSeries *series = m_graph->seriesList().at(0);
series->setMeshSmooth(m_smooth);
}
void ScatterDataModifier::changeTheme(int theme)
{
Q3DTheme *currentTheme = m_graph->activeTheme();
currentTheme->setType(Q3DTheme::Theme(theme));
emit backgroundEnabledChanged(currentTheme->isBackgroundEnabled());
emit gridEnabledChanged(currentTheme->isGridEnabled());
emit fontChanged(currentTheme->font());
}
void ScatterDataModifier::changePresetCamera()
{
static int preset = Q3DCamera::CameraPresetFrontLow;
m_graph->scene()->activeCamera()->setCameraPreset((Q3DCamera::CameraPreset)preset);
if (++preset > Q3DCamera::CameraPresetDirectlyBelow)
preset = Q3DCamera::CameraPresetFrontLow;
}
void ScatterDataModifier::changeLabelStyle()
{
m_graph->activeTheme()->setLabelBackgroundEnabled(!m_graph->activeTheme()->isLabelBackgroundEnabled());
}
void ScatterDataModifier::changeFont(const QFont &font)
{
QFont newFont = font;
newFont.setPointSizeF(m_fontSize);
m_graph->activeTheme()->setFont(newFont);
}
void ScatterDataModifier::shadowQualityUpdatedByVisual(QAbstract3DGraph::ShadowQuality sq)
{
int quality = int(sq);
emit shadowQualityChanged(quality); // connected to a checkbox in main.cpp
}
void ScatterDataModifier::changeShadowQuality(int quality)
{
QAbstract3DGraph::ShadowQuality sq = QAbstract3DGraph::ShadowQuality(quality);
m_graph->setShadowQuality(sq);
}
void ScatterDataModifier::setBackgroundEnabled(int enabled)
{
m_graph->activeTheme()->setBackgroundEnabled((bool)enabled);
}
void ScatterDataModifier::setGridEnabled(int enabled)
{
m_graph->activeTheme()->setGridEnabled((bool)enabled);
}
//! [8]
void ScatterDataModifier::toggleItemCount()
{
if (m_itemCount == numberOfItems) {
m_itemCount = lowerNumberOfItems;
m_curveDivider = lowerCurveDivider;
} else {
m_itemCount = numberOfItems;
m_curveDivider = curveDivider;
}
m_graph->seriesList().at(0)->dataProxy()->resetArray(0);
addData();
}
QVector3D ScatterDataModifier::randVector()
{
return QVector3D(
(float)(QRandomGenerator::global()->bounded(100)) / 2.0f -
(float)(QRandomGenerator::global()->bounded(100)) / 2.0f,
(float)(QRandomGenerator::global()->bounded(100)) / 100.0f -
(float)(QRandomGenerator::global()->bounded(100)) / 100.0f,
(float)(QRandomGenerator::global()->bounded(100)) / 2.0f -
(float)(QRandomGenerator::global()->bounded(100)) / 2.0f);
}