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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Data Visualization module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
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**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
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//
// W A R N I N G
// -------------
//
// This file is not part of the QtDataVisualization API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
#ifndef ABSTRACTDECLARATIVE_P_H
#define ABSTRACTDECLARATIVE_P_H
#include "datavisualizationglobal_p.h"
#include "abstract3dcontroller_p.h"
#include "declarativescene_p.h"
#include <QtQuick/QQuickItem>
#include <QtCore/QPointer>
#include <QtCore/QThread>
#include <QtCore/QMutex>
#include <QtCore/QSharedPointer>
class GLStateStore;
QT_BEGIN_NAMESPACE_DATAVISUALIZATION
class AbstractDeclarative : public QQuickItem
{
Q_OBJECT
Q_ENUMS(ShadowQuality)
Q_ENUMS(RenderingMode)
Q_ENUMS(ElementType)
Q_FLAGS(SelectionFlag SelectionFlags)
Q_FLAGS(OptimizationHint OptimizationHints)
Q_PROPERTY(SelectionFlags selectionMode READ selectionMode WRITE setSelectionMode NOTIFY selectionModeChanged)
Q_PROPERTY(ShadowQuality shadowQuality READ shadowQuality WRITE setShadowQuality NOTIFY shadowQualityChanged)
Q_PROPERTY(bool shadowsSupported READ shadowsSupported NOTIFY shadowsSupportedChanged)
Q_PROPERTY(int msaaSamples READ msaaSamples WRITE setMsaaSamples NOTIFY msaaSamplesChanged)
Q_PROPERTY(Declarative3DScene* scene READ scene NOTIFY sceneChanged)
Q_PROPERTY(QAbstract3DInputHandler* inputHandler READ inputHandler WRITE setInputHandler NOTIFY inputHandlerChanged)
Q_PROPERTY(Q3DTheme* theme READ theme WRITE setTheme NOTIFY themeChanged)
Q_PROPERTY(RenderingMode renderingMode READ renderingMode WRITE setRenderingMode NOTIFY renderingModeChanged)
Q_PROPERTY(bool measureFps READ measureFps WRITE setMeasureFps NOTIFY measureFpsChanged REVISION 1)
Q_PROPERTY(qreal currentFps READ currentFps NOTIFY currentFpsChanged REVISION 1)
Q_PROPERTY(QQmlListProperty<QCustom3DItem> customItemList READ customItemList REVISION 1)
Q_PROPERTY(bool orthoProjection READ isOrthoProjection WRITE setOrthoProjection NOTIFY orthoProjectionChanged REVISION 1)
Q_PROPERTY(ElementType selectedElement READ selectedElement NOTIFY selectedElementChanged REVISION 1)
Q_PROPERTY(qreal aspectRatio READ aspectRatio WRITE setAspectRatio NOTIFY aspectRatioChanged REVISION 1)
Q_PROPERTY(OptimizationHints optimizationHints READ optimizationHints WRITE setOptimizationHints NOTIFY optimizationHintsChanged REVISION 1)
Q_PROPERTY(bool polar READ isPolar WRITE setPolar NOTIFY polarChanged REVISION 2)
Q_PROPERTY(float radialLabelOffset READ radialLabelOffset WRITE setRadialLabelOffset NOTIFY radialLabelOffsetChanged REVISION 2)
Q_PROPERTY(qreal horizontalAspectRatio READ horizontalAspectRatio WRITE setHorizontalAspectRatio NOTIFY horizontalAspectRatioChanged REVISION 2)
Q_PROPERTY(bool reflection READ isReflection WRITE setReflection NOTIFY reflectionChanged REVISION 2)
Q_PROPERTY(qreal reflectivity READ reflectivity WRITE setReflectivity NOTIFY reflectivityChanged REVISION 2)
Q_PROPERTY(QLocale locale READ locale WRITE setLocale NOTIFY localeChanged REVISION 2)
Q_PROPERTY(QVector3D queriedGraphPosition READ queriedGraphPosition NOTIFY queriedGraphPositionChanged REVISION 2)
Q_PROPERTY(qreal margin READ margin WRITE setMargin NOTIFY marginChanged REVISION 2)
public:
enum SelectionFlag {
SelectionNone = 0,
SelectionItem = 1,
SelectionRow = 2,
SelectionItemAndRow = SelectionItem | SelectionRow,
SelectionColumn = 4,
SelectionItemAndColumn = SelectionItem | SelectionColumn,
SelectionRowAndColumn = SelectionRow | SelectionColumn,
SelectionItemRowAndColumn = SelectionItem | SelectionRow | SelectionColumn,
SelectionSlice = 8,
SelectionMultiSeries = 16
};
Q_DECLARE_FLAGS(SelectionFlags, SelectionFlag)
enum ShadowQuality {
ShadowQualityNone = 0,
ShadowQualityLow,
ShadowQualityMedium,
ShadowQualityHigh,
ShadowQualitySoftLow,
ShadowQualitySoftMedium,
ShadowQualitySoftHigh
};
enum ElementType {
ElementNone = 0,
ElementSeries,
ElementAxisXLabel,
ElementAxisYLabel,
ElementAxisZLabel,
ElementCustomItem
};
enum RenderingMode {
RenderDirectToBackground = 0,
RenderDirectToBackground_NoClear,
RenderIndirect
};
enum OptimizationHint {
OptimizationDefault = 0,
OptimizationStatic = 1
};
Q_DECLARE_FLAGS(OptimizationHints, OptimizationHint)
public:
explicit AbstractDeclarative(QQuickItem *parent = 0);
virtual ~AbstractDeclarative();
virtual void setRenderingMode(RenderingMode mode);
virtual AbstractDeclarative::RenderingMode renderingMode() const;
virtual void setSelectionMode(SelectionFlags mode);
virtual AbstractDeclarative::SelectionFlags selectionMode() const;
virtual void setShadowQuality(ShadowQuality quality);
virtual AbstractDeclarative::ShadowQuality shadowQuality() const;
virtual AbstractDeclarative::ElementType selectedElement() const;
virtual bool shadowsSupported() const;
virtual void setMsaaSamples(int samples);
virtual int msaaSamples() const;
virtual Declarative3DScene *scene() const;
virtual QAbstract3DInputHandler *inputHandler() const;
virtual void setInputHandler(QAbstract3DInputHandler *inputHandler);
virtual void setTheme(Q3DTheme *theme);
virtual Q3DTheme *theme() const;
Q_INVOKABLE virtual void clearSelection();
Q_REVISION(1) Q_INVOKABLE virtual int addCustomItem(QCustom3DItem *item);
Q_REVISION(1) Q_INVOKABLE virtual void removeCustomItems();
Q_REVISION(1) Q_INVOKABLE virtual void removeCustomItem(QCustom3DItem *item);
Q_REVISION(1) Q_INVOKABLE virtual void removeCustomItemAt(const QVector3D &position);
Q_REVISION(1) Q_INVOKABLE virtual void releaseCustomItem(QCustom3DItem *item);
Q_REVISION(1) Q_INVOKABLE virtual int selectedLabelIndex() const;
Q_REVISION(1) Q_INVOKABLE virtual QAbstract3DAxis *selectedAxis() const;
Q_REVISION(1) Q_INVOKABLE virtual int selectedCustomItemIndex() const;
Q_REVISION(1) Q_INVOKABLE virtual QCustom3DItem *selectedCustomItem() const;
QQmlListProperty<QCustom3DItem> customItemList();
static void appendCustomItemFunc(QQmlListProperty<QCustom3DItem> *list,
QCustom3DItem *item);
static int countCustomItemFunc(QQmlListProperty<QCustom3DItem> *list);
static QCustom3DItem *atCustomItemFunc(QQmlListProperty<QCustom3DItem> *list, int index);
static void clearCustomItemFunc(QQmlListProperty<QCustom3DItem> *list);
virtual void geometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry);
void setSharedController(Abstract3DController *controller);
// Used to synch up data model from controller to renderer while main thread is locked
void synchDataToRenderer();
void render();
void activateOpenGLContext(QQuickWindow *window);
void doneOpenGLContext(QQuickWindow *window);
void checkWindowList(QQuickWindow *window);
void setMeasureFps(bool enable);
bool measureFps() const;
qreal currentFps() const;
void setOrthoProjection(bool enable);
bool isOrthoProjection() const;
void setAspectRatio(qreal ratio);
qreal aspectRatio() const;
void setOptimizationHints(OptimizationHints hints);
OptimizationHints optimizationHints() const;
void setPolar(bool enable);
bool isPolar() const;
void setRadialLabelOffset(float offset);
float radialLabelOffset() const;
void setHorizontalAspectRatio(qreal ratio);
qreal horizontalAspectRatio() const;
void setReflection(bool enable);
bool isReflection() const;
void setReflectivity(qreal reflectivity);
qreal reflectivity() const;
void setLocale(const QLocale &locale);
QLocale locale() const;
QVector3D queriedGraphPosition() const;
void setMargin(qreal margin);
qreal margin() const;
QMutex *mutex() { return &m_mutex; }
public Q_SLOTS:
virtual void handleAxisXChanged(QAbstract3DAxis *axis) = 0;
virtual void handleAxisYChanged(QAbstract3DAxis *axis) = 0;
virtual void handleAxisZChanged(QAbstract3DAxis *axis) = 0;
void windowDestroyed(QObject *obj);
void destroyContext();
protected:
virtual void mouseDoubleClickEvent(QMouseEvent *event);
virtual void touchEvent(QTouchEvent *event);
virtual void mousePressEvent(QMouseEvent *event);
virtual void mouseReleaseEvent(QMouseEvent *event);
virtual void mouseMoveEvent(QMouseEvent *event);
#if QT_CONFIG(wheelevent)
virtual void wheelEvent(QWheelEvent *event);
#endif
virtual void handleWindowChanged(QQuickWindow *win);
virtual void itemChange(ItemChange change, const ItemChangeData &value);
virtual void updateWindowParameters();
virtual void handleSelectionModeChange(QAbstract3DGraph::SelectionFlags mode);
virtual void handleShadowQualityChange(QAbstract3DGraph::ShadowQuality quality);
virtual void handleSelectedElementChange(QAbstract3DGraph::ElementType type);
virtual void handleOptimizationHintChange(QAbstract3DGraph::OptimizationHints hints);
virtual QSGNode *updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *);
Q_SIGNALS:
void selectionModeChanged(AbstractDeclarative::SelectionFlags mode);
void shadowQualityChanged(AbstractDeclarative::ShadowQuality quality);
void shadowsSupportedChanged(bool supported);
void msaaSamplesChanged(int samples);
void sceneChanged(Q3DScene *scene);
void inputHandlerChanged(QAbstract3DInputHandler *inputHandler);
void themeChanged(Q3DTheme *theme);
void renderingModeChanged(AbstractDeclarative::RenderingMode mode);
Q_REVISION(1) void measureFpsChanged(bool enabled);
Q_REVISION(1) void currentFpsChanged(qreal fps);
Q_REVISION(1) void selectedElementChanged(AbstractDeclarative::ElementType type);
Q_REVISION(1) void orthoProjectionChanged(bool enabled);
Q_REVISION(1) void aspectRatioChanged(qreal ratio);
Q_REVISION(1) void optimizationHintsChanged(AbstractDeclarative::OptimizationHints hints);
Q_REVISION(2) void polarChanged(bool enabled);
Q_REVISION(2) void radialLabelOffsetChanged(float offset);
Q_REVISION(2) void horizontalAspectRatioChanged(qreal ratio);
Q_REVISION(2) void reflectionChanged(bool enabled);
Q_REVISION(2) void reflectivityChanged(qreal reflectivity);
Q_REVISION(2) void localeChanged(const QLocale &locale);
Q_REVISION(2) void queriedGraphPositionChanged(const QVector3D &data);
Q_REVISION(2) void marginChanged(qreal margin);
protected:
QSharedPointer<QMutex> m_nodeMutex;
private:
QPointer<Abstract3DController> m_controller;
QRectF m_cachedGeometry;
QPointer<QQuickWindow> m_contextWindow;
AbstractDeclarative::RenderingMode m_renderMode;
int m_samples;
int m_windowSamples;
QSize m_initialisedSize;
union {
QObject *m_contextOrStateStore;
QOpenGLContext *m_context;
GLStateStore *m_stateStore;
};
QPointer<QOpenGLContext> m_qtContext;
QThread *m_mainThread;
QThread *m_contextThread;
bool m_runningInDesigner;
QMutex m_mutex;
};
Q_DECLARE_OPERATORS_FOR_FLAGS(AbstractDeclarative::SelectionFlags)
Q_DECLARE_OPERATORS_FOR_FLAGS(AbstractDeclarative::OptimizationHints)
QT_END_NAMESPACE_DATAVISUALIZATION
#endif