blob: 08a556628603b02d4eb4232cf7135c46779a4d12 [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Data Visualization module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
import QtDataVisualization 1.2
import QtTest 1.1
Item {
id: top
height: 150
width: 150
// Scene3D is uncreatable, so it needs to be accessed via a graph
Bars3D {
id: initial
}
Bars3D {
id: initialized
scene.activeCamera: Camera3D { zoomLevel: 200 }
scene.devicePixelRatio: 2.0
scene.graphPositionQuery: Qt.point(0, 0)
scene.primarySubViewport: Qt.rect(0, 0, 50, 50)
scene.secondarySubViewport: Qt.rect(50, 50, 100, 100)
scene.secondarySubviewOnTop: false
scene.selectionQueryPosition: Qt.point(0, 0)
scene.slicingActive: true
}
Bars3D {
id: change
}
Bars3D {
id: invalid
}
TestCase {
name: "Scene3D Initial"
function test_initial() {
verify(initial.scene.activeCamera)
verify(initial.scene.activeLight)
compare(initial.scene.devicePixelRatio, 1.0)
compare(initial.scene.graphPositionQuery, Qt.point(-1, -1))
compare(initial.scene.invalidSelectionPoint, Qt.point(-1, -1))
compare(initial.scene.primarySubViewport.x, 0)
compare(initial.scene.primarySubViewport.y, 0)
compare(initial.scene.primarySubViewport.width, 0)
compare(initial.scene.primarySubViewport.height, 0)
compare(initial.scene.secondarySubViewport.x, 0)
compare(initial.scene.secondarySubViewport.y, 0)
compare(initial.scene.secondarySubViewport.width, 0)
compare(initial.scene.secondarySubViewport.height, 0)
compare(initial.scene.secondarySubviewOnTop, true)
compare(initial.scene.selectionQueryPosition, Qt.point(-1, -1))
compare(initial.scene.slicingActive, false)
compare(initial.scene.viewport.x, 0)
compare(initial.scene.viewport.y, 0)
compare(initial.scene.viewport.width, 0)
compare(initial.scene.viewport.height, 0)
}
}
TestCase {
name: "Scene3D Initialized"
function test_initialized() {
compare(initialized.scene.activeCamera.zoomLevel, 200)
compare(initialized.scene.devicePixelRatio, 2.0)
compare(initialized.scene.graphPositionQuery, Qt.point(0, 0))
compare(initialized.scene.primarySubViewport.x, 0)
compare(initialized.scene.primarySubViewport.y, 0)
compare(initialized.scene.primarySubViewport.width, 50)
compare(initialized.scene.primarySubViewport.height, 50)
compare(initialized.scene.secondarySubViewport.x, 50)
compare(initialized.scene.secondarySubViewport.y, 50)
compare(initialized.scene.secondarySubViewport.width, 100)
compare(initialized.scene.secondarySubViewport.height, 100)
compare(initialized.scene.secondarySubviewOnTop, false)
compare(initialized.scene.selectionQueryPosition, Qt.point(0, 0))
compare(initialized.scene.slicingActive, true)
compare(initialized.scene.viewport.x, 0)
compare(initialized.scene.viewport.y, 0)
compare(initialized.scene.viewport.width, 150)
compare(initialized.scene.viewport.height, 150)
}
}
TestCase {
name: "Scene3D Change"
Camera3D {
id: camera1
zoomLevel: 200
}
function test_change() {
change.scene.activeCamera = camera1
change.scene.devicePixelRatio = 2.0
change.scene.graphPositionQuery = Qt.point(0, 0)
change.scene.primarySubViewport = Qt.rect(0, 0, 50, 50)
change.scene.secondarySubViewport = Qt.rect(50, 50, 100, 100)
change.scene.secondarySubviewOnTop = false
change.scene.selectionQueryPosition = Qt.point(0, 0) // TODO: When doing signal checks, add tests to check that queries return something (asynchronously)
change.scene.slicingActive = true
compare(change.scene.activeCamera.zoomLevel, 200)
compare(change.scene.devicePixelRatio, 2.0)
compare(change.scene.graphPositionQuery, Qt.point(0, 0))
compare(change.scene.primarySubViewport.x, 0)
compare(change.scene.primarySubViewport.y, 0)
compare(change.scene.primarySubViewport.width, 50)
compare(change.scene.primarySubViewport.height, 50)
compare(change.scene.secondarySubViewport.x, 50)
compare(change.scene.secondarySubViewport.y, 50)
compare(change.scene.secondarySubViewport.width, 100)
compare(change.scene.secondarySubViewport.height, 100)
compare(change.scene.secondarySubviewOnTop, false)
compare(change.scene.selectionQueryPosition, Qt.point(0, 0))
compare(change.scene.slicingActive, true)
compare(change.scene.viewport.x, 0)
compare(change.scene.viewport.y, 0)
compare(change.scene.viewport.width, 150)
compare(change.scene.viewport.height, 150)
}
}
TestCase {
name: "Scene3D Invalid"
function test_invalid() {
invalid.scene.primarySubViewport = Qt.rect(0, 0, -50, -50)
compare(invalid.scene.primarySubViewport.x, 0)
compare(invalid.scene.primarySubViewport.y, 0)
compare(invalid.scene.primarySubViewport.width, 0)
compare(invalid.scene.primarySubViewport.height, 0)
}
}
}